Toxic_Hemlock wrote: »It's so blatantly obvious how overpowered this item is yet still people defend it.
Passive major heroism, major berserk, major courage, AND major force...
It's no wonder gankers are one shotting people with all that frontloaded damage %.
I'm fine with buffs being removed for the PvP players as you would want it to be a level playing field, but leave us poor old PvE players to our enjoyment by not removing anything from it.
Thanks!
Maybe I'm stupid, but it doesn't actually feel that great in PvE. Currently I'm using it on a solo magplar and losing the 2nd bar really hurts.
Yeah haha you just jab anyway right, well actually no. Often the heal from jabs is not enough to keep you alive, just because sometimes you can't attack, so you need another heal or shield. Jabs by itself is also not such stellar damage, even with Major Berserk and Force (Courage is just replacing your backbar berserker glyph), so you need some other DoTs. 5 skill slots fill surprisingly fast, and the damage doesn't feel significantly different, mostly slightly worse.
Pale Order feels much more powerful for some reason, because you can pretty much just power through your rotations and don't mind much else, and you have 2 bars to do it.
Obviously the situation is different in PvP, where the backbar is mostly used as a buff bar anyway. But I'm worried a general nerf will make an item that isn't that stellar for PvE as-is actually become unappealing. Most likely they are going to at least remove Major Heroism, but that's probably the most interesting aspect of the ring for PvE to me.
TechMaybeHic wrote: »IZZEFlameLash wrote: »TechMaybeHic wrote: »
Yes, there's really nothing to see here. Those people he killed 'by himself' are gonna get killed by him even without the ring. People that he killed spammed execute on full health target, panic spam skills when CC'd, doesn't have unblockable CC while wee bit more competent ones were first destroyed by others and he just finished off the ones with low resources and so on. If he can replicate this on actual competent pvper, I'd incline to believe that the ring is OP because it clearly trivializes the set.
Hell, is barehanded DK OP too? Because when IC patch dropped because I've seen someone drop a player with no gear (weapons too) on his DK against a new pvper. I should have recorded that legendary duel. But I guess with the vid's logic, DK OP, can beat players with no gears. Skill gap clearly isn't the one that was showcased, nope. Not at all.
i hit 8k whips with no other gear but the ring, no dual wield passives, no bloodthirsty etc. show me another setup with a mythic/1pc off trait jewelry and weapons that comes close to that. feel free to go into bgs and show how it can be replicated. ill be here!
There has been a lot of interesting logic used to say why you were able to do that and not because of the ring. I gave up because it's like arguing with a wall
yeah, im not sure why some people's default is to immediately denigrate other players in defense of a set but it's quite common. It also has no bearing on the actual discussion of how powerful oakensoul is compared to other mythics.
Of course this is a lower mmr bg but damage is damage. I thought it was clear that oakensoul gives you the strength of multiple different 5 pc bonuses, so much so that you can literally not run other damage. Major force, courage and berserk is such a strong combination stacked w major heroism and the supplemental buffs. imo you cannot replicate anywhere close to similar dmg with a one piece mythic, off set weapons and offset jewelry.
Toxic_Hemlock wrote: »It's so blatantly obvious how overpowered this item is yet still people defend it.
Passive major heroism, major berserk, major courage, AND major force...
It's no wonder gankers are one shotting people with all that frontloaded damage %.
I'm fine with buffs being removed for the PvP players as you would want it to be a level playing field, but leave us poor old PvE players to our enjoyment by not removing anything from it.
Thanks!
Maybe I'm stupid, but it doesn't actually feel that great in PvE. Currently I'm using it on a solo magplar and losing the 2nd bar really hurts.
Yeah haha you just jab anyway right, well actually no. Often the heal from jabs is not enough to keep you alive, just because sometimes you can't attack, so you need another heal or shield. Jabs by itself is also not such stellar damage, even with Major Berserk and Force (Courage is just replacing your backbar berserker glyph), so you need some other DoTs. 5 skill slots fill surprisingly fast, and the damage doesn't feel significantly different, mostly slightly worse.
Pale Order feels much more powerful for some reason, because you can pretty much just power through your rotations and don't mind much else, and you have 2 bars to do it.
Obviously the situation is different in PvP, where the backbar is mostly used as a buff bar anyway. But I'm worried a general nerf will make an item that isn't that stellar for PvE as-is actually become unappealing. Most likely they are going to at least remove Major Heroism, but that's probably the most interesting aspect of the ring for PvE to me.
Toxic_Hemlock wrote: »Toxic_Hemlock wrote: »It's so blatantly obvious how overpowered this item is yet still people defend it.
Passive major heroism, major berserk, major courage, AND major force...
It's no wonder gankers are one shotting people with all that frontloaded damage %.
I'm fine with buffs being removed for the PvP players as you would want it to be a level playing field, but leave us poor old PvE players to our enjoyment by not removing anything from it.
Thanks!
Maybe I'm stupid, but it doesn't actually feel that great in PvE. Currently I'm using it on a solo magplar and losing the 2nd bar really hurts.
Yeah haha you just jab anyway right, well actually no. Often the heal from jabs is not enough to keep you alive, just because sometimes you can't attack, so you need another heal or shield. Jabs by itself is also not such stellar damage, even with Major Berserk and Force (Courage is just replacing your backbar berserker glyph), so you need some other DoTs. 5 skill slots fill surprisingly fast, and the damage doesn't feel significantly different, mostly slightly worse.
