I cannot overstate the importance of this line right here!StarOfElyon wrote: »If people want to be selfish, they shouldn't play an MMORPG.
I often pug a random normal as a healer. I'm a good healer, too. And though I do enjoy a fast run, I am respectful of the group. But I had to leave two runs today because one player just wouldn't wait for everyone. It was terrible, and I feel bad for bailing on the other two. But I'd rather log onto another one of my healers and get my instant que again.
If you have a new toon and it is your first time running a dungeon to get the clear and the skill point, you can report any player that is doing a fake role because they are delaying your progression in the game. I have seen time and time again where a new toon is running with me and they don`t get to complete dungeon. I try as a tank to help them complete but I cannot report the players because i`m fully leveled. If you report players then type ingame /help and use the "blocks progress" reason.
SteamKitten01 wrote: »I can handle fake roles in random normals but in the past week, I've run into 2 different fake tanks in my random vets. I don't care how good your DPS is, the group is not going to successfully clear Moon Hunter Keep when the "tank" has no taunt and only 19k HP. I can't heal the group through all the damage that would one-shot a squishy non-tank.
MidniteOwl1913 wrote: »I often pug a random normal as a healer. I'm a good healer, too. And though I do enjoy a fast run, I am respectful of the group. But I had to leave two runs today because one player just wouldn't wait for everyone. It was terrible, and I feel bad for bailing on the other two. But I'd rather log onto another one of my healers and get my instant que again.
Yeah while I understand that (I too am a healer in normal dungeons) I don't agree. In my opinion, the other two people deserve to finish the dungeon and not have to wait for a new healer to be assigned. Plus the running ahead thing happens so often I just don't see the point of leaving only for it to happen again.
MidniteOwl1913 wrote: »I often pug a random normal as a healer. I'm a good healer, too. And though I do enjoy a fast run, I am respectful of the group. But I had to leave two runs today because one player just wouldn't wait for everyone. It was terrible, and I feel bad for bailing on the other two. But I'd rather log onto another one of my healers and get my instant que again.
Yeah while I understand that (I too am a healer in normal dungeons) I don't agree. In my opinion, the other two people deserve to finish the dungeon and not have to wait for a new healer to be assigned. Plus the running ahead thing happens so often I just don't see the point of leaving only for it to happen again.
When one player runs ahead and jumps on the boss, other players often cannot finish quests, they cannot loot chests or bodies. As much as I feel for the other two players, it is my play time, too. If it's not enjoyable for me, then I'm not going to heal the dungeon. I might feel bad for the other two players. But I am not the one at fault here. But do as you wish.
MidniteOwl1913 wrote: »MidniteOwl1913 wrote: »I often pug a random normal as a healer. I'm a good healer, too. And though I do enjoy a fast run, I am respectful of the group. But I had to leave two runs today because one player just wouldn't wait for everyone. It was terrible, and I feel bad for bailing on the other two. But I'd rather log onto another one of my healers and get my instant que again.
Yeah while I understand that (I too am a healer in normal dungeons) I don't agree. In my opinion, the other two people deserve to finish the dungeon and not have to wait for a new healer to be assigned. Plus the running ahead thing happens so often I just don't see the point of leaving only for it to happen again.
When one player runs ahead and jumps on the boss, other players often cannot finish quests, they cannot loot chests or bodies. As much as I feel for the other two players, it is my play time, too. If it's not enjoyable for me, then I'm not going to heal the dungeon. I might feel bad for the other two players. But I am not the one at fault here. But do as you wish.
When I started playing I needed so much help and people were so patient with me and did help me that I feel like I really want to pay that forward so I help those two players because I remember being them.
Harry_Toes wrote: »ForzaRammer wrote: »I see fake DD way more often than fake support, in both proportion and total
As someone who runs dungeons (when I have time) as tank or healer exclusively - absolutely THIS.
To be fair, when I'm running a daily random PUG, I am often slotted into a beginner dungeon with sub level 50 players.
