If you Roll dodge cancel a heal its going to give you 2 gcds for HoTs and burst heals to recover only having to deal with curse (which I'm sure you're purging). And a lot of that damage was chosen to be face tanked versus mitigated by other means.
Maybe you were out of stamina idk but that's a your sustain thing, not a Mag Sorc OP thing.
I'm not saying a MagSorc can't deal damage if you allow them to. I'm saying a great player knows how to avoid a large portion of MagSorc damage.
@Cloudrest
Once again if YOU'D have been out of stamina that's a YOU thing. I have dueled plenty of players that dodge roll consistently throughout a fight and have enough stamina to keep fighting and breaking CC's. The first and second dodge roll aren't that expensive and when combined with block and defensive CC's you should have no problem alternating those defenses while maintaining your stamina pool.
And if you're caught with a CC when roll dodge ends your HoT will be ticking and you will have been caught by a low damage ability (CCs are low damage) and if you have enough reaction time (ping pending) you have enough time to CC break and heal/block the next projectile due to minimum travel times.
When dueling another Mag Sorc rolling is one of my best defenses (I know how frustrating it is from experiencing the counterplay myself).
Lol to dodge rolling the dawnbreaker. Nah block that all day. But a dodge roll to recover from projectiles is highly recommended.
No hard feelings just giving my opinions on your clip, and what I've seen others do to counter my damage.
Mag Sorc has damage no doubt. Their damage is also very telegraphed and avoidable! Thanks.
you do realize you are trying to explain things to @Cloudrest, who many people regard as one of the best Magplars in duels on PC, right? you seem to be saying that a good player should make sorc look useless and unable to burst/pressure a fight due all of the damage being telegraphed and avoidable which is just kinda untrue. even a nightblade spamming roll dodge in 7 well fitted will take damage if the sorc knows what they are doing.
MetallicMonk wrote: »[snip], back to my original point.
Nerf nightblade, nerf Dk, nerf warden, and nerf burst heals.
Let's tone down the ridiculous classes and make people die and pvp fun again.
MetallicMonk wrote: »[snip] back to my original point.
Nerf nightblade, nerf Dk, nerf warden, and nerf burst heals.
Let's tone down the ridiculous classes and make people die and pvp fun again.
@Cloudrest
I can't speak for the scenario that lead up to that clip, but I do have to ask why you didn't dodge roll and breath of life to recover. From what I can see Metallic has curse, frag, crushing shock, and destructive reach on. Disregarding that 2/4 of those abilities are not class related, 3/4 of them are projectiles. If you Roll dodge cancel a heal its going to give you 2 gcds for HoTs and burst heals to recover only having to deal with curse (which I'm sure you're purging). Maybe you were out of stamina idk but that's a your sustain thing, not a Mag Sorc OP thing. And a lot of that damage was chosen to be face tanked versus mitigated by other means.
Secondly notice how Metallic stayed on the offensive and died for it. He dropped his ward and likely some buffs and you took advantage of that. Mag Sorc's ward is mostly preemptive versus reactive. So time needs to be spent off of pressure to upkeep it (versus reactively using a burst heal, or applying long timer HoTs).
I'm not saying a MagSorc can't deal damage if you allow them to. I'm saying a great player knows how to avoid a large portion of MagSorc damage.
I don't die to a mediocre dk or nb in openworld. I've dueled too many of them to know how to counter.PhoenixGrey wrote: »StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »Yeah, because the only people who should be able to enjoy playing this game are those who put in the time, effort and dedication, right?
Not saying Warden or some classes didn't need buffs, but ZOS making the game easier and handing out unnecessary buffs is why we have this everlasting issue of class imbalance.
FYI, if ZOS ever went ahead and buffed Sorc, the top end sorcs will dominate other classes. The gap between top end and low/medium end sorcs is THAT big.
What’s wrong in that ?
A top end player on any class is supposed to dominate everyone else
The player has put in time and effort and should be rewarded right ?
Besides we are talking about top 1% of the players here.
I don’t see a problem if they are unkillable or whatever
"A top end player on any class is supposed to dominate everyone else" who are at a lower skill level than him, I agree. A top end player on any class shouldn't dominate a top end player on another class just because their class is stronger.
That was my point. The line between making sorc good and making sorc OP is thin. The class has one of the best burst damage in the game, very high mobility with Streak, and good offensive heals. Buffing it to a point where I'm suddenly dominating another top tier player when we used to stalemate before the buff is problematic.
But isn’t that the whole point of buffing sorc?
