StaticWave wrote: »Bushido2513 wrote: »So anyways to actually have an answer I'd be able to even remotely accept here you'd have to test in combat on 1v1 and 1vx both comprised of enemies you know the exact specs of and who will repeatedly attack you in noted scenarios then test how you are able to respond over several iterations. The key point is that to get anywhere near accurate data you'd have to keep resetting the simulation but keep it the same every time.
The thing is, we literally did that for 2 years on PC NA. I was a moderator of a very large dueling guild on PC-NA before they disbanded (Legend dueling guild to be exact). Whenever Legend hosted a tournament, I and other moderators would have everyone who were participating get into a spot (usually Stormhaven) and repeatedly duel to test the rules.
We dueled for hours every week against the same people in the same builds to test for the rules. Magsorc has never been bad at dealing damage within the rule parameters. It was weak against DKs and Magplars, but they were OP and everyone else had trouble against them. Against other classes, magsorc didn't have much issue killing.
That was as controlled as it could get. I didn't just come to this conclusion through a few clips. I had thousands of hours dueling magsorcs and spectating other magsorcs duel other people as part of a dueling guild to come to this conclusion. My experience may differ from other people, but I am 100% sure everybody who participated in that testing environment would also agree with me that magsorc DOES HAVE PRESSURE.
Outside of the tournament, it was much harder to test as most people were running cancer builds and could cheese down the magsorc. However, that is an issue of poor defense, which I have many times stated that I support buffing that aspect of the class.
StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Other than a burst heal, the things being asked for don't buff your setup, nor do they buff mine. You already have access to major breach, so does Metallic. We're asking for it on curse to help out the lower end player. You already have major savagery, as does Metallic. You can choose to or not to drop expert hunter/ magelight and you'll get an extra bar slot for maybe another dot or some other ability etc. But in the case of dropping magelight you lose base damage, and dropping expert youd lose minor berserk so there is give and take. I don't think a single person has asked for an outright tooltip increase.
The spammable is outdated for 1v1 and (personally) isn't worth the slot in group play. You don't have a class spammable (Magicka based, I understand crystal weapons is a great skill but not worth replacing frags for generally). You don't have a burst heal not tied to a generally not appealing double bar killable pet.
You have mobility and burst. And one of those doesn't work on 60% of the player base anymore due to health and tankiness creep. Penetration helps against those players. Minor mangle helps against those players. Buffs and debuffs that aren't available to our class help against those players.
I'd prefer adding passives that specifically aid in fights against these types of players than generalized buffs that would make us way too strong against lower tier players (which we are already incredibly strong against).
Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »So anyways to actually have an answer I'd be able to even remotely accept here you'd have to test in combat on 1v1 and 1vx both comprised of enemies you know the exact specs of and who will repeatedly attack you in noted scenarios then test how you are able to respond over several iterations. The key point is that to get anywhere near accurate data you'd have to keep resetting the simulation but keep it the same every time.
The thing is, we literally did that for 2 years on PC NA. I was a moderator of a very large dueling guild on PC-NA before they disbanded (Legend dueling guild to be exact). Whenever Legend hosted a tournament, I and other moderators would have everyone who were participating get into a spot (usually Stormhaven) and repeatedly duel to test the rules.
We dueled for hours every week against the same people in the same builds to test for the rules. Magsorc has never been bad at dealing damage within the rule parameters. It was weak against DKs and Magplars, but they were OP and everyone else had trouble against them. Against other classes, magsorc didn't have much issue killing.
That was as controlled as it could get. I didn't just come to this conclusion through a few clips. I had thousands of hours dueling magsorcs and spectating other magsorcs duel other people as part of a dueling guild to come to this conclusion. My experience may differ from other people, but I am 100% sure everybody who participated in that testing environment would also agree with me that magsorc DOES HAVE PRESSURE.
Outside of the tournament, it was much harder to test as most people were running cancer builds and could cheese down the magsorc. However, that is an issue of poor defense, which I have many times stated that I support buffing that aspect of the class.
So that's a bit informal but assuming this was accepted information and you were able to look at it from an object standpoint then it would let's say make you a credible authority on 1v1 balance.