I agree that, what you described, IS a problem. But I dont think that there are any solutions to itJarl_Ironheart wrote: »So I'm gonna add some more to this post. I just got done doing Vet Crypt of Hearts for the daily and I was qued up as a DPS. My tank was a fake tank and my healer was a fake healer. They both continously ran ahead of me and the other DPS and died CONSTANTLY, leaving me and the other DPS to duo every boss and most adds. Not only were they fake tank and healer they were crappy players and awful DPS. This is the kinda crap that I mean when I talk about the fake role stuff. It IS a BIG PROBLEM and ZOS needs to figure it out. Just absolutely ridiculous
I agree that, what you described, IS a problem. But I dont think that there are any solutions to itJarl_Ironheart wrote: »So I'm gonna add some more to this post. I just got done doing Vet Crypt of Hearts for the daily and I was qued up as a DPS. My tank was a fake tank and my healer was a fake healer. They both continously ran ahead of me and the other DPS and died CONSTANTLY, leaving me and the other DPS to duo every boss and most adds. Not only were they fake tank and healer they were crappy players and awful DPS. This is the kinda crap that I mean when I talk about the fake role stuff. It IS a BIG PROBLEM and ZOS needs to figure it out. Just absolutely ridiculous
axxlesoft_ESO wrote: »First off, the best solution is the "community" solution. If you do not want to risk running with defectors, then intentionally choose to run with cooperators (e.g. friends, guildies, etc.).
Secondly, I would like to suggest a systems solution to the problem of defection: Reward cooperation and honesty. For the DPS, we reward them for their long wait times by giving them more transmutes; the longer the wait, the more transmutes rewarded. For the Tanks, we reward them (i.e. more transmutes) for having high resistances, appropriate gear, and taunts. And for healers, we reward them for slotting aoe heals; the more heals on the bar, the more transmutes earned.
I am not saying we should stop rewarding defectors. This is a virtual environment and we should be able to test out our bad decisions. Play the game the way you want. But in order to encourage cooperation and honesty, we need to reward the cooperators more richly than we reward the defectors.
As far as I am concerned this is exactly what the community (I.e. the forums) wanted to happen.
There were so many complaints on these forums when tank and healer damage output was nerfed.
“Tanks and healers need to quest, get skyshards, do dailies…”
And the forums replied with;
“They do too much damage in pvp.”
“Just put some leather on with a two hander.”
“You don’t need to do damage with a support role.”
Etc.
And the reply was;
“If I can do ALL of the content as a dd, but only some of the content as a tank/healer, why not just stay a dd? You are going to crater the tank/healer population.”
Well they nerfed tanks and healers, so they mostly switched to dd. (If they kept playing…) Just as predicted. So congrats! The community got what they wanted.
Want more tanks and healers? Make the rolls fun to play!
Yes! Let them do damage! Make it so they can actually do stuff on their own. Because if they can’t, why make one?
Jarl_Ironheart wrote: »So I'm gonna add some more to this post. I just got done doing Vet Crypt of Hearts for the daily and I was qued up as a DPS. My tank was a fake tank and my healer was a fake healer. They both continously ran ahead of me and the other DPS and died CONSTANTLY, leaving me and the other DPS to duo every boss and most adds. Not only were they fake tank and healer they were crappy players and awful DPS. This is the kinda crap that I mean when I talk about the fake role stuff. It IS a BIG PROBLEM and ZOS needs to figure it out. Just absolutely ridiculous
Ok, so .. here's my take on all the "fake" roles, based on my own experience with the game.
For clarity, I'm running mostly veteran 4-man dungeon, dlc or not, in PC-EU, as a DPS
FAKE TANKS
They are rare in non-dlc, and almost non-existant in DLC.
They are indeed a bit annoying, since they'll cause everyone's DPS to fall. (indeed, I'll have to kite, dodge and block a lot more when one of those is around).
While some onf the dungeons are possible with them, it's always a miserable experience all around.
FAKE HEALS
They are vastly more frequents than fake tanks, but you can usually manage them a little better.
They are usually spotted at first boss, when I notice my health don't go up.