A mediocre dk or nb can easily dominate a top tier sorc in open world pvp due to really weak or non existent defense
There will be an arcanist class in the future and then we shall have 3 classes which dominate sorc.
It’s easier to buff one class rather than expecting zos to nerf 3 classes.
MetallicMonk wrote: »[snip], back to my original point.
Nerf nightblade, nerf Dk, nerf warden, and nerf burst heals.
Let's tone down the ridiculous classes and make people die and pvp fun again.
Now this I can get behind. Also in before <snip> for editing by forum mods.
I also think this is the core of the problem. The 99% aren't killing other players because no one dies in a 1v1 anymore /hyperbole.
But I mean it does have some truth to it...
[Edited for quote]
StaticWave wrote: »@PhoenixGrey
For example, this is a clip of me messing around with a group of 5-6 players including a NB and a Warden. I was laughing out loud in real time as I ran around that corner watching them thirst for me. Didn't even need to dodge roll or block, just simply hit W lol.
Obviously it was very hard to kill them with all the cross-healing and how tight they were moving together, but they couldn't kill me either.
At worse case scenario, I would just Streak away and reset the fight. LoS is really a sorc's best friend.
https://youtu.be/BfTWRRnE47o
StaticWave wrote: »@Bushido2513 @Jsmalls
I don't think you guys and us will ever understand each other's experience because we play on different platforms. On PC there is much more PvP population, addons, and better camera speed. It's not the same on console.
I think the best way to buff this class is by fixing its defense. There's no need to give it more damage.
StaticWave wrote: »@Cloudrest
I can't speak for the scenario that lead up to that clip, but I do have to ask why you didn't dodge roll and breath of life to recover. From what I can see Metallic has curse, frag, crushing shock, and destructive reach on. Disregarding that 2/4 of those abilities are not class related, 3/4 of them are projectiles. If you Roll dodge cancel a heal its going to give you 2 gcds for HoTs and burst heals to recover only having to deal with curse (which I'm sure you're purging). Maybe you were out of stamina idk but that's a your sustain thing, not a Mag Sorc OP thing. And a lot of that damage was chosen to be face tanked versus mitigated by other means.
Secondly notice how Metallic stayed on the offensive and died for it. He dropped his ward and likely some buffs and you took advantage of that. Mag Sorc's ward is mostly preemptive versus reactive. So time needs to be spent off of pressure to upkeep it (versus reactively using a burst heal, or applying long timer HoTs).
I'm not saying a MagSorc can't deal damage if you allow them to. I'm saying a great player knows how to avoid a large portion of MagSorc damage.
Magplar at the time was so tanky it didn’t need to dodge roll. @Cloudrest was just in a full damage build with zero defense so she appeared to be taking more damage than usual.
Against a tankier magplar like Keeper, ElusiveShady (console transfer), or Shoyru who still have phenomenal damage whilst being tanky, there’s no need to dodge. In fact I’ve never seen them dodge a single Cfrag because they don’t need to.
So no, it wasn’t necessary to dodge those Cfrags if you’re confident you can tank through it. I also don’t roll dodge a templar’s offense if I have Caltrops and decent movement speed on my stamsorc. I just move out of the way lol.
That being said I prefer no CP because I feel it's more balanced. Doesn't mean I won't duel outside of Stormhaven though from time to time, but I'm not throwing on meta CP gear for it, I bring the same stuff that works in No CP. But don't get me wrong my CP setup is still up there in terms of stats. We made that comparison before.
.
@StaticWave
This account is linked to Xbox, but I play on PC now. Difference was night and day on fluidity of PC versus Console, but I still use a controller just with a camera accelerator addon.
That being said I prefer no CP because I feel it's more balanced. Doesn't mean I won't duel outside of Stormhaven though from time to time, but I'm not throwing on meta CP gear for it, I bring the same stuff that works in No CP. But don't get me wrong my CP setup is still up there in terms of stats. We made that comparison before.
I'm not saying I'm top 1% in dueling, but I'm a damn good Open world small scale player. I've also played the game on and off since console release and have mained a Mag Sorc that entire time so I know A LOT about the class.
Presenting my observations with my experiences just like anyone else.StaticWave wrote: »@Cloudrest
I can't speak for the scenario that lead up to that clip, but I do have to ask why you didn't dodge roll and breath of life to recover. From what I can see Metallic has curse, frag, crushing shock, and destructive reach on. Disregarding that 2/4 of those abilities are not class related, 3/4 of them are projectiles. If you Roll dodge cancel a heal its going to give you 2 gcds for HoTs and burst heals to recover only having to deal with curse (which I'm sure you're purging). Maybe you were out of stamina idk but that's a your sustain thing, not a Mag Sorc OP thing. And a lot of that damage was chosen to be face tanked versus mitigated by other means.
