The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
Maintenance for the week of April 22:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – April 22, 4:00AM EDT (08:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – April 24, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Oakensoul is ruining the PVP experience, and needs to be balanced ASAP.

  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭
    ninjagank wrote: »
    All the ring does is give the wearer a tremendous upperhand against non wearers.
    Sounds like they intended it that way to drive sales...

    These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
    PC/NA || CP/Cyro || RIP soft caps
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    ninjagank wrote: »
    All the ring does is give the wearer a tremendous upperhand against non wearers.
    Sounds like they intended it that way to drive sales...

    These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
    ninjagank wrote: »
    All the ring does is give the wearer a tremendous upperhand against non wearers.
    Sounds like they intended it that way to drive sales...

    These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?

    PVE community would have bought it regardless.
    And the few extra sales they squeezed from PVP community is not worth it long term imo. PVP was badly affected by the set and many players that could potentially buy stuff in the future have left.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭

    ninjagank wrote: »
    All the ring does is give the wearer a tremendous upperhand against non wearers.
    Sounds like they intended it that way to drive sales...

    These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?

    It isn't skill but more about who is able to execute their damaging abilities quicker and being able to properly use LoS to your advantage. The thing is though you can still get killed by a single hit from a flame staff. The ring just made heavy attack builds to strong and yeah they were there before the ring but now there are more heavy attack players using the ring.

    The ring has definitely simplified the game play and it feels most players are now simply using the EASY button to play ESO, especially in PVP.

    I have the ring but rather have a battle between myself and someone else when it is 1v1 instead of simply dying from 2-3 hits or a single hit. Ring doesn't stop damage like it produces it. Major Courage bonus is a big culprit in that regards along with the high regen for the ultimate.

    Seen a ball group that all ran the ring, what a crap show that was for the mixed group that I was in. It wasn't even worth showing up to that fight.

    Dark Convergence at launch was broken and annoying, this ring is even more broken and annoying.
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    Sounds like they intended it that way to drive sales...

    These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?

    They can't handle that level of debate.

    LastingEminentGuineafowl-max-1mb.gif
    It isn't skill but more about who is able to execute their damaging abilities quicker and being able to properly use LoS to your advantage. The thing is though you can still get killed by a single hit from a flame staff. The ring just made heavy attack builds to strong and yeah they were there before the ring but now there are more heavy attack players using the ring.

    For now. Update 35 may hopefully take care of that.
    Edited by Holycannoli on July 6, 2022 8:55PM
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.

    What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.

    Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.

    The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.

    All the ring does is give the wearer a tremendous upperhand against non wearers.

    It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.

    I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.

    Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    Didgerion wrote: »
    ninjagank wrote: »
    All the ring does is give the wearer a tremendous upperhand against non wearers.
    Sounds like they intended it that way to drive sales...

    These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?
    ninjagank wrote: »
    All the ring does is give the wearer a tremendous upperhand against non wearers.
    Sounds like they intended it that way to drive sales...

    These threads never talk about what happens when two Oakensoul builds fight. When both players have the same meta gear (and aren't running a jank class), the main difference between them is skill, right?

    PVE community would have bought it regardless.
    And the few extra sales they squeezed from PVP community is not worth it long term imo. PVP was badly affected by the set and many players that could potentially buy stuff in the future have left.

    You don’t know that. Always so funny when someone makes that comment about how many people have left because of a change. You have no idea. Zos is only one that knows.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.

    What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.

    Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.

    The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.

    All the ring does is give the wearer a tremendous upperhand against non wearers.

    It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.

    I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.

    Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.

    First, solo players can have major protection without the ring.

    Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.

    Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.

    Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.
    I drink and I stream things.
    Twitch: DrSlaughtr
    YouTube: DrSlaughtr
    Facebook: DrSlaughtr
    Twitter: DrSlaughtr
    TikTok: DrSlaughtr
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.

    What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.

    Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.

    The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.

    All the ring does is give the wearer a tremendous upperhand against non wearers.

    It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.

    I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.

    Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.

    First, solo players can have major protection without the ring.

    Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.

    Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.

    Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.

    28k snipe? Okay. Done debating with you.
  • CompM4s
    CompM4s
    ✭✭✭✭✭
    Im all for the ring in PvE. It simplifies rotations and allows people to complete more content, without being to powerful where trial builds become obsolete.

