Carcamongus wrote: »Chapter zones have 6 WBs, so it's harder to find enough people to take on one. DLC zones, though, have only 2. I haven't had much trouble killing bosses in the Deadlands, though the number of players who gather there is certainly way below what you'd find in Galen.
A group finder feature to locate people to tackle specific WBs could alleviate this problem. I often see many people in older zones, but with chat dead except for guild ads, you'd think the whole place's empty.
tomofhyrule wrote: »I like to do the stories after the rush is done. I think it's finally about time for me to get to High Isle now that most people have moved on, since that allows me to actually see the things I'm supposed to fight without some 300k+ DPS monster blowing through and then complaining that it's all too easy.
Besides, those older zones have dailies for the WBs and delves, and the fewer people doing them, the more expensive those motifs will get. And yes, some WBs are more obnoxious than difficult, either because they're way tf from a wayshrine, or they have incessant adds or stupid mechanics (looking at you, Walks-Like-Thunder and Ri'Atahrashi), so people just don't like doing them in the first place.
But I do have a dream that, if they released a new weapons style (coughSPEARScough), then that would force people to go back to farm the 15th crafting motif AND farm the new weapon from about 3 sets per zone, which would be a really nice way for ZOS to encourage people to go back to older zones.
stevenyaub16_ESO wrote: »The problem isn't people abandoning themm it's normal to leave a zone you finished. The problem is the lack of new players. When you got so many zones you also have these players spread throughout all of them.
Yesterday I went to Blackwood. Took a WB daily and went to the boss' place. No one there. I decided not to call a group, but just wait and see how many players will be called to the place by taking the same daily.
After 4-5 hours, no one came.
Days before I went to Fargrave-The deadlands. Same stuff, WB daily. Waited around 3-4 hours, no one came. Basically the same with beautiful N. Elsweyr, S. Elsweyr, Vvaderfell... older regions? You kidding. Almost no one is there.
ESO is a game of forgotten DLCs. Little by little. Launch a DLC, sold it; players come; the stories go for a year or less; next year: another DLC, another region, other characters.
For many new players the solution is to follow the "zeitgeist": leave the old (and some amazing) stories, go to the new regions where most players are.
No "revisiting" stories. No come back to old DLCs or some beloved characters. Abandoned, empty, forgotten.
The sad irony is: if ZOS keep this method for too long, ESO will really vanished into oblivion.
stevenyaub16_ESO wrote: »The problem isn't people abandoning themm it's normal to leave a zone you finished. The problem is the lack of new players. When you got so many zones you also have these players spread throughout all of them.
Account wide achievements also contributes to the emptiness, as players are no longer going back to redo content on their alts, as they did before. ZOS killed a lot of the motivation to revisit old content in one fell swoop with the U33 changes.
stevenyaub16_ESO wrote: »The problem isn't people abandoning themm it's normal to leave a zone you finished. The problem is the lack of new players. When you got so many zones you also have these players spread throughout all of them.
Account wide achievements also contributes to the emptiness, as players are no longer going back to redo content on their alts, as they did before. ZOS killed a lot of the motivation to revisit old content in one fell swoop with the U33 changes.
Carcamongus wrote: »A group finder feature to locate people to tackle specific WBs could alleviate this problem. I often see many people in older zones, but with chat dead except for guild ads, you'd think the whole place's empty.
I've pondered about this for a while and while I would like to see them revisit old zones, I would rather see them fill out all of Tamriel before they go back to an old zone.
When you look at the troubles we have had with each DLC over the years, are you really surprised? I am not going back to High Isle myself. This year has been one big hassle when gaming is supposed to be a fun hobby. I have been too busy to play over the last couple of months and recently my computer died. I used to log in daily. I actually don't miss the game. I miss the people but not the game itself. It has lost its spark. It's just another game now. Unless they put ESO in the same priority as Starfield, there is no point in staying with this franchise. Why would I play a new game from this company if the old ones are being neglected?
Billium813 wrote: »I've pondered about this for a while and while I would like to see them revisit old zones, I would rather see them fill out all of Tamriel before they go back to an old zone.
It's unfortunate. I remember hearing in the Mike Finnigan interview with ESOU how making changes to the base game is almost impossible. It's easier to design a completely new zone or dungeon or instanced thing, rather than go back and touch the house of cards that is the base zone or some older DLC zone/mechanic. It's why we will never see a new skill line and it's MUCH more likely that we will see a new class. It's all about compartmentalization and that is the folly of design. It's easier and safer to add onto a game, rather than make changes to improve or integrate into what exists! There is WAY less risk in development; less to rebalance, less to break and upset players over. It's easy, it's safe... and it's boring and creates parasitic design and mechanical paths that lead no where and become stale... they add content that doesn't necessarily improve the core gameplay loop but just bloats the game. They create the treadmill where all the new content is in the latest release and once you finish with the old stuff, there is no reason to go back. Nothing connects or integrates, it just exists... like a carnival ride that everyone has been on 100 times so no one stands in line anymore.