AvariceEventide wrote: »@ZOS_Kevin
PS: Something is wrong with my vote. It was supposed to be: "Wanted Something Different"
I, like so many others, was looking for something else. I was there for launch. I was a true ESO cultist frothing at the mouth in excitement.
Then I quit because the game, to me, betrayed what Elder Scrolls stands for: Freedom and immersion.
I came back three weeks ago after I finally heard a Necromancer class and the Justice system was added. But, I've seen a consistent lack of attention to detail. Quests you finish leave NPCs standing there forever, mudcrabs drop hide, supposedly secret magic and artifacts do not exist. Not in a form players can get a hold of.
A lot of your quests and zones have an unfinished feel to them and it breaks my heart. For example, in Lower Yorgrim, Skorvild Frostwind talks about performing a ritual with giant meat to take some of their power and invites you back to the Old Manor "for a meal" when you finish the quest line. However, he vanishes thereafter and cannot be found. If you scour the Old Manor, as I did, you can find a single piece of Giant Steak on a platter which gives a buff with no description for about five minutes. At least on the PS5.
In the same manor, a book can be found titled "You Are What You Eat" which details a sacred space beneath the manor (which is inaccessible but hinted at by an impassible trap door) which is apparently home to some breed of invisible spirit which drove Skorvild, and the Manor's previous owner, Norgic Darkcloak, mad. What is utterly fascinating is the book describes how these spirits taught Norgic (and presumably Skorvild as well) a ritual that lets a person literally consume a portion of their prey's power along with their meat. When Skorvild did this he gained height and became agressive, that is, he gained giant like traits.
And the book clearly states Norgic wanted to use the same ritual on deadra...
My power-hungry necromancer character would LOVE to try this out on a werewolf or a dragon, or say...the corpse of the avatar of a Deadric Prince?
The possibilities are as awe inspiring as they are infinite. I also love your lore here. Where does this ritual really come from, deadra? The Elnofey? Something darker and older like Sithis? Something yet unclassified like the Ghost Snake?
What is sad is this is never explored and there are no answers. You are suddenly left with a plate of giant steak, a missing Skorvild, and a trap door you cannot open. It is beyond frustrating.
This isn't the only disappointment players get to have in ESO. There is also a fun quest in Glenumbra called Champion of the Guardians in which you get to temporarily enslave a lurker which will fight alongside you. Temporarily. There is no way to keep it. I've tried. You don't get to keep the lurker as an amazing combat pet. Instead, you get a hammer and some leveled gold.
I understand that as a studio your resources are limited. But there is a simple solution to your problems and mine: Release a modding platform.
Set us free.
Unleash the full potential of your swarming fan base to create the content they crave but your limited resources cannot produce.
Distribute the mods submitted to you via the Crowns Store and offer royalties to their authors.
Use zoning and invisible/intangible NPCs and effects to segregate player experiences.
Players that want it get harder overland. Others get spell creation. More PVP features. More stories. Scheming necromancers like me can actually harvest bones and sinew and sculpt horrific abominations through grueling trial and error. Countless possibilities await your wonderful game.
Everyone CAN play the way they want.
You just have to build the bones of the system and open the flood gates. No easy task, I am sure. But when you set out to create ESO, you committed to creating something no MMO had DARED to even attempt before: an immersive and free experience.
I beg you. BEG.
Consider this proposal. Talk it over with others.
Think about it. Perkins Maximus, Ordinator, Undeath, Beyond Skyrim and countless more mods have kept Skyrim alive even to this day. What would happen if ESO got that same treatment with today's better technology?
Set us free to make the perfect game for you.
emeraldshado wrote: »However, I find that the zone of "the Telvanni are a House of wizard-lords who have mastered the arcane arts" does not match that play style of the arcanist. To me it doesn't scream "wizard". To me it feels as if putting Indiana Jones in Harry potter, and I guess this is the juxdaposition that i feel.
emeraldshado wrote: »With regards to people saying they want a reason to go back to the other zones for more play through, you should look at how Guild Wars II does their event quests that spawn in each zone based on timer triggers or event triggers. A cool example wouldbe in say deshaan, every so often you have a procession with a cart bringing plague with it between towns, and you have to intercept it, if you don't the towns people turn to zombies, and the towns must be purged and set on fire. meaning you have to form a raiding party to remove the threat.
