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nerf siege

  • Cloudrest
    Cloudrest
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    Elendir2am wrote: »

    So, if you want any respect from me to your experiences with PvP, then stop make untrue claim about "players don't go out of keeps to fight with their skills". You wouldn't have any problems with sieges, if none come out of keep.

    Your "respect" has no bearings on my experience, nor does it have any correlation with objective reality in PvP. Hate to burst your bubble.

    I think you're confusing trying to siege a keep to get inside with already being inside of a keep whilst having 4-5 coldfire ballistas and a few trebs trying to hit you from the walls and players rotating meatbags on the ground at you because they've given up trying to actually fight you using their own abilities. The amount of times where we've had to leave a keep out of sheer boredom because people stopped coming out to try and fight us, or we've actually just taken the keep entirely after 30-40 minutes of fighting because the faction decided to respawn somewhere else and stop trying is too much for my liking.

    People don't improve their mechanics and game knowledge by giving up and resorting to siege, or outright leaving entirely to avoid PvP.
    Edited by Cloudrest on February 6, 2023 11:09PM
    Formerly @Cloudrest, now @Merriment in-game on PC/NA. Cyrodiil PvPer; retired duelist and PvE Trifecta DPS.
    Merethiel of Vaulinchyl | ♔ Templar | AR50 Grand Overlord II | 9400+ hours | Aldmeri Dominion
    Hollow Knight Gwynevere |🗡Nightblade | AR40 Legate II | 2300+ hours | Aldmeri Dominion
    ♔ Immortal Redeemer | ♔ Tick-Tock Tormentor | ♔🗡 2x Gryphon Heart | ♔ Godslayer | 🗡 Dawnbringer | ♔ 7x Former Empress
  • Soraka
    Soraka
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    Sounds like you need some bubbles. Or some friends with bubbles.
    ETA:
    (________) I cast one for you.
    Edited by Soraka on February 6, 2023 11:10PM
  • Cloudrest
    Cloudrest
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    Soraka wrote: »
    Sounds like you need some bubbles. Or some friends with bubbles.
    ETA:
    (________) I cast one for you.

    Nah. Siege shield isn't needed. What is needed, however, is the ability to block siege damage again, or them to tone down the damage ticks by effectively 20% across the board if they don't want to fix the bug that prevents siege dmg from being blocked.
    Formerly @Cloudrest, now @Merriment in-game on PC/NA. Cyrodiil PvPer; retired duelist and PvE Trifecta DPS.
    Merethiel of Vaulinchyl | ♔ Templar | AR50 Grand Overlord II | 9400+ hours | Aldmeri Dominion
    Hollow Knight Gwynevere |🗡Nightblade | AR40 Legate II | 2300+ hours | Aldmeri Dominion
    ♔ Immortal Redeemer | ♔ Tick-Tock Tormentor | ♔🗡 2x Gryphon Heart | ♔ Godslayer | 🗡 Dawnbringer | ♔ 7x Former Empress
  • Soraka
    Soraka
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    Cloudrest wrote: »
    Soraka wrote: »
    Sounds like you need some bubbles. Or some friends with bubbles.
    ETA:
    (________) I cast one for you.

    Nah. Siege shield isn't needed. What is needed, however, is the ability to block siege damage again, or them to tone down the damage ticks by effectively 20% across the board if they don't want to fix the bug that prevents siege dmg from being blocked.

    Sad bubble noises.
  • nuttytom
    nuttytom
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    image.png

    oil as the highest damage received in a 17 min fight with ONLY 9 ticks?? this is not good gameplay
    Edited by nuttytom on February 6, 2023 11:25PM
  • OBJnoob
    OBJnoob
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    Screenshots don't show gameplay. It's easy to fake a screenshot by just standing there, taking a boatload of damage, and then offering that as proof.

    Though we disagree on this issue... And though we may play on different platforms... We are playing the same game. So I, and perhaps others, would like to SEE how those complaining about siege are actively trying to deal with it. DID it go through block? I want to SEE. Was there no indication on the ground? I want to see. Were 5 players Xing 30 while 5 others bombarded the tower with siege? I want to see.

    It isn't an accusation. It's a request.

    I just don't see situations like this happening very often... Or really ever to the extent being described here. So without seeing it I'm just a little suspicious I guess. That some people may be exaggerating or may not be doing all they can do to deal with it. Your reaction to my clip only makes me more suspicious because we disagree SO much. And the longer this thread goes without someone else providing a clip makes me more suspicious also.

