I'm not worried about buffing sorc at all. It needs to happen. I just don't think their execute is one of their problems.
Incidentally, two of the three OP classes you just named don't have an execute.
@StaticWave
With overload (an ultimate) sure we have good pressure (but let's be real overload doesn't always functionally work the best). But you're saying MagSorcs have good pressure when 2/4 of their gcds will be a mediocre ability? Idk....
Bushido2513 wrote: »u r comparing a ranged ability with a melee one, while one has on demand damage while the other has conditions to hit the same. Also class kits add even more variables to an ability.
there's too much attention brought to points that don't need that much attention. A problem needs to be properly pinpointed with invariable data, or the main point risks being lost in clutter
Not exactly, it's only melee or ranged dependent on the weapon.
Bushido2513 wrote: »I'd argue this game direction is already lost in the clutter so why not just put our thoughts out there and see which one ZOS lands a dart on next update.
Ty for your thoughts.MetallicMonk wrote: »Also Frags is not the ability that needs worked on or changed, frags is good and has always been good, look to our defense and passives/utility for buffs.
I don't want proc frags damage reduced for an insta cast spammable frags, that means your burst would be lower and you wouldn't be able to hold onto frags procs for your burst combo as it would be your spammable and burst ability.
Ty for your thoughts.MetallicMonk wrote: »Also Frags is not the ability that needs worked on or changed, frags is good and has always been good, look to our defense and passives/utility for buffs.
I don't want proc frags damage reduced for an insta cast spammable frags, that means your burst would be lower and you wouldn't be able to hold onto frags procs for your burst combo as it would be your spammable and burst ability.
Just to make it clear - I was never ever asking to reduce the proc frag damage!
It was all about barspace, but Static said it would be absolutely broken and even if it's not (I'm still not convinced) I'm 100% convinced that ZOS would never implement that in my way, because they look in the same way like Static does.
So any implementation would be nerfed somehow and that's nothing I want at all.
So I'm done with that suggestion
StaticWave wrote: »Ty for your thoughts.MetallicMonk wrote: »Also Frags is not the ability that needs worked on or changed, frags is good and has always been good, look to our defense and passives/utility for buffs.
I don't want proc frags damage reduced for an insta cast spammable frags, that means your burst would be lower and you wouldn't be able to hold onto frags procs for your burst combo as it would be your spammable and burst ability.
Just to make it clear - I was never ever asking to reduce the proc frag damage!
It was all about barspace, but Static said it would be absolutely broken and even if it's not (I'm still not convinced) I'm 100% convinced that ZOS would never implement that in my way, because they look in the same way like Static does.
So any implementation would be nerfed somehow and that's nothing I want at all.
So I'm done with that suggestion
I think a good compromise for bar space can be Major Savagery/Prophecy in one of the currently slotted abilities. I would argue that Dark Deal could be a decent candidate, provided that the resource return and healing is reduced. Another candidate would be Curse. They could rework Curse to give Major Savagery/Prophecy when slotted.
Bushido2513 wrote: »StaticWave wrote: »Ty for your thoughts.MetallicMonk wrote: »Also Frags is not the ability that needs worked on or changed, frags is good and has always been good, look to our defense and passives/utility for buffs.
I don't want proc frags damage reduced for an insta cast spammable frags, that means your burst would be lower and you wouldn't be able to hold onto frags procs for your burst combo as it would be your spammable and burst ability.
Just to make it clear - I was never ever asking to reduce the proc frag damage!
It was all about barspace, but Static said it would be absolutely broken and even if it's not (I'm still not convinced) I'm 100% convinced that ZOS would never implement that in my way, because they look in the same way like Static does.
So any implementation would be nerfed somehow and that's nothing I want at all.
So I'm done with that suggestion
I think a good compromise for bar space can be Major Savagery/Prophecy in one of the currently slotted abilities. I would argue that Dark Deal could be a decent candidate, provided that the resource return and healing is reduced. Another candidate would be Curse. They could rework Curse to give Major Savagery/Prophecy when slotted.
