TybaltKaine wrote: »erdbeerheld wrote: »I would prefer for the weekly resets to happen on Monday (early morning, 3am/10am UTC), instead of Sunday. It is a bit odd, that the new week would start on Sunday.
I guess? I mean Sunday is the start of a calendar week though.
ZOS_GinaBruno wrote: »Confirming the reset time for Black Sacraments and Event Tickets is not changing with this update. It's only the things listed in the patch notes.
BenevolentBowd wrote: »ZOS_GinaBruno wrote: »Confirming the reset time for Black Sacraments and Event Tickets is not changing with this update. It's only the things listed in the patch notes.
I've confirmed that the Black Sacraments reset time did change and the primary reset time did move with the megaserver reset time. The second Black Sacrament reset time didn't change.
ZOS_GinaBruno wrote: »Confirming the reset time for Black Sacraments and Event Tickets is not changing with this update. It's only the things listed in the patch notes.
acastanza_ESO wrote: »ZOS_GinaBruno wrote: »Confirming the reset time for Black Sacraments and Event Tickets is not changing with this update. It's only the things listed in the patch notes.
Any update to this appearing to be untrue? It's very much looking like those of us on the NA servers are going to be shorted three event tickets from Jester's because of a change that we were told wasn't happening. If this does go through are there any plans to issue make-up tickets to those of us who are going to get shorted by the absurdly early and limited window for those last tickets or are there plans to extend the event the extra hours to give us a "complete" final day?
ZOS_GinaBruno wrote: »Finally, with Update 37 launch, we will be changing the weekly reset day from Sunday to Tuesday with the times staying the same (3am UTC for EU servers and 10am UTC for NA servers). This will allow us to avoid a reset occurring on the weekend or during PC maintenances, and will better align with guild traders.
ZOS_GinaBruno wrote: »Hey all! Wanted to give everyone a heads up on a few things related to the reset timers:
First, we initially noted that Endeavors would be included as part of the reset changes – to clarify, only the daily Endeavors are included in this change, not weekly Endeavors.
We also mentioned in a thread that Black Sacraments and Event Tickets were not included in these changes, but upon further investigation we can confirm that both Black Sacraments and Event Tickets will align with the updated daily reset timer. Apologies for the confusion here! We’ll be monitoring how this change affects ticket acquisition rates before making any further adjustments to Event Tickets specifically.
Finally, with Update 37 launch, we will be changing the weekly reset day from Sunday to Tuesday with the times staying the same (3am UTC for EU servers and 10am UTC for NA servers). This will allow us to avoid a reset occurring on the weekend or during PC maintenances, and will better align with guild traders.
Agree with what code said above - a comprehensive list of "all these things will happen at this time" would be ideal.
At the moment I think event ticket "days" will reset at 10:00 UTC (=5am eastern US time) while events themselves start and end at 15:00 UTC (=10 am eastern US time). For someone on the west coast, that's a reset at 2am with the event ending at 7am. In order to get those final tickets you'll need to stay up very late or fit in your questing bright & early...?
Why aren't those timers (event end vs ticket window) aligned? It would reduce total tickets per event (not ideal) but should eliminate any confusion / reduce complaint about preferential treatment per time zone.
More correctly it would be Americas<>World(<>Middle east)*.erdbeerheld wrote: »Looks like another EU<>NA topic (for EU and most other European countries, Monday is the start of a calendar week)
Better question yet, why EU and NA don't have separate reset times or event start/end times to better hit the server's user base?
Or why not simply have 20h cooldown on event stuff and thus uncouple it from start/end times?
Kelinmiriel wrote: »Last year NA players would've lost the opportunity to get 28 tickets over all events. They cost 250 crowns each in the crown store, so that's 7000 crowns worth of tickets. Per year. For everyone who can't play ESO during that very short FOUR HOUR time window.
Kelinmiriel wrote: »Last year NA players would've lost the opportunity to get 28 tickets over all events. They cost 250 crowns each in the crown store, so that's 7000 crowns worth of tickets. Per year. For everyone who can't play ESO during that very short FOUR HOUR time window.
When maintenance is on last event day, EU has less than 4 hours to get tickets. Reset is at 8 am (winter) and maintenance usually at 11, sometimes 10. Summer reset is at 9 am...
For CET that is one hour earlier, same time space still. So, NA has at least one more hour for last event day anyway.
ZOS_GinaBruno wrote: »Hey all! Wanted to give everyone a heads up on a few things related to the reset timers:
First, we initially noted that Endeavors would be included as part of the reset changes – to clarify, only the daily Endeavors are included in this change, not weekly Endeavors.
We also mentioned in a thread that Black Sacraments and Event Tickets were not included in these changes, but upon further investigation we can confirm that both Black Sacraments and Event Tickets will align with the updated daily reset timer. Apologies for the confusion here! We’ll be monitoring how this change affects ticket acquisition rates before making any further adjustments to Event Tickets specifically.
Finally, with Update 37 launch, we will be changing the weekly reset day from Sunday to Tuesday with the times staying the same (3am UTC for EU servers and 10am UTC for NA servers). This will allow us to avoid a reset occurring on the weekend or during PC maintenances, and will better align with guild traders.