    PvP is completely too much. The biggest part of sustain and timing combos in pvp is maintaining buffs and bar swapping. Now with the ring their buffs never fall off, they dont have to spend resources to keep buffs up. There is really no defense for keeping the ring. If you cant maintain your buffs without the ring you should die. its part of pvp.

    You will not ever improve crutching on this ring. This a digital participation trophey.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.

    What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.

    Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.

    The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.

    All the ring does is give the wearer a tremendous upperhand against non wearers.

    It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.

    I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.

    Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.

    First, solo players can have major protection without the ring.

    Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.

    Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.

    Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.

    28k snipe? Okay. Done debating with you.

    If you're insinuating that people aren't getting one tapped with a lethal arrow, you are incorrect. There's a reason why most of the nightblades running around are bow builds. Over charged lethal arrows and toxic barrage.
    I drink and I stream things.
    Twitch: DrSlaughtr
    YouTube: DrSlaughtr
    Facebook: DrSlaughtr
    Twitter: DrSlaughtr
    TikTok: DrSlaughtr
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    PvP is completely too much. The biggest part of sustain and timing combos in pvp is maintaining buffs and bar swapping. Now with the ring their buffs never fall off, they dont have to spend resources to keep buffs up. There is really no defense for keeping the ring. If you cant maintain your buffs without the ring you should die. its part of pvp.

    You will not ever improve crutching on this ring. This a digital participation trophey.

    But this is exactly the direction the devs want to take the game. Simplification. Not relying on maintaining buffs and bar swapping. Not having to worry about perfect LA weaving.

    Oakensoul seems now to be step 1. Update 35 will be step 2.

    It is what it is, and soon people will have to decide if the new combat system and the flow of combat suits them or if they should leave for another game. It's happening whether or not any of us want it.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Those that are defending simply miss the point that you can't get all the rings buffs with a 100% up time even if you are in a group and using gears sets to provide some of the buffs. That is the issue with the ring. It provides buffs that even with gear sets, mythical items, and monster set you cannot maintain certain buffs 100% of the time and others buffs require a full 12 man group where players are coordinating buffs to provide nearly 100% up time with some time lapse on some buffs like Major Force.

    If the devs removed Major Berserk, Major Force, Major Courage and Major Heroism the ring would be a bit more balanced. I would than add Major Slayer and Major Aegis to the ring for PVE players.

    The ring would still have value as it would still make 1 bar builds usable as most 2nd bar on a character build provides the 20% damage buff, major resolve and major protection and resource management. But most here don't seem to understand that the four extra buffs simply are a bit too much and are not needed in PVP.

    Or make the ring function similar to the Rally Cry set but when battle spirit is on it makes the ring inactive.
    Edited by MEBengalsFan2001 on July 7, 2022 2:57PM
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.

    What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.

    Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.

    The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.

    All the ring does is give the wearer a tremendous upperhand against non wearers.

    It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.

    I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.

    Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.

    First, solo players can have major protection without the ring.

    Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.

    Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.

    Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.

    28k snipe? Okay. Done debating with you.

    If you're insinuating that people aren't getting one tapped with a lethal arrow, you are incorrect. There's a reason why most of the nightblades running around are bow builds. Over charged lethal arrows and toxic barrage.

    You are playing f a different game clearly and are completely out of touch with reality of this meta. Stam sorcs use toxic barrage and the MAJORITY of nbs are running dw callurion.
    Also I was clear. I was referring to your 28k snipe comment. I wasn’t insinuating anything. You made a completely ridiculous and untrue comment.

    Now you made another one. NO ONE is getting one tapped with lethal arrow. Lmao
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.

    What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.

    Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.

    The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.

    All the ring does is give the wearer a tremendous upperhand against non wearers.

    It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.

    I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.

    Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.

    First, solo players can have major protection without the ring.

    Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.

    Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.

    Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.

    28k snipe? Okay. Done debating with you.

    If you're insinuating that people aren't getting one tapped with a lethal arrow, you are incorrect. There's a reason why most of the nightblades running around are bow builds. Over charged lethal arrows and toxic barrage.

