LeonAkando wrote: »I can't wait to *** off my tanks by wearing Maw of the Infernal again lol. 45% on daedric prey.. lord.
I wonder if Maw is going to be solid on Stamsorc now as well with hybrid scaling.
All I ever wanted for Stamsorc was this fast spellblade fantasy, and with Magsorc, the shock mage/electromancer style. But instead it's just 8 years of Zoo animals.
It was already pretty decent I think maw was tested at around a 6-8% DPS increase for stam and 7-9% on mag for any class in general so not a big differential at least on live. Just a wasted 1 PC for stam but stormfist is good on mag dd's even with the wasted 1 PC stam regen as well. I think what matters the most is the 2 PC because of stat scaling and homogenized pen. Stormfist will probably be better for stamsorc unless you're running prey for whatever reason though because of your passive increase to phys and shock damage.
Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
I'm disgusted with these patch notes. Cancelled sub remains cancelled
FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
Morkuldan, Maw, Ritualist.
Funny, didn't ZOS nerf Prey from 40% down to 20% and now back to 45%.
Didn't the pets get wrecked anyway with the dot nerfs somewhere in 8.1.x? Like 20-33% damage reduction? So what is the point?
FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
Morkuldan, Maw, Ritualist.
Funny, didn't ZOS nerf Prey from 40% down to 20% and now back to 45%.
Didn't the pets get wrecked anyway with the dot nerfs somewhere in 8.1.x? Like 20-33% damage reduction? So what is the point?
FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
Morkuldan, Maw, Ritualist.
Funny, didn't ZOS nerf Prey from 40% down to 20% and now back to 45%.
Didn't the pets get wrecked anyway with the dot nerfs somewhere in 8.1.x? Like 20-33% damage reduction? So what is the point?
Are the extra two pets actually better than running necro or ritualist?
MashmalloMan wrote: »FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
Morkuldan, Maw, Ritualist.
Funny, didn't ZOS nerf Prey from 40% down to 20% and now back to 45%.
Didn't the pets get wrecked anyway with the dot nerfs somewhere in 8.1.x? Like 20-33% damage reduction? So what is the point?
Are the extra two pets actually better than running necro or ritualist?
Necro is an awful damage set, it's only used if you're trying to make beefier shields.
francesinhalover wrote: »Alchimiste1 wrote: »Nothing but unnecessary NB buffs.
not even buffs tbh.
As a night blade main the changes to dark cloak make it basically worthless. Having to stand still for it to be decent? no ty.
also attaching the damage buff on concealed to the end duration of expedition seems odd.
- mSorc promised buff but got nothing of substance
- dk molten whip buff why? if I recall people were actually asking to have stacks removed if the whip hit got dodged instead, we got the opposite.
- beam buffed why?
- the changes to vigor is actually significant, good or bad I don't know. Could make the patch too tanky.
DK whip was gutted/ the dmg of it. We need burst dmg not extra 5 sec to weapon dmg buff.
Sorc dead yes.
Mag templar too.
No idea why they buff beam tbh. Its already one of the best executes. Atleast in grp play. (i see no good player running it solo)
Vigor change are BS. Buffing only stam and tank builds. Mag ones get nothing. Sp yes, will make the patch too tanky, but one sided.
Mags can use vigor... I use 2 mag skills on my stams. With no issues
MetallicMonk wrote: »Also they actually unironically nerfed magsorc in PvP even more by taking major resolve off of vigor now lmaaaaooo they're actually so stupid it's like they try to make terrible changes.
LeonAkando wrote: »I can't wait to *** off my tanks by wearing Maw of the Infernal again lol. 45% on daedric prey.. lord.
I wonder if Maw is going to be solid on Stamsorc now as well with hybrid scaling.
All I ever wanted for Stamsorc was this fast spellblade fantasy, and with Magsorc, the shock mage/electromancer style. But instead it's just 8 years of Zoo animals.
FrancisCrawford wrote: »Alright, guess it's time to roll out the 6 pet Magsorc build again.
Hilarious they buffed Daedric Prey back to where it was years ago tho.
What were the 6?
I presume they started with the 3 from the Daedric skill line plus Maw of the Infernal (as tanks weep). What else?
I find Mad Tinkerer fun, even if the cc aspect clashes a bit with the melee class pet.
Defiler has yet another cc, so probably not that.
Does Unfathomable Darkness' crows summon count as a pet? I don't recall.
Icy Conjurer surely does summon an official pet. I don't know the meta choices for proccing it, however.
What am I forgetting?
This is a net buff for everyone, minor resolve is a lot harder to come by than major. I compeltely agree with ZOS on this one. It would of killed a lot of class identity..MetallicMonk wrote: »Also they actually unironically nerfed magsorc in PvP even more by taking major resolve off of vigor now lmaaaaooo they're actually so stupid it's like they try to make terrible changes.
acastanza_ESO wrote: »MetallicMonk wrote: »Also they actually unironically nerfed magsorc in PvP even more by taking major resolve off of vigor now lmaaaaooo they're actually so stupid it's like they try to make terrible changes.
Disagree about this on, Lightning Form, and its morphs are our source of Major Resolve, and also either major or minor expedition. Putting Minor Resolve on vigor is a pretty good change since a lot of sorcs run vigor because our in-class heals are such garbage.
But shields being trash (even if the best-of-the-best sorcs like Magio can make them work still) is pretty accurate. Other top-tier players like Malcolm have explained what a bad spot MagSorc is really in for PVP but no one seems to be listening.
The vigor changes make no sense at all. Major Resolve, which every class already has, and will likely continue to use making the addition to vigor useless.
Unless....you look at it like another NB buff.
nvm, need to read the notes closer.
MashmalloMan wrote: »This is a net buff for everyone, minor resolve is a lot harder to come by than major. I compeltely agree with ZOS on this one. It would of killed a lot of class identity..
So much of how the classes feel comes down to their classes armor buff because each class gets one, each one is unique and every class uses it.
- NB's without heavy get it passively from their skill line so they need to manage it more frequently with active combat, rather than fire and forget.
- Templar get it as a 2 for 1 because it's combined with their resource sustain tool.
- Sorc gets minor or major exepdition, but also their only source of a real a dot within the class.
- DK gets reflect and another aoe fire dot or a shield.
- Warden gets minor protection or can share it easier.
- Necro gets passive chains or summon cost reduction.
It was sad, but I was honestly considering not using Hurricane next patch to save the skill slot. I wasn't very excited about it, even if I knew it was probably the most optimal way to play. I'm happy they changed it.. guess it doesn't matter too much because I don't really want to play anyhow, but I'm guessing the change will stick longer than 1 patch.