yeah but you have to take into account that Elder scrolls Online is a top shelf MMO, you cant compare it to mcdonalds...
So when I order a burger I want it to be the best, so Five Guys come around and spanks my wallet
yeah but you have to take into account that Elder scrolls Online is a top shelf MMO, you cant compare it to mcdonalds...
So when I order a burger I want it to be the best, so Five Guys come around and spanks my wallet
I am not quite sure what to make of that. Is ESO a shopping center burger shop?
I dunno, maybe it is. ZOS is not making a top shelf MMO. They are making an average MMO. It is a perfectly fine MMO, and one that I enjoyed playing for years, but it is considerably in the average range in terms of quality and execution. This is an obvious business decision, as there is a point where top shelf costs more to make than what they earn.
I definitely think ESO is Top shelf MMO when it comes to Art Direction, Quests, Immersion, Voice acting, Lore, 3rd party customization features as addons and the crowds of people it attracts.
Definitely not average in those departments when it comes to quality, execution is another factor we can talk about.
Ask me again when I've played it. I don't judge things based on a trailer and a couple of broadcasts. However, I do judge all new content on the basis that playing on 2 servers with multiple characters I'll be playing through it fully a number of times over a long period of time, rather than using addons to guide me through a few bits of it as quickly as possible just the once and then complaining that there wasn't much to it ! I haven't been disappointed with the previous chapters or non-dungeon DLCs (the dungeon ones don't appeal to me), while the more impactful changes always come with the base game updates and that's where I'll be concerned this time around after last year's AwA mess.
I mean all the previous chapter to, for me High Isle was definitly not worth its cost and if the new Tent pole system is for everyone necrom chapter or not I dont think this chapter will be worth 40-50 dollars either.
Ask me again when I've played it. I don't judge things based on a trailer and a couple of broadcasts. However, I do judge all new content on the basis that playing on 2 servers with multiple characters I'll be playing through it fully a number of times over a long period of time, rather than using addons to guide me through a few bits of it as quickly as possible just the once and then complaining that there wasn't much to it ! I haven't been disappointed with the previous chapters or non-dungeon DLCs (the dungeon ones don't appeal to me), while the more impactful changes always come with the base game updates and that's where I'll be concerned this time around after last year's AwA mess.
I mean all the previous chapter to, for me High Isle was definitly not worth its cost and if the new Tent pole system is for everyone necrom chapter or not I dont think this chapter will be worth 40-50 dollars either.
I deeply apologize for interrupting, but I have seen the phrase "tent pole system" a handful of times before in reference to ESO. I was just wondering what it means, if anyone happens to know and is willing to explain it.
Alinhbo_Tyaka wrote: »Ask me again when I've played it. I don't judge things based on a trailer and a couple of broadcasts. However, I do judge all new content on the basis that playing on 2 servers with multiple characters I'll be playing through it fully a number of times over a long period of time, rather than using addons to guide me through a few bits of it as quickly as possible just the once and then complaining that there wasn't much to it ! I haven't been disappointed with the previous chapters or non-dungeon DLCs (the dungeon ones don't appeal to me), while the more impactful changes always come with the base game updates and that's where I'll be concerned this time around after last year's AwA mess.
I mean all the previous chapter to, for me High Isle was definitly not worth its cost and if the new Tent pole system is for everyone necrom chapter or not I dont think this chapter will be worth 40-50 dollars either.
I deeply apologize for interrupting, but I have seen the phrase "tent pole system" a handful of times before in reference to ESO. I was just wondering what it means, if anyone happens to know and is willing to explain it.
The usages I am familiar with are, a tentpole is a content product that increases revenue by supporting and tying together other revenue streams that would make less on their own or a content product that makes so much revenue it can support products that cost more than they will bring in. In the context of the game it makes me feel it is related to monetizing some feature but that is a wild guess.
yeah but you have to take into account that Elder scrolls Online is a top shelf MMO, you cant compare it to mcdonalds...
So when I order a burger I want it to be the best, so Five Guys come around and spanks my wallet
I am not quite sure what to make of that. Is ESO a shopping center burger shop?
I dunno, maybe it is. ZOS is not making a top shelf MMO. They are making an average MMO. It is a perfectly fine MMO, and one that I enjoyed playing for years, but it is considerably in the average range in terms of quality and execution. This is an obvious business decision, as there is a point where top shelf costs more to make than what they earn.
"Top shelf" is an idiomatic expression means "the best quality" or "the finest." It can be used to describe anything from alcohol to books, to describe the highest quality item available.
I definitely think ESO is Top shelf MMO when it comes to Art Direction, Quests, Immersion, Voice acting, Lore, 3rd party customization features as addons and the crowds of people it attracts.
Definitely not average in those departments when it comes to quality, execution is another factor we can talk about.
From that point it becomes subjective, and we can debate which part is the best or not, but it's widely known that ESO at certain things the same way other mmos are, BDO for graphics and combat, WOW for trails, FF14 for story.
Ofc everything is a business decision but they don't compromise on their strength unless we start hearing Fiver voice actors soon.
But what's probably the case is this; they had a completely different expansion and idea in mind for this year that was in the works, about 6-8 months into production. People didn't like the card game last year, so they are designing a new class for this year. U35 hits. Rather than going with a new zone around say the Bosmer who haven't gotten an expansion yet, they take many assets that they used for the Marrowind expansion back in 2017 to make this new zone quickly to bank on nostalgia. Way less manpower is needed to create a new zone out of existing assets after all, and it will be successful, at least relatively to last year.
I'll still buy it. I don't really have a problem with that, the stuff that ZoS made back in 2017 looks great, and it's not to say that they can't retexture stuff or add some new stuff as well. It's somewhat worth it.