TheEndBringer wrote: »
What I meant there was that people ungrouped have a chance of dealing with them together. No, I am not at all insinuating that I can 1v12 any group by any means.
xylena_lazarow wrote: »
I think player pvp playstyle makes a huge difference in the perspective people may have regarding the item...
i'm a casual player, I have 17 toons set to fight across 2 servers, spend around 20 to 30 hours per week playing, mostly in grey host...
I like joining in zone chat but rarely if ever group...my "playstyle" is random solo potato (bit of an AP leecher at that)...
here's the deal - I don't miss constantly staying buffed or bar swapping, Oakensoul makes the game infinitely more relaxing and enjoyable to play...
Is it possible to get a comment on this from @ZOS_GinaBruno or @ZOS_Kevin or anyone from ZOS? This is clearly a large issue that is plaguing the game right now. Any sort of response would be very appreciated by the community.
It's not that bad, do we constantly want nerfs after a release? If anything it has made me better in PvP, I am not so dismissive to core combat abilities, timing, los, etc...
I hope no nerfs...but if a must, change Courage & Heroism to minor.
my 2c
Changing those two buffs to minor will do very little to alleviate the issues being caused by this mythic in PVP. Removing the heroism and the force entirely would be the bare minimum in order for this mythic to be somewhat balanced.
I am glad that it has helped you in PVP. It seems like the main thing it has done for you is lower the APM (actions per minute) you need to do while playing by removing the need for you to maintain buffs. That is fine, and that is what the ring is designed to do. Even with the heroism and force removed from the ring, you will still retain all the accessibility functionality it is providing you currently - but the setups I mentioned in the original post will cease to function as they are currently, and the PVP experience will improve for the vast majority of players.
Again it is fine for the mythic to provide accessibility for those who struggle with their actions per minute, but it is not fine for it to grant your average PVP player more damage than an entire 5/5/2 build, significant mitigation & sustain, and emperor tier ult gen in PVP.
My APM is not what I said makes me better, It's the ttk from enemies that has made me more aware due to increased damage output. Prior I would just keep BB buffs/hots and ignore most damage...in a damage build, not anymore.
My apm went from face tanking dmg w/buffs & hot uptime BB, to more of a focus on core combat abilities. Actually takes more skill w/one-bar.
Everyone running it ttk is more lethal & it's great.
The ring as is, is fine, & PvP feels great.
Having to press less buttons and manage less buffs is more skillfull and your proof is your performance has improved? Interesting conclusion.
Not managing less buttons, different buttons.
Let me slow this down...I traded (what some think is skillful play, including me til recently) keeping bb buffs/hots up to counter the majority of incoming damage over core combat skill play.
Since many players are running Oakensoul, enemy vs enemy with the same Oakensoul buffs are equals, in that context.
This leaves a focus on your 1bar and managing skillful play of core combat skills. With the higher damage output mistakes come at a higher cost.
Well... it is less buttons. Half as many. Half as many bars to manage. Zero buffs to keep up. That allowing you to " manage skilfull play of core combat skills" while negating a large portion of game combat mechanics is literally what is wrong with it. You might feel the same if you could " manage skillfull play of core combat skills" with 2 bars.
No, with that back bar of 5 more skills you're spending more time in combat on that bar pressing those buttons instead of using core combat skills.
Yes before of course you would use 10 skills plus core combat skills, but it looked more like 80% skills 20% core combat skills, & now it's more like 50/50.
Lets be honest, is it really skill play face tanking damage? Backbar Major Resolve, Flare, 2-3 Healing skills, and ult from S&B, Resto staff, Temp Guard, etc...not nearly as skillful as core combat skills.
For the record, "core combat skills" are things like block, dodge roll, sprint, bash, and break free, per zenimax's wording in game on multiple sets and the survival instincts red CP. You still perform the exact same number of core combat abilities if you're playing with two bars, but you have far more buffs to manage and abilities to rotate.The 8.0.3 version is in fact significantly stronger than the original version that had flat stats, due to the heroism/force/berserk/protection that were added, far outweighing what was removed from the original version.
