To read you so you are all poor things. Have you ever seen a necromancer and Warden mage range?? The poor things nerfed them. Necro and Warden have been dead at long range for over a year now. Now the NB and the sorcerer are fighting in ranged combat. The invisibility of the NB and the mobility of the sorcerer is an absolute advantage and their damage does not suffer much when playing at long range. You may well, like everyone else, fight in close combat))) the Akinos does just that. And you just take advantage of the fact that you have an advantage over all other classes .. And whine because he was taken away. I played pvp with an ice staff as a varden. When I get 30 percent HP, I heal myself for 3 ka from a hurricane. Plar with a finisher of 8k. I heal in the block slower than they hit me with a finisher. Yes, I can take the heal for stamina and the heal from the restoring staff. But what is the advantage over the sorcerer??? zero. Damage is weaker five times, mobility is worse, healing is worse .. This is despite the fact that the Warden is not my main class. You have to either ultra fat or through burst damage to play. And lick walls faster than any other player. With hybridization and damage reduction and subsequent adjustments, high damage can be achieved either through medium armor or burst sets and burst damage. As a result, Warden, necromancer, plar, dk fight in melee and you poor things do more damage in ranged combat than they do in melee. Oh well.
To read you so you are all poor things. Have you ever seen a necromancer and Warden mage range?? The poor things nerfed them. Necro and Warden have been dead at long range for over a year now. Now the NB and the sorcerer are fighting in ranged combat. The invisibility of the NB and the mobility of the sorcerer is an absolute advantage and their damage does not suffer much when playing at long range. You may well, like everyone else, fight in close combat))) the Akinos does just that. And you just take advantage of the fact that you have an advantage over all other classes .. And whine because he was taken away. I played pvp with an ice staff as a varden. When I get 30 percent HP, I heal myself for 3 ka from a hurricane. Plar with a finisher of 8k. I heal in the block slower than they hit me with a finisher. Yes, I can take the heal for stamina and the heal from the restoring staff. But what is the advantage over the sorcerer??? zero. Damage is weaker five times, mobility is worse, healing is worse .. This is despite the fact that the Warden is not my main class. You have to either ultra fat or through burst damage to play. And lick walls faster than any other player. With hybridization and damage reduction and subsequent adjustments, high damage can be achieved either through medium armor or burst sets and burst damage. As a result, Warden, necromancer, plar, dk fight in melee and you poor things do more damage in ranged combat than they do in melee. Oh well.
The light range attacks will do much less damage next patch than it used to. That change alone would have balanced sorc bow builds imo.
To read you so you are all poor things. Have you ever seen a necromancer and Warden mage range?? The poor things nerfed them. Necro and Warden have been dead at long range for over a year now. Now the NB and the sorcerer are fighting in ranged combat. The invisibility of the NB and the mobility of the sorcerer is an absolute advantage and their damage does not suffer much when playing at long range. You may well, like everyone else, fight in close combat))) the Akinos does just that. And you just take advantage of the fact that you have an advantage over all other classes .. And whine because he was taken away. I played pvp with an ice staff as a varden. When I get 30 percent HP, I heal myself for 3 ka from a hurricane. Plar with a finisher of 8k. I heal in the block slower than they hit me with a finisher. Yes, I can take the heal for stamina and the heal from the restoring staff. But what is the advantage over the sorcerer??? zero. Damage is weaker five times, mobility is worse, healing is worse .. This is despite the fact that the Warden is not my main class. You have to either ultra fat or through burst damage to play. And lick walls faster than any other player. With hybridization and damage reduction and subsequent adjustments, high damage can be achieved either through medium armor or burst sets and burst damage. As a result, Warden, necromancer, plar, dk fight in melee and you poor things do more damage in ranged combat than they do in melee. Oh well.
The light range attacks will do much less damage next patch than it used to. That change alone would have balanced sorc bow builds imo.
So does Inevitable Detonation, Imbue Weapon, Mages Fury Proc and many others. That's only a definition and has nothing to do with melee vs. ranged.Crystal Weapon does melee damage but can be applied on live from range.
I suppose when they kill you with Crushing Shock and Crystal Weapon, you'll call that a hybrid sorc .Priyasekarssk wrote: »Dude duel me with your mage sorc. Just kill me one time out of 100 times. Mage Sorc is very weak. They lack everything. Only thing sorc have is streak that too can be countered easily. Sorc completely lack the tankiness. Mage sorc is strong ? [snip]
[edited for baiting]
MetallicMonk wrote: »To read you so you are all poor things. Have you ever seen a necromancer and Warden mage range?? The poor things nerfed them. Necro and Warden have been dead at long range for over a year now. Now the NB and the sorcerer are fighting in ranged combat. The invisibility of the NB and the mobility of the sorcerer is an absolute advantage and their damage does not suffer much when playing at long range. You may well, like everyone else, fight in close combat))) the Akinos does just that. And you just take advantage of the fact that you have an advantage over all other classes .. And whine because he was taken away. I played pvp with an ice staff as a varden. When I get 30 percent HP, I heal myself for 3 ka from a hurricane. Plar with a finisher of 8k. I heal in the block slower than they hit me with a finisher. Yes, I can take the heal for stamina and the heal from the restoring staff. But what is the advantage over the sorcerer??? zero. Damage is weaker five times, mobility is worse, healing is worse .. This is despite the fact that the Warden is not my main class. You have to either ultra fat or through burst damage to play. And lick walls faster than any other player. With hybridization and damage reduction and subsequent adjustments, high damage can be achieved either through medium armor or burst sets and burst damage. As a result, Warden, necromancer, plar, dk fight in melee and you poor things do more damage in ranged combat than they do in melee. Oh well.
The light range attacks will do much less damage next patch than it used to. That change alone would have balanced sorc bow builds imo.
Na crystal weapon and Savage WW needed nuked, but giving nothing in return to already lacking magsorc and furthermore nerfing mines and bound armaments when the class is already pretty bottom tier is unacceptable.
starkerealm wrote: »
Inevitable Detonation: LOL nobody runs this. Also, not a spammable
Imbue Weapon: LOL nobody runs this (sadly). Also not a spammable. Also, far weaker than Crystal Weapon: have to cast before each light attack, has shorter duration, and doesn't trigger class passives
Mages Fury: not a spammable. One of the defining abilities of Sorcs without being OP
Inevitable Detonation: LOL nobody runs this. Also, not a spammable
Imbue Weapon: LOL nobody runs this (sadly). Also not a spammable. Also, far weaker than Crystal Weapon: have to cast before each light attack, has shorter duration, and doesn't trigger class passives
Mages Fury: not a spammable. One of the defining abilities of Sorcs without being OP