AvariceEventide wrote: »@ZOS_Kevin
PS: Something is wrong with my vote. It was supposed to be: "Wanted Something Different"
@ZOS_Kevin I'm curious. Now that you've had a few days on the poll you started...
They ignore when we ask anything that's not glitch/issue related or isn't against guidelines...It's always interesting to see them gloss over the major concerns everyone has and instead address someone who's having issues with a link on the page.
AvariceEventide wrote: »@ZOS_Kevin
PS: Something is wrong with my vote. It was supposed to be: "Wanted Something Different"
Thanks for the feedback here and sorry for the issue. I'll note this as a potential bug to get tested, just so we can get someone to triple check if there is a bug.
@ZOS_Kevin I'm curious. Now that you've had a few days on the poll you started...
They ignore when we ask anything that's not glitch/issue related or isn't against guidelines...It's always interesting to see them gloss over the major concerns everyone has and instead address someone who's having issues with a link on the page.AvariceEventide wrote: »@ZOS_Kevin
PS: Something is wrong with my vote. It was supposed to be: "Wanted Something Different"
Thanks for the feedback here and sorry for the issue. I'll note this as a potential bug to get tested, just so we can get someone to triple check if there is a bug.
I knew it was a longshot, but with all the magic-related teases I was hoping for something more expansive like spellcrafting, which at this point is one of the few things that would truly reinvigorate my interest in the game.
The Arcanist class was fairly lacklustre for me due to the forced Hermaeus Mora theme attached to it. If it was more of a general rune-casting class then I'd play it, but I don't want everything to be green and tentacle-themed, I just want to use runes and spellbooks etc.
The amount of disappointment in this thread is phenomenal. I wasn't aware that the ESO crowd had become so tough to please. Anyway, I honestly can't see the appeal of spellcrafting, and if it doesn't release now it probably never will. I also can't see how it could work without being severely limited, it's an mmo game after all.
The amount of disappointment in this thread is phenomenal. I wasn't aware that the ESO crowd had become so tough to please. Anyway, I honestly can't see the appeal of spellcrafting, and if it doesn't release now it probably never will. I also can't see how it could work without being severely limited, it's an mmo game after all.
Anyway, loving the Arcanist and the heavy Herma theme, hopefully this negative feedback won't change anything and turn it into a generic caster.
Your constructive feedback will let us know what information we can better clarify leading up to launch and beyond. We look forward to hearing your thoughts on Necrom!
TinyDragon wrote: »Well, now that we're getting a new class, and most of us are already at max character slots, we're gonna get class change tokens, right? Right?
Apparently there will be 2 more character slots; I have 18 max level toons, and I was really hoping we'd get 3 but at least there's some I suppose
Your constructive feedback will let us know what information we can better clarify leading up to launch and beyond. We look forward to hearing your thoughts on Necrom!
I play since 2015 and starting a new class is probably the least I plan atm as a veteran.
This is a third year where I feel not being targeted by the updates.
Companions, Card game and now a New Class, it feels like I am not the only one.
Jewelry crafting
Antiquities
Transmutation
Even Armory
Those were the best updates. Armory should be expanded and less monetized. Great QoL.
Multiclass would be great with 1 class skill moving from another class possible. CHIM
shadyjane62 wrote: »
Your constructive feedback will let us know what information we can better clarify leading up to launch and beyond. We look forward to hearing your thoughts on Necrom!
I play since 2015 and starting a new class is probably the least I plan atm as a veteran.
This is a third year where I feel not being targeted by the updates.
Companions, Card game and now a New Class, it feels like I am not the only one.
Jewelry crafting
Antiquities
Transmutation
Even Armory
Those were the best updates. Armory should be expanded and less monetized. Great QoL.
Multiclass would be great with 1 class skill moving from another class possible. CHIM
Bought Blackwood and regretted it, didn't buy High Isle was very happy, have no plans to buy Necrom.
Nothing there for me as a 8 years veteran, as I am bad at Antiquities, hate companions and couldn't look at those awful spore things for more than two mins without feeling sick.
I only ask to be let out of the endless prison of being "stuck in combat"