SpacemanSpiff1 wrote: »buff siege. and make ballistas and catapults mobile.
MEBengalsFan2001 wrote: »SpacemanSpiff1 wrote: »buff siege. and make ballistas and catapults mobile.
New Mount called Siege O'Matic
It comes equipped with all your sieging needs. When near a door it acts a battering ram. Player is able to swap between any type of ballista of their choosing and catapult of their choosing before entering Cyrodiil.
In addition, player cannot be dismount when using this mount. Mount comes equipped with siege shield and best of all player gets all defensive buff when on the mount.
Crown cost of mount 50K. Just because its an all in one mount.
literally not the reason for complaining but ok. If you cant see that siege is a problem with the damage it does to players then i dont know what to tell you. Maybe you should try fighting outnumbered and see how you manage the 10+ sieges on you at all times whereas the players literally use none of their own skills to fight you. Such fun and skilled gameplay there.
Four_Fingers wrote: »If you can't take out helpless players that plop down field siege, I don't know what to say.
Now if you ignore them and stand in red of course you die.
@nuttytom Show a video where there is more siege being shot at you than there are of you. In other words-- if your group is 5 strong I want to see 6 siege being shot at you. If you are 12 strong I want to see 13 siege being shot at you. If you're solo I want to see at least 2 siege being shot at you.
[snip]
[edited for baiting]
Alchimiste1 wrote: »lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
Alchimiste1 wrote: »@nuttytom Show a video where there is more siege being shot at you than there are of you. In other words-- if your group is 5 strong I want to see 6 siege being shot at you. If you are 12 strong I want to see 13 siege being shot at you. If you're solo I want to see at least 2 siege being shot at you.
[snip]
[edited for baiting]
you can be 1 person and have like 4+ siege being shot at you lol. I'm sure many solo and small scale players can agree
Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
Alchimiste spitting facts, if this vid isnt proof enough for all of you then i dont know what to do.
Alchimiste1 wrote: »@nuttytom Show a video where there is more siege being shot at you than there are of you. In other words-- if your group is 5 strong I want to see 6 siege being shot at you. If you are 12 strong I want to see 13 siege being shot at you. If you're solo I want to see at least 2 siege being shot at you.
[snip]
[edited for baiting]
you can be 1 person and have like 4+ siege being shot at you lol. I'm sure many solo and small scale players can agree
Yes you can. You can also be solo as part of a bigger fight and wrongly assume you're being focused.
Unfortunately no, it doesn't seem like most solo and small scalers agree. It seems like most people here don't really agree.Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
Alchimiste spitting facts, if this vid isnt proof enough for all of you then i dont know what to do.
The video you said you'd have no problem getting is what you can do.
Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
[snip] With dodge rolls you would have gotten 0 damage, [snip]
Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
[snip] With dodge rolls you would have gotten 0 damage, [snip]
Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
[snip] With dodge rolls you would have gotten 0 damage, [snip]
the point of this video is to show the amount of damage it does. now imagine a few of these on you whilst you are already getting zerged down
Alchimiste1 wrote: »Didn't realize there was already a thread about this.
https://www.youtube.com/watch?v=lFvhF2dFu_c&feature=youtu.be
I'll summarize my points.
- was taking nearly 12k tics from 1 coldfire through block
- siege is bugged and should be fixed to calculated block mitigation and roll dodge to avoid tics
- lancers are overtuned. Yes they are hard to get initially but nobody ever loses them because they get stored away the moment anything breaks through the keep wall.
- Its far too easy to defend a keep with just sieges
- Ball groups are actually the best equipped to deal with siege damage.
- coldfire and lancers should do like 20% less damage.
[snip] With dodge rolls you would have gotten 0 damage, [snip]
the point of this video is to show the amount of damage it does. now imagine a few of these on you whilst you are already getting zerged down
i have 5k hours of cyrodiil pvp in the non cp campaign behind me, not the easy mode you are playing. anyone who has a problem with siege weapons is the problem himself and is not aware of his environment. if you are getting zerged, siege weapons are not the deciding factor either, that is the definition of get zerged.
[edited to remove quote]
Alchimiste1 wrote: »practically every time I have ever played with friends and we are doing well, at some point in the night the alliance will start to siege us even when they outnumber us heavily, in fact they tend to cover towers with so much siege that there is less space covered without siege than with.
But don't take my word for it, check out twitch and ask the some of the well known solo and small scale players.
VaranisArano wrote: »Alchimiste1 wrote: »practically every time I have ever played with friends and we are doing well, at some point in the night the alliance will start to siege us even when they outnumber us heavily, in fact they tend to cover towers with so much siege that there is less space covered without siege than with.
But don't take my word for it, check out twitch and ask the some of the well known solo and small scale players.
What exactly is the problem with players defending their keep using siege weapons even though they outnumber the attackers?
No one is contractually obligated to come off the walls and fight...
In fact, as long as the attackers keep feeding themselves into defensive siege, there's really no reason to. Source: As long as my EP fellows keep running up "Hamburger Hill" to Alessia, AD is gonna keep turning us into hamburger. Eventually we pull back to the bridge, set up our own siege, and then AD feeds into us for a while trying to get to Sejanus.
A 20% damage nerf ain't gonna help solo/smallscale players who keep feeding themselves into heavily defended positions.
(Most of the successful small scale groups I see near Alessia are using the bridge area for line of sight and to break up larger, disorganized groups. They don't attack siege-fortified positions, but rather pick off overextended players from the edges of the fighting. That's smart small group tactics that don't get them turned into hamburger.)
VaranisArano wrote: »Alchimiste1 wrote: »practically every time I have ever played with friends and we are doing well, at some point in the night the alliance will start to siege us even when they outnumber us heavily, in fact they tend to cover towers with so much siege that there is less space covered without siege than with.
But don't take my word for it, check out twitch and ask the some of the well known solo and small scale players.
What exactly is the problem with players defending their keep using siege weapons even though they outnumber the attackers?
No one is contractually obligated to come off the walls and fight...
In fact, as long as the attackers keep feeding themselves into defensive siege, there's really no reason to. Source: As long as my EP fellows keep running up "Hamburger Hill" to Alessia, AD is gonna keep turning us into hamburger. Eventually we pull back to the bridge, set up our own siege, and then AD feeds into us for a while trying to get to Sejanus.
A 20% damage nerf ain't gonna help solo/smallscale players who keep feeding themselves into heavily defended positions.
(Most of the successful small scale groups I see near Alessia are using the bridge area for line of sight and to break up larger, disorganized groups. They don't attack siege-fortified positions, but rather pick off overextended players from the edges of the fighting. That's smart small group tactics that don't get them turned into hamburger.)
Alchimiste1 wrote: »@OBJnoob practically every time I have ever played with friends and we are doing well, at some point in the night the alliance will start to siege us even when they outnumber us heavily, in fact they tend to cover towers with so much siege that there is less space covered without siege than with.
But don't take my word for it, check out twitch and ask the some of the well known solo and small scale players.
we were farming [...] in an enemy trikeep