My bad static, sounds like he was asking for damage to stay the same on the proc and my guess is that would have lead to problems requiring some kind of nerf
StaticWave wrote: »@StaticWave
With overload (an ultimate) sure we have good pressure (but let's be real overload doesn't always functionally work the best). But you're saying MagSorcs have good pressure when 2/4 of their gcds will be a mediocre ability? Idk....
I’m saying Magsorc has pressure because their burst damage comes in waves (mostly due to Cfrag).
I assume you’re on console so you don’t have access to an addon like CMX that records data of a fight. When I duel a good magsorc like @MetallicMonk, he’s usually dealing 3.5-4k average DPS on me over the course of a long fight, and upwards of 4.5k DPS if he’s in a full damage build. 3.5k is considered good DPS by PvP standards, and anything above 4k DPS is reaching into elite damage territory (what DKs normally have and some builds like Savage WW bowsorc). Most players usually average 2k-2.5k DPS.
If Magsorc was just a burst class, then it wouldn’t be able to deal 4k DPS over the course of a long fight. So, the only possible explanation for this is Magsorc’s burst also acts as pressure because it comes in waves. The same cannot be said about NB. I don’t think I’ve seen a NB have more than 3.5k DPS due to the fact that their burst is so front loaded into 1 ability that when the majority of it gets dodged the DPS isn’t counted by CMX.
Edit: I also specifically said “over the course of a long fight” because DPS is more accurate when measured over a longer duration vs a shorter one. You could have a 6k DPS if you manage to 1 shot someone in 5 seconds, but you probably can’t deal 6k DPS over a 2 minute fight.
StaticWave wrote: »@StaticWave
With overload (an ultimate) sure we have good pressure (but let's be real overload doesn't always functionally work the best). But you're saying MagSorcs have good pressure when 2/4 of their gcds will be a mediocre ability? Idk....
I’m saying Magsorc has pressure because their burst damage comes in waves (mostly due to Cfrag).
I assume you’re on console so you don’t have access to an addon like CMX that records data of a fight. When I duel a good magsorc like @MetallicMonk, he’s usually dealing 3.5-4k average DPS on me over the course of a long fight, and upwards of 4.5k DPS if he’s in a full damage build. 3.5k is considered good DPS by PvP standards, and anything above 4k DPS is reaching into elite damage territory (what DKs normally have and some builds like Savage WW bowsorc). Most players usually average 2k-2.5k DPS.
If Magsorc was just a burst class, then it wouldn’t be able to deal 4k DPS over the course of a long fight. So, the only possible explanation for this is Magsorc’s burst also acts as pressure because it comes in waves. The same cannot be said about NB. I don’t think I’ve seen a NB have more than 3.5k DPS due to the fact that their burst is so front loaded into 1 ability that when the majority of it gets dodged the DPS isn’t counted by CMX.
Edit: I also specifically said “over the course of a long fight” because DPS is more accurate when measured over a longer duration vs a shorter one. You could have a 6k DPS if you manage to 1 shot someone in 5 seconds, but you probably can’t deal 6k DPS over a 2 minute fight.
@StaticWave
@MetallicMonk
That entire statistic is dependent on the type of fight it is and which two classes are fighting.... A NB would drag those values down (if they use cloak), a templar would drag it down from purges, a roll heavy class would drag down a projectile setup, DK would drag it down from blocking a lot, etc etc etc
You could do little to no damage for a whole fight and be waiting for an opponent to make a mistake to capitalize. Could be letting them wear out their resources to go offensive. There are so many different ways to play this game that a DPS statistic for PvP can show you some things but definitely not representative of the success of a setup or the player.
StaticWave wrote: »@StaticWave
With overload (an ultimate) sure we have good pressure (but let's be real overload doesn't always functionally work the best). But you're saying MagSorcs have good pressure when 2/4 of their gcds will be a mediocre ability? Idk....