    You are playing f a different game clearly and are completely out of touch with reality of this meta. Stam sorcs use toxic barrage and the MAJORITY of nbs are running dw callurion.
    Also I was clear. I was referring to your 28k snipe comment. I wasn’t insinuating anything. You made a completely ridiculous and untrue comment.

    Now you made another one. NO ONE is getting one tapped with lethal arrow. Lmao

    No I didn't "make another one". Lethal arrow is to morph of snipe most are using. And yes people are getting death recaps of over 20k. Even DKs are showing 15k lethal arrows.

    Yes there are sorcs and even templar oakenbow builds running around but most are NBs. You can deny what I'm saying all you want. This is the reality.
    I drink and I stream things.
    Twitch: DrSlaughtr
    YouTube: DrSlaughtr
    Facebook: DrSlaughtr
    Twitter: DrSlaughtr
    TikTok: DrSlaughtr
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    Ranger209 wrote: »
    ShadowProc wrote: »
    Exactly. There is nothing stopping anyone from using it. Small scalers or streamers should either use it if they want or dont. Up to them. But don’t cry for nerfs because they don’t want to and want their clicks.

    DK corrosive and ball groups are much bigger problems than oaken. They sick the fun and performance right out of pvp. Get rid of the defensive on corrosive and get rid of cross healing in pvp and the. We can talk about adjusting oaken.

    Except for those with the common sense to realize how ridiculous it is to spend $40 on a chapter that has nothing they want other than a single piece of pay to win gear which will be made obsolete when the Devs hit it with the nerf hammer in a couple of months.

    Let's nerf all of the gear that is farmed from DLC's and DLC dungeons then that is bind on pick up as it is all behind a paywall if that is the rationale.

    That's not really the same thing.

    There is nothing in any dungeon or trial like this. Every "meta" trial or dungeon build can easily be done with other gear. Easily. There has never been one set released in any chapter or DLC that has completely taken over the game to this level.

    Look at it this way.

    Let's say you parse 50k on a 3 mill dummy with Perfected Bahsei’s Mania. If you swapped that out for False Gods or any number of other sets, you may drop 1k DPS, which is nothing. The point here is that if you don't have access to Bahsei's, it's not going to torpedo your ability to compete in end game trials because the damage increase is not substantial enough to be irreplicable.

    The issue with this one piece mythic is that the damage, sustainability and survivability increases cannot be matched on any 2 bar build. For most players, you either use the ring or suffer until you pay for the chapter ($$$) and adopt the set. Every BGs right now is decided by who has the one bar templar spamming rite of passage. DK and NB one bar gankers are dropping people with one inferno heavy or one snipe. One bar necro healers are making ball groups immortal.

    So when people say this is pay to win, it's not the same as needing the ESO+ to get this 5 piece set or that one. Or buying the latest chapter to get the latest trial gear drop. There are laundry lists of alternatives that work just as well. There is no way to get what you get from this ring with a 2 bar setup.

    Okay. No 2 bar build can match the buffs ball groups get. Now the mythic makes obtaining those buffs ball groups have obtainable.

    What is worse, ball groups or 1vxers or small scalers? Clearly ball groups. So an item that makes players more survivable against ball groups is a problem? Disagree.

    Ball groups hit 6 buttons for 90% of the time and now we do to. Nothing to see here.

    The ring does not turn a player into Rambo against ball groups. I've seen this mentioned many times now. An average ball group is still going to run over your average players, ring or no ring. They are also the ring, by the way. Templar can have huge up time on rite of passage without being immobilized. Necros on pop rez ulti like it's nothing. A lot of their damage dealers are also running it.

    All the ring does is give the wearer a tremendous upperhand against non wearers.

    It’s gives solo players major protection and removes the need to go to back bar often. Which is exactly like ball groups. They use one bar mostly. It’s a joke. And now soloers can focus on damage instead of wasting time on back bar.

    I am not saying it’s a cure all. But it’s a good start. Does 20+ pugs have a better chance against ball groups with or without ring? Answer is with.

    Next up need cross healing rework. I’ll say it again, ball groups are the problem and need to be addressed before this ring. For server performance and competitive reasons.

    First, solo players can have major protection without the ring.

