@Luede @Mr_Stach Crystal frags has been used as a spammable for magsorc in PvE for over 12 months now, especially for DW builds until they changed crystal weapon.
All the very good sorcs have been running that, but I personally hate the 0.8 second cast time so I prefer to use a spammable and frags just for the proc.
with the current meta of wearing medium armour sets, I find a stamina based spammable to be the best option even for mag sorc, hence crushing weapon.
bound armaments right at the bottom *sigh*
ok, now here is some maths on why crystal weapon is so bad. SO BAD
For this comparison I'm going to compare it to Crushing Weapon because the skills are basically the same. Any situation you might use crystal weapon you can swap in crushing weapon and be fine. range builds, melee builds, it doesn't matter.
lets say we put down our dots and we get 10 seconds of just spammable time.
the best case for crystal weapon is to alternate it with another spammable, so lets go with crystal weapon and crushing shock. CW, CS, CW, CS etc
you end up with 10 CW hits and 5 CS hits
according to skinny's spread sheet, that's 24710 total damage.
now lets say I do 10 crushing weapon hits.
again, according to skinny's data it does 25040 damage (including spell orb)
so taking 2 skill slots alternating the crystal weapon cast with the crushing shock cast it's less damage than just crushing weapon.
but it gets worse. I've got an extra skill slot, and i'm not using crystal weapon so i slot crystal frags. over 10 casts, lets say it procs twice (it's now 8 crushing weapon, 2 procs).
now we're looking at 28278 damage over 10 seconds.
so we have a significantly harder rotation that does less damage under all circumstances with less bar space. That's not good. That is in fact, bad.
I always thought the problem was that ZoS balanced by spreadsheet, but it turns out they aren't even doing that.
The moment you look at the numbers it's just bad in every way.
To return to bound armaments for 1 moment, 4 stacks does 2516 damage. 1 hit of crushing weapon does 2504 (factoring in spell orb). apparently the reward for working the stacking building mini game into your rotation is 12 damage. except you need to spend 1 spammable every 40 seconds to enable the proc. If you hit BA perfectly every time it's up you gain 120 damage. And then you lose 1 spammable to activate it and lose 2504 damage.
so best case for Bound Armaments is a net loss of 2384 damage according to the spreadsheet.
The place where Crystal weapon should be gaining damage is when a spammable is missed to cast something like prey and scamp.
I can add this into the above calculations by removing 1 crushing shock and 1 crushing weapon for prey
I will also remove 1 crushing weapon and 1 crushing shock for the scamp (frag procs are unaffected)
now we have 6 crushing weapon, 2 frags, prey and scamp giving us 23270 spammable damage.
10 crystal weapon, 3 crushing shock, prey and scamp giving us 20534 spammable damage.
HOORAY FOR MATHS!
additionally you're not comparing apples to apples when you say crushing weapon costs 2700, because that's not it's tooltip cost.
it has a 15% cost reduction in the psijic passives making it significantly cheaper.
Are the mines disappearing without doing damage or will they stay on the ground if a target activates it during the "cooldown"???
Imo mines never was a good skill, maybe in pvp and now it is even worse
JustAGoodPlayer wrote: »https://youtu.be/DzLsfdax9ug
Tell me what else class can do so much DPS this live patch ?
Thats why.
Crystal hit to hard - it overperform even dots in DPS but you can use it every second skill. If they as example make reload time more - it will make DPS smaller and even can be an option - to as example buff =10 seconds and reload time 2-3 seconds after hit.
JustAGoodPlayer wrote: »https://youtu.be/DzLsfdax9ug
Tell me what else class can do so much DPS this live patch ?
Thats why.
Crystal hit to hard - it overperform even dots in DPS but you can use it every second skill. If they as example make reload time more - it will make DPS smaller and even can be an option - to as example buff =10 seconds and reload time 2-3 seconds after hit.
JustAGoodPlayer wrote: »https://youtu.be/DzLsfdax9ug
Tell me what else class can do so much DPS this live patch ?
Thats why.
Crystal hit to hard - it overperform even dots in DPS but you can use it every second skill. If they as example make reload time more - it will make DPS smaller and even can be an option - to as example buff =10 seconds and reload time 2-3 seconds after hit.
Holycannoli wrote: »Would Crystal Weapon still be as OP with the LA nerf? I mean as it is right now on PTS why use it over the Psijic version?
The only reason I'm even still using sorcerer is because he's my first character, my main character and they haven't given us a class respec token. With this patch he will be retired and spend his days as a daily writ crafter until he gets buffed again. Crystal Weapon gave him great single target damage and made him fun to use but without it he will wind up a useless stam sorc that only uses weapon skills, again.
JustAGoodPlayer wrote: »Sorry guys - but look in eyes of a truth. Other classes can not do such a lot of single target damage.
And no one parse for trash targets damage and even do not need it. But you can always use masters 2 handed or special sets for that - so it even does not metter. Because you always will get high numbers on any class.
The same time sorcs have AOE damage skills too.
JustAGoodPlayer wrote: »Sorry guys - but look in eyes of a truth. Other classes can not do such a lot of single target damage.
And no one parse for trash targets damage and even do not need it. But you can always use masters 2 handed or special sets for that - so it even does not metter. Because you always will get high numbers on any class.
The same time sorcs have AOE damage skills too.
And why isnt there a pve group who's stacking sorcs?
Because other classes deal more cleave, provides buffs and debuffs that Sorc cant.
Things like Zen or EC are trash on Sorc...
Last patch where DK was so strong you had Teams with almost only DK...
Holycannoli wrote: »JustAGoodPlayer wrote: »https://youtu.be/DzLsfdax9ug
Tell me what else class can do so much DPS this live patch ?
Thats why.
Crystal hit to hard - it overperform even dots in DPS but you can use it every second skill. If they as example make reload time more - it will make DPS smaller and even can be an option - to as example buff =10 seconds and reload time 2-3 seconds after hit.
Would Crystal Weapon still be as OP with the LA nerf? I mean as it is right now on PTS why use it over the Psijic version?
The only reason I'm even still using sorcerer is because he's my first character, my main character and they haven't given us a class respec token. With this patch he will be retired and spend his days as a daily writ crafter until he gets buffed again. Crystal Weapon gave him great single target damage and made him fun to use but without it he will wind up a useless stam sorc that only uses weapon skills, again.
I play ALL classes and stylesacastanza_ESO wrote: »As a MagSorc main this is EXACTLY how I feel about it. The class is just dead.
[snip]
They almost had it there for a second with sorc.
Their reverse execute scaling and their weapon damage passives is really close to making them all about front loaded damage.
increase their weapon damage passive by a few % and infused jewels are stronger over a long fight than BT.
Tormentor reverse execute just needs to be a little bit stronger and suddenly it's all fitting into place. It was so close, but for some reason I don't understand they stopped just short and they went from something which would define the class and make it different to everyone else to just being ok passives and an activation ability we never use.