I would say that you're still missing control based testing on Cyrodiil, Imperial City, and Battlegrounds.
I'm not saying you don't have a great amount of experience in those modes but that they too should be considered when figuring out how to balance sorc damage, healing, etc.
More importantly I'm saying that maybe other people play in those modes and that's why they might be looking for different adjustments than yourself that don't appeal to you.
Now I know you're open on the defense buff end so I'm not discounting that are all and I respect that things might work out even if only that were buffed.
I'm just saying that we don't have all the information and that your presented data wouldn't qualify as an absolute representation of all the scenarios that can be taken into account when looking at what could and couldn't work to balance sorc, therefore damage buffs shouldn't be pulled off the table. My opinion at the macro level I admit.
StaticWave wrote: »StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Other than a burst heal, the things being asked for don't buff your setup, nor do they buff mine. You already have access to major breach, so does Metallic. We're asking for it on curse to help out the lower end player. You already have major savagery, as does Metallic. You can choose to or not to drop expert hunter/ magelight and you'll get an extra bar slot for maybe another dot or some other ability etc. But in the case of dropping magelight you lose base damage, and dropping expert youd lose minor berserk so there is give and take. I don't think a single person has asked for an outright tooltip increase.
The spammable is outdated for 1v1 and (personally) isn't worth the slot in group play. You don't have a class spammable (Magicka based, I understand crystal weapons is a great skill but not worth replacing frags for generally). You don't have a burst heal not tied to a generally not appealing double bar killable pet.
You have mobility and burst. And one of those doesn't work on 60% of the player base anymore due to health and tankiness creep. Penetration helps against those players. Minor mangle helps against those players. Buffs and debuffs that aren't available to our class help against those players.
I'd prefer adding passives that specifically aid in fights against these types of players than generalized buffs that would make us way too strong against lower tier players (which we are already incredibly strong against).
I have actually seen some people ask for Major Breach on Curse, which I think is a very dangerous suggestion. I have also seen some people ask for faster travel time on Cfrag, which again is a dangerous suggestion.
Giving Fracture on Curse would 100% buff my build. I have a very cancerous DoT build that can rival a DK’s DoT pressure with magsorc-level burst. Only issue is bar space for another defensive ability, but having Curse apply Breach will free up 1 slot and will make me tankier without sacrificing damage.
I’ve openly stated that I support a passive rework and giving the class a burst heal. We are on the same team here. I think this is something we can all agree on.
ForumBully wrote: »While I agree that Sorcs don't need a lot, I'd always rather advocate buffs to what's weak than nerfs to what's strong. Nerfing what's strong has been done to death and it's never a gentle process...look at Templar.
Sorc is last in line behind Templar and Necro in terms of needing buffs, but I'd rather see a weaker class get stronger, even at the risk of going too far, than ask ZOS to cripple the classes that actually work well now.
ForumBully wrote: »StaticWave wrote: »StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Other than a burst heal, the things being asked for don't buff your setup, nor do they buff mine. You already have access to major breach, so does Metallic. We're asking for it on curse to help out the lower end player. You already have major savagery, as does Metallic. You can choose to or not to drop expert hunter/ magelight and you'll get an extra bar slot for maybe another dot or some other ability etc. But in the case of dropping magelight you lose base damage, and dropping expert youd lose minor berserk so there is give and take. I don't think a single person has asked for an outright tooltip increase.
The spammable is outdated for 1v1 and (personally) isn't worth the slot in group play. You don't have a class spammable (Magicka based, I understand crystal weapons is a great skill but not worth replacing frags for generally). You don't have a burst heal not tied to a generally not appealing double bar killable pet.
You have mobility and burst. And one of those doesn't work on 60% of the player base anymore due to health and tankiness creep. Penetration helps against those players. Minor mangle helps against those players. Buffs and debuffs that aren't available to our class help against those players.
I'd prefer adding passives that specifically aid in fights against these types of players than generalized buffs that would make us way too strong against lower tier players (which we are already incredibly strong against).
I have actually seen some people ask for Major Breach on Curse, which I think is a very dangerous suggestion. I have also seen some people ask for faster travel time on Cfrag, which again is a dangerous suggestion.
