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Sorc Pain Points and ideas on buffs, changes and reworks to skills to bring the class up to par.

  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    Turtle_Bot wrote: »
    StaticWave wrote: »
    The biggest buff a sorc needs is survivability. Cwep + Crushing Shock + Curse + Bound Arms are enough to kill the majority of players, but they can arguably be buffed with some form of Major Debuff on a target. Dark Conversion/Dark Exchange, Crit Surge, and Hardened Ward definitely need to be buffed to provide on-demand defense compared to Coag Blood, Honor of The Dead, Artic Blast, etc.

    Against players that don't block, roll, LoS, stealth or heal, it is enough to kill (barely), but against any semi-competent player, this combo will do less than nothing.

    As someone who has 300+ ping at the best of times, I easily tank and outheal every magsorc burst that has been thrown my way, even from competent magsorcs.

    Sorc doesn't need a huge buff to offense, especially on the numbers side, a simple buff to the reliability of its burst and a proper reliable execute would likely suffice for offense, but it definitely needs huge defensive buffs. A reliable burst heal that is not tied to any detrimental mechanics or severely outdated pets and a HoT that passively heals, not requiring crit damage to be dealt is needed, every other class has both of these defensive tools and more in their class kits on top of access to weapon and other skills, even nb has both, so it's high time sorc got them too.

    I have fought many competent players and my experience is that this combo can shave off 80% of their HP if correctly timed. Obviously some classes will have the tools to prevent you from landing all your combo, but even Cwep + Bound Arms + Crushing Shock can easily deal 15k burst reliably. Making Haunting Curse a reliable burst would be a massive buff for sorc and make its offense way too strong.

    Its defense definitely needs some buffs in the form of better on demand heals though.

    Oh, you run crushing shock oO thank you very much for the free cc immunity lol

    You can take the free CC Immunity. I run a charged Staff, and every single Crushing Shock cast will apply 3 status effects on you. Combined with Crystal Weapon and double damage poisons, I'm applying 5 status effects. That's a lot extra damage on top of my regular spammable damage.

    Your CC Immunity isn't going to save you from that.

    So you neglect neglect roughly 10% from sharpened instead of slotting ele sus for major breach/status effects and morphing to force pulse. That double dot poison is ok but sundered via stam absorb glyph is a better option imo. Be realistic - all those tiny dots are out healed easily as how scaling is atm.

    You can slot Force of Nature CP to get back more pen from stacking status effects. Minor Vulnerability is 5% dmg taken as well, and Burning applies a nice DoT. It also lets you proc Minor Breach more frequently which is nice for extra damage AND basically makes up for the Sharpened loss. You're trading Sharpened for more chance to proc status effects that can apply debuffs. This is a net gain, not net loss.

    Maybe you missed it but ele sus has no cost, has 30sec dur, applies all status effects {concussed (minor vul) /chilled (decrease dmg done) /burning (dot)} frequently at once besides major breach. As you run destro/Bow anyways and BGs are nocp I can't see why to slot any other source of major breach and take the free pen on your weapon.
    Additionally GH is a [snip] on PCEU performance wise so good luck with proper LA weaving there.

    [edited for profanity bypass]

    Ele sus applies a random effect every 6s, while a charged crushing shock applies all 3 on demand. Btw, I have both on my bar.

    doo0llan1rre.png

    I run an off meta inferno/snb build

    Wow mate, maybe you just start reading the tool tips of the skills you actually use....
    .... why even is Curse on your fb and streak on bb...
    Edited by Aces-High-82 on December 19, 2022 1:26PM
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    axi wrote: »
    Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.

    Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode

    Why is there a problem only with sorc ?

    The game was way more fun in 2016. Ask any veteran

    Balance and proc sets have ruined it long enough
    Edited by PhoenixGrey on December 19, 2022 4:56PM
  • axi
    axi
    ✭✭✭✭✭
    axi wrote: »
    Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.

    Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode

    Why is there a problem only with sorc ?

    The game was way more fun in 2016. Ask any veteran

    Balance and proc sets have ruined it long enough

    And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.

    It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.

    I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.

    Proc sets were already present in the game in 2016 and before. Balance was bad since day one.

    Edited by axi on December 19, 2022 8:40PM
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    axi wrote: »
    axi wrote: »
    Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.

    Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode

    Why is there a problem only with sorc ?

    The game was way more fun in 2016. Ask any veteran

    Balance and proc sets have ruined it long enough

    And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.

    It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.

    I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.

    Proc sets were already present in the game in 2016 and before. Balance was bad since day one.

    Do pvp’ers like to play balanced classes ? There is no uniqueness left in any class except nb maybe.

    Why is my argument silly ? There are ways to make a class OP without being a problem. You need to look at pre 2017 for that.
    Raise the ceiling and make the class OP.
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    Turtle_Bot wrote: »
    StaticWave wrote: »
    The biggest buff a sorc needs is survivability. Cwep + Crushing Shock + Curse + Bound Arms are enough to kill the majority of players, but they can arguably be buffed with some form of Major Debuff on a target. Dark Conversion/Dark Exchange, Crit Surge, and Hardened Ward definitely need to be buffed to provide on-demand defense compared to Coag Blood, Honor of The Dead, Artic Blast, etc.

    Against players that don't block, roll, LoS, stealth or heal, it is enough to kill (barely), but against any semi-competent player, this combo will do less than nothing.

    As someone who has 300+ ping at the best of times, I easily tank and outheal every magsorc burst that has been thrown my way, even from competent magsorcs.

