I really don't agree with him on the changes to oakensoul not being justified for PVE, and I don't like how he says it's so good for solo players then emphasizes how comparable it was to trial builds as if they are the same thing.
solo players should not be receiving all the buffs at all times available from trial dummies, and yet that seems to be the expectation people want. many of the trial buff passives come from other classes being in your group and activating an ability.
It had major berserk, major force, and major heroism at all times. it still retains all the major buffs- specifically sorcery, prophecy, brutality, savagery and 2 bar builds have 1 source of minor force, and then 2 skills dedicated to the rest of the abilities on the backbar. This leaves room for 1 class ability and presumably stampede or unstable wall of elements with an appropriate arena weapon or a backbar to activate another set to manage their stacking effects. Unless the source of minor force was trap or major sorc/brutality was mage's guild entropy, the only way to account for a loss of dps is stampede/wall of elements, or another proc set, or a lack of skill or oversight on his part of what oakensoul really offers.
to put it into perspective, major berserk is available as a proc on a 5 piece set or from synergizing with a storm atronach for 8 seconds and major force is a 10 second buff with warhorn or available through 5 piece trial sets each time a group member uses an ult, duration scaling off of how much ult being used, or off of the healing staff ult for 8 secs. The major protection was unneeded, who 1 bar tanks in pve? But regardless, minor aegis and major resolve are on the ring, which is more than any tank can ask for as they don't need to sacrifice a helmet set or ability on their bar to provide it. All this really does is make the DPS unnecessarily more tanky. Additionally, they still get all forms of minor recovery, which is an effect from using tri-pots or an effect from a templar slotted passive.
Users still got access to minor protection and minor slayer, which are available on 5 piece trial sets typically. If they weren't pre-buffing they'd still be doing the same damage as major berserk -> minor berserk was a 5% decrease and adding major slayer was a 5% increase, effectively cancelling eachother out. No real change there, but now they have to build kinras for major berserk. DPS for solo PVE players was untouched yet he makes it a big point in his video that it was.
Then they got access to minor force, which is 10% crit damage increase. Most people are forced to pre-buff this on their backbar which gets forgotten. Warhorn in trials/groups was less incentivized due to pre-nerf oakensoul as its main pull is allowing for 10 seconds of 20% increase crit damage to the group, allowing for burst phases to be more effective. a loss of 10% crit damage can be built around with khajiit passives or other gear/mundus stones, so no major loss here.
Major heroism is just not something you get in the game from many viable sets, and yet here it was as a seemingly extra thing that really has no place as ultimate generation should happen at the same pace as other players, not at an accelerated pace. This is really a case of tampering with something they wouldn't have done comprehensive testing with as all the classes would have to be balanced around this mythic. I would go so far as to say that even minor heroism isn't needed on this mythic as we can create potions that give us heroism, the cost of these alchemical reagents is high and minor heroism pots are used in many 2 bar top tier dummy parsing guides, it should be used in 1 bar top tier parsing guides as well. Still, it's not as bad as it could be, it's just superficial and unneeded. While I can be permissive of oakensoul having minor heroism in PVE, I will stand firm in saying it has/had absolutely no place in PVP as a major and minor variant, and only encourages prolonging fights, running around and staying in combat- further incentivizing this cheesy balorghs/vd/burst meta.
21 minute vs 20 minute on vet vateshran is basically nothing, he's performing basically the same with only a 5% time difference. if p =0.05 it still wouldn't be significant enough to show a difference in solo, and yet he is saying there's a 20% difference in dps with 2 bar vs 1 bar. Even factoring for time running there should be at least a 10% better time than using an oaken build (~2 minutes) (not factoring for time there should be at least a 4 minute better time). He also doesn't consider that he could be performing different based on the outcome he wants to see or how familiar with the build he is- if he was forced to use 1 bar his entire time playing the game, i'm sure he would get better numbers, but the fact that he performs so close to a 2 bar build with it only being released more recently is very telling.
the major to minor courage change is so minor it's not worth even talking about. Suffice it to say that both of these buffs are already provided in many trial as well as groups and it is unneeded, its only place is for solo. Major/Minor courage is even present in group dungeons so it's not a pain point to remove it off the mythic entirely and shift the bonus to something else.
Deltia loves this game deeply and I'm sure this was not a pleasant task for him, but it was needed.
