Billium813 wrote: »TBF, lots of players are currently zerging Galen since it just released. Now is the best time to run other DLC dailies cause the motif pages will go up in value with no one doing them. Also, are you perhaps on EU? I'm on PC NA and even in old zones, I often see the occasional player every 5 minutes or so. Nothing like 4+ hours!
You're not wrong, but you are also highlighting why I wait to play DLC zones until the NEXT one drops. The zone suddenly becomes less populated and, in my opinion, much more fun to play. Yes, it can make WBs more difficult, but zone chat helps a lot as many players want to come help. You say the old DLCs are barren zones, I say they are better emptier for a better single player experience.
Agree, lots of players in Hew's bane and the gold coast because thief guild and dark brotherhood.Because there's nothing to keep players there. Maybe adding nirncrux to the nodes and increasing popular-item (leads, plans, etc) farm spots would help.
Also, whenever a DLC zone is released, the first thing I do is check if it has a convenient crafting area with no loading screen bankers situated in its midst for crafting dailies like Vivec, but so far nothing so I stay in Vivec. I think this small change would greatly increase DLC zone population bc it's the main thing keeping Wardenfell alive.
Billium813 wrote: »TBF, lots of players are currently zerging Galen since it just released. Now is the best time to run other DLC dailies cause the motif pages will go up in value with no one doing them. Also, are you perhaps on EU? I'm on PC NA and even in old zones, I often see the occasional player every 5 minutes or so. Nothing like 4+ hours!
You're not wrong, but you are also highlighting why I wait to play DLC zones until the NEXT one drops. The zone suddenly becomes less populated and, in my opinion, much more fun to play. Yes, it can make WBs more difficult, but zone chat helps a lot as many players want to come help. You say the old DLCs are barren zones, I say they are better emptier for a better single player experience.
Waiting a year is really nice, especially so you don't have 17 other people in some quests that would be better off as a group or solo instance only.
ESO is a game of forgotten DLCs. Little by little. Launch a DLC, sold it; players come; the stories go for a year or less; next year: another DLC, another region, other characters.
stevenyaub16_ESO wrote: »The problem isn't people abandoning themm it's normal to leave a zone you finished. The problem is the lack of new players. When you got so many zones you also have these players spread throughout all of them.
Billium813 wrote: »ESO is a game of forgotten DLCs. Little by little. Launch a DLC, sold it; players come; the stories go for a year or less; next year: another DLC, another region, other characters.
This entire concept is almost the entire reason I LOVE Antiquities. I often argue that Antiquities is the single best mechanic they ever released and lead farming old DLCs is one of the main reasons I think it's soooo good for the game. A mechanic that gives players a reason to revisit old zones? Yes please.... and why I hate ToT so much. It's a parasite on development AND gameplay.
alternatelder wrote: »Billium813 wrote: »ESO is a game of forgotten DLCs. Little by little. Launch a DLC, sold it; players come; the stories go for a year or less; next year: another DLC, another region, other characters.
This entire concept is almost the entire reason I LOVE Antiquities. I often argue that Antiquities is the single best mechanic they ever released and lead farming old DLCs is one of the main reasons I think it's soooo good for the game. A mechanic that gives players a reason to revisit old zones? Yes please.... and why I hate ToT so much. It's a parasite on development AND gameplay.
I doubt anyone, or majority of antiquarians stay longer than it takes to get the antiquity. How does that help with old DLCs? Events like the upcoming Skyrim event are what keeps people coming back, or rather, forces them to. But I've never dug up a lead in an old zone and decided I should spend more time there because I missed it.
AcadianPaladin wrote: »There are entirely too many DLC WBs to expect multiple players at each. DLC bosses are too difficult for most players to solo and players know that so they don't even bother checking on them. Contrast that with non-DLC WBs which are much more friendly to solo players. I love fighting non-DLC WBs solo, do so routinely and notice they are not nearly so lonely as DLC WBs after the DLC is no longer new.
As a soloist, I run around a new DLC with lots of other folks turning all the new WBs white on my map. Then I leave the DLC until the crowds are gone and come back to do the quests in peace. For me at least, if DLC WBs were more solo friendly, I'd continue doing them just like I do WBs in all the original zones. Having DLC WBs scale to the number of players fighting them would be lovely and keep them relevant.
Necrotech_Master wrote: »AcadianPaladin wrote: »There are entirely too many DLC WBs to expect multiple players at each. DLC bosses are too difficult for most players to solo and players know that so they don't even bother checking on them. Contrast that with non-DLC WBs which are much more friendly to solo players. I love fighting non-DLC WBs solo, do so routinely and notice they are not nearly so lonely as DLC WBs after the DLC is no longer new.
As a soloist, I run around a new DLC with lots of other folks turning all the new WBs white on my map. Then I leave the DLC until the crowds are gone and come back to do the quests in peace. For me at least, if DLC WBs were more solo friendly, I'd continue doing them just like I do WBs in all the original zones. Having DLC WBs scale to the number of players fighting them would be lovely and keep them relevant.
i like the challenge of soloing the dlc WBs
the only one i know i definitely cannot solo is the miregaunt WB in murkmire because of the ridiculous healing mechanic
the hardest one ive solod which is actually possible to solo i would say is ri'atarishi in south elsweyr