Billium813 wrote: »Personally, I like the PTS spear model for Jabs. At least it looks like a spear now and not just a yellow skewer. However, I think the spear size is too large (too thick and too long). Combined with the change to a quicker duration, the animation feels ridged and wonky looking. It might seem minor, but if the spear was thinner and a bit shorter, I think it would help with the animation. NOTE: I did run this on a small character (all sliders to small stature), so it might just be me feeling like the spear looks like a telephone pole!
Apart from the animation, I really don't like the new changes to duration and number of spear strikes. I'm finding it really hard to learn weaving again, especially MA weaving that I had fine grained into my muscle memory. For a spamable like Jabs that's been that way for so long, don't underestimate backlash on changes to the actual skill motion itself. Changes to damage may be felt relatively minor compared to the FEEL of a skill like Jabs.
Billium813 wrote: »WrathOfInnos wrote: »The new timing is much better, especially for weaving. The old animation would bleed over into the next skill cast and hide the visual cue that the GCD was over.
The new animation isn't perfect, using a random staff motif, and the damage is a little low, but it feels smoother now.
Interesting, because I feel like the exact opposite. On Live, I get a quick flash of the MA animation before Jabs to let me know I did it correctly. Perhaps LA is different and I never mastered that, but for MA I have like 95% hit rate with Jabs on Live. On PTS, I just can't seem to get it to work.
LM hold, Jabs > LM release > LM hold, repeat
Title. ZoS, the new Jabs animation doesn't look good. It's not about people disliking change, but reusing assets and having an objectively worse animation for a skill people love is not the way to go. If you want to do a visual upgrade, fine, but it should be an upgrade. This is a downgrade. If you need to nerf the skill, don't reduce the number of hits, just reduce the damage. If you need to make it .8 second cast time, don't make a new animation, just speed up the old one. Why remove one of the most beloved skills from the game? I know the new one is similar, but it's not the same.
Animator's Perspective on the new visual change for Puncturing Strikes and its morphs:The old animation was better, objectively. Exaggeration, anticipation, follow through, arcs, slow in and slow out... It used the principles of animation in a much better way than the new animation. See, the principles exist because without them, animation looks bad. A cartoon doesn't look like reality if you rotoscope exactly, it looks more alive if you exaggerate movements, squash and stretch beyond what a normal human can, etc. Movies look real because they can use camera tricks to make things that you cannot do, like punch someone in the face for a shot, look real. Animation looks good when the principles of animation in the same way.
Watch the new animation closely. The first two attacks are exactly the same with no variation in timing. There's no slow in or slow out, anticipation, squash or stretch, or exaggeration. It's just a straight forward animation, frame by frame. It feels stiff, like a robot is moving. The last jab is also slow. It pulls back at the same speed that it stabs, which does not look like a stab.
Here's the fix; first, a variation in the first two strikes, which wouldn't be perfect stabs but have little arcs that the tip of the spear moves in to make it look alive and like an actual warrior is wielding the spear. The arms wouldn't move in perfect repetition. There would be a slight pause at the end of the pull back animation for the first two strikes, and the stab itself would launch forward faster. The body would also move back with the pull back, and arch forward when attacking. Not as much as the final attack, but the body would move a bit unlike the current animation. The second stab would not pull back as far as the first. They're two quick jabs, and pulling back that far both makes the timing of the animation slower, but also makes it look weird. The final attack would pull back similar to how it does, but the launch forward would be faster, and the spear would reach further. It would go in a straight line this time to contrast the arcs from the first two hits, as the arms themselves would be moving in arcs. The character would let go of the spear with their left hand towards the end of the animation to allow them to lunge forward even more than before, which would also give it a better explosive feeling.
xHotguy6pack wrote: »Jabs is a broken ability and it's very hard to play against in PvP. There are other ways to play templar. It was my main for about 5 or 6 years and I never once leveled up the skill and has massive success. With that being said the change isn't as bad as people say it is. They should keep it but make it so it's not completely useless.
The animation is horrendous.
And no jabs isn't hard to play against.. it's extremely easy to play against. Major evasion and strafing while fighting a templar is all you need to negate his damage.
Jabs is hard to play against, often a single jabs can do 10k dmg+burning light+power of the light. Jabs cant be dodged, deals 10% more dmg against block and eats 4x stamina for blocking, 4x dmg vs corrosive, snares you so easy counter of just running out gets slower and harder and aiming it again every cast, so if you were almost out, you are in the middle of jabs again. And even if you can LoS multiple jabs they will just stun you or spam it until they hit you, then crescent sweep, power of the light and/or beam and you are dead. Maybe a bad templar is easy to play against, but a good templar is extremely hard to counter, probably the class with the least counterplay.
But it is stupid how they change the animation and nerf the dmg only to homogenizise the class and templars light attack weave when the goal was to make light attack weave less inportant. They should rather revert recent changes than nerf skills not changed for years.
Better revert PotL buff than make jabs useless, because it is the core of templar class and can be overperforming if the rest of the class isnt.
Templar main since beta here.
I've said it in different threads and I will say it here as well. I am one of those liking the new changes. I've been waiting YEARS for ZOS to change animations of this game. Some are so bad... Many of them were better at launch, things were a tad slower and had more fluid movement/weight to them.
