PhoenixGrey wrote: »StaticWave wrote: »ForumBully wrote: »I am curious to see how the shields of then would stack up to the damage of now...but they were pretty strong
It would be very strong. Shields used to take zero crit damage and received zero mitigation from armor. Now, most sorcs run around in sub 20k armor, so the mitigation from armor applying to shield is useless as most of them are being fully penned anyways. However shields would be very tanky if it can't be critted like before.
It's also very very hard to stay below 25k HP in today's meta. Imagine a sorc with 25k+ HP and 25-26k total shields that can't be critted and also dealing very high damage.
This is also not counting for CPs like Ward Master, Relentless, and Pain's Refuge giving you upwards of 40% damage mitigation that can also work on shields that can't be critted.
Yea, it's not fun to fight against lol.
Depends on how you manage scalingStaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »They’re doing very well afaik.
no
elaborate?
I know for a fact that they don’t fare well against competent players on other classes like DK
Their opinion differs from players from PC EU becauseStaticWave wrote: »ForumBully wrote: »StaticWave wrote: »ForumBully wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »@Jsmalls you don’t need major resolve or 25k HP with old shields. That’s the point I was trying to make.
Old shields were uncrittable and didn’t benefit from armor, so Major Resolve was useless. And when you can spam 25k pseudo HP, you don’t need 25k HP.
I must have missed something. I wouldn't think anyone would ever vote for no crit shields. Pretty much anything but no crit shields, they were ridiculous. Rallying cry already shows what things look like when you start taking crit dmg down.
Just asking for a reliable burst heal or even a reliable strong hot maybe!
I was responding to someone's question about how old shields would compete in today's meta.
It wasn't really a response, and it was hypothetical. Just showing a max mag build isn't putting a Sorc of old in the damage of today. I know what sorcs were, I was there. Compared to the level of passive healing and tankiness of today's sets, the active defensive power of sorcs in their prime might not seem like the advantage it used to be.
Just showing me a a max stats build of today doesn't do much to make a point.
This is what you said:ForumBully wrote: »I am curious to see how the shields of then would stack up to the damage of now...but they were pretty strong
I responded with a hypothetical scenario where old shields would stack up to the damage of now. It's pretty obvious how strong they would be when the current meta is stacking crit damage.
Show you a max stat builds of today is a valid argument. Old sorcs didn't need Major Resolve or Impen because shields weren't crittable nor benefit from from armor. They'd be able to pump everything into damage and also have the healing of today's hybridization.
But I know what it looks like...why make the build? Even that isn't what sorcs were because you can't make that anymore unless youve got a build editor time machine. It's not in a live environment fighting a DK today....it was just "here's a build and it's OP today, trust me"
Why make the build? Because you literally said "I am curious to see how the shields of then would stack up to the damage of now...but they were pretty strong"
If you know they were pretty strong, then I don't understand why you don't think it would also be strong in today's meta where everyone builds for crit damage and hybridization is also a thing. Old shield being uncrittable is a perfect counter for today's damage.
I made the build because a sorc with old shields can just build into full damage and indirectly benefit from it defensively instead of having to build into damage and defense. It's a byproduct of shields being uncrittable. You don't need to slot Rallying Cry or Chudan or use any Impen traits.
You have to look at it as a whole picture. The ripple effects exist.
I disagree completely with this
I can bet you they bought back old shields I will be 1vx’ing whole zergs of sorcs.
I pretty sure only the top 1% know how to apply shields properly
StaticWave wrote: »@StaticWave
I feel like you're treating this like PvE and not PvP...
Of course % DPS is going to go to your spammables and light attacks because that's what used most often. It doesn't mean it's the source of pressure though. Let's break that data down a bit further to get into the nitty gritty of what's actually happening...
Crushing Weapons deals (3600+1200=4800) on average each gcd.
Haunting curse deals (4400+3600+1200=10200) or (4400+6600+1200=12200) on average for the gcd in which it damages.
Crystal Fragments deals (6600+1200=7800) on average each gcd.
While I'll admit I wasn't expecting crushing to deal almost 5k on average each gcd I'd like to also point out that crushing weapons scales better than crushing shock in a base stat sense as well as for passives (crushing shock is increased by 5% for 1/3 of it's damage versus crushing weapons being 100% of it's damage from Sorc passive).