    Second, you can't balance a game meant for group play around people who just want to lone ranger death match. Doing so would drastically throw the game off balance.

    Unfortunately we've been given an item that is significantly turning gameplay into a basic button masher. And now some of those who are using it don't want to lose the shiny and go back to managing all of their buffs. It's not going to be a fun month after going back to 2 bars if the ring ceases to be crazy powerful.

    Ball groups have always been an issue to one degree or another but if it ball group wipes me, I expect it. If I get hit with a 28k snipe from an oakenbow build that never had to hit another skill, I'm going to be a little annoyed.

    28k snipe? Okay. Done debating with you.

    If you're insinuating that people aren't getting one tapped with a lethal arrow, you are incorrect. There's a reason why most of the nightblades running around are bow builds. Over charged lethal arrows and toxic barrage.

    You are playing f a different game clearly and are completely out of touch with reality of this meta. Stam sorcs use toxic barrage and the MAJORITY of nbs are running dw callurion.
    Also I was clear. I was referring to your 28k snipe comment. I wasn’t insinuating anything. You made a completely ridiculous and untrue comment.

    Now you made another one. NO ONE is getting one tapped with lethal arrow. Lmao

    No I didn't "make another one". Lethal arrow is to morph of snipe most are using. And yes people are getting death recaps of over 20k. Even DKs are showing 15k lethal arrows.

    Yes there are sorcs and even templar oakenbow builds running around but most are NBs. You can deny what I'm saying all you want. This is the reality.

    Let me speak more slowly.

    You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)

    you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)

    You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)

    If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others

    Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    ShadowProc wrote: »
    Let me speak more slowly.

    You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)

    you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)

    First of all, you can't speak more slowly if you're typing.

    Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.

    I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.

    A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.
    ShadowProc wrote: »
    You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)

    If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others

    Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating

    I thought I was pretty clear with what I said. Apparently I was not.

    There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.

    All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?

    Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.
    I drink and I stream things.
    Twitch: DrSlaughtr
    YouTube: DrSlaughtr
    Facebook: DrSlaughtr
    Twitter: DrSlaughtr
    TikTok: DrSlaughtr
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    ninjagank wrote: »
    ShadowProc wrote: »
    Let me speak more slowly.

    You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)

    you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)

    First of all, you can't speak more slowly if you're typing.

    Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.

    I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.

    A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.
    ShadowProc wrote: »
    You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)

    If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others

    Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating

    I thought I was pretty clear with what I said. Apparently I was not.

    There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.

    All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?

    Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.

    I haven’t seen it because it’s not possible. Show me a screen shot with a lethal arrow for 28k. And not some stages crap with someone naked. If you can I will admit I am wrong.
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    Let me speak more slowly.

    You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)

    you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)

    First of all, you can't speak more slowly if you're typing.

    Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.

    I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.

    A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.
    ShadowProc wrote: »
    You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)

    If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others

    Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating

    I thought I was pretty clear with what I said. Apparently I was not.

    There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.

    All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?

    Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.

    I haven’t seen it because it’s not possible. Show me a screen shot with a lethal arrow for 28k. And not some stages crap with someone naked. If you can I will admit I am wrong.

    Fortunately time travel doesn't exist, so you'll just have to wait for the person to snipe me again. I know who it was.

    Until then, I suggest yoga or maybe some meditation.
    I drink and I stream things.
    Twitch: DrSlaughtr
    YouTube: DrSlaughtr
    Facebook: DrSlaughtr
    Twitter: DrSlaughtr
    TikTok: DrSlaughtr
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    Let me speak more slowly.

    You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)

    you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)

    First of all, you can't speak more slowly if you're typing.

    Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.

    I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.

    A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.
    ShadowProc wrote: »
    You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)

    If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others

    Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating

    I thought I was pretty clear with what I said. Apparently I was not.

    There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.

    All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?

    Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.

    I haven’t seen it because it’s not possible. Show me a screen shot with a lethal arrow for 28k. And not some stages crap with someone naked. If you can I will admit I am wrong.

    Fortunately time travel doesn't exist, so you'll just have to wait for the person to snipe me again. I know who it was.

    Until then, I suggest yoga or maybe some meditation.