Look at staff animations in the early years, they looked so cool. Look at light attack with staves today, it's like someone removed a part from the animation.
SO after 8 years of playing this game with ALL the changes both good and bad I would love for the game to shut down for MONTHS to give ZOS time to redo ALL animations and other stuff from the ground.
So many great things have been added to this game but some things feel like they are painting over the same painting over and over. Why not take a new frame and start another painting THEN combine them.
Maybe I am just tired of the constant changes to things that just make the game annoying. ZOS SEEMS to look at the foundation now and I hope they just changed it all together. It's 2022 now!
Templar main since beta here.
I've said it in different threads and I will say it here as well. I am one of those liking the new changes. I've been waiting YEARS for ZOS to change animations of this game. Some are so bad... Many of them were better at launch, things were a tad slower and had more fluid movement/weight to them.
Look at staff animations in the early years, they looked so cool. Look at light attack with staves today, it's like someone removed a part from the animation.
SO after 8 years of playing this game with ALL the changes both good and bad I would love for the game to shut down for MONTHS to give ZOS time to redo ALL animations and other stuff from the ground.
So many great things have been added to this game but some things feel like they are painting over the same painting over and over. Why not take a new frame and start another painting THEN combine them.
Maybe I am just tired of the constant changes to things that just make the game annoying. ZOS SEEMS to look at the foundation now and I hope they just changed it all together. It's 2022 now!
I'm not arguing against visual upgrades! those would absolutely be sweet! Going back in each class, upgrading the animation and visuals of each skill, and making entirely new skills out of the ones that people hate or no one uses would be a great use of time. They just need to put the time and effort into remaking those animations.
Take a look at the spoiler in my initial post at the beginning of this forum thread. That explains what's wrong with the animation and how to fix it. As an animator, I can tell you that the new animation probably took some guy a couple hours to make at most. They didn't make any new 3D models, the animation is super rough, and the effects boil down to just some light nodes. This should have taken someone a few days if not the better part of a work week to get looking perfect, feeling perfect, and being a great skill. But it looks and feels rushed. If they made it better, and replaced any reused assets with unique ones, I'd be totally fine with it. But as it is right now, I both hate it and would never use it.
I actually like the new animation makes it nice and easy to light... OH MY GOD ZOS WANTS YOU TO LIGHT ATTACK WEAVE ON TEMPLAR REEEEEEEEEEEEEEEEEEEEEEEEEE.
But yeah I prefer the new animation, they could have compensated it by making burning light proc on every 3 damage ticks from jabs on a 1 second cooldown and that would have made the skill still be BiS on templar, but then again, ZoS doesn't really care what players think.
xHotguy6pack wrote: »Jabs is a broken ability and it's very hard to play against in PvP. There are other ways to play templar. It was my main for about 5 or 6 years and I never once leveled up the skill and has massive success. With that being said the change isn't as bad as people say it is. They should keep it but make it so it's not completely useless.
The animation is horrendous.
And no jabs isn't hard to play against.. it's extremely easy to play against. Major evasion and strafing while fighting a templar is all you need to negate his damage.
LukosCreyden wrote: »The new jabs is really not good. I used to love playing Templar, but I won't touch it whilst that animation exists. [snip]
We KNOW that ZOS are capable of much grander things than this. So, why are we getting these animations, that are obviously not up to their usual standard? I hate throwing out such negativity, as I am very fond of the people at ZOS. They all same like great people with a genuine passion for what they do, but I feel that if we say nothing, we will be stuck with these robotic [snip] animations with mismatching sound effects for the rest of the game's life.
LukosCreyden wrote: »The new jabs is really not good. I used to love playing Templar, but I won't touch it whilst that animation exists. [snip]
We KNOW that ZOS are capable of much grander things than this. So, why are we getting these animations, that are obviously not up to their usual standard? I hate throwing out such negativity, as I am very fond of the people at ZOS. They all same like great people with a genuine passion for what they do, but I feel that if we say nothing, we will be stuck with these robotic [snip] animations with mismatching sound effects for the rest of the game's life.
xHotguy6pack wrote: »Jabs is a broken ability and it's very hard to play against in PvP. There are other ways to play templar. It was my main for about 5 or 6 years and I never once leveled up the skill and has massive success. With that being said the change isn't as bad as people say it is. They should keep it but make it so it's not completely useless.
The animation is horrendous.
And no jabs isn't hard to play against.. it's extremely easy to play against. Major evasion and strafing while fighting a templar is all you need to negate his damage.
Exactly this, but people don't know so they out for blood. NERF jabs amg.
It's too late now,xHotguy6pack wrote: »Jabs is a broken ability and it's very hard to play against in PvP. There are other ways to play templar. It was my main for about 5 or 6 years and I never once leveled up the skill and has massive success. With that being said the change isn't as bad as people say it is. They should keep it but make it so it's not completely useless.
The animation is horrendous.
And no jabs isn't hard to play against.. it's extremely easy to play against. Major evasion and strafing while fighting a templar is all you need to negate his damage.
Exactly this, but people don't know so they out for blood. NERF jabs amg.
It's about skill.
At lower skill levels jabs can be very oppressive, but once you learn to strafe it it's actually really easy to deal with.
I dont even bother jabbing people who arent on the ground or trying to face tank me, it's a waste of gcd whizzing at air.