Secondly notice how Metallic stayed on the offensive and died for it. He dropped his ward and likely some buffs and you took advantage of that. Mag Sorc's ward is mostly preemptive versus reactive. So time needs to be spent off of pressure to upkeep it (versus reactively using a burst heal, or applying long timer HoTs).
I'm not saying a MagSorc can't deal damage if you allow them to. I'm saying a great player knows how to avoid a large portion of MagSorc damage.
Magplar at the time was so tanky it didn’t need to dodge roll. @Cloudrest was just in a full damage build with zero defense so she appeared to be taking more damage than usual.
Against a tankier magplar like Keeper, ElusiveShady (console transfer), or Shoyru who still have phenomenal damage whilst being tanky, there’s no need to dodge. In fact I’ve never seen them dodge a single Cfrag because they don’t need to.
So no, it wasn’t necessary to dodge those Cfrags if you’re confident you can tank through it. I also don’t roll dodge a templar’s offense if I have Caltrops and decent movement speed on my stamsorc. I just move out of the way lol.
Feel like you're contradicting yourself with each statement. You say a tanky Magplar doesn't need to roll (plausible) then you also said Cloudrest was in a full damage setup and therefore wasn't tanky (would benefit from rolling). That being said if the setup isn't built for rolling AT ALL as in one roll is going to put your stamina pool in critical I don't really think that's a fair judgement on the pressure a Sorc would be applying in real world conditions. It's just too specific of a scenario to say "I dare anyone to say Sorc doesn't have pressure" well yeah under that SPECIFIC circumstance where a key damage mitigation tactic is being disregarded, against a FULL DAMAGE setup, sure Mag Sorc has pressure when all those stars align. How often does that happen in duels without rules and open world though?
Edit:
Id also like to state Sorc in a duel where both players are forgoing defense for offense I would say Sorc has an advantage in. The whole problem with Mag Sorc (in my opinion) is the lack of tools to deal with high health, high mitigation players (whicg is the meta). If I setup a burst for 25k (not easy) and they still have 10k health remaining, that's 3 spammables away from finishing them. The opponent has 3-5 business days to react when in danger, and the first thing a player usually does out of reaction is dodge rolling (nullifying most future damage).
StaticWave wrote: »
If executing people is a problem then I think we need to just address the HP inflation. It is too easy to stack 40k+ HP and barely lose out on damage. It is also too easy to stack damage and 1 shot people now. HP and dmg inflation is a real thing. We need to address the stat creep before address the class.
The_Titan_Tim wrote: »This conversation has derailed into semantics so heavily, it’s apparent both parties have different opinions and there’s no chance of convincing either/or.
When middle ground can’t be met, there’s zero chance for a resolution.
Try to find a one, instead of failing repeatedly to explain why in each of your experiences, the other is wrong.
TechMaybeHic wrote: »The_Titan_Tim wrote: »This conversation has derailed into semantics so heavily, it’s apparent both parties have different opinions and there’s no chance of convincing either/or.
When middle ground can’t be met, there’s zero chance for a resolution.
Try to find a one, instead of failing repeatedly to explain why in each of your experiences, the other is wrong.
Their lack of middle ground has nothing to do with a chance for resolution. ZOS does what they do regardless
The_Titan_Tim wrote: »This conversation has derailed into semantics so heavily, it’s apparent both parties have different opinions and there’s no chance of convincing either/or.
When middle ground can’t be met, there’s zero chance for a resolution.
Try to find a one, instead of failing repeatedly to explain why in each of your experiences, the other is wrong.
Bushido2513 wrote: »The_Titan_Tim wrote: »This conversation has derailed into semantics so heavily, it’s apparent both parties have different opinions and there’s no chance of convincing either/or.
When middle ground can’t be met, there’s zero chance for a resolution.
Try to find a one, instead of failing repeatedly to explain why in each of your experiences, the other is wrong.
This has basically already been said a few times and I've even commented on this. At this point it's just a place for people to vent and just throw comments at each other.
The idea what ZOS would likely ever read this other than to moderate has long passed.
I am finding the different perspectives interesting though!
The_Titan_Tim wrote: »Bushido2513 wrote: »The_Titan_Tim wrote: »This conversation has derailed into semantics so heavily, it’s apparent both parties have different opinions and there’s no chance of convincing either/or.