    Sorc doesn't need a huge buff to offense, especially on the numbers side, a simple buff to the reliability of its burst and a proper reliable execute would likely suffice for offense, but it definitely needs huge defensive buffs. A reliable burst heal that is not tied to any detrimental mechanics or severely outdated pets and a HoT that passively heals, not requiring crit damage to be dealt is needed, every other class has both of these defensive tools and more in their class kits on top of access to weapon and other skills, even nb has both, so it's high time sorc got them too.

    I have fought many competent players and my experience is that this combo can shave off 80% of their HP if correctly timed. Obviously some classes will have the tools to prevent you from landing all your combo, but even Cwep + Bound Arms + Crushing Shock can easily deal 15k burst reliably. Making Haunting Curse a reliable burst would be a massive buff for sorc and make its offense way too strong.

    Its defense definitely needs some buffs in the form of better on demand heals though.

    Oh, you run crushing shock oO thank you very much for the free cc immunity lol

    You can take the free CC Immunity. I run a charged Staff, and every single Crushing Shock cast will apply 3 status effects on you. Combined with Crystal Weapon and double damage poisons, I'm applying 5 status effects. That's a lot extra damage on top of my regular spammable damage.

    Your CC Immunity isn't going to save you from that.

    So you neglect neglect roughly 10% from sharpened instead of slotting ele sus for major breach/status effects and morphing to force pulse. That double dot poison is ok but sundered via stam absorb glyph is a better option imo. Be realistic - all those tiny dots are out healed easily as how scaling is atm.

    You can slot Force of Nature CP to get back more pen from stacking status effects. Minor Vulnerability is 5% dmg taken as well, and Burning applies a nice DoT. It also lets you proc Minor Breach more frequently which is nice for extra damage AND basically makes up for the Sharpened loss. You're trading Sharpened for more chance to proc status effects that can apply debuffs. This is a net gain, not net loss.

    Maybe you missed it but ele sus has no cost, has 30sec dur, applies all status effects {concussed (minor vul) /chilled (decrease dmg done) /burning (dot)} frequently at once besides major breach. As you run destro/Bow anyways and BGs are nocp I can't see why to slot any other source of major breach and take the free pen on your weapon.
    Additionally GH is a [snip] on PCEU performance wise so good luck with proper LA weaving there.

    [edited for profanity bypass]

    Ele sus applies a random effect every 6s, while a charged crushing shock applies all 3 on demand. Btw, I have both on my bar.

    doo0llan1rre.png

    I run an off meta inferno/snb build

    Wow mate, maybe you just start reading the tool tips of the skills you actually use....
    .... why even is Curse on your fb and streak on bb...

    Because I use streak defensively on a hybrid sorc? My 1vX vids are enough evidence it works for me lol.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    https://www.youtube.com/watch?v=VLTP4a1r1z4&t=77s

    Clip was 3 months ago when I last played
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    Also, if you think that tiny bit of extra damage on Streak justifies having it on front bar, you're dead wrong. The only reason you should only ever have it front bar is because you are more offensive with Streak and need to shave off that extra millisecond of bar swapping. There's no reason to slot Streak front bar because of the "tool tip". Streak is much better being a back bar ability.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    Turtle_Bot wrote: »
    StaticWave wrote: »
    The biggest buff a sorc needs is survivability. Cwep + Crushing Shock + Curse + Bound Arms are enough to kill the majority of players, but they can arguably be buffed with some form of Major Debuff on a target. Dark Conversion/Dark Exchange, Crit Surge, and Hardened Ward definitely need to be buffed to provide on-demand defense compared to Coag Blood, Honor of The Dead, Artic Blast, etc.

    Against players that don't block, roll, LoS, stealth or heal, it is enough to kill (barely), but against any semi-competent player, this combo will do less than nothing.

    As someone who has 300+ ping at the best of times, I easily tank and outheal every magsorc burst that has been thrown my way, even from competent magsorcs.

    Sorc doesn't need a huge buff to offense, especially on the numbers side, a simple buff to the reliability of its burst and a proper reliable execute would likely suffice for offense, but it definitely needs huge defensive buffs. A reliable burst heal that is not tied to any detrimental mechanics or severely outdated pets and a HoT that passively heals, not requiring crit damage to be dealt is needed, every other class has both of these defensive tools and more in their class kits on top of access to weapon and other skills, even nb has both, so it's high time sorc got them too.

    I have fought many competent players and my experience is that this combo can shave off 80% of their HP if correctly timed. Obviously some classes will have the tools to prevent you from landing all your combo, but even Cwep + Bound Arms + Crushing Shock can easily deal 15k burst reliably. Making Haunting Curse a reliable burst would be a massive buff for sorc and make its offense way too strong.

    Its defense definitely needs some buffs in the form of better on demand heals though.

    Oh, you run crushing shock oO thank you very much for the free cc immunity lol

    You can take the free CC Immunity. I run a charged Staff, and every single Crushing Shock cast will apply 3 status effects on you. Combined with Crystal Weapon and double damage poisons, I'm applying 5 status effects. That's a lot extra damage on top of my regular spammable damage.

    Your CC Immunity isn't going to save you from that.

    So you neglect neglect roughly 10% from sharpened instead of slotting ele sus for major breach/status effects and morphing to force pulse. That double dot poison is ok but sundered via stam absorb glyph is a better option imo. Be realistic - all those tiny dots are out healed easily as how scaling is atm.

    You can slot Force of Nature CP to get back more pen from stacking status effects. Minor Vulnerability is 5% dmg taken as well, and Burning applies a nice DoT. It also lets you proc Minor Breach more frequently which is nice for extra damage AND basically makes up for the Sharpened loss. You're trading Sharpened for more chance to proc status effects that can apply debuffs. This is a net gain, not net loss.