    And I suggest you get a better build. Because if your hit for that lulz
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    ninjagank wrote: »
    ShadowProc wrote: »
    Let me speak more slowly.

    You stated one tap lethal arrows and for 28k. FALSE (takes multiple arrows at best and max would be around 12k max)

    you stated most nightblades running oakenbow. FALSE (dw oaken caluurion)

    First of all, you can't speak more slowly if you're typing.

    Second, there's no need to get up in arms over a simple disagreement. I understand your point. Unfortunately what you see from a user of the ring is not necessarily what others see coming from all other users of the ring.

    I did state that people are getting one tapped by lethal arrows. They are. I have had recaps over 20k, with the highest being 28k. It's called crit, my friend. I don't understand why this is offending you so much. I had a friend on magDK drop dead unexpectedly and when he looked at the recap he saw a SINGLE lethal arrow for 15k and change. That's on a magDK with 32k armor. So yes, on a lower health/armor target who is fractured, combined with a high crit snipe, it can and does occasionally hit over 20k.

    A vast majority of NBs I've seen over the last week are bow builds. It started off with DW caluurions and has shifted, which players are known to do as they discover more ways to use a set up. Again, you can sit here and tell me what you see and experience and that doesn't make my statement untrue. NB bows are the current flavor of the week. Next week maybe something else.
    ShadowProc wrote: »
    You stated you stated you did not make another one. FALSE. (One tap does not mean multiple arrows)

    If you get killed by even 3 lethal arrows that’s a l2p issue. With or without oakensoul. Unless you are engaged with others

    Now if you say players are often seeing a 12k+ lethal arrow or fire heavy attack on recap with other stuff then sure. That would be accurate. But your not. Your over exaggerating and flat out wrong with most of what you are stating

    I thought I was pretty clear with what I said. Apparently I was not.

    There are players right now in Cyro dropping to ONE LETHAL ARROW. Not multiple. Not on a recap filled with inferno heavies or DOTs or whatever. Is it rare? Yes. Most do not hit that hard. It usually takes 2 and sometimes 3. It all depends on the crit change, resistances and additional group buffs. But this isn't that difficult to fathom and I'm not sure why you are all up in arms over this.

    All you need is the right crit damage, the right pen, and the right additional buffs like rallying cry. This isn't difficult to do. I have taken SINGLE lethal arrows over 20k, but I'm low armor and low health. Did I get all up in arms over it? No. Did I come screaming and making a forum topic about it? No. I just reported what I've seen. If a magDK can get a recap of a SINGLE lethal arrow at 15k, is it really that crazy to imagine someone with a third of the armor getting blasted by a single lethal arrow?

    Respectfully, we simply disagree about this because you haven't seen this or, you yourself cannot achieve it, neither of which means it doesn't happen. I don't really care what anyone believes, you included. I'm just reporting from the battlefield.

    I haven’t seen it because it’s not possible. Show me a screen shot with a lethal arrow for 28k. And not some stages crap with someone naked. If you can I will admit I am wrong.

    Fortunately time travel doesn't exist, so you'll just have to wait for the person to snipe me again. I know who it was.

    Until then, I suggest yoga or maybe some meditation.

    And I suggest you get a better build. Because if your hit for that lulz

    My build is just fine. I explained how you can achieve the damage. You choose to make snarky comments. It's all good, bud. Have a fantastic night.
    I drink and I stream things.
    Twitch: DrSlaughtr
    YouTube: DrSlaughtr
    Facebook: DrSlaughtr
    Twitter: DrSlaughtr
    TikTok: DrSlaughtr
  • FrankonPC
    FrankonPC
    ✭✭✭✭✭
    You don't balance sets around solo, small group play, large group play etc. Insults targeting ball groups, streamers, gankers etc shouldn't factor into this equation at all. You balance them around relative strength to their peers. Oakensoul is 2-3x stronger than any other mythic even counting the lack of a back bar. It could lose two major buffs and still be one of the best mythics in the game.

