acastanza_ESO wrote: »Disagree about this on, Lightning Form, and its morphs are our source of Major Resolve, and also either major or minor expedition. Putting Minor Resolve on vigor is a pretty good change since a lot of sorcs run vigor because our in-class heals are such garbage.
But shields being trash (even if the best-of-the-best sorcs like Magio can make them work still) is pretty accurate. Other top-tier players like Malcolm have explained what a bad spot MagSorc is really in for PVP but no one seems to be listening.
MetallicMonk wrote: »MashmalloMan wrote: »This is a net buff for everyone, minor resolve is a lot harder to come by than major. I compeltely agree with ZOS on this one. It would of killed a lot of class identity..
So much of how the classes feel comes down to their classes armor buff because each class gets one, each one is unique and every class uses it.
- NB's without heavy get it passively from their skill line so they need to manage it more frequently with active combat, rather than fire and forget.
- Templar get it as a 2 for 1 because it's combined with their resource sustain tool.
- Sorc gets minor or major exepdition, but also their only source of a real a dot within the class.
- DK gets reflect and another aoe fire dot or a shield.
- Warden gets minor protection or can share it easier.
- Necro gets passive chains or summon cost reduction.
It was sad, but I was honestly considering not using Hurricane next patch to save the skill slot. I wasn't very excited about it, even if I knew it was probably the most optimal way to play. I'm happy they changed it.. guess it doesn't matter too much because I don't really want to play anyhow, but I'm guessing the change will stick longer than 1 patch.
Boundless is a trash skill compared to others to get major resolve, literally forces magsorc back into running chudan, which was one of the only appealing aspects of this patch being able to drop it.
MashmalloMan wrote: »Thats a long standing mag sorc problem, not a vigor problem. Every class is already "forced" to use their major amor skill, mag sorc's just find Chudan to be viable because they typically play ranged and don't need the aoe dot ticks from Boundless Storm, as well as having next to no bar space due to pets.
It's a lot better than it once was though, 30s is a lot better than the 24s it used to be if I remember correctly. Plus, with hybrid scaling, I use Hurricane on my mag sorc because I'd rather have 15% movement speed all the time, rather than 30% some times.
The change is 100% justified imo. It would of killed class identity even more than the sorry state it's in.
Chilly-McFreeze wrote: »
Chilly-McFreeze wrote: »
No you are not missing anything. Mag sorc is still cornered into stacking max magica but there are no good sets to facilitate it.
In order for a magsorc to compete in the CP campaign it needs something like this:
Naughty Alchemist:
When you drink a potion during combat you feel a rush of energy, increasing your Max magica and stamina by 7000 for 20 seconds.
I can assure you no one will dare to say that magsorc is weak with a set like that.
In order for a magsorc to compete in the CP campaign it needs something like this:
Naughty Alchemist:
When you drink a potion during combat you feel a rush of energy, increasing your Max magica and stamina by 7000 for 20 seconds.
I can assure you no one will dare to say that magsorc is weak with a set like that.
MetallicMonk wrote: »In order for a magsorc to compete in the CP campaign it needs something like this:
Naughty Alchemist:
When you drink a potion during combat you feel a rush of energy, increasing your Max magica and stamina by 7000 for 20 seconds.
I can assure you no one will dare to say that magsorc is weak with a set like that.
I dare to say magsorc would still suck fat ones with a set like that.
Chilly-McFreeze wrote: »
No you are not missing anything. Mag sorc is still cornered into stacking max magica but there are no good sets to facilitate it.
In order for a magsorc to compete in the CP campaign it needs something like this:
Naughty Alchemist:
When you drink a potion during combat you feel a rush of energy, increasing your Max magica and stamina by 7000 for 20 seconds.
I can assure you no one will dare to say that magsorc is weak with a set like that.
MetallicMonk wrote: »
MetallicMonk wrote: »
acastanza_ESO wrote: »I've fought this person many times, you're going to get your butt handed to you. They're very good.
acastanza_ESO wrote: »Nightblade on live is too strong with basically unlimited ability to cloak, move, and heal without impacting their ability to do damage at all. Forcing them to stand still at least a little bit is a necessary change.
But this patch butchers sorcerer and warden and they've given us nothing back but a slap in the face.
MashmalloMan wrote: »MetallicMonk wrote: »MashmalloMan wrote: »This is a net buff for everyone, minor resolve is a lot harder to come by than major. I compeltely agree with ZOS on this one. It would of killed a lot of class identity..
So much of how the classes feel comes down to their classes armor buff because each class gets one, each one is unique and every class uses it.
- NB's without heavy get it passively from their skill line so they need to manage it more frequently with active combat, rather than fire and forget.
- Templar get it as a 2 for 1 because it's combined with their resource sustain tool.
- Sorc gets minor or major exepdition, but also their only source of a real a dot within the class.
- DK gets reflect and another aoe fire dot or a shield.
- Warden gets minor protection or can share it easier.
- Necro gets passive chains or summon cost reduction.
It was sad, but I was honestly considering not using Hurricane next patch to save the skill slot. I wasn't very excited about it, even if I knew it was probably the most optimal way to play. I'm happy they changed it.. guess it doesn't matter too much because I don't really want to play anyhow, but I'm guessing the change will stick longer than 1 patch.
Boundless is a trash skill compared to others to get major resolve, literally forces magsorc back into running chudan, which was one of the only appealing aspects of this patch being able to drop it.
Thats a long standing mag sorc problem, not a vigor problem. Every class is already "forced" to use their major amor skill, mag sorc's just find Chudan to be viable because they typically play ranged and don't need the aoe dot ticks from Boundless Storm, as well as having next to no bar space due to pets.
It's a lot better than it once was though, 30s is a lot better than the 24s it used to be if I remember correctly. Plus, with hybrid scaling, I use Hurricane on my mag sorc because I'd rather have 15% movement speed all the time, rather than 30% some times.
The change is 100% justified imo. It would of killed class identity even more than the sorry state it's in.
acastanza_ESO wrote: »I've fought this person many times, you're going to get your butt handed to you. They're very good.
MetallicMonk wrote: »acastanza_ESO wrote: »I've fought this person many times, you're going to get your butt handed to you. They're very good.
Still wondering if you're confident enough to bet on this?
FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
FrancisCrawford wrote: »What were the 6?
For this patch, I prefer to see very little change like +/- 5% to some skill that was needed. But only if they start working seriously on much needed big change for the new chapter in 2023.
A big change to all class would be much better than a new class.
And by big change, I think of:
- separate PvE fand PvP in skill number to help balancing,
- remove the "weaving" mechanism to save us from lag spike
- focus on class identity because, TESO as a big focus on story.