    Maybe you missed it but ele sus has no cost, has 30sec dur, applies all status effects {concussed (minor vul) /chilled (decrease dmg done) /burning (dot)} frequently at once besides major breach. As you run destro/Bow anyways and BGs are nocp I can't see why to slot any other source of major breach and take the free pen on your weapon.
    Additionally GH is a [snip] on PCEU performance wise so good luck with proper LA weaving there.

    [edited for profanity bypass]

    Ele sus applies a random effect every 6s, while a charged crushing shock applies all 3 on demand. Btw, I have both on my bar.

    doo0llan1rre.png

    I run an off meta inferno/snb build

    Wow mate, maybe you just start reading the tool tips of the skills you actually use....
    .... why even is Curse on your fb and streak on bb...

    Because I use streak defensively on a hybrid sorc? My 1vX vids are enough evidence it works for me lol.

    No word of being wrong about the ele sus tool tip?
  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    StaticWave wrote: »
    https://www.youtube.com/watch?v=VLTP4a1r1z4&t=77s

    Clip was 3 months ago when I last played

    Yeah, imagine those muppets you were able to stomp had utilized a gap closer or even a stun. Best part was you trying to down that rezing guy lol
    Dogeroll seems to be unknown to them too...
    Edited by Aces-High-82 on December 20, 2022 5:43AM
  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    StaticWave wrote: »
    Also, if you think that tiny bit of extra damage on Streak justifies having it on front bar, you're dead wrong. The only reason you should only ever have it front bar is because you are more offensive with Streak and need to shave off that extra millisecond of bar swapping. There's no reason to slot Streak front bar because of the "tool tip". Streak is much better being a back bar ability.

    Again, read the ele sus tt
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    Turtle_Bot wrote: »
    StaticWave wrote: »
    The biggest buff a sorc needs is survivability. Cwep + Crushing Shock + Curse + Bound Arms are enough to kill the majority of players, but they can arguably be buffed with some form of Major Debuff on a target. Dark Conversion/Dark Exchange, Crit Surge, and Hardened Ward definitely need to be buffed to provide on-demand defense compared to Coag Blood, Honor of The Dead, Artic Blast, etc.

    Against players that don't block, roll, LoS, stealth or heal, it is enough to kill (barely), but against any semi-competent player, this combo will do less than nothing.

    As someone who has 300+ ping at the best of times, I easily tank and outheal every magsorc burst that has been thrown my way, even from competent magsorcs.

    Sorc doesn't need a huge buff to offense, especially on the numbers side, a simple buff to the reliability of its burst and a proper reliable execute would likely suffice for offense, but it definitely needs huge defensive buffs. A reliable burst heal that is not tied to any detrimental mechanics or severely outdated pets and a HoT that passively heals, not requiring crit damage to be dealt is needed, every other class has both of these defensive tools and more in their class kits on top of access to weapon and other skills, even nb has both, so it's high time sorc got them too.

    I have fought many competent players and my experience is that this combo can shave off 80% of their HP if correctly timed. Obviously some classes will have the tools to prevent you from landing all your combo, but even Cwep + Bound Arms + Crushing Shock can easily deal 15k burst reliably. Making Haunting Curse a reliable burst would be a massive buff for sorc and make its offense way too strong.

    Its defense definitely needs some buffs in the form of better on demand heals though.

    Oh, you run crushing shock oO thank you very much for the free cc immunity lol

    You can take the free CC Immunity. I run a charged Staff, and every single Crushing Shock cast will apply 3 status effects on you. Combined with Crystal Weapon and double damage poisons, I'm applying 5 status effects. That's a lot extra damage on top of my regular spammable damage.

    Your CC Immunity isn't going to save you from that.

    So you neglect neglect roughly 10% from sharpened instead of slotting ele sus for major breach/status effects and morphing to force pulse. That double dot poison is ok but sundered via stam absorb glyph is a better option imo. Be realistic - all those tiny dots are out healed easily as how scaling is atm.

    You can slot Force of Nature CP to get back more pen from stacking status effects. Minor Vulnerability is 5% dmg taken as well, and Burning applies a nice DoT. It also lets you proc Minor Breach more frequently which is nice for extra damage AND basically makes up for the Sharpened loss. You're trading Sharpened for more chance to proc status effects that can apply debuffs. This is a net gain, not net loss.

    Maybe you missed it but ele sus has no cost, has 30sec dur, applies all status effects {concussed (minor vul) /chilled (decrease dmg done) /burning (dot)} frequently at once besides major breach. As you run destro/Bow anyways and BGs are nocp I can't see why to slot any other source of major breach and take the free pen on your weapon.
    Additionally GH is a [snip] on PCEU performance wise so good luck with proper LA weaving there.

    [edited for profanity bypass]

    Ele sus applies a random effect every 6s, while a charged crushing shock applies all 3 on demand. Btw, I have both on my bar.

    doo0llan1rre.png

    I run an off meta inferno/snb build

    Wow mate, maybe you just start reading the tool tips of the skills you actually use....
    .... why even is Curse on your fb and streak on bb...

    Because I use streak defensively on a hybrid sorc? My 1vX vids are enough evidence it works for me lol.

    No word of being wrong about the ele sus tool tip?

    Inferno front bar, hence the ele sus needed on front bar?
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    https://www.youtube.com/watch?v=VLTP4a1r1z4&t=77s

    Clip was 3 months ago when I last played

    Yeah, imagine those muppets you were able to stomp had utilized a gap closer or even a stun. Best part was you trying to down that rezing guy lol
    Dogeroll seems to be unknown to them too...

