Caluurion's or heavy attack sets enabled this before Oakensoul should be addressed on their own (maybe would solve the problem without touching Oakensoul). It's absurd that Caluurion's isn't at least on their list of "burst procs."a completely broken item & mechanic
I disagree about nerfing this set. I haven't been more excited about farming/grinding for a set in years. You lose a bar and really have to specialize and optimize your set up. It's also not easy to obtain, but I guess that depends on your farming tolerance.
I disagree about nerfing this set. I haven't been more excited about farming/grinding for a set in years. You lose a bar and really have to specialize and optimize your set up. It's also not easy to obtain, but I guess that depends on your farming tolerance.
So everything that takes more than an hour to get is "not easy to obtain", noted, thank you for your insight.It's also not easy to obtain, but I guess that depends on your farming tolerance.
Hexquisite wrote: »I agree with React. Equal players , the Oakensoul wearer wins.
The person with Oakensoul NEVER has to worry about resources to keep up their buffs, they NEVER have to worry about keeping those buffs up, they don't have to worry about a window to burst DPS, and can keep constant pressure on the opponent. In open world PvP/BGs they are also free to use Tri pots or Immovables without sacrificing DPS.
I feel that the writing has been on the wall for small scalers for a few year now, and that this just really seals that. I went through the Meteor Era, The Sloads and Dot Era, and Dark Convergence, Plaguebreak and Hrothgar Era. Those all had counters, even before they got nerfed/changed/fixed.
It's not only one way - there were mythics (and other sets as well) which were nerfed because of PvE.I suggest that PVP and PVE players should Really have different mythics. Or ban mythics in PVP. It's getting tiresome, that the PVPers keep nagging everyone until each and every mythic that has Some use, gets totally destroyed.
MEBengalsFan2001 wrote: »The biggest issue with Oakensoul buffs are that quite a few of them require an ultimate, an ability to be slotted, or a 5 piece gear set to get the bonus.
The buffs in question are Major Heroism, Major Courage, Major Protection, Major Berserk, and Major force. These buffs provide such an advantage that it makes not using 2 bars worth using the ring.
Any player who wants to further their defensive and offensive stats would be running the oakensoult with Magma Incarnate , any 3 piece gear set, and any 5 piece gear set. This combination would make any build annoying to play against.
Removing the Major Heroism, Major Courage, Major Protection, Major Berserk, and Major force buffs would be a good start.
Maybe add some stats but nothing over the top: 1k magik, 1 stam, and 1k health along with Minor Aegis and Minor Slary.
This would be a better design and IMO make the ring still usable in PVE and even PVP but it wouldn't be over the top powerful like it is right now.
I've been murdered numerous times by oakensoul wearers and non oakensoul wearers, but it doesn't bother me. You guys seem to complain about everything. It's a wonder pvp still exists at this point.
To me, pvp isn't supposed to be like pve, so everyone shouldn't be doing the same small attacks. You have everything you need to create good defensive and offensive builds that can counter almost anything. I've done it with my healer, and I've seen other players do it as well. So your claims that the ring ruins the game is just silly.
If it's specifically aimed at nighblades and ganking, I can point out a few videos that showed gankers how to one shot even before this ring was even on the pts. This has existed for a long time it's not new at all. You're only complaining now because you enjoy complaining.
The ring is used for people like myself who are still new to this kind of game and is not capable of switching bars so quickly while in battle. I rarely ever use it on my nb because ganking is boring to me. I use it on my sorc and this has made everything so much easier for a potato like me. Am I OP? Not really. I can still die just as easily as before. The only difference is I can navigate my attacks better without needing worry about flipping bars and pressing the right button at the right time. You see, when you have no thumbs this is hard.
If you want to know what the real problem in pvp is, it's faction imbalance. It's difficult to do anything when one faction has 40+ people all at one keep and the other has no more than 20. Unfortunately, I never hear anyone complain about the things they can't fix on their own.
[I didn't read all the posts because it was too long, so if what I pointed out already came up...oops]
MEBengalsFan2001 wrote: »Removing the Major Heroism, Major Courage, Major Protection, Major Berserk, and Major force buffs would be a good start.