    If it happens frequently then a clip should be provided shortly. I requested a clip and was told yes by @nuttytom ... I don't know, at least a week ago.

    Some people are adamant that siege is a huge problem. They agree to show proof of a particular kind and then don't follow through. If you were me and I was you... What would you assume of me?

    Please don't quote me again unless you have a clip for me. I have a problem with not being able to keep my mouth shut... But without a clip, I would very much like to be done here. I'm quite happy with the current state of siege and, without a clip to discuss, doubt very much my continued presense here will help your cause.
  • nuttytom
    nuttytom
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    why on earth would i fake it? I dont need to fake it because it happens to us multiple times on a daily basis. you dont see these situations because you dont play the type of pvp that me and my group do. Siege is 1000000% a problem with the amount of damage it does. it shouldnt be this much higher than actual player skills at all. where is the incentive for players to actually fight with their skills if siege is like this? image.png

    here is the damage i dealt in that exact same fight so you dont say its "fake" again.
  • nuttytom
    nuttytom
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    can you answer this one simple question: is it okay that 9 ticks of oil is my highest damage received in a 17 minute fight? you can clearly see the other abilities i got hit by in the cmx report; how much they hit me and how much overall damage they did to me during this 17 minute fight. Is it okay for oil to be on top of that list in ONLY 9 (NINE) hits? yes or no.

    and okay, you will get your clips. even then im sure you will come up with some counter argument to discredit what me and many others have been saying, or to try and tell me to "adapt".
    Edited by nuttytom on February 7, 2023 3:32AM
  • Iriidius
    Iriidius
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    Avoiding or outhealing 1 or 2 coldfire ballistas from 1 player is easy. Not getting hit by siege if the whole ground is covered by meatbags, you are already fighting outnumbered, are low at ressoursses and get stunned, snared and immobilized all the time is almost impossible.
    If you have to LoS around a tower or another object to stay alive and get sieged you can either stay inside, get hit by the siege and die or you leave object and get sniped by 20 coward snipers scattered everywhere from safe distance/walls that run/streak/cloak if you only come near them. Killing a sieging 30k hp player standing alone under low pressure is easy, killing a sieging 50k hp (permablock as soon as he leaves siege) troll getting healed by healers while under heavy pressure isnt.
    It is not on you to judge if they would have died without siege too. Maybe you think 4 players shouldnt win against 20 but you cant claim they would have lost anyway. I have often seen smallscales win against much larger groups and if nutty would have lost anyway and the siege wouldnt have made a difference, then why is he complaining about siege and not about beeing outnumbered? I also get annoyed when other alliance smallscale
    I am against nerfing siege because it can be used to defend keeps outnumbered and get many kills when going out and fighting would be suicide. I often use oil and coldfire to defend castles vs faction stacks alone and usually get a few kills. Defensive siege seems to be intended to be used by outnumbered defenders from walls against attackers while offensive siege seems to be intended to be used to siege down walls and maingates and to kill defending players on wall.
    Edited by Iriidius on February 7, 2023 3:06PM
  • NordSwordnBoard
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    "We affix bayonets and charge like true warriors, while those cowards hide behind sandbags and mow us down with machine guns. They won't give up their advantage over us so we have a chance of winning based on martial prowess."



    Fear is the Mindkiller
  • Delimber
    Delimber
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    It's a siege weapon, it should be devastating to be hit by.

    Short of making siege damage indiscriminately, all you can do is avoid it and the zerg/ball group.
    Solo PvP and PvE most of the time.
    CP 1520+
  • Jaraal
    Jaraal
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    I can see both sides of the debate. It's a fine line between crutching on massive damage from the safety of 50 meters and being willing to die in order how to learn how to counter highly skilled players face to face. I'm nowhere near being an elite player, but I have learned a lot by being willing to leave my comfort zone and trying different skills, sets, and strategies.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • TheMightyRevan
    TheMightyRevan
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    Siege has very simple counter play, you know what it's called? MOVE.
    Don't stand in siege. It's a giant red circle that telegraphs over several seconds. Just move. It's slow enough you can just walk out of it in 90% of the cases. If you are trying to stand on a ram while 6 people pour oils on you from above, that's a you problem. If you are fighting in an open field and can't move out of the giant, creeping red circle, that is again a you problem.
    Siege is working as intended. You aren't supposed to be able to eat NINE ticks of it like a player is posting above, you are supposed to move out of it. It's entire job is to deny you space to move.
    You have your movement buttons for a reason. Use them.

    please read the previous replies, before you repeat the same invalid argument for the 100th time. i thought we already moved on from the standard: " just move " statement.
  • nuttytom
    nuttytom
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    how many times do i have to say that yes, obviously 1 siege isnt a problem and we can easily move out of it... but we are getting hit by multiple sieges from many different angles and are constantly on the move anyway.

    there is also times when the AoE from siege is invisible but that is a separate issue anyway.
    OBJnoob wrote: »
    I just feel like to a certain extent using everything in the game is fair play. I only say "to a certain extent," because I don't mean exploits. Brokenly strong skills, gear, and tactics? Totally fair play.