Giving Fracture on Curse would 100% buff my build. I have a very cancerous DoT build that can rival a DK’s DoT pressure with magsorc-level burst. Only issue is bar space for another defensive ability, but having Curse apply Breach will free up 1 slot and will make me tankier without sacrificing damage.
I’ve openly stated that I support a passive rework and giving the class a burst heal. We are on the same team here. I think this is something we can all agree on.
I'm don't really agree with the dramatics on either side..."very dangerous" to have breach on a skill? Something that other classes have on strong skills is "very dangerous" on a Sorc?
It's not very dangerous, no suggestions are. We're not talking about disrupting an otherwise perfect and delicate balance, because we don't have one currently. It would be strong for Curse to have breach...that's it. Nothing ecosystem destroying.
StaticWave wrote: »Bushido2513 wrote: »StaticWave wrote: »Bushido2513 wrote: »So anyways to actually have an answer I'd be able to even remotely accept here you'd have to test in combat on 1v1 and 1vx both comprised of enemies you know the exact specs of and who will repeatedly attack you in noted scenarios then test how you are able to respond over several iterations. The key point is that to get anywhere near accurate data you'd have to keep resetting the simulation but keep it the same every time.
The thing is, we literally did that for 2 years on PC NA. I was a moderator of a very large dueling guild on PC-NA before they disbanded (Legend dueling guild to be exact). Whenever Legend hosted a tournament, I and other moderators would have everyone who were participating get into a spot (usually Stormhaven) and repeatedly duel to test the rules.
We dueled for hours every week against the same people in the same builds to test for the rules. Magsorc has never been bad at dealing damage within the rule parameters. It was weak against DKs and Magplars, but they were OP and everyone else had trouble against them. Against other classes, magsorc didn't have much issue killing.
That was as controlled as it could get. I didn't just come to this conclusion through a few clips. I had thousands of hours dueling magsorcs and spectating other magsorcs duel other people as part of a dueling guild to come to this conclusion. My experience may differ from other people, but I am 100% sure everybody who participated in that testing environment would also agree with me that magsorc DOES HAVE PRESSURE.
Outside of the tournament, it was much harder to test as most people were running cancer builds and could cheese down the magsorc. However, that is an issue of poor defense, which I have many times stated that I support buffing that aspect of the class.
So that's a bit informal but assuming this was accepted information and you were able to look at it from an object standpoint then it would let's say make you a credible authority on 1v1 balance.
I would say that you're still missing control based testing on Cyrodiil, Imperial City, and Battlegrounds.
I'm not saying you don't have a great amount of experience in those modes but that they too should be considered when figuring out how to balance sorc damage, healing, etc.
More importantly I'm saying that maybe other people play in those modes and that's why they might be looking for different adjustments than yourself that don't appeal to you.
Now I know you're open on the defense buff end so I'm not discounting that are all and I respect that things might work out even if only that were buffed.
I'm just saying that we don't have all the information and that your presented data wouldn't qualify as an absolute representation of all the scenarios that can be taken into account when looking at what could and couldn't work to balance sorc, therefore damage buffs shouldn't be pulled off the table. My opinion at the macro level I admit.
My main type of PvP are 1vXing in cyrodiil, small-scaling with my guild, and dueling. I also queue for BGs while dueling. The only form of PvP I don’t regularly do are large scale fights and IC farming.
Out of the 4 types of PvP I participate in, I would say 40% of them is dueling, 40% Cyrodiil (1vXing and smallscaling combined), and 20% BGs. My stamsorc is a rank 50 Alliance, so I think I’ve participated enough in Cyrodiil to have a good amount of experience of the class in an openworld setting.
Imo, sorc as a class is usually played as a CC + pressure/burst class in BGs and smallscale. The CC + pressure build usually stacks 5+ DoTs while spamming bombard. The burst build usually has a ton of up front damage and very high mobility to get quick kills.
In BGs they lack survivability, but their damage is fine. That is why I openly stated I am all for buffing sorc healing, because if we don’t, a sorc’s only role is to spam bombard or be a super mobile dps. It can’t brawl at all. To do that, it usually needs to have a pocket healer at all times.
@gariondavey is a BG main, and I think he would agree with my experience of how the class is usually played in BGs and smallscale.