Maybe add some stats but nothing over the top: 1k magik, 1 stam, and 1k health along with Minor Aegis and Minor Slary.
Hexquisite wrote: »I agree with React. Equal players , the Oakensoul wearer wins.
The person with Oakensoul NEVER has to worry about resources to keep up their buffs, they NEVER have to worry about keeping those buffs up, they don't have to worry about a window to burst DPS, and can keep constant pressure on the opponent. In open world PvP/BGs they are also free to use Tri pots or Immovables without sacrificing DPS.
I feel that the writing has been on the wall for small scalers for a few year now, and that this just really seals that. I went through the Meteor Era, The Sloads and Dot Era, and Dark Convergence, Plaguebreak and Hrothgar Era. Those all had counters, even before they got nerfed/changed/fixed.
I suggest that PVP and PVE players should Really have different mythics. Or ban mythics in PVP. It's getting tiresome, that the PVPers keep nagging everyone until each and every mythic that has Some use, gets totally destroyed.
Holycannoli wrote: »MEBengalsFan2001 wrote: »Removing the Major Heroism, Major Courage, Major Protection, Major Berserk, and Major force buffs would be a good start.
Maybe add some stats but nothing over the top: 1k magik, 1 stam, and 1k health along with Minor Aegis and Minor Slary.
Those five buffs are the main reason to use the ring, maybe the only reason.
TheEndBringer wrote: »Holycannoli wrote: »MEBengalsFan2001 wrote: »Removing the Major Heroism, Major Courage, Major Protection, Major Berserk, and Major force buffs would be a good start.
Maybe add some stats but nothing over the top: 1k magik, 1 stam, and 1k health along with Minor Aegis and Minor Slary.
Those five buffs are the main reason to use the ring, maybe the only reason.
The reason to run the ring is to simplify combat for players with physical or mental limitations, or are new to the game. It's not supposed to be God troll material for the elites.
You sure? Seems like a good way to squeeze competitive players for cash...TheEndBringer wrote: »It's not supposed to be God troll material for the elites
TheEndBringer wrote: »Holycannoli wrote: »MEBengalsFan2001 wrote: »Removing the Major Heroism, Major Courage, Major Protection, Major Berserk, and Major force buffs would be a good start.
Maybe add some stats but nothing over the top: 1k magik, 1 stam, and 1k health along with Minor Aegis and Minor Slary.
Those five buffs are the main reason to use the ring, maybe the only reason.
The reason to run the ring is to simplify combat for players with physical or mental limitations, or are new to the game. It's not supposed to be God troll material for the elites.
It is, otherwise it wouldn't get a buff in the third iteration. Nothing wrong with item being both interesting to newbies and experienced players. Having valuable buffs isn't an issue, issue is that they overdid it, and need to choose carefully which ones to remove.
TheEndBringer wrote: »Hexquisite wrote: »I agree with React. Equal players , the Oakensoul wearer wins.
The person with Oakensoul NEVER has to worry about resources to keep up their buffs, they NEVER have to worry about keeping those buffs up, they don't have to worry about a window to burst DPS, and can keep constant pressure on the opponent. In open world PvP/BGs they are also free to use Tri pots or Immovables without sacrificing DPS.
I feel that the writing has been on the wall for small scalers for a few year now, and that this just really seals that. I went through the Meteor Era, The Sloads and Dot Era, and Dark Convergence, Plaguebreak and Hrothgar Era. Those all had counters, even before they got nerfed/changed/fixed.
I suggest that PVP and PVE players should Really have different mythics. Or ban mythics in PVP. It's getting tiresome, that the PVPers keep nagging everyone until each and every mythic that has Some use, gets totally destroyed.
Malacath is still good, you just have to build for it. Same for kilt, thrass, pale order, sithis, etc. The problem is that in every instance they were released too strong. Players get hooked. Then when they are inevitably brought in line with what what is available to players, those who became dependent on those items cry foul before moving on to the new busted option.
The best thing for everyone would be for ZOS to foster an expectation from players that new items will be good and offer diversity but won't be so OP that everyone will be forced to jump on the train.
