Title. ZoS, the new Jabs animation doesn't look good. It's not about people disliking change, but reusing assets and having an objectively worse animation for a skill people love is not the way to go. If you want to do a visual upgrade, fine, but it should be an upgrade. This is a downgrade. If you need to nerf the skill, don't reduce the number of hits, just reduce the damage. If you need to make it .8 second cast time, don't make a new animation, just speed up the old one. Why remove one of the most beloved skills from the game? I know the new one is similar, but it's not the same.
Animator's Perspective on the new visual change for Puncturing Strikes and its morphs:
The old animation was better, objectively. Exaggeration, anticipation, follow through, arcs, slow in and slow out... It used the principles of animation in a much better way than the new animation. See, the principles exist because without them, animation looks bad. A cartoon doesn't look like reality if you rotoscope exactly, it looks more alive if you exaggerate movements, squash and stretch beyond what a normal human can, etc. Movies look real because they can use camera tricks to make things that you cannot do, like punch someone in the face for a shot, look real. Animation looks good when the principles of animation in the same way.
Watch the new animation closely. The first two attacks are exactly the same with no variation in timing. There's no slow in or slow out, anticipation, squash or stretch, or exaggeration. It's just a straight forward animation, frame by frame. It feels stiff, like a robot is moving. The last jab is also slow. It pulls back at the same speed that it stabs, which does not look like a stab.
Here's the fix; first, a variation in the first two strikes, which wouldn't be perfect stabs but have little arcs that the tip of the spear moves in to make it look alive and like an actual warrior is wielding the spear. The arms wouldn't move in perfect repetition. There would be a slight pause at the end of the pull back animation for the first two strikes, and the stab itself would launch forward faster. The body would also move back with the pull back, and arch forward when attacking. Not as much as the final attack, but the body would move a bit unlike the current animation. The second stab would not pull back as far as the first. They're two quick jabs, and pulling back that far both makes the timing of the animation slower, but also makes it look weird. The final attack would pull back similar to how it does, but the launch forward would be faster, and the spear would reach further. It would go in a straight line this time to contrast the arcs from the first two hits, as the arms themselves would be moving in arcs. The character would let go of the spear with their left hand towards the end of the animation to allow them to lunge forward even more than before, which would also give it a better explosive feeling.