But like all of us, we love playing and want to continue to play. I just don't understand why TPTB keep trying to throw giant spanners in the works.
SeaGtGruff wrote: »IncultaWolf wrote: »It's funny how fast the Tales of Tribute game died, like, most of the player base doesn't even acknowledge it anymore, and there's only like a dozen people left who still play it.
Do you have any data to back up that claim? As someone who plays ToT every day on two servers, no matter what time of day I go there, I always see other players entering or leaving the Gonfalon gaming hall to pick up or turn in their ToT dailies, which leads me to believe that there must be a lot more than "only like a dozen people" who are actively playing ToT.
Now, if you're talking about people who play in the ranked matches, I have no idea how many there are. But there are still a lot of people who play against the NPCs.
Billium813 wrote: »I love the game, I agree with almost everything, but I love ToT too and I've been more on ESO because of it. Most of my time in ESL moved to ESO/ToT.
I feel like I hear this a lot. The players that play ToT seem to primarily play just play ToT... and I think that makes sense based on it's design. If you enjoy ToT, that's great. However, the gameplay of ToT has absolutely nothing to do with the main gameplay loop of ESO. It is in a completely separate UI, it has it's own rules, it doesn't use combat or skill lines or anything from the main game (yes, I'm going to call ESO the "main game" when compared to ToT because ToT is stapled onto ESO; it is a secondary game within ESO).
One of the biggest complaints about ToT I've heard, from those that play it, is that it doesn't seem to be a large enough game to stand on it's own. But yet it's also time consuming enough that other activities in ESO are pushed to the wayside. Queuing for dungeons or grouping for Trials or playing PvP or Arenas all kind of fall to the wayside when you play ToT. It demands all of your attention and also doesn't involve any other aspects of the main game. It requires separate knowledge to play; a "competitive" game with unique rules you have to learn.
So, now we seem to have players that log in, do their writs, then go off and play ToT... it's now its own subgame mode of ESO.
Compare ToT to some other thing that was added to the game: Arenas. These are side activities that take away from Trials and Dungeons and PvP too! Except... they reuse the main gameplay elements. They reuse skills and set bonuses and combat. They are solo content, but I would have much rather ESO added something more akin to a 1v1 Arena-style, instanced combat thing than a card game that uses nothing from the rest of the game. It's just bloat.
It's been a couple difficult years for everyone, the world is in a bad shape and probably will be for a while, so let's not pretend it doesn't affect people in one way or anothers. Cut them some slack.
It's been a couple difficult years for everyone, the world is in a bad shape and probably will be for a while, so let's not pretend it doesn't affect people in one way or anothers. Cut them some slack.
Using Covid as an excuse was valid a year and a half ago. The business world has moved on.
This is a cultural problem.
VinnyGambini wrote: »Just curious. Will ZOS leave any reply to all this threads that game is dying? Do they even care?
It's been a couple difficult years for everyone, the world is in a bad shape and probably will be for a while, so let's not pretend it doesn't affect people in one way or anothers. Cut them some slack.
Using Covid as an excuse was valid a year and a half ago. The business world has moved on.
This is a cultural problem.
It's been a couple difficult years for everyone, the world is in a bad shape and probably will be for a while, so let's not pretend it doesn't affect people in one way or anothers. Cut them some slack.
Using Covid as an excuse was valid a year and a half ago. The business world has moved on.
This is a cultural problem.
They were probably working on this DLC during Covid as it takes a couple of years from design to finished product with year long stories. But I agree with the person who said Covid is a valid reason to delay a product, and that would have been preferable in this situation.
SerafinaWaterstar wrote: »Why would having another MMO in production stop them being fully attentive to ESO?
It’s not going to be the same, so why put all their eggs in the new shiny basket when with not much effort they could have 2 successful MMOS running?
From a business point of view, that would be foolish. Especially if the new one has similar issues at the start as this one did, without the Elder Scrolls brand to keep it going?
VinnyGambini wrote: »Just curious. Will ZOS leave any reply to all this threads that game is dying? Do they even care?
DemonicGoat wrote: »And believe me,how the company treats us here WILL be carried over to whatever there next project is.
VinnyGambini wrote: »Just curious. Will ZOS leave any reply to all this threads that game is dying? Do they even care?
They'll ignore them because they know the game isn't dying from their own data.