More sustain = more damage, better defence = more damage. You starting buffing damage directly aswell as giving us better sustain and defence I would blow up tanks with complete ease by creating a build that would be ridiculously OP.
StaticWave wrote: »ForumBully wrote: »StaticWave wrote: »StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Other than a burst heal, the things being asked for don't buff your setup, nor do they buff mine. You already have access to major breach, so does Metallic. We're asking for it on curse to help out the lower end player. You already have major savagery, as does Metallic. You can choose to or not to drop expert hunter/ magelight and you'll get an extra bar slot for maybe another dot or some other ability etc. But in the case of dropping magelight you lose base damage, and dropping expert youd lose minor berserk so there is give and take. I don't think a single person has asked for an outright tooltip increase.
The spammable is outdated for 1v1 and (personally) isn't worth the slot in group play. You don't have a class spammable (Magicka based, I understand crystal weapons is a great skill but not worth replacing frags for generally). You don't have a burst heal not tied to a generally not appealing double bar killable pet.
You have mobility and burst. And one of those doesn't work on 60% of the player base anymore due to health and tankiness creep. Penetration helps against those players. Minor mangle helps against those players. Buffs and debuffs that aren't available to our class help against those players.
I'd prefer adding passives that specifically aid in fights against these types of players than generalized buffs that would make us way too strong against lower tier players (which we are already incredibly strong against).
I have actually seen some people ask for Major Breach on Curse, which I think is a very dangerous suggestion. I have also seen some people ask for faster travel time on Cfrag, which again is a dangerous suggestion.
Giving Fracture on Curse would 100% buff my build. I have a very cancerous DoT build that can rival a DK’s DoT pressure with magsorc-level burst. Only issue is bar space for another defensive ability, but having Curse apply Breach will free up 1 slot and will make me tankier without sacrificing damage.
I’ve openly stated that I support a passive rework and giving the class a burst heal. We are on the same team here. I think this is something we can all agree on.
I'm don't really agree with the dramatics on either side..."very dangerous" to have breach on a skill? Something that other classes have on strong skills is "very dangerous" on a Sorc?
It's not very dangerous, no suggestions are. We're not talking about disrupting an otherwise perfect and delicate balance, because we don't have one currently. It would be strong for Curse to have breach...that's it. Nothing ecosystem destroying.
Putting Major Breach on an already hard hitting skill to free up another slot is dangerous. Making a hard hitting projectile easier to land is also dangerous.
Would you want a Cfrag that travels as fast as Javelin, or a build with all 4 offensive abilities because sorc doesn’t lack bar space anymore? I don’t think so.
ForumBully wrote: »StaticWave wrote: »ForumBully wrote: »StaticWave wrote: »StaticWave wrote: »And that goes for everybody in this thread. Clearly I and @MetallicMonk must be wrong since we are the only people who don’t share the same experience as everyone else. We won’t argue against buffing sorc damage anymore. Please continue asking for damage buffs. We will personally enjoy the overbuffed sorc for a whole patch when your wishes are granted 😂
Other than a burst heal, the things being asked for don't buff your setup, nor do they buff mine. You already have access to major breach, so does Metallic. We're asking for it on curse to help out the lower end player. You already have major savagery, as does Metallic. You can choose to or not to drop expert hunter/ magelight and you'll get an extra bar slot for maybe another dot or some other ability etc. But in the case of dropping magelight you lose base damage, and dropping expert youd lose minor berserk so there is give and take. I don't think a single person has asked for an outright tooltip increase.
The spammable is outdated for 1v1 and (personally) isn't worth the slot in group play. You don't have a class spammable (Magicka based, I understand crystal weapons is a great skill but not worth replacing frags for generally). You don't have a burst heal not tied to a generally not appealing double bar killable pet.
You have mobility and burst. And one of those doesn't work on 60% of the player base anymore due to health and tankiness creep. Penetration helps against those players. Minor mangle helps against those players. Buffs and debuffs that aren't available to our class help against those players.
I'd prefer adding passives that specifically aid in fights against these types of players than generalized buffs that would make us way too strong against lower tier players (which we are already incredibly strong against).