They are also quite annoying because they'll too cause everyone's DPS to fall. (I know the dungeons enough to know when I can stand in red and keep wasting the boss, being healed through .. also, no buffs/debuffs is also an issue). This is when I'll sigh and slot a self-heal, lowering my DPS even further.
Experience with these is why I tell with perfect confidence that 2DPS+1Heal is far better than 3 DPS.
FAKE DPS
They are a non-issue. I keep trying to improve and thus keep watch on my numbers during a run.
In maybe 1 out of every 10-15 runs will I be paired with another DPS that's too week for the content he's running. (I base my appreciation on the % of the damage I personnaly deal to the boss).
In vDLC, that number drop to almost 0. (I can cite one time or two when I had to carry the other DD in a DLC dungeon, but it's so rare it doesn't even a mention).
I consider myself a very decent DD, able to easily pull my weight in any content, and then, even when I run vFG, the other DD will be a good one most of the time.
I can only conclude that the horror stories of 10k DPS groups are vastly exagerated. Anecdotes, at best.
So, in the end, there is only 2 issues.
Fake tanks : a *** experience, but thankfully rare in veteran content.
Fake heals : a less *** experience, bud sadly frequent enough to annoy me.
As far as I am concerned this is exactly what the community (I.e. the forums) wanted to happen.
There were so many complaints on these forums when tank and healer damage output was nerfed.
“Tanks and healers need to quest, get skyshards, do dailies…”
And the forums replied with;
“They do too much damage in pvp.”
“Just put some leather on with a two hander.”
“You don’t need to do damage with a support role.”
Etc.
And the reply was;
“If I can do ALL of the content as a dd, but only some of the content as a tank/healer, why not just stay a dd? You are going to crater the tank/healer population.”
Well they nerfed tanks and healers, so they mostly switched to dd. (If they kept playing…) Just as predicted. So congrats! The community got what they wanted.
Want more tanks and healers? Make the rolls fun to play!
Yes! Let them do damage! Make it so they can actually do stuff on their own. Because if they can’t, why make one?
How about a stacking damage of the taunt on a boss ?
Every time you taunt a boss your next taunt after 10 seconds on that same boss will do 50% more damage up to max 4 times for in total 300% damage of your taunt.
Whether solo or contributing in a group, it will be significant.
Whereby I believe that we need besides the three traditional roles a new Free Category where players who want to rush through normal dungeons like mere delves in a jolly chaos can group up and no longer interfere in the trinity concept caused by the trinity choice we have now.
Edit
typo and correction number
MidniteOwl1913 wrote: »I often pug a random normal as a healer. I'm a good healer, too. And though I do enjoy a fast run, I am respectful of the group. But I had to leave two runs today because one player just wouldn't wait for everyone. It was terrible, and I feel bad for bailing on the other two. But I'd rather log onto another one of my healers and get my instant que again.
Yeah while I understand that (I too am a healer in normal dungeons) I don't agree. In my opinion, the other two people deserve to finish the dungeon and not have to wait for a new healer to be assigned. Plus the running ahead thing happens so often I just don't see the point of leaving only for it to happen again.
When one player runs ahead and jumps on the boss, other players often cannot finish quests, they cannot loot chests or bodies. As much as I feel for the other two players, it is my play time, too. If it's not enjoyable for me, then I'm not going to heal the dungeon. I might feel bad for the other two players. But I am not the one at fault here. But do as you wish.
Jarl_Ironheart wrote: »So I'm gonna add some more to this post. I just got done doing Vet Crypt of Hearts for the daily and I was qued up as a DPS. My tank was a fake tank and my healer was a fake healer. They both continously ran ahead of me and the other DPS and died CONSTANTLY, leaving me and the other DPS to duo every boss and most adds. Not only were they fake tank and healer they were crappy players and awful DPS. This is the kinda crap that I mean when I talk about the fake role stuff. It IS a BIG PROBLEM and ZOS needs to figure it out. Just absolutely ridiculous
StarOfElyon wrote: »PrincessOfThieves wrote: »PrincessOfThieves wrote: »James-Wayne wrote: »ForzaRammer wrote: »I see fake DD way more often than fake support, in both proportion and total
Totally agree. I see less people complaining about fake DD no idea why
Because it's not a thing, just a silly red herring.