I’m saying Magsorc has pressure because their burst damage comes in waves (mostly due to Cfrag).
I assume you’re on console so you don’t have access to an addon like CMX that records data of a fight. When I duel a good magsorc like @MetallicMonk, he’s usually dealing 3.5-4k average DPS on me over the course of a long fight, and upwards of 4.5k DPS if he’s in a full damage build. 3.5k is considered good DPS by PvP standards, and anything above 4k DPS is reaching into elite damage territory (what DKs normally have and some builds like Savage WW bowsorc). Most players usually average 2k-2.5k DPS.
If Magsorc was just a burst class, then it wouldn’t be able to deal 4k DPS over the course of a long fight. So, the only possible explanation for this is Magsorc’s burst also acts as pressure because it comes in waves. The same cannot be said about NB. I don’t think I’ve seen a NB have more than 3.5k DPS due to the fact that their burst is so front loaded into 1 ability that when the majority of it gets dodged the DPS isn’t counted by CMX.
Edit: I also specifically said “over the course of a long fight” because DPS is more accurate when measured over a longer duration vs a shorter one. You could have a 6k DPS if you manage to 1 shot someone in 5 seconds, but you probably can’t deal 6k DPS over a 2 minute fight.
@StaticWave
@MetallicMonk
That entire statistic is dependent on the type of fight it is and which two classes are fighting.... A NB would drag those values down (if they use cloak), a templar would drag it down from purges, a roll heavy class would drag down a projectile setup, DK would drag it down from blocking a lot, etc etc etc
You could do little to no damage for a whole fight and be waiting for an opponent to make a mistake to capitalize. Could be letting them wear out their resources to go offensive. There are so many different ways to play this game that a DPS statistic for PvP can show you some things but definitely not representative of the success of a setup or the player.
Kali_Despoine wrote: »Since I've mained a sorc since 2015 I have nothing to say but,
This is what I remember of sorcs
best shields in the game
toggle abilities we could back bar
overload had it's own bar for execute
hard cast frag had a stun
insta frag really hit hard like on up to 80k
streak for days
now sorc be um I'll just heavy attack
StaticWave wrote: »StaticWave wrote: »@StaticWave
With overload (an ultimate) sure we have good pressure (but let's be real overload doesn't always functionally work the best). But you're saying MagSorcs have good pressure when 2/4 of their gcds will be a mediocre ability? Idk....
I’m saying Magsorc has pressure because their burst damage comes in waves (mostly due to Cfrag).
I assume you’re on console so you don’t have access to an addon like CMX that records data of a fight. When I duel a good magsorc like @MetallicMonk, he’s usually dealing 3.5-4k average DPS on me over the course of a long fight, and upwards of 4.5k DPS if he’s in a full damage build. 3.5k is considered good DPS by PvP standards, and anything above 4k DPS is reaching into elite damage territory (what DKs normally have and some builds like Savage WW bowsorc). Most players usually average 2k-2.5k DPS.
If Magsorc was just a burst class, then it wouldn’t be able to deal 4k DPS over the course of a long fight. So, the only possible explanation for this is Magsorc’s burst also acts as pressure because it comes in waves. The same cannot be said about NB. I don’t think I’ve seen a NB have more than 3.5k DPS due to the fact that their burst is so front loaded into 1 ability that when the majority of it gets dodged the DPS isn’t counted by CMX.
Edit: I also specifically said “over the course of a long fight” because DPS is more accurate when measured over a longer duration vs a shorter one. You could have a 6k DPS if you manage to 1 shot someone in 5 seconds, but you probably can’t deal 6k DPS over a 2 minute fight.