    I'm sure 5 people able to kite, tank, heal, and just withstand 15+ people are using some pretty strong tactics as well. So I just don't see why it matters if you were finally taken down by more and more and more players... Some lucky negate/Colossus/dark convergence... Or siege.

    Isn't the point, either way, that the pressure just eventually mounted beyond a tolerable threshold? And isn't that expected? And fair, when drastically outnumbered?

    Yes we are eventually going to die to the sheer numbers of players even if siege isnt involved - the point is that siege is just completely not fun to play against and to die to in this scenario. Why should our fight come to a premature end because we are getting hit by massive damage from siege? Why would you not want to encourage players to actually have to use their skills in fights? Im not even saying siege should be removed entirely to help us in these situations, but the damage needs adjusting, which is literally the whole point of this thread. Siege deals way too much damage to players and needs to be toned down by AT LEAST 20%, if not more.
  • nuttytom
    nuttytom
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    Delimber wrote: »
    It's a siege weapon, it should be devastating to be hit by.

    Short of making siege damage indiscriminately, all you can do is avoid it and the zerg/ball group.

    But we WANT to fight zergs because its fun killing 20+ man groups as a small group. What else would you suggest we do? Just join the zerg ourselves?
  • nuttytom
    nuttytom
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    Soraka wrote: »
    You are also weak to oil if I'm reading it correct

    Also the top things in your screenshot are all fire damage, except poison injection which I googled and hits harder under 50% health and plague infected which is the explosion because you stood by someone who exploded or purged plague break's dot.
    Appears you are vampire stage 3. Perhaps I'm not even reading this right.

    But it is possible that you need practice in not standing in fire with people who explode.

    Also to the below comment v
    It appears there is a big assumption that everyone plays dueling playstyle. I could play the rest of my lifetime and probably not be able to kill a group on my support character. Sometimes the best way for me to support a handful of people fighting by a keep or a tower is to throw out my heals and pull out the dreaded "bad duelist siege".

    And there are several counters to siege. Bubbles, burn them, counter siege, scootch over

    What do you mean weak to oil? It ticks for literally 10k damage a second - everyone is weak to it lol.

    I dont really know why youre talking about the non-siege damage i received in my metrics, it is not a problem at all and I havent complained about it once. The siege damage is the issue here, it is way overtuned vs players.

    Yes there are counters, but when there are multiple sieges hitting you from different angles (while we are constantly on the move btw) and on top of that while you're getting chased by a large number of people, your solutions simply do not work and are not at all viable.
  • Soraka
    Soraka
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    nuttytom wrote: »
    Soraka wrote: »
    You are also weak to oil if I'm reading it correct

    Also the top things in your screenshot are all fire damage, except poison injection which I googled and hits harder under 50% health and plague infected which is the explosion because you stood by someone who exploded or purged plague break's dot.
    Appears you are vampire stage 3. Perhaps I'm not even reading this right.

    But it is possible that you need practice in not standing in fire with people who explode.

    Also to the below comment v
    It appears there is a big assumption that everyone plays dueling playstyle. I could play the rest of my lifetime and probably not be able to kill a group on my support character. Sometimes the best way for me to support a handful of people fighting by a keep or a tower is to throw out my heals and pull out the dreaded "bad duelist siege".

    And there are several counters to siege. Bubbles, burn them, counter siege, scootch over

    What do you mean weak to oil? It ticks for literally 10k damage a second - everyone is weak to it lol.

    I dont really know why youre talking about the non-siege damage i received in my metrics, it is not a problem at all and I havent complained about it once. The siege damage is the issue here, it is way overtuned vs players.

    Yes there are counters, but when there are multiple sieges hitting you from different angles (while we are constantly on the move btw) and on top of that while you're getting chased by a large number of people, your solutions simply do not work and are not at all viable.