There are players who are not as good as others at doing damage obviously just like there are real tanks and real healers who are not very good at their role.
Being a liar and cheating the system to jump the queue is a whole different issue.
It absolutely is a thing. I queued for vet Dread Cellar the other day, and had a dd just spamming bow light attacks with a skill or two every 10 or so attacks. And they weren't even low cp.
How can someone be called a dd if they're doing less damage than a healer?
See above "There are players who are not as good as others at doing damage obviously." There ARE terrible players in this game.
A fake role in this game is done to gain an advantage in the PUG queue. Fake healers and tanks are a thing because you get a group faster - instantly usually in fact. Queuing as DPS means you have a 10 minute wait on average. Faking DPS to get in a group slower would be brain-dead level stupid.
Faking roles is all about jumping to the front of the queue. This is why I don't buy the pathetic "fake DPS" red herrings many of you think is a good counter argument to rationalize being a lying queue jumper.
I'm not "queue jumping". I'm just saying that people who queue as dds and don't even try to do meaningful dps (at least more than an average healer) aren't really dds, they're just people who are either clueless or looking for a free carry. Dd means damage dealer, not just someone who's not a healer nor a tank.
These people are the reason why healers and tanks try to avoid solo queues. It is just not fun to play when you get 2 of those.
And I find it really weird that dds are almost never judged the way support players are.
I've tanked for groups where literally everyone was dying repeatedly and doing dookie damage. When we got on party, I actually learned that one of the DDs was an older woman (sounded old enough to be my mom). I'm patient as hell so I stuck with them and we eventually cleared that vet dungeon. It's not fun sometimes but in order for people to advance in this game, the more experienced players must be willing to carry groups and teach others. If people want to be selfish, they shouldn't play an MMORPG.
As far as I am concerned this is exactly what the community (I.e. the forums) wanted to happen.
There were so many complaints on these forums when tank and healer damage output was nerfed.
“Tanks and healers need to quest, get skyshards, do dailies…”
And the forums replied with;
“They do too much damage in pvp.”
“Just put some leather on with a two hander.”
“You don’t need to do damage with a support role.”
Etc.
And the reply was;
“If I can do ALL of the content as a dd, but only some of the content as a tank/healer, why not just stay a dd? You are going to crater the tank/healer population.”
Well they nerfed tanks and healers, so they mostly switched to dd. (If they kept playing…) Just as predicted. So congrats! The community got what they wanted.
Want more tanks and healers? Make the rolls fun to play!
Yes! Let them do damage! Make it so they can actually do stuff on their own. Because if they can’t, why make one?
How about a stacking damage of the taunt on a boss ?
Every time you taunt a boss your next taunt after 10 seconds on that same boss will do 50% more damage up to max 4 times for in total 300% damage of your taunt.
Whether solo or contributing in a group, it will be significant.
Whereby I believe that we need besides the three traditional roles a new Free Category where players who want to rush through normal dungeons like mere delves in a jolly chaos can group up and no longer interfere in the trinity concept caused by the trinity choice we have now.
Edit
typo and correction number
First, how does this help healers?
Second, in a delve I have to wait 20 or more seconds before I start doing actual damage to a mob? I can get on a bow character and burn a mob down in 2 shots.
Why play a tank?
As far as I am concerned this is exactly what the community (I.e. the forums) wanted to happen.
There were so many complaints on these forums when tank and healer damage output was nerfed.
“Tanks and healers need to quest, get skyshards, do dailies…”
And the forums replied with;
“They do too much damage in pvp.”
“Just put some leather on with a two hander.”
“You don’t need to do damage with a support role.”
Etc.
And the reply was;
“If I can do ALL of the content as a dd, but only some of the content as a tank/healer, why not just stay a dd? You are going to crater the tank/healer population.”