Initial version was giving a lot of raw stats that could be boosted higher. If it gone live, we would be in even more unhealthier meta.
Nope. Despite the original version giving raw stats, you were still limited to 5 barslots. This meant that for most classes, getting things like ward/resolve, savagery, and brutality, you would actually have to sacrifice barslots. You're suggesting that people would be able to double up on the 5280 with their own ward/resolve, or the crit chance with their own savagery, or the weapon damage with their own (major courage?), but when you consider the 5 bar slot limitation this is not at all realistic.
The current version providing the named buffs removes the need for all of those abilities on your bar, allowing you to optimize the 5 slots much better. Additionally, when you consider what the new version gives, it is significantly more stat dense than the original version damage wise. Savagery, 20% crit damage, 10% flat damage modifier, and 450 WD/SD vs 450 WD/SD + 3.8k mag/stam + 2k crit chance.
Defensively, major protection is much more valuable than 5.2k resistances as the protection cannot be inversely mitigated by penetration like resistances can. The major heroism is also disgustingly strong for a plethora of reasons, both offensive and defensive depending on the ult of choice. Near emperor tier ulti regen does not belong in PVP outside of emperor itself.
xylena_lazarow wrote: »
No you cant. If you play on ps4 come show me in stonefalls thats it. Oakensoul is just a crutch for players that cant manage their bars. People just like to complain smh. Ill give you an example. Templars best 5 buttons+ult. Jabs toppling purge/bubble breath of life purifying light. That leaves you with no major breach whatsoever. No major expedition. (Q for a bg in high mmr without major expedition and tell me how it goes xD) No mending cause no resto back bar. No evasion. Major berserk without penetration isnt very good. So you have to get soem of these with sets cause your abilities dont give you much and you lose on a lot of decent class passives. 15% dot reduction from necro armor comes to mind. That leaves you with very little sustain so you have to go get some also. Ppl act like this rings give you EVERYTHING you need for pvp wich just isnt true. And btw templar is probably the best at this because of how overloaded their skills are to begin with. Also forgot to mention animation cancelling barswaps to get stuff done quicker. You also cant do that with oakensoul
TheEndBringer wrote: »
Everyone already knew this was an issue before oakensoul and I agree it should've been addressed. DKs ability to buff heavies is especially problematic.
But it had unquestionably become easier with oak.
The uptime on Corrosive pre-oaken was wildly different in functionality and mechanics.
Pre-oaken, you would have to run multiple 5 piece sets, and juggle buff uptimes alongside ult management to get the most damage you could out of skills. But you still had a significant drawback to your build when corrosive wasn't up. And when it is ready, you have to pre-buff to effectively take advantage of it.
With Oaken, you not only can run those sets, many of which provide zero offensive buffs outside of ultimate gain, as well as permanent uptime on offensive buffs. And you get major heroism, so you get to your ult even faster. You don't have to manage buffs to keep yourself effective. When corrosive is ready, you are immediately able to go offensive, no prep work required at all.
[edited to remove quote]
TheEndBringer wrote: »
Everyone already knew this was an issue before oakensoul and I agree it should've been addressed. DKs ability to buff heavies is especially problematic.
But it had unquestionably become easier with oak.
My point is that if people are doing the same damage with and without the ring, how is the ring the problem?
The ring becomes the problem exactly for that. Someone "sacrificing" 5 bar slots and an ultimate is doing the same amount of damage as someone having to use all 10 skills and bar swap mechanics.
With your argument, a mythic that shut down all but 1 bar slot, but allowed that 1 skill you slotted to do the same effective damage as an Oaken player or even a Two Bar player, would clearly be incredibly overtuned. It's the same principle here.