@StaticWave
@MetallicMonk
That entire statistic is dependent on the type of fight it is and which two classes are fighting.... A NB would drag those values down (if they use cloak), a templar would drag it down from purges, a roll heavy class would drag down a projectile setup, DK would drag it down from blocking a lot, etc etc etc
You could do little to no damage for a whole fight and be waiting for an opponent to make a mistake to capitalize. Could be letting them wear out their resources to go offensive. There are so many different ways to play this game that a DPS statistic for PvP can show you some things but definitely not representative of the success of a setup or the player.
Yea of course, but that doesn’t change the fact that the class still has pressure even though it’s a burst class.
Any form of defense will slightly decrease the DPS, and that includes Streaking from the Sorc. But I have done too many duels against magsorcs with a lot of blocking on my part to conclude that a magsorc with a full damage build will have at least 4k DPS on most players. The only times it doesn’t is when facing an OP class like pre-nerfed Templar.
@StaticWave
1) As is every class... don't think we can consider light attacks as pressure as well.... Like are we going to add in the staff enchant and call that pressure too? Or maybe the status effect proc for 300 damage lmao
2) Literally using the word burst then back tracking and calling it pressure? It's burst... Mag Sorc's have burst. High pressure is strong damage every gcd, burst is high damage spread into fewer gcd with low damage gcds between.
What's going to be the "pressure" after the curse and frag go off? Light attack crushing shock isn't pressure it's a mediocre filler lol (I mean any damage can be called pressure.... But there is a fine line between pressure that can be felt and pressure that is casually mitigated while staying offensive, and I'll thank you for your 3k crushing shock gcds)
@OBJnoob
I stated earlier that MagSorc is very strong with overload, don't disagree that.
But it's just like DKs corrosive, you can avoid it by knowing it's happening. Whether that's blocking, rolling, or being defensive.
Open world sure a MagSorc might seem like they always have it up. But not in a 1 v 1 scenario, it burns rather quickly.
But how much can an ultimate be considered in the balance of a class. What if I want to use dawnbreaker (I know you can use both but not if you're using overload that much) etc.
Who would be hurt if the hardcast dmg would be less? I don't know any sorc who use the hardcast frag anyway.
StaticWave wrote: »ForumBully wrote: »I am curious to see how the shields of then would stack up to the damage of now...but they were pretty strong
It would be very strong. Shields used to take zero crit damage and received zero mitigation from armor. Now, most sorcs run around in sub 20k armor, so the mitigation from armor applying to shield is useless as most of them are being fully penned anyways. However shields would be very tanky if it can't be critted like before.
It's also very very hard to stay below 25k HP in today's meta. Imagine a sorc with 25k+ HP and 25-26k total shields that can't be critted and also dealing very high damage.
This is also not counting for CPs like Ward Master, Relentless, and Pain's Refuge giving you upwards of 40% damage mitigation that can also work on shields that can't be critted.
Yea, it's not fun to fight against lol.
StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »They’re doing very well afaik.
no
elaborate?
StaticWave wrote: »ForumBully wrote: »StaticWave wrote: »ForumBully wrote: »StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »@Jsmalls you don’t need major resolve or 25k HP with old shields. That’s the point I was trying to make.
Old shields were uncrittable and didn’t benefit from armor, so Major Resolve was useless. And when you can spam 25k pseudo HP, you don’t need 25k HP.
I must have missed something. I wouldn't think anyone would ever vote for no crit shields. Pretty much anything but no crit shields, they were ridiculous. Rallying cry already shows what things look like when you start taking crit dmg down.
Just asking for a reliable burst heal or even a reliable strong hot maybe!
I was responding to someone's question about how old shields would compete in today's meta.
It wasn't really a response, and it was hypothetical. Just showing a max mag build isn't putting a Sorc of old in the damage of today. I know what sorcs were, I was there. Compared to the level of passive healing and tankiness of today's sets, the active defensive power of sorcs in their prime might not seem like the advantage it used to be.
Just showing me a a max stats build of today doesn't do much to make a point.