Or why not simply have 20h cooldown on event stuff and thus uncouple it from start/end times? It would solve all the problems and serve excellently 99,999% of the user base. In theory, it would allow getting couple more tickets more than the rest of the players but frankly, a personal cooldown would solve so many headaches and teeth-grinding for most of the players that I would say it would be worth it.
Better question yet, why EU and NA don't have separate reset times or event start/end times to better hit the server's user base?
Or why not simply have 20h cooldown on event stuff and thus uncouple it from start/end times?
Separate timers would be great for us, more tailored to each server's timezones.
20h cooldown is the worst, it's impossible to remember unless you have very impeccable habits and you can't check it anywhere vanilla, and I don't think that even WPAMA lists all cooldowns. I would much rather have one solid reset for everything than the current horse feed and pvp box timers.
Please also put pvp coffers on fixed timer or at least add an on/off setting which prevents opening specified boxes before the cooldown is done. I have wasted so many gladiators opening 10 min too early... or by forgetting I was late the previous night.
Well yeah, but it would also make it a bit confusing and need a bit more work for the ZOS side. Then again, it should not be an issue to do location-tailored news in 2023.Separate timers would be great for us, more tailored to each server's timezones.
It might be worst for keeping track, in every other aspect it is the fairest there is and easiest to implement.20h cooldown is the worst, it's impossible to remember unless you have very impeccable habits and you can't check it anywhere vanilla, and I don't think that even WPAMA lists all cooldowns.
I would much rather have one solid reset for everything than the current horse feed and pvp box timers.
As thejadefalcon and the discussion has demonstrated, having fixed reset times either benefits someone greatly or punishes someone greatly. If the fixed reset time happens to hit the middle of your active game then missing those tickets or dailys is nigh impossible and those that have the reset time opposite to their active game time will most likely never get two dailys in one session.thejadefalcon wrote: »That would be a disaster. If you can only play in the evening for one day and the morning for the next, then you're cutting a player out of tickets for no reason, despite playing daily.
To my understanding, the console also shows daily Endeavors reset times. If everything reset when they reset well there is your inbuild reset timer.Understand PC players have add-ons that help with, but it would be nice for console players, and I would think a inhouse option would be good for PC as well.
BenevolentBowd wrote: »I too would appreciate a list of the reset times for my online ESO Calendar. In the past, I would test these things myself on the PTS, but the new reset times aren't convenient for me to test anymore.
From an add-on development standpoint, this change is one of the best ones as now we can call only one function to get all the reset times (TIMED_ACTIVITIES_MANAGER:GetTimedActivityTypeTimeRemainingSeconds(TIMED_ACTIVITY_TYPE_DAILY)).
local nextResetTime = GetTimeStamp() + GetTimeUntilNextDailyLoginRewardClaimS() -- Next reset time in Unix epoch format
That's the point: since everything is now on the same reset schedule (at least I think it's everything--it would be nice for ZOS to confirm this), you can use the reset time for Endeavors for any other activity.
That said, I use GetTimeUntilNextDailyLoginRewardClaimS instead... e.g.,local nextResetTime = GetTimeStamp() + GetTimeUntilNextDailyLoginRewardClaimS() -- Next reset time in Unix epoch format
Both GetTimeUntilNextDailyLoginRewardClaimS() and TIMED_ACTIVITIES_MANAGER:GetTimedActivityTypeTimeRemainingSeconds(TIMED_ACTIVITY_TYPE_DAILY)) return the same result, except the former is a direct API call while the latter is more roundabout and calls into ZOS's Lua code.
That's the point: since everything is now on the same reset schedule (at least I think it's everything--it would be nice for ZOS to confirm this), you can use the reset time for Endeavors for any other activity.
That said, I use GetTimeUntilNextDailyLoginRewardClaimS instead... e.g.,local nextResetTime = GetTimeStamp() + GetTimeUntilNextDailyLoginRewardClaimS() -- Next reset time in Unix epoch format
Both GetTimeUntilNextDailyLoginRewardClaimS() and TIMED_ACTIVITIES_MANAGER:GetTimedActivityTypeTimeRemainingSeconds(TIMED_ACTIVITY_TYPE_DAILY)) return the same result, except the former is a direct API call while the latter is more roundabout and calls into ZOS's Lua code.
I understand that. Problem is you and I have different needs: you focus on time calculations, which are much easier problem to solve, compared to what I need: which Pledges will happen each day.
It doesn't even end there: according to PTS today we should be having RoM as a DLC pledge, but apparently ZOS didn't touch the old cycle when they released 8.3.5 (today we still have FV), and now I am not sure when new dungeons will kick in.
Why would pledges be any different? They are just daily quests, and they now reset at the same time as daily login rewards. As for the pledge cycle, the new dungeons were on Tuesday and Wednesday, and Thursday was the start of the new cycle with vICP, so it'll be almost a month before the new dungeons are repeated again, since there are so many DLC pledges now.
Damn I am an idiot: old outdated addons confused me. Sorry @code65536 , it indeed was 2 new dungeons past Tue and Wed.