Now imagine how many billable hours were spent on its development, which could have been invested elsewhere into things that the playerbase actually wanted.IncultaWolf wrote: »It's funny how fast the Tales of Tribute game died, like, most of the player base doesn't even acknowledge it anymore, and there's only like a dozen people left who still play it.
IncultaWolf wrote: »It's funny how fast the Tales of Tribute game died, like, most of the player base doesn't even acknowledge it anymore, and there's only like a dozen people left who still play it. And then there's the fact that they destroyed templar dps specs, ruined jabs and backlash, made nightblade and warden god tier in pvp, meanwhile sorcerer is still waiting for buffs. A lot of my friends have uninstalled the game, or just barely log in once a week now. The writing for the newest chapter/dlc is not the best, honestly was very disappointed in how it turned out and I hope next year brings something a lot better than what we got in 2022.
boi_anachronism_ wrote: »IncultaWolf wrote: »It's funny how fast the Tales of Tribute game died, like, most of the player base doesn't even acknowledge it anymore, and there's only like a dozen people left who still play it. And then there's the fact that they destroyed templar dps specs, ruined jabs and backlash, made nightblade and warden god tier in pvp, meanwhile sorcerer is still waiting for buffs. A lot of my friends have uninstalled the game, or just barely log in once a week now. The writing for the newest chapter/dlc is not the best, honestly was very disappointed in how it turned out and I hope next year brings something a lot better than what we got in 2022.
Yeah well night blade is either on par with other classes in pve and way over tuned in pvp or it is complete garbage in pve and balance in pvp. That's just the nature of the class because one side (stealth) is less then useless for pve so to bring it up for pve they can only buff damage - hence our problem. So yeah until pvp and pve are separate.. welp
IncultaWolf wrote: »It's funny how fast the Tales of Tribute game died, like, most of the player base doesn't even acknowledge it anymore, and there's only like a dozen people left who still play it.
IncultaWolf wrote: »It's funny how fast the Tales of Tribute game died, like, most of the player base doesn't even acknowledge it anymore, and there's only like a dozen people left who still play it. And then there's the fact that they destroyed templar dps specs, ruined jabs and backlash, made nightblade and warden god tier in pvp, meanwhile sorcerer is still waiting for buffs. A lot of my friends have uninstalled the game, or just barely log in once a week now. The writing for the newest chapter/dlc is not the best, honestly was very disappointed in how it turned out and I hope next year brings something a lot better than what we got in 2022.
Billium813 wrote: »I think the lesson to learn here is:
stale content + aggressive, unappealing changes = mass exodus
High Isle was a wet fart of unique, mechanical design. Players are bored by the "copy/paste, new coat of paint" zone design. ToT is too niche and parasitic by design (it doesn't feedback into the main gameplay loop and just bloats the game)! I don't think ZOS realized the precarious position they were in with the lackluster, uninspired High Isle release. Then, the U35 changes were the 1-2 punch for many players.
Whatever they do next, it better not just be a new zone with 4 WBs, 5 delves, a public dungeon, a new harrowstorm event, dirt paths crisscrossing the zone with quest givers standing around asking for help. If they think the answer is to just add a new zone event (like WWBs or some harrowstorm thing), they will only see more disinterest and less player involvement.
Billium813 wrote: »I think the lesson to learn here is:
stale content + aggressive, unappealing changes = mass exodus
High Isle was a wet fart of unique, mechanical design. Players are bored by the "copy/paste, new coat of paint" zone design. ToT is too niche and parasitic by design (it doesn't feedback into the main gameplay loop and just bloats the game)! I don't think ZOS realized the precarious position they were in with the lackluster, uninspired High Isle release. Then, the U35 changes were the 1-2 punch for many players.
Whatever they do next, it better not just be a new zone with 4 WBs, 5 delves, a public dungeon, a new harrowstorm event, dirt paths crisscrossing the zone with quest givers standing around asking for help. If they think the answer is to just add a new zone event (like WWBs or some harrowstorm thing), they will only see more disinterest and less player involvement.
I really enjoyed High Isle.
SammyKhajit wrote: »That was a very thoughtful and comprehensive review by Deltia. Doubt much notice will be taken.
Also, ZOS overcooked the card game. It could have been a quick, fun game to interact with other players but as he pointed out, the mechanics, the deck building and the low level rewards make it pointless to pursue.
They should have just integrated TES: Legends into the game. Done, and done. It would have been fantastic.
IncultaWolf wrote: »It's funny how fast the Tales of Tribute game died, like, most of the player base doesn't even acknowledge it anymore, and there's only like a dozen people left who still play it.
I love the game, I agree with almost everything, but I love ToT too and I've been more on ESO because of it. Most of my time in ESL moved to ESO/ToT.
SerafinaWaterstar wrote: »In the spirit of the upcoming festive seasons shall bite my tongue & not respond to some on this thread in the way I would like to. 😘
I play on ps5, for clarity.
High Isle was not a bad chapter; the story was more interesting than Blackwood/Deadlands big bad daedra tedium. And there was no annoying bosmer to drive me mad. (But I understand that the dlc quest drops the ball hugely when it comes to non-obvious baddies & plotlines you can see miles off, which is a real shame.)
Update 35 was awaited with much trepidation in my guilds - we saw the complaints from pc & feared the worst - but it was in no way the dumpster fire it was made out to be. Have more vet trial prog groups doing stuff than seen for quite a while. People just adapted. Rather easily.
Tales of Tribute - do like the game, which surprised me. But the rewards need to be more selective/better, and there should be more allowance for skill - for example, find the patrons unhelpful, and just see players using them to win, not using any skill. Sometimes wish games were longer, especially when its a good game & you get your hand just right.
AWA - was a vocal opponent but as this went ahead, have just adapted. And haven’t really noticed all that much difference in my gameplay (but then I do monitor outside the game).
But the main issue is communication. This has been ongoing for the last few years - tho Zos Kev is a welcome addition.
I just wish they were more honest about what is going on.