I have actually seen some people ask for Major Breach on Curse, which I think is a very dangerous suggestion. I have also seen some people ask for faster travel time on Cfrag, which again is a dangerous suggestion.
Giving Fracture on Curse would 100% buff my build. I have a very cancerous DoT build that can rival a DK’s DoT pressure with magsorc-level burst. Only issue is bar space for another defensive ability, but having Curse apply Breach will free up 1 slot and will make me tankier without sacrificing damage.
I’ve openly stated that I support a passive rework and giving the class a burst heal. We are on the same team here. I think this is something we can all agree on.
I'm don't really agree with the dramatics on either side..."very dangerous" to have breach on a skill? Something that other classes have on strong skills is "very dangerous" on a Sorc?
It's not very dangerous, no suggestions are. We're not talking about disrupting an otherwise perfect and delicate balance, because we don't have one currently. It would be strong for Curse to have breach...that's it. Nothing ecosystem destroying.
Putting Major Breach on an already hard hitting skill to free up another slot is dangerous. Making a hard hitting projectile easier to land is also dangerous.
Would you want a Cfrag that travels as fast as Javelin, or a build with all 4 offensive abilities because sorc doesn’t lack bar space anymore? I don’t think so.
Breach is on shalks...should it not be or are Wardens special?
Bushido2513 wrote: »So ok I'm starting to get a picture here that both of us have a lot of time played and some ideas on how sorc could be better. Neither of us can say there's one surefire way or another that would lead to a better sorc.
Bushido2513 wrote: »I think the only difference that I just thought of is that I feel like buffing damage carefully wouldn't be an issue in the same way that buffing defense wouldn't be.
For me it's all the same, if you give me more damage that just means I can invest more in defense in other areas, same with if you give me more defense, I'll just invest in more damage in other places.
Bushido2513 wrote: »I can understand why damage is fine for you. I'm looking to get a little bit more creative and so for me keeping the same damage kit isn't as appealing.
Bushido2513 wrote: »Also how does this math work? Sorcs damage hasn't been changed in quite some time but other classes have gotten damage and defensive buffs. Sorc hasn't been op in a long time.
So if other classes have gotten stronger and sorc hasn't dominated in some time then how could it not be operating at a power deficit?
Again I'm not saying this would show up when killing potatoes or even average players but more so at the high end.
Bushido2513 wrote: »I'm not saying sorc needs more damage to be payable. I'm saying even if it was given more damage a seasoned player could turn this into whatever they want for the build. Again it would have to be added correctly but other than that what's the point of worrying how buffs come as long as they are done with care?
StaticWave wrote: »
Well, I know what stamsorc needs. It needs a burst heal lol. Throughout my 5 years of playing stamsorc, I've tried to fix that weakness by building tankier, going for full speed, using SnB back bar to block, etc. They are all bandaid fixes and cannot truly fix the only weakness of this class.
StaticWave wrote: »
For magsorc, it's the complete opposite. Magsorc lacks what stamsorc has, which is HoTs. Hybridization allowed some magsorc builds to fix that weakness by slotting Vigor, but the issue of bar space still prevents the class from fully fixing it.
As a player, I've developed my mechanical and movement skills to compensate for my class' weakness. I would love to have sorc receive these buffs, but what I'm not sure is how it would turn out for the class.
StaticWave wrote: »
However, giving Major Breach or making projectiles move faster are NOT careful buffs.
StaticWave wrote: »
Its damage has never been bad at all, especially with hybridization. When I slot my Master DW DoT build on, I can literally trade blows with a DoT DK who's also using Master DW. The only thing he has over me is Coagulating Blood. If I had something similar, then I'm 100% confident my class will be better simply because Streak straight up counters Corrosive and Crit Surge is an amazing offensive heal when used with a DoT build.
StaticWave wrote: »
I think the 2 questions we need to objectively ask ourselves is: Are the class abilities doing enough damage on the majority of builds that currently exist in the meta? If they aren't, then what is causing them to not do as much damage as they potentially could?
When I say objectively, I mean go through every possible builds and counters. Based on tooltip alone, Cfrag and Curse are strong offensive abilities, so that checks the box already. Are they doing enough damage on the majority of builds existing in the current meta? Well, I regularly hit 8-11k crit frags, with 8k against Rallying Cry users and 11k against non Rallying Cry users, so that checks the box already.