    Then post a clip of you fighting non muppets. [snip]

    [edited for baiting]
    Edited by ZOS_Icy on December 24, 2022 7:15PM
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    Also, if you think that tiny bit of extra damage on Streak justifies having it on front bar, you're dead wrong. The only reason you should only ever have it front bar is because you are more offensive with Streak and need to shave off that extra millisecond of bar swapping. There's no reason to slot Streak front bar because of the "tool tip". Streak is much better being a back bar ability.

    Again, read the ele sus tt

    You asked why I have curse front bar and streak back bar. I gave you an explanation. Why are you switching to ele sus now?
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    Also, if you think that tiny bit of extra damage on Streak justifies having it on front bar, you're dead wrong. The only reason you should only ever have it front bar is because you are more offensive with Streak and need to shave off that extra millisecond of bar swapping. There's no reason to slot Streak front bar because of the "tool tip". Streak is much better being a back bar ability.

    Again, read the ele sus tt

    You asked why I have curse front bar and streak back bar. I gave you an explanation. Why are you switching to ele sus now?

    Bc you're wrong about its functionality. Read it's tt and tell me again it doesn't make charged obsolete.
  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    Also, if you think that tiny bit of extra damage on Streak justifies having it on front bar, you're dead wrong. The only reason you should only ever have it front bar is because you are more offensive with Streak and need to shave off that extra millisecond of bar swapping. There's no reason to slot Streak front bar because of the "tool tip". Streak is much better being a back bar ability.

    Again, read the ele sus tt

    You asked why I have curse front bar and streak back bar. I gave you an explanation. Why are you switching to ele sus now?

    On demand stun is essential to line up burst. Switching back n forth bars still cost you frames?!
  • Aces-High-82
    Aces-High-82
    ✭✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    https://www.youtube.com/watch?v=VLTP4a1r1z4&t=77s

    Clip was 3 months ago when I last played

    Yeah, imagine those muppets you were able to stomp had utilized a gap closer or even a stun. Best part was you trying to down that rezing guy lol
    Dogeroll seems to be unknown to them too...

    Then post a clip of you fighting non muppets. [snip]

    Yeah, 3 months ago I ran around picking off some pve andies during midyear mayhem..... [snip]

    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on December 24, 2022 7:16PM
  • axi
    axi
    ✭✭✭✭✭
    axi wrote: »
    axi wrote: »
    Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.

    Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode

    Why is there a problem only with sorc ?

    The game was way more fun in 2016. Ask any veteran

    Balance and proc sets have ruined it long enough

    And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.

    It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.

    I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.

    Proc sets were already present in the game in 2016 and before. Balance was bad since day one.

    Do pvp’ers like to play balanced classes ? There is no uniqueness left in any class except nb maybe.

    Why is my argument silly ? There are ways to make a class OP without being a problem. You need to look at pre 2017 for that.
    Raise the ceiling and make the class OP.

    Can't say for everyone because for example You seem to obviously hate concept of balanced classes and want sorc to just become OP but me personally yes I like when things lean more towards balance than just straight broken metas. No uniqness? Most of the classes still have unique features and playstyles. Fact that these features are not insanely OP doesnt mean they're not there.

    It's silly because it brings game nowhere. People have been complaing about lack of balance for almost 9 years yet Your solution is to continue that path just for the sake of You having fun on a sorc for few patches when it would become top dog. When class becomes OP that is a problem. OP by definition means that things went wrong and developer made mistake by giving class too much. Pre 2017 era also had issues with lack of balance. Sometimes smaller sometimes bigger than right now. Funnily enough ceiling was raised since back then so You should be happy.
    Edited by axi on December 20, 2022 8:30AM
  • RemoryAzure
    RemoryAzure
    ✭✭✭
    StaticWave wrote: »
    Clip was 3 months ago when I last played

    basically this is what he wanna prompt u about. u missed too much but still talking about balance and builds.
    u missed the patch that changed Ele Sus - it applies ALL 3 statuses every 6 sec now, making crushing shock less useful, unless u are playing specific build like warden with his new passive that forces u to apply chill every cast.

    in terms of Magsorc, i dunno, it is now even more profitable to drop crushing shock and switch to pure caster build with crystal fragments (which is still trash as a burst ability due to animation lock that makes u actually lose dps instead of gaining, but using it as spammable is still quite decent option), which is very annoying to play against LoS and due to interrupt and speed reduction during cast mechanics, but still the damage output seems much nicer and u get a bit of healing with every cast. not the gameplay i prefer so i dont want to play sorc like this and gonna stick to other classes for now, but i tried it and found it better than crushing shock charged build imo.
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    Clip was 3 months ago when I last played

    basically this is what he wanna prompt u about. u missed too much but still talking about balance and builds.
    u missed the patch that changed Ele Sus - it applies ALL 3 statuses every 6 sec now, making crushing shock less useful, unless u are playing specific build like warden with his new passive that forces u to apply chill every cast.

    in terms of Magsorc, i dunno, it is now even more profitable to drop crushing shock and switch to pure caster build with crystal fragments (which is still trash as a burst ability due to animation lock that makes u actually lose dps instead of gaining, but using it as spammable is still quite decent option), which is very annoying to play against LoS and due to interrupt and speed reduction during cast mechanics, but still the damage output seems much nicer and u get a bit of healing with every cast. not the gameplay i prefer so i dont want to play sorc like this and gonna stick to other classes for now, but i tried it and found it better than crushing shock charged build imo.

    Oh ok, even then, I don't think it's going to change much for my build because I already have Major Breach. I could maybe add Camohunter or Minor Force, but i doubt it would make a significant impact because I'm throwing away another spammable. You have to also understand that Crushing Shock adds like 900-1k extra damage from the status effects reproccing. You'd have to spam Ele sus for that to work.