This is what you said:ForumBully wrote: »I am curious to see how the shields of then would stack up to the damage of now...but they were pretty strong
I responded with a hypothetical scenario where old shields would stack up to the damage of now. It's pretty obvious how strong they would be when the current meta is stacking crit damage.
Show you a max stat builds of today is a valid argument. Old sorcs didn't need Major Resolve or Impen because shields weren't crittable nor benefit from from armor. They'd be able to pump everything into damage and also have the healing of today's hybridization.
But I know what it looks like...why make the build? Even that isn't what sorcs were because you can't make that anymore unless youve got a build editor time machine. It's not in a live environment fighting a DK today....it was just "here's a build and it's OP today, trust me"
Why make the build? Because you literally said "I am curious to see how the shields of then would stack up to the damage of now...but they were pretty strong"
If you know they were pretty strong, then I don't understand why you don't think it would also be strong in today's meta where everyone builds for crit damage and hybridization is also a thing. Old shield being uncrittable is a perfect counter for today's damage.
I made the build because a sorc with old shields can just build into full damage and indirectly benefit from it defensively instead of having to build into damage and defense. It's a byproduct of shields being uncrittable. You don't need to slot Rallying Cry or Chudan or use any Impen traits.
You have to look at it as a whole picture. The ripple effects exist.
@StaticWave
I feel like you're treating this like PvE and not PvP...
Of course % DPS is going to go to your spammables and light attacks because that's what used most often. It doesn't mean it's the source of pressure though. Let's break that data down a bit further to get into the nitty gritty of what's actually happening...
Crushing Weapons deals (3600+1200=4800) on average each gcd.
Haunting curse deals (4400+3600+1200=10200) or (4400+6600+1200=12200) on average for the gcd in which it damages.
Crystal Fragments deals (6600+1200=7800) on average each gcd.
While I'll admit I wasn't expecting crushing to deal almost 5k on average each gcd I'd like to also point out that crushing weapons scales better than crushing shock in a base stat sense as well as for passives (crushing shock is increased by 5% for 1/3 of it's damage versus crushing weapons being 100% of it's damage from Sorc passive).
Something I'm also not considering in the above, there is non crit damage versus crit damage. Considering you crit 40% of the time and was critting for 5200 then that means non crits values equal 2600 + 1000 LA = 3600 for a spammable gcd. And that's more in line with what I would expect and is happening the majority of the time. Now take my previous section into consideration and you're probably looking at 3000~ per GCD for crushing shock (probably higher for those gcds with a status proc).
With all that on the table....
You're now comparing a 3-5k GCD for a spammable to a 8-9.5k GCD for frags and a 9k-14k GCD for curse.
The 3-5k GCD will be mostly mitigated with healing leaving very little health missing (little to no pressure) on these gcds.
If there are gcds where you are dealing that low of damage my argument is that that's not pressure. And then you have gcds where you're dealing 2-3x that amount of damage in one GCD, and that's called burst...
If you add 5 dots and a spammable that's consistent pressure that can be done for the duration of the dots every gcd. That's high pressure because it's consistent every gcd.
I'd also like to point out that you have a pretty strong damage build overall. So what happened to those 10k frags that you were going on about? I know you said Metallic was hitting them, but your build is very similar to his. You have similar penetration, like for like crit damage, and any other stat sheet disadvantage is covered by the extra minor berserk in your setup. Yet the highest frag you hit was 8.5k very close to the 8k statement I made... Very odd.... Then on top of that you're dueling a nightblade, and I can't speak for every nightblade build but nightblades are ALWAYS the class I get the highest hits on. Frags on a Warden, DK, or Templar with this setup (both yours and his) would be well below 8k due to their better active and passive defenses. Thought we were hitting 10k frags and 8k curses all day every day!? Lmao...
Once again this is all disregarding Overload. Feel like I have to make that statement.
Edit: At the end of the day we're debating about what to call damage in a fight. Mostly irrelevant because we agree on the actual damage... Mostly.