With that said, we've also pin point the issue causing sorc to not deal as much damage as they could, and that's Rallying Cry. So what's the solution? I'd say just nerf Rallying Cry instead of buffing something that's fundamentally performing fine.
Bushido2513 wrote: »More sustain = more damage, better defence = more damage. You starting buffing damage directly aswell as giving us better sustain and defence I would blow up tanks with complete ease by creating a build that would be ridiculously OP.
How did you go from ok to ok to NUCLEAR?
Your first two examples made sense but then you made a third we example by saying well if we give them everything it would be insane.
Nobody is arguing that actually would be insane however in the logic of your argument id think it would be that more damage could be converted to defenses or sustain no?
Bushido2513 wrote: »More sustain = more damage, better defence = more damage. You starting buffing damage directly aswell as giving us better sustain and defence I would blow up tanks with complete ease by creating a build that would be ridiculously OP.
How did you go from ok to ok to NUCLEAR?
Your first two examples made sense but then you made a third we example by saying well if we give them everything it would be insane.
Nobody is arguing that actually would be insane however in the logic of your argument id think it would be that more damage could be converted to defenses or sustain no?
Because I know I can create something that would be ridiculous. It's all about rotation on a sorcerer, most are very slow at it. However I'm not thus allowing me to have higher DPS. I can run less damage and do decent damage because of it. You start directly buffing my damage like major on curse or increasing the base Damage of skills aswell as other areas ON TOP it will most certainly be a nuke
StaticWave wrote: »My experience may differ from other people, but I am 100% sure everybody who participated in that testing environment would also agree with me that magsorc DOES HAVE PRESSURE.
StaticWave wrote: »My experience may differ from other people, but I am 100% sure everybody who participated in that testing environment would also agree with me that magsorc DOES HAVE PRESSURE.
Magsorc 100% has pressure, can confirm.
StaticWave wrote: »My experience may differ from other people, but I am 100% sure everybody who participated in that testing environment would also agree with me that magsorc DOES HAVE PRESSURE.
Magsorc 100% has pressure, can confirm.
MetallicMonk wrote: »It's very easy to tell in duel scenarios between all classes, dk has the most pressure, sorc has the 2nd most. It 100% has very strong pressure.
StaticWave wrote: »It's very easy to argue here about why magsorc lacks pressure, but I and many others who repeatedly tested every single class in a 1v1 scenario have come to the conclusion that magsorc has one of the best pressure in the game despite being a burst class. Don't believe us? Try dueling decent magsorcs for a day and you will have same conclusion.
Outside of 1v1s, sorc is still a burst class. It can still line up combos to kill someone in 1 GCD. B
StaticWave wrote: »It's very easy to argue here about why magsorc lacks pressure, but I and many others who repeatedly tested every single class in a 1v1 scenario have come to the conclusion that magsorc has one of the best pressure in the game despite being a burst class. Don't believe us? Try dueling decent magsorcs for a day and you will have same conclusion.
Bushido2513 wrote: »StaticWave wrote: »It's very easy to argue here about why magsorc lacks pressure, but I and many others who repeatedly tested every single class in a 1v1 scenario have come to the conclusion that magsorc has one of the best pressure in the game despite being a burst class. Don't believe us? Try dueling decent magsorcs for a day and you will have same conclusion.
Outside of 1v1s, sorc is still a burst class. It can still line up combos to kill someone in 1 GCD. BStaticWave wrote: »It's very easy to argue here about why magsorc lacks pressure, but I and many others who repeatedly tested every single class in a 1v1 scenario have come to the conclusion that magsorc has one of the best pressure in the game despite being a burst class. Don't believe us? Try dueling decent magsorcs for a day and you will have same conclusion.
Let's please not get into the me and several others argument because that's still subjective but also then just legitimizes arguments on all sides again which then means they all carry or don't carry the same weight.
Your words did make me think though and sorry if I missed your explanation but what are we defining pressure as and why does it matter. I'll explain.
For me in dueling there's enemies that make me change and adapt, there's those that I can kill or come to a draw with.