    I've tried the hard casting frag builds and it's honestly not bad. It's like spamming dizzying swing with the chance of it doing even more damage. Like I said, buffing sorcs need to be done carefully or the class will literally become broken, especially its offense. The only thing it needs is survivability buff, no question about that.
    Edited by StaticWave on December 20, 2022 8:44AM
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    StaticWave wrote: »
    StaticWave wrote: »
    https://www.youtube.com/watch?v=VLTP4a1r1z4&t=77s

    Clip was 3 months ago when I last played

    Yeah, imagine those muppets you were able to stomp had utilized a gap closer or even a stun. Best part was you trying to down that rezing guy lol
    Dogeroll seems to be unknown to them too...

    Then post a clip of you fighting non muppets. [snip]

    Yeah, 3 months ago I ran around picking off some pve andies during midyear mayhem..... [snip]

    That wasn't mid year mayhem, but try again lol?

    The only reason I even posted the video was because you asked why I ran Streak back bar and Curse front bar. You have no idea how I play. The video shows you it works for me. I don't need to enhance my ego on the forums when people already know me in game.

    [edited to remove quote]
    Edited by ZOS_Icy on December 24, 2022 7:18PM
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
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    ✭✭✭
    And I can literally log back on right now and perform the same way I did 3 months ago. The skill level of players in Cyrodiil don't just improve instantly over 3 months, and I can make minor adjustments for the recent patch if needed. It's not like there were major changes to the class...
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • RemoryAzure
    RemoryAzure
    ✭✭✭
    StaticWave wrote: »
    You have to also understand that Crushing Shock adds like 900-1k extra damage from the status effects reproccing.

    thats quite subjective, i prefer to keep in mind, according to my multiple testings, that crushing shock in a long perspective deals ~10% increased damage (compared to what tooltip states) without charged trait (aka deals same damage as skill with 2270 basic power) and about 17% more damage with charged trait (aka basic power of 2415). it goes up to ~23% dps increase with 100% proc chance (to a total power of 2539). as a reminder, basic power of most non-cast ranged skills is 2160 and melee ones 2400. as a reminder #2, basic power is the power of skill calculated from the default values of 12k mag/stam and 1000 attack power.

    ^ tl;dr: this means, that since we have now guaranteed vulnerability from ele sus, we can easily replace crushing shock with other spammable, Cfrag for example, in terms of magsorc, it will deal more dps due to 2483 basic power and the fact that u can now use sharpened trait, for example, which will also boost other skills, not only crushing shock.

    not telling that ur build is bad, its just numbers and tests that i rely on when making builds for myself.
  • RemoryAzure
    RemoryAzure
    ✭✭✭
    StaticWave wrote: »
    buffing sorcs need to be done carefully or the class will literally become broken, especially its offense. The only thing it needs is survivability buff, no question about that.
    my opinion on that, i repeat:
    1. make overload sorc's new spammable
    2. move streak to be his ult instead, with no cost increase
    3. make matriarch also heal when summoned (on the first cast)
    4. maaaaybe give him some love in his shock damage natural inclination, like stackable damage and defense when doing shock damage, or just a simple bonus damage on concussion proc like what they did with warden, will do nicely with overload as spammable, AND maybe rework his AoEs to make sorc a real AoE pvp machine, for example make lightning flood not a ground AoE but attached to character to increase aoe pressure the longer u stay in combat in mass pvp
  • PhoenixGrey
    PhoenixGrey
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    axi wrote: »
    axi wrote: »
    axi wrote: »
    Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.

    Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode

    Why is there a problem only with sorc ?

    The game was way more fun in 2016. Ask any veteran

    Balance and proc sets have ruined it long enough

    And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.

    It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.

    I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.

    Proc sets were already present in the game in 2016 and before. Balance was bad since day one.

    Do pvp’ers like to play balanced classes ? There is no uniqueness left in any class except nb maybe.

    Why is my argument silly ? There are ways to make a class OP without being a problem. You need to look at pre 2017 for that.
    Raise the ceiling and make the class OP.

    Can't say for everyone because for example You seem to obviously hate concept of balanced classes and want sorc to just become OP but me personally yes I like when things lean more towards balance than just straight broken metas. No uniqness? Most of the classes still have unique features and playstyles. Fact that these features are not insanely OP doesnt mean they're not there.

    It's silly because it brings game nowhere. People have been complaing about lack of balance for almost 9 years yet Your solution is to continue that path just for the sake of You having fun on a sorc for few patches when it would become top dog. When class becomes OP that is a problem. OP by definition means that things went wrong and developer made mistake by giving class too much. Pre 2017 era also had issues with lack of balance. Sometimes smaller sometimes bigger than right now. Funnily enough ceiling was raised since back then so You should be happy.

    A noob nb like me can 1vx like a vet and you are still talking about a raised ceiling. I quit the game several weeks back because it doesn’t make sense playing any other class

    Fact is pvp population growth has been declining steadily for the past 2 years
    Fact is balance discussions only seem to arise when the class in question is sorc
    Fact is there is no roadmap from zos to buff sorc yet and you are already claiming sorc might become op.
    Fact is players pvp for fun and not balance. Fun factor has eroded away since 2017

    Sure we can balance this game but fact is you will be the only one left playing
  • axi
    axi
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    axi wrote: »
    axi wrote: »
    axi wrote: »
    Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.

    Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode

    Why is there a problem only with sorc ?

    The game was way more fun in 2016. Ask any veteran

    Balance and proc sets have ruined it long enough

    And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.

    It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.

    I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.

    Proc sets were already present in the game in 2016 and before. Balance was bad since day one.