Well they nerfed tanks and healers, so they mostly switched to dd. (If they kept playing…) Just as predicted. So congrats! The community got what they wanted.
Want more tanks and healers? Make the rolls fun to play!
Yes! Let them do damage! Make it so they can actually do stuff on their own. Because if they can’t, why make one?
How about a stacking damage of the taunt on a boss ?
Every time you taunt a boss your next taunt after 10 seconds on that same boss will do 50% more damage up to max 4 times for in total 300% damage of your taunt.
Whether solo or contributing in a group, it will be significant.
Whereby I believe that we need besides the three traditional roles a new Free Category where players who want to rush through normal dungeons like mere delves in a jolly chaos can group up and no longer interfere in the trinity concept caused by the trinity choice we have now.
Edit
typo and correction number
First, how does this help healers?
Second, in a delve I have to wait 20 or more seconds before I start doing actual damage to a mob? I can get on a bow character and burn a mob down in 2 shots.
Why play a tank?
I your post I react upon you say every time "tank and healer" and I adress what can be done to make a tank more usefull in a trinity role.
Players/builds strong enough to rush through normal dungeons who don't want to be hindered by that tank role can join up in the free category. And indeed for those: "why play a tank?"
But for those who just enjoy the tank role and for those who want to learn to tank in normal to use that later in veteran. it offers some more DPS for the trinity group, helping to cut some time to make that choice more rewarding.
For healers something similar is certainly possible, but that is detail.
Key is that players who do want to play with clear roles used in heavy content have more chance to find similar minded players in the Group Finder.
As far as I am concerned this is exactly what the community (I.e. the forums) wanted to happen.
There were so many complaints on these forums when tank and healer damage output was nerfed.
“Tanks and healers need to quest, get skyshards, do dailies…”
And the forums replied with;
“They do too much damage in pvp.”
“Just put some leather on with a two hander.”
“You don’t need to do damage with a support role.”
Etc.
And the reply was;
“If I can do ALL of the content as a dd, but only some of the content as a tank/healer, why not just stay a dd? You are going to crater the tank/healer population.”
Well they nerfed tanks and healers, so they mostly switched to dd. (If they kept playing…) Just as predicted. So congrats! The community got what they wanted.
Want more tanks and healers? Make the rolls fun to play!
Yes! Let them do damage! Make it so they can actually do stuff on their own. Because if they can’t, why make one?
How about a stacking damage of the taunt on a boss ?
Every time you taunt a boss your next taunt after 10 seconds on that same boss will do 50% more damage up to max 4 times for in total 300% damage of your taunt.
Whether solo or contributing in a group, it will be significant.
Whereby I believe that we need besides the three traditional roles a new Free Category where players who want to rush through normal dungeons like mere delves in a jolly chaos can group up and no longer interfere in the trinity concept caused by the trinity choice we have now.
Edit
typo and correction number
First, how does this help healers?
Second, in a delve I have to wait 20 or more seconds before I start doing actual damage to a mob? I can get on a bow character and burn a mob down in 2 shots.
Why play a tank?
I your post I react upon you say every time "tank and healer" and I adress what can be done to make a tank more usefull in a trinity role.
Players/builds strong enough to rush through normal dungeons who don't want to be hindered by that tank role can join up in the free category. And indeed for those: "why play a tank?"
But for those who just enjoy the tank role and for those who want to learn to tank in normal to use that later in veteran. it offers some more DPS for the trinity group, helping to cut some time to make that choice more rewarding.
For healers something similar is certainly possible, but that is detail.
Key is that players who do want to play with clear roles used in heavy content have more chance to find similar minded players in the Group Finder.
Tanks and healers need to be fun to play when NOT in a group.
They need to be able to do dailies, endeavors, and the like, without much of a hassle. (And carrying around a second set of gear to do that is a hassle, when compared to dd's that don't have to do that.)
It's not just "Be fun in dungeons", it's be fun "All the time".
DD's are fun all the time. Healers and Tanks are not.