Medium Chest – Faun’s Lark Cladding
If you continuously Sprint for 1 second, you gain the ability to pass through enemies. Enemies you pass through become Charmed for 4 seconds, removing their ability to attack or cast abilities as they move toward you. Charming an enemy this way restores 678 Stamina and Magicka to you and heals you for 678 Health. Charming an enemy removes you from Stealth.
Is a terrible addition to the game, considering it prevents you from casting abilities making it is an anti-fun set. It will become the best defensive set in the game. If it works in PvP it will render PvP completely unenjoyable due to the fact that it is essentially a negate that is permanent for every type of ability even light/heavy attacks. It is a completely inconsiderate addition to the game when it comes to PvP players.
https://forums.elderscrollsonline.com/en/discussion/617980/concern-about-the-faun-s-lark-cladding-mythic-item#latestacastanza_ESO wrote: »If this works in PVP there is no point in playing PVP anymore. We need an official comment here urgently.
Mythic Stormweaver
I will abuse the everliving hell out of this set with the restoration staff passive to get more than double the mana back in 4 seconds than the 5 piece Desert Rose proc would. I can finally shelve the ice staff and become a resto staff tank and never really have a reason to swap bars. Thank you ZOS!
Mythic Stormweaver
I will abuse the everliving hell out of this set with the restoration staff passive to get more than double the mana back in 4 seconds than the 5 piece Desert Rose proc would. I can finally shelve the ice staff and become a resto staff tank and never really have a reason to swap bars. Thank you ZOS!
MaraxusTheOrc wrote: »I would be curious to know if back-alley gourmand and Order’s Wrath stack. It also seems like back-alley devalues order’s wrath some. Would love to get some insight from theory crafters.
MaraxusTheOrc wrote: »I would be curious to know if back-alley gourmand and Order’s Wrath stack. It also seems like back-alley devalues order’s wrath some. Would love to get some insight from theory crafters.
Both are unique modifiers so yes they stack.
Probably wouldn't use both for pvp tho, as you would be very squishy.
Could be very strong starter setup for pve since its overland and orders is crafted.
MaraxusTheOrc wrote: »MaraxusTheOrc wrote: »I would be curious to know if back-alley gourmand and Order’s Wrath stack. It also seems like back-alley devalues order’s wrath some. Would love to get some insight from theory crafters.
Both are unique modifiers so yes they stack.
Probably wouldn't use both for pvp tho, as you would be very squishy.
Could be very strong starter setup for pve since its overland and orders is crafted.
So 8% from order's wrath, 13% from gourmand's, roughly 15-18% from shadow mundus. Seems like as a starter setup these will really enable folks to hit the crit cap very easily.
Billium813 wrote: »
- Heavy Belt – Syrabane’s Ward
- You cannot move while Bracing. While Bracing, you create a 12 meter zone of protection. Allies within the zone increase their Block Mitigation by 30% and their Healthy Recovery by 950.
Developer Comment:The Block Mitigation and Health Recovery only affects allies and not the set wearer. Use Shield Wall with this ability at your own risk as you won’t be able to move for the duration of the Ultimate.
Does this stack? What if 6 players, all with Syrabane’s Ward equipped, braced together. Would they all get each others +30% block mitigation? What if they all had on Leeching Plate too. Is this a blocking meta now with roaming groups of tank groups that leap frog and form a phalanx to nuke players who attack them?
Phoenix Moth Theurge seems not to work on overhealing. Please check if this is in line with the original design. Such kind of proc would make the set difficult to use.
ZOS_GinaBruno wrote: »Heavy Belt – Syrabane’s Ward
You cannot move while Bracing. While Bracing, you create a 12 meter zone of protection. Allies within the zone increase their Block Mitigation by 30% and their Healthy Recovery by 950.
Developer Comment:
Spoiler
The Block Mitigation and Health Recovery only affects allies and not the set wearer. Use Shield Wall with this ability at your own risk as you won’t be able to move for the duration of the Ultimate.
Mythic Stormweaver
I will abuse the everliving hell out of this set with the restoration staff passive to get more than double the mana back in 4 seconds than the 5 piece Desert Rose proc would. I can finally shelve the ice staff and become a resto staff tank and never really have a reason to swap bars. Thank you ZOS!
This mythic is a magsorc dream.
Billium813 wrote: »Faun's Lark
- Fixed an issue where players affected by this set’s Charm could still move freely. Charmed players will now move toward the last location of the Charm caster and stay there until the effects of the Charm have worn off or have ended early by cleansing or using Break Free.
So, Faun's Lark is like the opposite of Feared now? Not complaining, just asking.
Precisely what position will they move towards while Charmed? "The last location of the Charm caster" is a bit vague considering the proc is on "passing through" an enemy, so when they are Charmed, the positions are basically the same, right? If there is a delay (maybe 10ms), what if the "Charming" player makes an immediate 90 degree turn? Or pulls a 180? Faun's Lark says "removing their ability to attack or cast abilities as they move toward you", but the caster has run the other way so does that break you free? Kind of confused on this.
They should add "Charmed enemies cannot be charmed again for 8 seconds". Do the designers of Faun's Lark want players to be able to immediately re-Charm enemies that just broke free? And I think thematically they could add "Dealing damage to an enemy removes the Charmed effect" since it makes more sense that them hitting you would snap you out of your stupor.
Also, while I think the design is interesting, I think this effect WAS really confusing to players since it isn't that obvious that you need to CC break to get out of this effect. Having the players lose control and run to a specific location is a good step in the right direction for this effect since that makes it way more obvious that the player needs to break free of something.