    Do pvp’ers like to play balanced classes ? There is no uniqueness left in any class except nb maybe.

    Why is my argument silly ? There are ways to make a class OP without being a problem. You need to look at pre 2017 for that.
    Raise the ceiling and make the class OP.

    Can't say for everyone because for example You seem to obviously hate concept of balanced classes and want sorc to just become OP but me personally yes I like when things lean more towards balance than just straight broken metas. No uniqness? Most of the classes still have unique features and playstyles. Fact that these features are not insanely OP doesnt mean they're not there.

    It's silly because it brings game nowhere. People have been complaing about lack of balance for almost 9 years yet Your solution is to continue that path just for the sake of You having fun on a sorc for few patches when it would become top dog. When class becomes OP that is a problem. OP by definition means that things went wrong and developer made mistake by giving class too much. Pre 2017 era also had issues with lack of balance. Sometimes smaller sometimes bigger than right now. Funnily enough ceiling was raised since back then so You should be happy.

    A noob nb like me can 1vx like a vet and you are still talking about a raised ceiling. I quit the game several weeks back because it doesn’t make sense playing any other class

    Fact is pvp population growth has been declining steadily for the past 2 years
    Fact is balance discussions only seem to arise when the class in question is sorc
    Fact is there is no roadmap from zos to buff sorc yet and you are already claiming sorc might become op.
    Fact is players pvp for fun and not balance. Fun factor has eroded away since 2017

    Sure we can balance this game but fact is you will be the only one left playing

    It is You who is talking about raised ceiling. As strong as nb is there are still classes who can deal with him. Majority of people is just average in pvp so it's obvious overbuffed class have easier time to 1vX, even when someone playing it have more experience on some other weaker class. Still that doesn't bring any point into the sorc topic. All Your arguments for now can be cumulated into saying that sorc needs to become OP because nb is OP right now which really brings us nowhere.

    PvP population is declining for longer than 2 years. Major reason for that is poor server performance, lack of new content and lack of balance which funnily enough You want to continue.

    No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.

    There is no need for a roadmap from ZoS. It's not a topic of this thread. This thread is about specific changes being added to sorc kit and I commented on that particular changes saying that they would make sorc OP based on what we've already seen in the past. Sorc with base defense and offenswe comparable or better than other classes and streak on top of that will become OP. That is not a speculation, it's a fact.

    it's funny that You claim people play PvP for fun not for balance but at the same time You claim You stopped playing because You are not happy with current balance that favours nb. Kinda ironic.
    Edited by axi on December 20, 2022 8:59PM
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    axi wrote: »
    axi wrote: »
    axi wrote: »
    axi wrote: »
    Reading threads like this one makes me agree with devs decision to not take players suggestions under consideration when making balance decisions. These changes wouldn't bring magsorc "on par" they would buff him through the roof. Magsorc realistically needs like 4-5 tweaks to be on par with others while one of said tweaks is a nerf to streak, a real nerf not the one proposed by OP which is basically replacing disruptive part of streak with more evasivness while also giving sorc more base defense from other abilities. it's like 2014-2016 havn't learned people anything.

    Nb, dk and Templar were all buffed through the roof recently. Nb is buffed beyond god mode

    Why is there a problem only with sorc ?

    The game was way more fun in 2016. Ask any veteran

    Balance and proc sets have ruined it long enough

    And with all the changes proposed in this thread sorc would be stronger than all these 3 mentioned classes in their prime time combined(maybe excluding DK from 2014). Also please stop repeating argument that "sorc needs to become brokenly OP because ZoS buffed other classes more or less at some point". It's kida silly.

    It's always a problem when some class gets overbuffed but why it's a bigger problem with sorc? Because of streak and shields. Having acces to these two while getting rest of the defense and offense comparable or even better than others is beyond broken. And this is excatly what would happen if all mentioned in this thread changes would be added to the class.

    I am a veteran. I play continuously since beta. Pre 2017 holds just a sentimental value but things in general were neither better or worse than right now. They were just different.

    Proc sets were already present in the game in 2016 and before. Balance was bad since day one.

    Do pvp’ers like to play balanced classes ? There is no uniqueness left in any class except nb maybe.

    Why is my argument silly ? There are ways to make a class OP without being a problem. You need to look at pre 2017 for that.
    Raise the ceiling and make the class OP.

    Can't say for everyone because for example You seem to obviously hate concept of balanced classes and want sorc to just become OP but me personally yes I like when things lean more towards balance than just straight broken metas. No uniqness? Most of the classes still have unique features and playstyles. Fact that these features are not insanely OP doesnt mean they're not there.

    It's silly because it brings game nowhere. People have been complaing about lack of balance for almost 9 years yet Your solution is to continue that path just for the sake of You having fun on a sorc for few patches when it would become top dog. When class becomes OP that is a problem. OP by definition means that things went wrong and developer made mistake by giving class too much. Pre 2017 era also had issues with lack of balance. Sometimes smaller sometimes bigger than right now. Funnily enough ceiling was raised since back then so You should be happy.

    A noob nb like me can 1vx like a vet and you are still talking about a raised ceiling. I quit the game several weeks back because it doesn’t make sense playing any other class

    Fact is pvp population growth has been declining steadily for the past 2 years
    Fact is balance discussions only seem to arise when the class in question is sorc
    Fact is there is no roadmap from zos to buff sorc yet and you are already claiming sorc might become op.
    Fact is players pvp for fun and not balance. Fun factor has eroded away since 2017

    Sure we can balance this game but fact is you will be the only one left playing

    It is You who is talking about raised ceiling. As strong as nb is there are still classes who can deal with him. Majority of people is just average in pvp so it's obvious overbuffed class have easier time to 1vX, even when someone playing it have more experience on some other weaker class. Still that doesn't bring any point into the sorc topic. All Your arguments for now can be cumulated into saying that sorc needs to become OP because nb is OP right now which really brings us nowhere.

