Remathilis wrote: »Speedrunners looking to clear dungeons in .02 seconds, your mythic is here.
WrathOfInnos wrote: »Remathilis wrote: »Speedrunners looking to clear dungeons in .02 seconds, your mythic is here.
Seriously, I can't believe they made a mythic to encourage players to skip all the enemies in dungeons.
All 3 new mythics are looking pretty disappointing tbh. Nothing for damage, just weird utility nobody asked for. Guess we'll all keep using Kilt or Coil.
I wish we would first see how it actually works before panic. I guess it's just another CC to break, but lets see first
... If this works on players it will become the single most broken defensive pvp set in the game. ...
What do you mean? It only removes ability to attack that specific player while moving, stand still and attack whatever.OlumoGarbag wrote: »PeacefulAnarchy wrote: »"removing their ability to attack or cast abilities as they move toward you" I don't think this will work on players. I read this as meaning the charm is a soft taunt and they move towards you and can't attack during that time, that kind of effect doesn't work on players. As a player you can just not move towards them
yeah sure if you have 3 people around you wearing this you just stand still and do nothing. If we learned anything its that zenimax calculations dont works all the time. if its a 180° cone, which sounds like it. Then 2 people are enough to negate anything you can do.
PeacefulAnarchy wrote: »What do you mean? It only removes ability to attack that specific player while moving, stand still and attack whatever.OlumoGarbag wrote: »PeacefulAnarchy wrote: »"removing their ability to attack or cast abilities as they move toward you" I don't think this will work on players. I read this as meaning the charm is a soft taunt and they move towards you and can't attack during that time, that kind of effect doesn't work on players. As a player you can just not move towards them
yeah sure if you have 3 people around you wearing this you just stand still and do nothing. If we learned anything its that zenimax calculations dont works all the time. if its a 180° cone, which sounds like it. Then 2 people are enough to negate anything you can do.
That said, I don't believe, as written, it will even work in pvp
Tommy_The_Gun wrote: »If this is gonna work on players.... then it might finally be a hard counter to ball groups.
Already we can not cast any ability when they are near (lag), so not a big difference, but in a scenario in which ball group is inside inner keep / outpost, then a couple of solo players with this mythic & casting RAT... they might be able to disable a ball group for 4 seconds.
The description is very vague, so it may only refers to skills that requires a target, so the ball group can still out-heal anything while keeping AOE ulit spam up - which renders this mythic useless against them.
TechMaybeHic wrote: »Ah that's ok then. Seems pretty stupid really.
ssewallb14_ESO wrote: »This set sounds amazing and I don't want it to get nerfed, even though it definitely will.