Something I'm also not considering in the above, there is non crit damage versus crit damage. Considering you crit 40% of the time and was critting for 5200 then that means non crits values equal 2600 + 1000 LA = 3600 for a spammable gcd. And that's more in line with what I would expect and is happening the majority of the time. Now take my previous section into consideration and you're probably looking at 3000~ per GCD for crushing shock (probably higher for those gcds with a status proc).
With all that on the table....
You're now comparing a 3-5k GCD for a spammable to a 8-9.5k GCD for frags and a 9k-14k GCD for curse.
The 3-5k GCD will be mostly mitigated with healing leaving very little health missing (little to no pressure) on these gcds.
If there are gcds where you are dealing that low of damage my argument is that that's not pressure. And then you have gcds where you're dealing 2-3x that amount of damage in one GCD, and that's called burst...
If you add 5 dots and a spammable that's consistent pressure that can be done for the duration of the dots every gcd. That's high pressure because it's consistent every gcd.
I'd also like to point out that you have a pretty strong damage build overall. So what happened to those 10k frags that you were going on about? I know you said Metallic was hitting them, but your build is very similar to his. You have similar penetration, like for like crit damage, and any other stat sheet disadvantage is covered by the extra minor berserk in your setup. Yet the highest frag you hit was 8.5k very close to the 8k statement I made... Very odd.... Then on top of that you're dueling a nightblade, and I can't speak for every nightblade build but nightblades are ALWAYS the class I get the highest hits on. Frags on a Warden, DK, or Templar with this setup (both yours and his) would be well below 8k due to their better active and passive defenses. Thought we were hitting 10k frags and 8k curses all day every day!? Lmao...
Once again this is all disregarding Overload. Feel like I have to make that statement.
Edit: At the end of the day we're debating about what to call damage in a fight. Mostly irrelevant because we agree on the actual damage... Mostly.
So basically, you’re trading consistent damage for a hard hitting one every X seconds, but due to the fact that Curse is unblockable and undodgable, it’s always top 2 in terms of DPS.
This is why I said sorc still has pressure despite being a burst class. Most of its abilities hit hard and the damage is distributed over 3 abilities (4 if you count Overload). The downside is it’s avoidable with dodge rolling, so it’s not always going to have the chance to behave as pressure.
However I can even argue that the fact that players have to constantly dodgeroll the damage of a sorc is evident that the class has pressure. If the class was truly a burst class, then you would only need to roll dodge once every X seconds like when fighting a NB.
Also as for your question about my Frag hitting 8.5k, the guy was in Rallying Cry and probably in several impen pieces. As you can see my crit damage is only 79%, so he’s probably mitigating somewhere around 50-55% of my crit dmg. The Frag number seems about right to me. When I fight people without Rallying Cry, I regularly hit 10-11k crit Frags, and I have screenshots to prove that.
StaticWave wrote: »@StaticWave
I feel like you're treating this like PvE and not PvP...
Of course % DPS is going to go to your spammables and light attacks because that's what used most often. It doesn't mean it's the source of pressure though. Let's break that data down a bit further to get into the nitty gritty of what's actually happening...
Crushing Weapons deals (3600+1200=4800) on average each gcd.
Haunting curse deals (4400+3600+1200=10200) or (4400+6600+1200=12200) on average for the gcd in which it damages.
Crystal Fragments deals (6600+1200=7800) on average each gcd.
While I'll admit I wasn't expecting crushing to deal almost 5k on average each gcd I'd like to also point out that crushing weapons scales better than crushing shock in a base stat sense as well as for passives (crushing shock is increased by 5% for 1/3 of it's damage versus crushing weapons being 100% of it's damage from Sorc passive).
Something I'm also not considering in the above, there is non crit damage versus crit damage. Considering you crit 40% of the time and was critting for 5200 then that means non crits values equal 2600 + 1000 LA = 3600 for a spammable gcd. And that's more in line with what I would expect and is happening the majority of the time. Now take my previous section into consideration and you're probably looking at 3000~ per GCD for crushing shock (probably higher for those gcds with a status proc).
With all that on the table....
You're now comparing a 3-5k GCD for a spammable to a 8-9.5k GCD for frags and a 9k-14k GCD for curse.
The 3-5k GCD will be mostly mitigated with healing leaving very little health missing (little to no pressure) on these gcds.
If there are gcds where you are dealing that low of damage my argument is that that's not pressure. And then you have gcds where you're dealing 2-3x that amount of damage in one GCD, and that's called burst...