    PvP population is declining for longer than 2 years. Major reason for that is poor server performance, lack of new content and lack of balance which funnily enough You want to continue.

    No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.

    There is no need for a roadmap from ZoS. It's not a topic of this thread. This thread is about specific changes being added to sorc kit and I commented on that particular changes saying that they would make sorc OP based on what we've already seen in the past. Sorc with base defense and offenswe comparable or better than other classes and streak on top of that will become OP. That is not a speculation, it's a fact.

    it's funny that You claim people play PvP for fun not for balance but at the same time You claim You stopped playing because You are not happy with current balance that favours nb. Kinda ironic.

    Your assumption is that making sorc skills OP is a problem. That is an incorrect assumption by you and the rest of the “ let’s not buff sorc brigade “

    Pre 2017 : Make class defining skills OP in this game. This makes the game fun. It makes you want to play more than one class. Op skills affect only the players who use that skill so it’s not a real problem as long as other players have skills in their toolkit and which are equally unique and strong

    Post 2017 : Release broken gear sets which do damage and healing for you. Gear sets can be worn by anyone so it becomes an actual problem. It becomes worse when those sets are behind a paywall. The game becomes boring when everyone is wearing the same sets and your actual class skills are rubbish which the state of the game right now. Nb is the only class with OP skills right now.

    Pre 2017 the skill ceiling was automatically higher due to less reliance on gear sets.

    In conclusion overbuffing class skills from any class to bring them to par with nb is not gonna cause an actual problem. Relying more on class skills than gear sets will make the game fun again. Currently no one wants to play sorc because class skills are thrash.





  • StaticWave
    StaticWave
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    ✭✭✭
    StaticWave wrote: »
    You have to also understand that Crushing Shock adds like 900-1k extra damage from the status effects reproccing.

    thats quite subjective, i prefer to keep in mind, according to my multiple testings, that crushing shock in a long perspective deals ~10% increased damage (compared to what tooltip states) without charged trait (aka deals same damage as skill with 2270 basic power) and about 17% more damage with charged trait (aka basic power of 2415). it goes up to ~23% dps increase with 100% proc chance (to a total power of 2539). as a reminder, basic power of most non-cast ranged skills is 2160 and melee ones 2400. as a reminder #2, basic power is the power of skill calculated from the default values of 12k mag/stam and 1000 attack power.

    ^ tl;dr: this means, that since we have now guaranteed vulnerability from ele sus, we can easily replace crushing shock with other spammable, Cfrag for example, in terms of magsorc, it will deal more dps due to 2483 basic power and the fact that u can now use sharpened trait, for example, which will also boost other skills, not only crushing shock.

    not telling that ur build is bad, its just numbers and tests that i rely on when making builds for myself.

    The thing is, I run cfrag/cwep, crushing shock, and ele sus/some form of major breach in my build. I have all the offensive skills slotted. It doesn’t make sense for me to drop Crushing Shock and slot something else to amplify cfrag because I simply don’t need to. I also don’t run extra defensive abilities because they arent worth slotting. That’s why I said it doesnt matter for my build as I already have Curse, Frag, Bound Arms, Major Breach, and Crushing Shock all slotted.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Pelanora
    Pelanora
    ✭✭✭✭✭
    I don't see how the developers will make any real progress with sorc, when i have never seen any consensus in the forum on how sorc skills are best used. Why would the devs get it right when when the players can't ever agree.
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    No, balance discussions happens to all classes. Even right now there are active threads discuissing balance of classes other than sorc. There is for example thread about templar underperforming after recent patch or about corrosive armor being too strong. With enough time You would find threads talking about every class from last 30 days.

    I do agree that there will always be balance threads about every single class and there definitely are quite a few about templar at the moment.

    The main issue with this argument though is that sorcerer is the only class that consistently attracts the "<insert class here> will be too op with any buffs at all" comments on threads about the class's balance, meanwhile the threads for other classes barely get a mention of that despite the results of the various DK, NB, Plar and Warden overbuffs over the past 2 years.

    All of the other classes are only ever complained about after they get their buffs implemented, never before they get buffs even announced, let alone implemented, unlike sorcs who consistently get complaints of "being OP" when even the slightest mention of buffs comes up, even when the class is the weakest class in the game by a large margin.

    It's this attitude of "sorc is always OP that we must all be concerned if the class gets any buffs" is why the class is so lackluster at the moment. Especially when combined with the fact that the pets create such a split between very strong for pve, but borderline useless for pvp.

    Examples of the effects this attitude has had on the class in the past, are as follows:

    - Rework shields to scale with damage like healing does, nope too OP for the forum commenters, so its scrapped and shields are left on the old max mag formula (they even tried to give shields a cast time in the past too....)

    - give sorc a reliable instant cast heal that every other class (even nb) already has, nope too OP for the forum commenters, so it's never considered and sorcs are the only remaining class with harsh downsides and clunky, or non synergistic mechanics on all of their heals

    - sorc damage is very unreliable without a proper reliable targeted stun (e.g. similar to javelin or fossilize), nope too OP for the forum commenters, as a result rune cage/defensive rune is never allowed to be considered for buffs/reworks despite being completely useless, frags travel speed got nerfed (made slower), frags proc chance also reduced because "stam can use it now" and the counters to the class offense (dodge, etc) were made cheaper to the point of being essentially free.

