The_Titan_Tim wrote: »When a player has all three stacks of Seething Fury, there needs to a visual indicator on that player, similar to Flames of Oblivion, that they have a Power Lash, otherwise why are we putting clouds around people that have a Haunting Curse or a giant ray above players with a Power of the Light active?
It already exists as their eyes will be glowing with fire with a bit of a flame like halo over their head when they have all 3 seething fury stacks.
The_Titan_Tim wrote: »
That whip you’re referencing where the character does a flip is from when you attack an Off-Balance target, it has nothing to do with the fully charged 60% whip, and it has the same cast time as a normal whip. Those visuals you’re referencing are indistinguishable from Flames of Oblivion like previously mentioned. They need to be more distinct.
The_Titan_Tim wrote: »
That whip you’re referencing where the character does a flip is from when you attack an Off-Balance target, it has nothing to do with the fully charged 60% whip, and it has the same cast time as a normal whip. Those visuals you’re referencing are indistinguishable from Flames of Oblivion like previously mentioned. They need to be more distinct.
Molten Whip 3 charges do a flip like Flame Lash. 1 and 2 charges do not. Molten have no interaction with off-balance at all.
I'd opt for a sound or red outline, akin to Death Dealer's aura. Molten has its sound when its active but so insignificant you dont even notice it practicing on a dummy.
Add DSR first boss "AAAAAAA" sound when its enraged dodging its heavy, i'd love it.
Edit, while we are at it, can we also look at transparency effects? Dark Cloak, Lightning Form, Dragon Blood, Acuity. Just for sake of visual consistency.
Every other class has strengths and weaknesses. As these patches over the past year or so have gone: the dk quite literally gains a strength and loses a major weakness almost every patch. Why is this class balanced differently?
VaranisArano wrote: »"Molten Whip needs a unique visual animation when charged up"
"It has one"
"Well, it's not obvious enough"
Proposal for a visual effect that players can't miss: put a giant "1 -> 2 -> 3" above the DK's head as Whip buffs up.
The Uninvited wrote: »Every other class has strengths and weaknesses. As these patches over the past year or so have gone: the dk quite literally gains a strength and loses a major weakness almost every patch. Why is this class balanced differently?
Because we've got screwed over for the first 7 years of the game.
The Uninvited wrote: »Every other class has strengths and weaknesses. As these patches over the past year or so have gone: the dk quite literally gains a strength and loses a major weakness almost every patch. Why is this class balanced differently?
Because we've got screwed over for the first 7 years of the game.
The_Titan_Tim wrote: »VaranisArano wrote: »"Molten Whip needs a unique visual animation when charged up"
"It has one"
"Well, it's not obvious enough"
Proposal for a visual effect that players can't miss: put a giant "1 -> 2 -> 3" above the DK's head as Whip buffs up.
You’re trying to be funny, but it’s an instant cast, zero travel time, 60% damage increase.
Having your fight ruined in a fighting game because your win was stolen by an essentially random, unpreventable, easily maskable 60% damage spike on your spammable is not a great experience.
Do you suggest that what we are bringing up is not worth being serious? Maybe I’m misunderstanding, but that “1 -> 2 -> 3” seems a little sarcastic.
As an Xbox player without add-ons who is pretty good but not great... I play more by intuition than by literally keeping track of every single thing.
It is enough to know you're gonna get whipped about once every five seconds. You can see the DK clawing you and spamming FoO, it isn't that hard to count to 3. Similarly you won't know when their ultimate is ready, but if you're decent you'll FEEL that it's been a while since their last one and know that another one is coming soon.
Honestly DKs are a pretty strong pressure class and can build up stacks for whip without going outside their natural rotation. You should expect it early and often. You should keep your buffs and HoTs up always.
DKs being so crazy strong has very little to do with visual indicators honestly. And whip, while being a strong ability, isn't the sort of ability that's going to delete you from over half health. Just, you know, have more than half health. And if you have less than half health prepare to block cast some stuff. Yes, he's about to whip you.
ForumBully wrote: »They could change the animation to something like a chest getting all puffed up, something like when a player thinks someone doesn't think they're OP? I think this would be more recognizable to a lot of the player base since it's so familiar.
Maybe a chip animation on the shoulder that gets larger as stacks build?
Just spit balling animation ideas
The_Titan_Tim wrote: »As an Xbox player without add-ons who is pretty good but not great... I play more by intuition than by literally keeping track of every single thing.
It is enough to know you're gonna get whipped about once every five seconds. You can see the DK clawing you and spamming FoO, it isn't that hard to count to 3. Similarly you won't know when their ultimate is ready, but if you're decent you'll FEEL that it's been a while since their last one and know that another one is coming soon.
Honestly DKs are a pretty strong pressure class and can build up stacks for whip without going outside their natural rotation. You should expect it early and often. You should keep your buffs and HoTs up always.
DKs being so crazy strong has very little to do with visual indicators honestly. And whip, while being a strong ability, isn't the sort of ability that's going to delete you from over half health. Just, you know, have more than half health. And if you have less than half health prepare to block cast some stuff. Yes, he's about to whip you.
Are you insinuating that I’m not decent? Or that people having this issue are likewise, not decent?
I also play Xbox, want to meet up? I’ve been slamming the vast majority of the playerbase excluding exploitative DKs and desync MagBlades with a Stamplar, being the worst playable spec in the game right now, next to Sorcerer.
The OP plays everything at an extremely high level aswell, probably higher than anyone on this thread, maybe even these forums, and he’s the one bringing it up, also an Xbox player. Don’t write off the opinions of people too easily,
Wow. No I'm not insinuating anything. I'm saying that i am not personally one able to keep track of visual indicators and it doesn't seem like a problem to me.
