Nothing but unnecessary NB buffs.
acastanza_ESO wrote: »Nightblade on live is too strong with basically unlimited ability to cloak, move, and heal without impacting their ability to do damage at all. Forcing them to stand still at least a little bit is a necessary change.
But this patch butchers sorcerer and warden and they've given us nothing back but a slap in the face.
acastanza_ESO wrote: »Nightblade on live is too strong with basically unlimited ability to cloak, move, and heal without impacting their ability to do damage at all. Forcing them to stand still at least a little bit is a necessary change.
But this patch butchers sorcerer and warden and they've given us nothing back but a slap in the face.
Alchimiste1 wrote: »acastanza_ESO wrote: »Nightblade on live is too strong with basically unlimited ability to cloak, move, and heal without impacting their ability to do damage at all. Forcing them to stand still at least a little bit is a necessary change.
But this patch butchers sorcerer and warden and they've given us nothing back but a slap in the face.
what are you talking about. talking like you can have both morph of cloak at the same time
acastanza_ESO wrote: »Nightblade on live is too strong with basically unlimited ability to cloak, move, and heal without impacting their ability to do damage at all. Forcing them to stand still at least a little bit is a necessary change.
But this patch butchers sorcerer and warden and they've given us nothing back but a slap in the face.
Alchimiste1 wrote: »Nothing but unnecessary NB buffs.
not even buffs tbh.
As a night blade main the changes to dark cloak make it basically worthless. Having to stand still for it to be decent? no ty.
also attaching the damage buff on concealed to the end duration of expedition seems odd.
- mSorc promised buff but got nothing of substance
- dk molten whip buff why? if I recall people were actually asking to have stacks removed if the whip hit got dodged instead, we got the opposite.
- beam buffed why?
- the changes to vigor is actually significant, good or bad I don't know. Could make the patch too tanky.
So unless I am missing something, in previous weeks pet damage was reduced, but now we get the pet damage back through Prey buff... which is harder to keep up than just the pets themselves doing damage...
Accessibility where? Closing skill gap where?
I also dream of the day non-pet sorc will be just as good as pet-sorc. I had at least a tiny little seed of hope we'd head this way at last and I could play in serious groups without running a hidegroup addon due to how ill the tormentor animation makes me feel. But no... It was not to be...
Alchimiste1 wrote: »Nothing but unnecessary NB buffs.
not even buffs tbh.
As a night blade main the changes to dark cloak make it basically worthless. Having to stand still for it to be decent? no ty.
also attaching the damage buff on concealed to the end duration of expedition seems odd.
- mSorc promised buff but got nothing of substance
- dk molten whip buff why? if I recall people were actually asking to have stacks removed if the whip hit got dodged instead, we got the opposite.
- beam buffed why?
- the changes to vigor is actually significant, good or bad I don't know. Could make the patch too tanky.
DK whip was gutted/ the dmg of it. We need burst dmg not extra 5 sec to weapon dmg buff.
Sorc dead yes.
Mag templar too.
No idea why they buff beam tbh. Its already one of the best executes. Atleast in grp play. (i see no good player running it solo)
Vigor change are BS. Buffing only stam and tank builds. Mag ones get nothing. Sp yes, will make the patch too tanky, but one sided.
acastanza_ESO wrote: »Hello?
We were promised adjustments to magicka based sorcerers to bring them up to par. We got a small buff to pet damage. What the actual <censored>.
This is an insult.
Not every sorc is a pet sorc. Most of us don't even want to play pet sorcs because the pets are stupid.
MagSorc is also waaaaaay underperforming in PVP. You gave us NOTHING.
Electromancer... please...So unless I am missing something, in previous weeks pet damage was reduced, but now we get the pet damage back through Prey buff... which is harder to keep up than just the pets themselves doing damage...
Accessibility where? Closing skill gap where?
I also dream of the day non-pet sorc will be just as good as pet-sorc. I had at least a tiny little seed of hope we'd head this way at last and I could play in serious groups without running a hidegroup addon due to how ill the tormentor animation makes me feel. But no... It was not to be...
acastanza_ESO wrote: »Hello?
We were promised adjustments to magicka based sorcerers to bring them up to par. We got a small buff to pet damage. What the actual <censored>.
This is an insult.
Not every sorc is a pet sorc. Most of us don't even want to play pet sorcs because the pets are stupid.
MagSorc is also waaaaaay underperforming in PVP. You gave us NOTHING.
Alchimiste1 wrote: »Nothing but unnecessary NB buffs.
not even buffs tbh.
As a night blade main the changes to dark cloak make it basically worthless. Having to stand still for it to be decent? no ty.
also attaching the damage buff on concealed to the end duration of expedition seems odd.
- mSorc promised buff but got nothing of substance
- dk molten whip buff why? if I recall people were actually asking to have stacks removed if the whip hit got dodged instead, we got the opposite.
- beam buffed why?
- the changes to vigor is actually significant, good or bad I don't know. Could make the patch too tanky.
DK whip was gutted/ the dmg of it. We need burst dmg not extra 5 sec to weapon dmg buff.
Sorc dead yes.
Mag templar too.
No idea why they buff beam tbh. Its already one of the best executes. Atleast in grp play. (i see no good player running it solo)
Vigor change are BS. Buffing only stam and tank builds. Mag ones get nothing. Sp yes, will make the patch too tanky, but one sided.
StarOfElyon wrote: »
Yeah the Radiant Oppression buff is another head scratcher. Templars are already strong enough.
StarOfElyon wrote: »
LeonAkando wrote: »I can't wait to *** off my tanks by wearing Maw of the Infernal again lol. 45% on daedric prey.. lord.
I wonder if Maw is going to be solid on Stamsorc now as well with hybrid scaling.
All I ever wanted for Stamsorc was this fast spellblade fantasy, and with Magsorc, the shock mage/electromancer style. But instead it's just 8 years of Zoo animals.