    - crystal weapon still not strong enough to compete with other stamina spammables, gets buffed, then immediately nerfed into a worse spot than it was originally in the following patch due to being combined with a bugged armor set with the bugged armor set doing the heavy lifting of carrying that build. The rest of the class's kit that was being used for niche, unique or fun builds also receives harsh nerfs.

    resulted in the current bad state of the class now and despite clearly needing buffing, apparently its not allowed to even be considered because the class will become too OP.

    Meanwhile

    Magblade was in a bad spot, but stamblade was in a good spot, nightblade (both mag and stam) gets given
    - +10% unique damage increase or guaranteed crit on spammable (which stacks with their existing unique +20% damage increase from incap)
    - both major + minor versions for expedition, courage, cowardice and maim
    - reliable burst heal that matches tank class heals and provides mending
    - 2 very strong HoT abilities
    - delayed burst that can almost 1 shot most enemies on its own that also has a full heal that ignores battle spirit on kill among other strong buffs
    - got to better time its stun from stealth to allow for better weaving into the combo to burst enemies down more reliably
    On top of all this
    - it got to keep both invis and shade at full power (which have been just as problematic as streak in pvp for years now)
    - and no nerfs to the other ways to play the class (see bowblade, brawlblade, ganker, etc) that were already in a good spot and not in need of a buff

    Then once the buffs went through and the class was proven to be obviously OP (especially the still currently S-tier hybrid blade), the only nerf it got was 1 of its HoTs got reduced to a more balanced value. The rest of the clearly overtuned kit didnt get adjusted for 2 patches in a row now and unlikely to be changed for a while yet.

    There were no comments (that I saw) before the NB buffs got released on the PTS about "NB will be OP if given any buffs". In fact, everyone was cheering on for buffs to magblade, despite stamblade being in a good spot still and invis and shade being just as OP/problematic as streak in pvp.
    Can you see the similarities for blade and sorc here and why this issue is so contentious? mag sucks, stam good, but the difference, it's ok (and encouraged) for nb to receive buffs, but it's not ok (must be careful) for sorc to receive buffs.

    Sorcs don't need to be made as OP as nb was, that's obvious. But at least allow magsorc players the opportunity to dream big on their theoretical and suggested buffs without being harassed about the class "being OP" like the opportunity that was given to blades, dks and magden players in the past and that plar players are being afforded currently.

    That way the class might actually get something well thought out and playable that lasts longer than 1 patch and can be fine tuned over the course of the PTS instead of occasionally receiving rushed token gestures that get immediately taken away 1 patch later because of an unintended interaction or a clearly overtuned/bugged set or mythic.
  • AdamLAD
    AdamLAD
    ✭✭✭✭✭
    People who don't want sorcs to be buffed are just terrified to get destroyed by them. But uhm hello ? Other classes have been destroying players too in a much bigger margin.

    Necro ? Can bomb zergs, Sorc cannot.

    Nightblade ? Gank and bombs and can play the typical traditional way EXTREMELY WELL Sorc cannot.

    Temp ? Can use synergies to crush multiple people, has a better ranged burst than sorc due to the met javelin combo which cannot be rolldoged or blocked LOL. Sorc cannot do this

    Warden ? Remember the 50k hp meta where they were invincible and could turn round and blow up numerous people, now we have a 40k hp warden meta which can also dish out insane aoe AND single target dps. Sorc doesn't have this

    Dk ? Corrosive armour and leap are so strong. Absolutely ridiculous strong with whip on top. Sorc doesn't have anything remotely close.

    Let's not even talk about the massive margine between healing and Shields which every other class benefits more than a mag sorc does. Healing scales from max stats AND damage...... Shields doesn't. Instantly at a HUGE disadvantage against everything else mechanically. Never mind everything else on TOP. JUST TOO ADD HEALING CAN CRITICALLY STRIKE AND MULTIPLE TIMES IF ITS A heal OVER time. But guess what. Nope Shields can't do that either. So essentially our critical chance mechanically is less efficient than other classes. It's worth LESS.

    If you use Shields and Want to stack them. We are FORCED into running light armour. 5 pieces to get annulment/morphs. Oh but guess what light armour in PvP is significantly weaker than medium and heavy. This is how stupid it is. Light armour increases critical chance. Why would a PvP mag sorc want that when our main defence can't even critically strike like healing can. Not just that. 1 gold waist piece is 523 armour. But we take an extra 1% physical damage. We TAKE MORE PHYSICAL damage by equipping armour as 1% armour is 660.

    To add insult to injury. We have no access to breach in out kit. And nearly ALL of our combination can be roll dodged or stealthed. And some of it can be cleansed like curse and our execute. And by the way. Which other execute can be cleansed ? Someone tell me

    Sorc ? Streak. Thats literally it. And even THEN with the amount of snares, gapclosers and immobilisation it's absolutely no where near as effective as it used to be. It's strong still. But imagine complaining about a movement skill incomparion to everything else I've just mentioned. For years we have nothing of the sort in comparison. We haven't had ANY GOOD BUFF in years. Whens the last time sorc was broke ? Pre murkmire ? When rune cage was a thing. Ever since sorc haven't received anything. So what ? 4 years ? Coming up 5 years LOOOOOOL. Murkmire was released in 2018 and sorc hasn't got anything in that time. In fact WE HAVE BEEN NERFED more than buffed. Its absolutely mind boggling how people can sit and say ONE SINGLE MOVEMENT SKILL outweighs everything I have just mentioned.

    For me personally as an individual, after years of not getting a single drop of a buff and still destroying players and doing well (it's alot harder) it's only made me a 10x better player overall. However its about time we got something. Especially for the rest of the community who love the class but get utterly destroyed in PvP.

    Edited by AdamLAD on December 21, 2022 9:12PM
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