I'm only taking that approach to be honest because it turns out there IS a visual indication after all and now people are just complaining that it isn't big ENOUGH. Which strikes me as a little silly. Like if you're that good just uh... Pay more attention I guess?
But sure we can duel if you want. Yes, that sounds good. There's a lot of chest puffing around here and everybody's personal group of friends seems to be "the best." I would very much like to see this in person.
Just do me a favor though. I'm playing a Warden. If I happen to win I don't want to hear a bunch of crap about how you're playing a stamplar. So bring a toon you can win on.
It should have a cast type, minimum travel time, a unique animation, or something.
Compared to NB’s bow proc that doesn’t have an attached spammable, a unique animation, a noise, a min travel time, etc.
Sorc’s crystal wep with a long obvious animation, frag with a min travel time and innate cast time, and curse with a unique animation.
Necro’s obvious blast bones.
Warden’s obvious and very avoidable beetles.
Templar’s over-nerfed and very obvious light.
Not to mention, dk has two other burst moves already (flames of oblivion+deep breath); one of which is an instant spammable with an added burst mechanic that is used to proc the whip too.
My suggestion, given that there are no significant indicators to whip charge level as of now: a visual indicator (or a sound like nb bow at full proc) of some sort on the player character that will allow information on the charge level.
Giving innate time of visually or audibly recognizing the charge level, by definition, will allow players a little more reaction time and even give the user more information on when it’s ready to use at full strength as well (which helps avoid tedious micromanagement also).
The_Titan_Tim wrote: »As an Xbox player without add-ons who is pretty good but not great... I play more by intuition than by literally keeping track of every single thing.
It is enough to know you're gonna get whipped about once every five seconds. You can see the DK clawing you and spamming FoO, it isn't that hard to count to 3. Similarly you won't know when their ultimate is ready, but if you're decent you'll FEEL that it's been a while since their last one and know that another one is coming soon.
Honestly DKs are a pretty strong pressure class and can build up stacks for whip without going outside their natural rotation. You should expect it early and often. You should keep your buffs and HoTs up always.
DKs being so crazy strong has very little to do with visual indicators honestly. And whip, while being a strong ability, isn't the sort of ability that's going to delete you from over half health. Just, you know, have more than half health. And if you have less than half health prepare to block cast some stuff. Yes, he's about to whip you.
Are you insinuating that I’m not decent? Or that people having this issue are likewise, not decent?
I also play Xbox, want to meet up? I’ve been slamming the vast majority of the playerbase excluding exploitative DKs and desync MagBlades with a Stamplar, being the worst playable spec in the game right now, next to Sorcerer.
The OP plays everything at an extremely high level aswell, probably higher than anyone on this thread, maybe even these forums, and he’s the one bringing it up, also an Xbox player. Don’t write off the opinions of people too easily.
Wow. No I'm not insinuating anything. I'm saying that i am not personally one able to keep track of visual indicators and it doesn't seem like a problem to me.
I'm only taking that approach to be honest because it turns out there IS a visual indication after all and now people are just complaining that it isn't big ENOUGH. Which strikes me as a little silly. Like if you're that good just uh... Pay more attention I guess?
But sure we can duel if you want. Yes, that sounds good. There's a lot of chest puffing around here and everybody's personal group of friends seems to be "the best." I would very much like to see this in person.
Just do me a favor though. I'm playing a Warden. If I happen to win I don't want to hear a bunch of crap about how you're playing a stamplar. So bring a toon you can win on.
…It is enough to know you're gonna get whipped about once every five seconds. You can see the DK clawing you and spamming FoO, it isn't that hard to count to 3. Similarly you won't know when their ultimate is ready, but if you're decent you'll FEEL that it's been a while since their last one and know that another one is coming soon…
I wasn't trying to invalidate anyone. I can see why you took it that way but in reading it again I don't think I actually said anything that specific or hurtful. I was just saying how I feel as a B+ maybe A- player. I don't really notice the visual effects but I just don't feel that is why DKs are so strong.
There might be a space in my name. OBJ noob or OBJnoob, not sure, but will let you know tonight. I'm at work now.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »When a player has all three stacks of Seething Fury, there needs to a visual indicator on that player, similar to Flames of Oblivion, that they have a Power Lash, otherwise why are we putting clouds around people that have a Haunting Curse or a giant ray above players with a Power of the Light active?
It already exists as their eyes will be glowing with fire with a bit of a flame like halo over their head when they have all 3 seething fury stacks.
It’s so insignificant that it leaves doubt.
The_Titan_Tim wrote: »I personally love changes like the addition of Seething Fury as they promote more strategic gameplay.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »When a player has all three stacks of Seething Fury, there needs to a visual indicator on that player, similar to Flames of Oblivion, that they have a Power Lash, otherwise why are we putting clouds around people that have a Haunting Curse or a giant ray above players with a Power of the Light active?
It already exists as their eyes will be glowing with fire with a bit of a flame like halo over their head when they have all 3 seething fury stacks.
It’s so insignificant that it leaves doubt.
Not really, but as someone pointed out it can get lost in the shuffle, but on it's own it's glaring obvious.
No stacks
1 Stack
2 Stacks
3 Stacks
edit to put the images in spoiler tags.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »When a player has all three stacks of Seething Fury, there needs to a visual indicator on that player, similar to Flames of Oblivion, that they have a Power Lash, otherwise why are we putting clouds around people that have a Haunting Curse or a giant ray above players with a Power of the Light active?
It already exists as their eyes will be glowing with fire with a bit of a flame like halo over their head when they have all 3 seething fury stacks.
It’s so insignificant that it leaves doubt.
Not really, but as someone pointed out it can get lost in the shuffle, but on it's own it's glaring obvious.
No stacks
1 Stack
2 Stacks
3 Stacks
edit to put the images in spoiler tags.