    Remove force and heroism and go from there. The ring still has a ton of dmg and utility by not requiring buff uptime. It allows you to go offensive more which is even better for resource management. It just won't be the best mythic on every role in the game anymore. If you're worried about potency in pve give it slayer
    Edited by FrankonPC on July 9, 2022 1:34AM
  • MetallicMonk
    MetallicMonk
    ✭✭✭✭✭
    RIPBOZO
  • taugrim
    taugrim
    ✭✭✭✭✭
    CompM4s wrote: »
    You will not ever improve crutching on this ring.

    And this is why Oakensoul in its current state is not good for the game.

    There's a recent video by Josh Strife Hayes that explains that developers dumbing down games and mechanics is not healthy for a game in the long run. Sure, players may say they want it, but making it super easy to clear content in the end will cause people to get bored.

    https://youtube.com/watch?v=Z4Gaz8oxzJ4

    Games need to be meaningfully challenging to keep players engaged long term.

    Remember clearing VMA or VVH for the 1st time? I do, after wiping dozens and dozens of times, esp VMA when I joined the game back in 2020. It was a rush to finally clear the dungeon, then it took several more runs to get it down to relatively consistent execution. The process of struggling, learning, and eventually improving made me a much better player.

    I'm all for Oakensoul in its proposed Update 35 state. Because then it will be a great option for 1-bar players, esp those with motor skill challenges or people who simply don't like it, without making PVE content faceroll and without making PVP content horribly imbalanced.

    The vast majority of PVE content in this game is already too easy.
    Edited by taugrim on July 12, 2022 2:05AM
    PC | NA | CP 2.2k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Necromancer
    • Inactive: Dark Elf Stamina Arcanist | Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    The Oakensoul nerf is not a big deal, and major buffs can now be stacked with it so in groups it might be more beneficial overall.

    It's the rest of the nerfs in the patch that are the problem.
  • sbam66
    sbam66
    ✭✭
    All those nbs who thought they were skilled will now be instakilled & hitting like wet noodles compared to before😂😂the DKs spamming corrosive will still be a problem I believe
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    Yeah I think if you are a corrosive spam DK, you just move from a set giving minor heroism to 1 giving major. Sure. The uptime on major heroism won't be as consistent, but you probably can pull it off
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    sbam66 wrote: »
    All those nbs who thought they were skilled will now be instakilled & hitting like wet noodles compared to before😂😂the DKs spamming corrosive will still be a problem I believe

    The most common misconception... the vast majority dont actually place any degree of stock into a perceived "skill" in something like this. Most of those NBs where likely laughing at how comically easy their gank attempts were due to the ring and bei g fully away of the nonsense factor and the mental gymnastics ends there. Its generally the recipient of a 1 shot gank that is frustrated at the outcome and immediately assumes the ganker is feeling themsleves. This is the difference between the types of players that generally succeed in games like this and those that dont....

    Play the game that exists, not the one you wish it to be. These players dont think there good, they laugh at its oversights while not caring enough to be bothered playing less optimal for some kind of illusion of player worth.

    And for what it's worth, the SA changes will still afford average NBs the ability to merc people from stealth.
  • DaisyRay
    DaisyRay
    ✭✭✭
    Tbh, the way everyone was complaining I thought it would be a really bad nerf. This isn't that bad. I'll miss the ult one, but there are potions for that. I'm pretty content with the change and I'll still be using it.
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • DaisyRay
    DaisyRay
    ✭✭✭
    sbam66 wrote: »
    All those nbs who thought they were skilled will now be instakilled & hitting like wet noodles compared to before😂😂the DKs spamming corrosive will still be a problem I believe

    Lol you realize they were one shotting people before the ring even came? More like they will be laughing when you still die and return to nerf something else.
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ DaisyRay ✿✼:*゚:༅。.。༅:*・゚゚・⭑
  • ShadowProc
    ShadowProc
    ✭✭✭✭✭
    DaisyRay wrote: »
    sbam66 wrote: »
    All those nbs who thought they were skilled will now be instakilled & hitting like wet noodles compared to before😂😂the DKs spamming corrosive will still be a problem I believe

    Lol you realize they were one shotting people before the ring even came? More like they will be laughing when you still die and return to nerf something else.

    This. Same players will still think to themselves they are dying because XXX is broken. And they will still get sat down. And they will complain about something else they perceive as broken.
    Edited by ShadowProc on July 14, 2022 12:41AM
Sign In or Register to comment.