When middle ground can’t be met, there’s zero chance for a resolution.
Try to find a one, instead of failing repeatedly to explain why in each of your experiences, the other is wrong.
This has basically already been said a few times and I've even commented on this. At this point it's just a place for people to vent and just throw comments at each other.
The idea what ZOS would likely ever read this other than to moderate has long passed.
I am finding the different perspectives interesting though!
Different perspectives need room to breathe, it’s derailed so heavily that anyone new to this thread has to go back pages just to see perspectives.
StaticWave wrote: »@PhoenixGrey
For example, this is a clip of me messing around with a group of 5-6 players including a NB and a Warden. I was laughing out loud in real time as I ran around that corner watching them thirst for me. Didn't even need to dodge roll or block, just simply hit W lol.
Obviously it was very hard to kill them with all the cross-healing and how tight they were moving together, but they couldn't kill me either.
At worse case scenario, I would just Streak away and reset the fight. LoS is really a sorc's best friend.
https://youtu.be/BfTWRRnE47o
StaticWave wrote: »I don't die to a mediocre dk or nb in openworld. I've dueled too many of them to know how to counter.PhoenixGrey wrote: »StaticWave wrote: »PhoenixGrey wrote: »StaticWave wrote: »Yeah, because the only people who should be able to enjoy playing this game are those who put in the time, effort and dedication, right?
Not saying Warden or some classes didn't need buffs, but ZOS making the game easier and handing out unnecessary buffs is why we have this everlasting issue of class imbalance.
FYI, if ZOS ever went ahead and buffed Sorc, the top end sorcs will dominate other classes. The gap between top end and low/medium end sorcs is THAT big.
What’s wrong in that ?
A top end player on any class is supposed to dominate everyone else
The player has put in time and effort and should be rewarded right ?
Besides we are talking about top 1% of the players here.
I don’t see a problem if they are unkillable or whatever
"A top end player on any class is supposed to dominate everyone else" who are at a lower skill level than him, I agree. A top end player on any class shouldn't dominate a top end player on another class just because their class is stronger.
That was my point. The line between making sorc good and making sorc OP is thin. The class has one of the best burst damage in the game, very high mobility with Streak, and good offensive heals. Buffing it to a point where I'm suddenly dominating another top tier player when we used to stalemate before the buff is problematic.
But isn’t that the whole point of buffing sorc?
A mediocre dk or nb can easily dominate a top tier sorc in open world pvp due to really weak or non existent defense
There will be an arcanist class in the future and then we shall have 3 classes which dominate sorc.
It’s easier to buff one class rather than expecting zos to nerf 3 classes.
Idk how much dueling experience you have, so I'm just going to generalize. When you spend enough time dueling a variety of classes and builds, you learn the best way to counter them AND possible combos they can use to kill you.
The reality is, all players are very predictable (even top tier players). At a certain point, dueling becomes a game of rhythm where you and your opponent take turns trading blows and playing defensive. Whoever wins is the one that can disrupt that rhythm or have better damage.
I have dueled top tier DKs and NBs whom I've survived for a decent amount of time and even managed to stalemate or kill them several times. There is no reason for me to ever die to a mediocre DK or NB under any circumstances that isn't a straight up gank. What's going to happen if those mediocre DKs and NBs try to kill me is 1) I counter all their moves because I know how to by heart, and 2) I kill them.
This is the advantage of playing on a worse class. You die a lot more, so you compensate with better mechanical/movement skills and knowledge. You wouldn't need to compensate if you play on a class that wins all the time.
PhoenixGrey wrote: »StaticWave wrote: »@PhoenixGrey
For example, this is a clip of me messing around with a group of 5-6 players including a NB and a Warden. I was laughing out loud in real time as I ran around that corner watching them thirst for me. Didn't even need to dodge roll or block, just simply hit W lol.
Obviously it was very hard to kill them with all the cross-healing and how tight they were moving together, but they couldn't kill me either.
At worse case scenario, I would just Streak away and reset the fight. LoS is really a sorc's best friend.
https://youtu.be/BfTWRRnE47o
This fight is not a win for me. If 5-6 players could not kill you then they are perfect 1vX candidates
If you had 5 seconds to hold your ground you could’ve won that fight. Shoddy heals coupled with weak shields and no passive defense does not give you an inch of breathing space which is exactly why I m screaming for sorc buffs
I would have won that fight on my mag sorc 3 years back. Same way a competent dk or nb would have won it right now