    Fire.. vampire
    Oil 3.1%
    Poison injection 3.1%
    I have seen many small groups run siege shield to counter and cast it on the move. 50% reduction. Better than your 20% reduced suggestion even.
    Edited by Soraka on February 7, 2023 6:17PM
  • nuttytom
    nuttytom
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    Soraka wrote: »
    nuttytom wrote: »
    Soraka wrote: »
    You are also weak to oil if I'm reading it correct

    Also the top things in your screenshot are all fire damage, except poison injection which I googled and hits harder under 50% health and plague infected which is the explosion because you stood by someone who exploded or purged plague break's dot.
    Appears you are vampire stage 3. Perhaps I'm not even reading this right.

    But it is possible that you need practice in not standing in fire with people who explode.

    Also to the below comment v
    It appears there is a big assumption that everyone plays dueling playstyle. I could play the rest of my lifetime and probably not be able to kill a group on my support character. Sometimes the best way for me to support a handful of people fighting by a keep or a tower is to throw out my heals and pull out the dreaded "bad duelist siege".

    And there are several counters to siege. Bubbles, burn them, counter siege, scootch over

    What do you mean weak to oil? It ticks for literally 10k damage a second - everyone is weak to it lol.

    I dont really know why youre talking about the non-siege damage i received in my metrics, it is not a problem at all and I havent complained about it once. The siege damage is the issue here, it is way overtuned vs players.

    Yes there are counters, but when there are multiple sieges hitting you from different angles (while we are constantly on the move btw) and on top of that while you're getting chased by a large number of people, your solutions simply do not work and are not at all viable.

    Fire.. vampire
    Oil 3.1%
    Poison injection 3.1%

    ok? The point is oil is at the top with only 9 ticks of damage in a 17 minute long fight
  • VaranisArano
    VaranisArano
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    Jaraal wrote: »
    I can see both sides of the debate. It's a fine line between crutching on massive damage from the safety of 50 meters and being willing to die in order how to learn how to counter highly skilled players face to face. I'm nowhere near being an elite player, but I have learned a lot by being willing to leave my comfort zone and trying different skills, sets, and strategies.

    As have I, but there is a definite different between the self-directed desire to get out of our comfort zone, learn and probably die in process, vs what I'm hearing, which is tower farmers and small group farmers lamenting that players don't come out to be farmed mercilessly to face them with abilities anymore.

    The former is a great attitude for personal growth. But sometimes it's bad tactics. FantasticFreddie's PotC quote illustrates that dynamic perfectly.

    I will maintain that sieging is a smart tactic against any enemy who wants you to chase them onto ground of their own choosing (like a tower farmer) and a smart tactic against groups who can't force you off your siege (like a group farming in a keep.) Its a smart tactic for when you don't want to be farmed.
  • Soraka
    Soraka
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    nuttytom wrote: »
    Soraka wrote: »
    nuttytom wrote: »
    Soraka wrote: »
    You are also weak to oil if I'm reading it correct

    Also the top things in your screenshot are all fire damage, except poison injection which I googled and hits harder under 50% health and plague infected which is the explosion because you stood by someone who exploded or purged plague break's dot.
    Appears you are vampire stage 3. Perhaps I'm not even reading this right.

    But it is possible that you need practice in not standing in fire with people who explode.

    Also to the below comment v
    It appears there is a big assumption that everyone plays dueling playstyle. I could play the rest of my lifetime and probably not be able to kill a group on my support character. Sometimes the best way for me to support a handful of people fighting by a keep or a tower is to throw out my heals and pull out the dreaded "bad duelist siege".

    And there are several counters to siege. Bubbles, burn them, counter siege, scootch over

    What do you mean weak to oil? It ticks for literally 10k damage a second - everyone is weak to it lol.

    I dont really know why youre talking about the non-siege damage i received in my metrics, it is not a problem at all and I havent complained about it once. The siege damage is the issue here, it is way overtuned vs players.

    Yes there are counters, but when there are multiple sieges hitting you from different angles (while we are constantly on the move btw) and on top of that while you're getting chased by a large number of people, your solutions simply do not work and are not at all viable.

    Fire.. vampire
    Oil 3.1%
    Poison injection 3.1%

    ok? The point is oil is at the top with only 9 ticks of damage in a 17 minute long fight

    You asked why I said you are weak to oil. You take extra damage from oil. Additionally if you are so on the move...oils don't have a huge range. To me it sounds like you have a lot of problems, the top of which is your inability to adjust and not the fact you stood in oil for nine ticks. That's a lot of time. The solutions are valid and used by other groups. You don't want to incorporate them that is not anyone's problem but your own.
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