If you add 5 dots and a spammable that's consistent pressure that can be done for the duration of the dots every gcd. That's high pressure because it's consistent every gcd.
I'd also like to point out that you have a pretty strong damage build overall. So what happened to those 10k frags that you were going on about? I know you said Metallic was hitting them, but your build is very similar to his. You have similar penetration, like for like crit damage, and any other stat sheet disadvantage is covered by the extra minor berserk in your setup. Yet the highest frag you hit was 8.5k very close to the 8k statement I made... Very odd.... Then on top of that you're dueling a nightblade, and I can't speak for every nightblade build but nightblades are ALWAYS the class I get the highest hits on. Frags on a Warden, DK, or Templar with this setup (both yours and his) would be well below 8k due to their better active and passive defenses. Thought we were hitting 10k frags and 8k curses all day every day!? Lmao...
Once again this is all disregarding Overload. Feel like I have to make that statement.
Edit: At the end of the day we're debating about what to call damage in a fight. Mostly irrelevant because we agree on the actual damage... Mostly.
So basically, you’re trading consistent damage for a hard hitting one every X seconds, but due to the fact that Curse is unblockable and undodgable, it’s always top 2 in terms of DPS.
This is why I said sorc still has pressure despite being a burst class. Most of its abilities hit hard and the damage is distributed over 3 abilities (4 if you count Overload). The downside is it’s avoidable with dodge rolling, so it’s not always going to have the chance to behave as pressure.
However I can even argue that the fact that players have to constantly dodgeroll the damage of a sorc is evident that the class has pressure. If the class was truly a burst class, then you would only need to roll dodge once every X seconds like when fighting a NB.
Also as for your question about my Frag hitting 8.5k, the guy was in Rallying Cry and probably in several impen pieces. As you can see my crit damage is only 79%, so he’s probably mitigating somewhere around 50-55% of my crit dmg. The Frag number seems about right to me. When I fight people without Rallying Cry, I regularly hit 10-11k crit Frags, and I have screenshots to prove that.
@StaticWave
The dodge roll only needs to happen for frag procs, every other projectile any class can use... This is disregarding Overload, obviously overload and corrosive have to be treated the same defensively.
So basically, you’re trading consistent damage for a hard hitting one every X seconds, but due to the fact that Curse is unblockable and undodgable, it’s always top 2 in terms of DPS.
Ummm.... I hate to break it to you.... That's called burst.... And consistent damage is called pressure...
Is rallying cry not meta? And I'd argue with rallying cry and base impen he's not running any impen pieces.
I literally said you're not hitting meta builds for 10k frags, this is an Exact example of a meta build, albeit on a nightblade so you're arguably hitting harder than you would versus the same setup against the 3 tankier classes. And I also said Sorcs have no problems making mashed potatoes, but they often fall short in a competitive fight (regardless of how well the Sorc performs).
Checking the math on your data 8600 crit frag with 4 crits based on your total damage done means that your non crit frags were doing 5200~ damage each. Meaning that your max frag actually hit with a 63% crit bonus. Meaning that crit frag actually came when his rallying cry was down... So any more excuses? I mean math is math... Thanks for sharing so much data.
I'm 100% sure you hit tons of players for 10k frags. But you aren't hitting meta players for that... Unless they drop their defenses on an offensive push.
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Checking the math on your data 8600 crit frag with 4 crits based on your total damage done means that your non crit frags were doing 5200~ damage each. Meaning that your max frag actually hit with a 63% crit bonus. Meaning that crit frag actually came when his rallying cry was down... So any more excuses? I mean math is math... Thanks for sharing so much data.
I'm 100% sure you hit tons of players for 10k frags. But you aren't hitting meta players for that... Unless they drop their defenses on an offensive push.
StaticWave wrote: »
Sorc is fine, period.
Bushido2513 wrote: »StaticWave wrote: »
Sorc is fine, period.
Still waiting on a recent video where a sorc wins a dueling tournament. I say that to say that they can't compete with the higher end classes ultimately and so I wouldn't say that's fine. DK is fine,. NB is fine, sorc is playable but ultimately not in their overall league.
Sorc isn't helpless by any means but it crutches much harder on skill lines and sets than other top classes have to so yeah I wouldn't say fine but yes playable.
Did you just try to use someone with 25k resist and borderline base crit resist as an example of a meta setup? I'd be hitting him with 8k non crit frags lol.