So if I'm on a sorc build that lacks healing then a magsorc can apply enough pressure that I'll have to respond to. I have no choice in the matter really so I suppose you could say I'm feeling the pressure.
If I'm on a dk, and I say so because that's a class that is admittedly just easy to play, I generally don't have to think as much or even a templar. Yes I'll respond to their damage but I'm usually just doing more of a rotation.
Now if we switch the other person to a dk or NB I won't instantly fold but I will become aware that they have a higher chance of landing a kill combo so I have to be mindful of the damage and feel pressure in that respect.
My overall point is that pressure isn't really universal in this game because wherever you find one player that's feeling it you can find another player that thinks it's not a big deal
So anyone can say anything has pressure because that's how they feel about it. Just like anyone is just as valid saying they didn't feel the pressure.
We shouldn't be using feelings or perceptions to balance a class. That's a job better left to either detailed analysis or making a change and judging real feedback.
TechMaybeHic wrote: »From strictly a Cyrodil perspective I definitely am cognizant of sorcs damage ability. Both from fighting them and with them. The high end ones have not gone anywhere and you always have to be mindful when they show up. The notch just below and down kind of dropped for a while but seems to be back just spamming mages Wrath now in above 1v1s. A buddy I run with and Wind up in duo situations with, will wind up arriving after me, and it's crazy to watch how fast the players that tunneled me suddenly drop with the RANGED damage he can deal.
All anecdotal evidence, but I'm sure damage numbers somewhere bare it out.
If you want to help the more casual rather than the top guys; IMO I think it lies in survivability not buffing shields more. Shields and streak seem to still be very effective top end and comboed with pets or LOS, can make them little burst canons. The lower end seem to struggle with that and wind up being squish and unable to deal with pressure.
Only thing somewhat relating to damage being down for sorc is all the ranged damage specific counters. Wings now that it gives root/snare immunity is common again. Wardens can counter with slabs, NBs get free roll dodge, and the new mist forms are unevenly set on range mitigation.
StaticWave wrote: »@Bushido2513
When there's a community of 20+ people who have the same conclusion, who were also part of a guild that hosted several large tournaments on PC-NA over the past couple years, then I'm pretty sure it's not that subjective anymore.
StaticWave wrote: »@Bushido2513
So let me ask you, how is that based on feelings when the conclusion was based on data and input from multiple people who were willing to help?
StaticWave wrote: »
I could argue that people here are more subjective than we were. We did hundreds of tests in a controlled environment, whereas people who complain about sorc having weak damage here are, going by your words, using feelings or perceptions to balance a class. Where is the data to back up their claim that sorc has no pressure? As far as I can tell there is none. On the other hand, we had the some of best players duel against each other, some of whom are very active on the forums like @React, @Cloudrest, @MetallicMonk, etc. Keep in mind, these guys aren't just strictly duelers. They're also 1vXers, smallscallers, largescalers, and even BG players. I'm sure some people have seen React's stream.
StaticWave wrote: »
So when we have the majority of decent players agree that sorc has pressure, then I think we need to consider that their experience may hold a lot of weight considering they're playing at the high level.
StaticWave wrote: »
The issue I think you and many others confuse with is you're using two broken classes as a basis for your argument that sorc lacks pressure. They are outliers, and shouldn't be used as an example. DK stomps everything, but that doesn't mean sorc's damage is bad. It's just bad compared to a DK, but against everything else it's very good.
StaticWave wrote: »
That was why I have said multiple times in this thread that magsorc couldn't win a tournament because magplar or magdk always won. They beat everything else, but the fact that magsorc got to top 2/3 meant it could become top 1 if we fix the overperforming classes.
TechMaybeHic wrote: »A buddy I run with and Wind up in duo situations with, will wind up arriving after me, and it's crazy to watch how fast the players that tunneled me suddenly drop with the RANGED damage he can deal.
TechMaybeHic wrote: »
Only thing somewhat relating to damage being down for sorc is all the ranged damage specific counters. Wings now that it gives root/snare immunity is common again. Wardens can counter with slabs, NBs get free roll dodge, and the new mist forms are unevenly set on range mitigation.