You will have a really hard time facing anything that has defile and you can you can use that same gear with markyn and slot a purge/bubble a dot maybe and so on. Agree to disagree i guess.
The 8.0.3 version is in fact significantly stronger than the original version that had flat stats, due to the heroism/force/berserk/protection that were added, far outweighing what was removed from the original version.
Initial version was giving a lot of raw stats that could be boosted higher. If it gone live, we would be in even more unhealthier meta.
Nope. Despite the original version giving raw stats, you were still limited to 5 barslots. This meant that for most classes, getting things like ward/resolve, savagery, and brutality, you would actually have to sacrifice barslots. You're suggesting that people would be able to double up on the 5280 with their own ward/resolve, or the crit chance with their own savagery, or the weapon damage with their own (major courage?), but when you consider the 5 bar slot limitation this is not at all realistic.
The current version providing the named buffs removes the need for all of those abilities on your bar
Defensively, major protection is much more valuable than 5.2k resistances as the protection cannot be inversely mitigated by penetration like resistances can.
As a user of Oaken you're almost certainly giving up a good amount of utility and the ability to swap cancel for permanent uptime of major buffs and by extension AN ultimate. To me that's a fair tradeoff. There is more counterplay to Corrosive than there is a Leap + Whip combo or for that matter Collossus with Dark Convergence and Vicious Death. Simply move away, dodge roll and/or LOS then burst them when it falls off. If we're going to call for nerfs to Oakensoul due to major heroism, well there are far more egregious things that are currently in game that need to be toned down first. As someone that uses it and goes up against it frequently, I can say that I don't consider this set a bigger offender than other sets and abilities that have been (ab)used for months now.
TheEndBringer wrote: »
Everyone already knew this was an issue before oakensoul and I agree it should've been addressed. DKs ability to buff heavies is especially problematic.
But it had unquestionably become easier with oak.
My point is that if people are doing the same damage with and without the ring, how is the ring the problem?
The ring becomes the problem exactly for that. Someone "sacrificing" 5 bar slots and an ultimate is doing the same amount of damage as someone having to use all 10 skills and bar swap mechanics.
With your argument, a mythic that shut down all but 1 bar slot, but allowed that 1 skill you slotted to do the same effective damage as an Oaken player or even a Two Bar player, would clearly be incredibly overtuned. It's the same principle here.
The oaken defenders are in full force, lol. Gonna be a shame to push these half baked arguments only to see it nerfed, and then blame pvpers.
Devs gave you a lil taste of $ juice, and you're hooked in.
How something can help players perform on par with less skills as players with twice as many, and then also somehow not be strong, is completely at odds.
The oaken defenders are in full force, lol. Gonna be a shame to push these half baked arguments only to see it nerfed, and then blame pvpers.
Devs gave you a lil taste of $ juice, and you're hooked in.
It all seems like the same circular defense too.
Oaken isn't that strong. You have to sacrifice a lot to use it. So what if it is as strong as a two bar setup. It really helps players be competitive. But it's not that strong.
How something can help players perform on par with less skills as players with twice as many, and then also somehow not be strong, is completely at odds.
The valid point being seen about this item is it allows people to complete by raising the floor. This is an ongoing issue the devs have struggled to solve.
The oaken defenders are in full force, lol. Gonna be a shame to push these half baked arguments only to see it nerfed, and then blame pvpers.
Devs gave you a lil taste of $ juice, and you're hooked in.
Holycannoli wrote: »The oaken defenders are in full force, lol. Gonna be a shame to push these half baked arguments only to see it nerfed, and then blame pvpers.
Devs gave you a lil taste of $ juice, and you're hooked in.
The PvE population is significantly higher than the PvP population. If they nerf Oakensoul because of PvP there will be an uproar.
They can maybe disable it with Battle Spirit.
Any nerf to the ring will be blamed on PvPers, whether or not it's because of PvP.
It would have been best if they never introduced the thing lol.