Explain the numbers then. Based on the math of the data YOU posted of a duel against a meta build. Your non crit frags calculate to 5200. 8600 is 63% extra crit damage. If he was running 3000 crit resistance when you hit him you'd have hit with ~45% extra crit damage totaling 7300~ damage.
He's a nightblade, he could have easily lost major resolve at any point for that 8200 crit with rally proc since its a passive applied for short durations.
Not to butt in too much into this conversation, but allow me to redefine the term "Pressure".
Not allowing them to be at full isn't pressure, that's just annoyance.
Pressure is the ability to keep them below 50% at least 50% of the time. Not allowing them to be at full life isn't pressure, that's just annoying them.
StaticWave wrote: »Lol that’s just basically defining strong pressure. There’s levels to pressure, similar to how there’s level to bursts.
I can face tank a DK and sit at 90% HP indefinitely until I get fossilized and drop to 50% HP from a Whip. Does that mean the DK was just annoying me and not pressuring? No, it meant the DK pressured and forced me to be defensive.
Any class can do that with the right build/skill combination. DoT builds can do it the easiest, but if you have a build with layered bursts, you can also achieve the same effect.
StaticWave wrote: »Also when I said fine, I meant it isn't bad. Also never said it was in the same league as a NB and DK, but a good player on sorc can fight those 2 classes. Yes they will have to put in more effort, but that's only because sorc's defense is lacking. Sorc damage is very good and can rival those 2 classes.
StaticWave wrote: »Lol that’s just basically defining strong pressure. There’s levels to pressure, similar to how there’s level to bursts.
I can face tank a DK and sit at 90% HP indefinitely until I get fossilized and drop to 50% HP from a Whip. Does that mean the DK was just annoying me and not pressuring? No, it meant the DK pressured and forced me to be defensive.
Any class can do that with the right build/skill combination. DoT builds can do it the easiest, but if you have a build with layered bursts, you can also achieve the same effect.
If that's your definition of pressure then your version of pressure has no weight in these discussions.
If I am playing a game and their attacks put me at 90%, then I don't call that pressure, I call them a joke.
StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Bushido2513 wrote: »StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Now now , I think what's probably clear is that you have a different experience that you're ok with that some of us just don't find appealing.
Now it's true there are people that would see sorc of the old days return and hey that's just how people are. But I think it is also clear that there are people who just want sorc to be a bit more applicable to their play style which if done with some care sounds legit to me.
But I'm not really too worried about an over buffed sorc because dks, wardens, and nbs would likely still be able to handle them with perhaps some minor adjustments to how they play and what not.
StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
I think the problem, and the general pushback, is that you keep pointing to top end players as examples of why the class shouldn't be buffed. It's like pointing to the top 1% of trial raid groups as a reason for not nerfing a trial, when that top 1% are the only people who are even remotely successful at it. The best players of a class, or pvp in general, really are out of touch with how the class performs for the majority of the playerbase.
Bushido2513 wrote: »StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Now now , I think what's probably clear is that you have a different experience that you're ok with that some of us just don't find appealing.
Now it's true there are people that would see sorc of the old days return and hey that's just how people are. But I think it is also clear that there are people who just want sorc to be a bit more applicable to their play style which if done with some care sounds legit to me.
But I'm not really too worried about an over buffed sorc because dks, wardens, and nbs would likely still be able to handle them with perhaps some minor adjustments to how they play and what not.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Now now , I think what's probably clear is that you have a different experience that you're ok with that some of us just don't find appealing.
Now it's true there are people that would see sorc of the old days return and hey that's just how people are. But I think it is also clear that there are people who just want sorc to be a bit more applicable to their play style which if done with some care sounds legit to me.
But I'm not really too worried about an over buffed sorc because dks, wardens, and nbs would likely still be able to handle them with perhaps some minor adjustments to how they play and what not.
Doubt it. I can already go toe to toe with Dks and Nbs in my full DoT sorc build. They wont be able to kill me if my dmg gets buffed.
I think "we" are still in favor of putting major savagery/sorcery on crit surge right though? We can still do that??
I don't really give a flippin flop, I'm still looking forward to trying a stamsorc with the new update.
StaticWave wrote: »
Doubt it. I can already go toe to toe with Dks and Nbs in my full DoT sorc build. They wont be able to kill me if my dmg gets buffed.