TheEndBringer wrote: »Hexquisite wrote: »I agree with React. Equal players , the Oakensoul wearer wins.
The person with Oakensoul NEVER has to worry about resources to keep up their buffs, they NEVER have to worry about keeping those buffs up, they don't have to worry about a window to burst DPS, and can keep constant pressure on the opponent. In open world PvP/BGs they are also free to use Tri pots or Immovables without sacrificing DPS.
I feel that the writing has been on the wall for small scalers for a few year now, and that this just really seals that. I went through the Meteor Era, The Sloads and Dot Era, and Dark Convergence, Plaguebreak and Hrothgar Era. Those all had counters, even before they got nerfed/changed/fixed.
I suggest that PVP and PVE players should Really have different mythics. Or ban mythics in PVP. It's getting tiresome, that the PVPers keep nagging everyone until each and every mythic that has Some use, gets totally destroyed.
Malacath is still good, you just have to build for it. Same for kilt, thrass, pale order, sithis, etc. The problem is that in every instance they were released too strong. Players get hooked. Then when they are inevitably brought in line with what what is available to players, those who became dependent on those items cry foul before moving on to the new busted option.
The best thing for everyone would be for ZOS to foster an expectation from players that new items will be good and offer diversity but won't be so OP that everyone will be forced to jump on the train.
But would everyone jump on the new shiny if those previous items weren't nerfed to the point some niche build may, possibly, probably not use, or would we see some actual real build diversity?
The calls to nerf every new item is amusing, who wants high damage right?
Once Oak is nerfed that crowd can go back to complaining "Heals are too strong!".
TheEndBringer wrote: »TheEndBringer wrote: »Hexquisite wrote: »I agree with React. Equal players , the Oakensoul wearer wins.
The person with Oakensoul NEVER has to worry about resources to keep up their buffs, they NEVER have to worry about keeping those buffs up, they don't have to worry about a window to burst DPS, and can keep constant pressure on the opponent. In open world PvP/BGs they are also free to use Tri pots or Immovables without sacrificing DPS.
I feel that the writing has been on the wall for small scalers for a few year now, and that this just really seals that. I went through the Meteor Era, The Sloads and Dot Era, and Dark Convergence, Plaguebreak and Hrothgar Era. Those all had counters, even before they got nerfed/changed/fixed.
I suggest that PVP and PVE players should Really have different mythics. Or ban mythics in PVP. It's getting tiresome, that the PVPers keep nagging everyone until each and every mythic that has Some use, gets totally destroyed.
Malacath is still good, you just have to build for it. Same for kilt, thrass, pale order, sithis, etc. The problem is that in every instance they were released too strong. Players get hooked. Then when they are inevitably brought in line with what what is available to players, those who became dependent on those items cry foul before moving on to the new busted option.
The best thing for everyone would be for ZOS to foster an expectation from players that new items will be good and offer diversity but won't be so OP that everyone will be forced to jump on the train.
But would everyone jump on the new shiny if those previous items weren't nerfed to the point some niche build may, possibly, probably not use, or would we see some actual real build diversity?
The calls to nerf every new item is amusing, who wants high damage right?
Once Oak is nerfed that crowd can go back to complaining "Heals are too strong!".
I love high damage. I don't like a one bar build out performing 2 bar builds. If you gave me passive access to just one of those big major buffs (courage, heroism, berserk, force) on a two bar set up, then maybe we could call it even. But I don't. I have to manage a buff bar with skill, all of which eat resources, with less sustain, and less damage output, while also moving back and forth between bars from attack to defense.
Unless they come down on high to proclaim 2 bars are dead and everyone will be using 1 bar from now, then it's not good for the game to make a 1 bar set up not just better, but drastically better than the way the game was designed to be played. Nor is it fair to players who either don't want to buy a chapter just for one item, or actually like the way the game is built to be played and don't want to be pressured to use this item.
So if you don't like nerf threads, how about we increase the efficiency of 2 bar set ups to be on bar with oak builds. The problem with that is the game shouldn't be drastically altered to conform to performance of a one item mythic. It's not sustainable and will eventually lead to more problems down the road.