Pale Order feels much more powerful for some reason, because you can pretty much just power through your rotations and don't mind much else, and you have 2 bars to do it.
Obviously the situation is different in PvP, where the backbar is mostly used as a buff bar anyway. But I'm worried a general nerf will make an item that isn't that stellar for PvE as-is actually become unappealing. Most likely they are going to at least remove Major Heroism, but that's probably the most interesting aspect of the ring for PvE to me.
Well I don't ever switch bars unless I am fighting say a dragon and don't want to get any where near it. For those I just equip a ranged weapon manually. My reflexes are quite bad now so I cannot switch bars easily, I'll take oakensoul over pale rider for now as I generally just do easier content anyways and things definitely die quicker. If I had to face a vet dungeon though, I would rethink my strategy.
The problem with the ring is that for much, much less effort you can almost do as well as a two bar setup.
It's so blatantly obvious how overpowered this item is yet still people defend it.
Passive major heroism, major berserk, major courage, AND major force...
It's no wonder gankers are one shotting people with all that frontloaded damage %.
lPeacekeeperl wrote: »I will address my thoughts to all who says Oakensoul is OP in PVP without a doubt and, especialy, to them who belives "naked char with only one mythic can outperform everything" and belives video was maid in completely fair enviroment in high mmg against strong oponents(and difenetly not on a new char without any mmr against noobs)
I hope we can discuss problem without unnecessary emotions (we all know feeling from PVP "thing X killed me, unfair,nerf it")
Lets make experiment:
lets grab two equaly expirienced high performance PVPers in duel or BG-like suroundings;
give one of them freedom of choice of 2bar class for winning (so he will pick magDK)
and other get magden with only "broken ring" and, to be more OP, full nostat set
Can you assume results of this "confrontation" ?
In simplier words - some classes was too strong even without ring and become even stronger.
In more clear point of view: some classes need more then one bar to just have enough skills to surviwe in pvp, but others can do dmg,unblokable stun an be mobile using only one button. or be unkillable and kill full emeny stuck, by using one button
One additional thought: some blames ZOS for "making item to sell chapter"... Well, other companyes "nerfs" everithing by releasing new addons with full power creep. Is it better business model for you?
And last thyng adressed to all, who blames ring only because dont have chapter - are you serious?
Toxic_Hemlock wrote: »It's so blatantly obvious how overpowered this item is yet still people defend it.
Passive major heroism, major berserk, major courage, AND major force...
It's no wonder gankers are one shotting people with all that frontloaded damage %.
I'm fine with buffs being removed for the PvP players as you would want it to be a level playing field, but leave us poor old PvE players to our enjoyment by not removing anything from it.
Thanks!
Maybe I'm stupid, but it doesn't actually feel that great in PvE. Currently I'm using it on a solo magplar and losing the 2nd bar really hurts.
Yeah haha you just jab anyway right, well actually no. Often the heal from jabs is not enough to keep you alive, just because sometimes you can't attack, so you need another heal or shield. Jabs by itself is also not such stellar damage, even with Major Berserk and Force (Courage is just replacing your backbar berserker glyph), so you need some other DoTs. 5 skill slots fill surprisingly fast, and the damage doesn't feel significantly different, mostly slightly worse.
Pale Order feels much more powerful for some reason, because you can pretty much just power through your rotations and don't mind much else, and you have 2 bars to do it.
Obviously the situation is different in PvP, where the backbar is mostly used as a buff bar anyway. But I'm worried a general nerf will make an item that isn't that stellar for PvE as-is actually become unappealing. Most likely they are going to at least remove Major Heroism, but that's probably the most interesting aspect of the ring for PvE to me.
I mean, how many sets already exist in game that are never used haha I don't think it happening to another or an item is that big of a deal, but xD
ZOS knocks out 30+ sets/items over the course of a prologue dlc, the actual chapter, and the follow up dlc. Then they blame imbalances on classes/current skill lines while using that as an excuse to not give us new ones. Which is real funny because I've never feared a class or even a weapon/guild/world skill line, but a class+some proc set/mythic.... but I'm getting a little off subject with that one hahahahaaaa either way my guess is that the majority of them barely get used to begin with so might as well add another to the list <.<
The problem with the ring is that for much, much less effort you can almost do as well as a two bar setup.
More.
You can do a lot more.It's so blatantly obvious how overpowered this item is yet still people defend it.
Passive major heroism, major berserk, major courage, AND major force...
It's no wonder gankers are one shotting people with all that frontloaded damage %.
They changed Clever Alchemist so you needed to be in combat to proc it. Because of the potential it was giving gankers.
Now we have this, lol.
TechMaybeHic wrote: »IZZEFlameLash wrote: »TechMaybeHic wrote: »
Yes, there's really nothing to see here. Those people he killed 'by himself' are gonna get killed by him even without the ring. People that he killed spammed execute on full health target, panic spam skills when CC'd, doesn't have unblockable CC while wee bit more competent ones were first destroyed by others and he just finished off the ones with low resources and so on. If he can replicate this on actual competent pvper, I'd incline to believe that the ring is OP because it clearly trivializes the set.
Hell, is barehanded DK OP too? Because when IC patch dropped because I've seen someone drop a player with no gear (weapons too) on his DK against a new pvper. I should have recorded that legendary duel. But I guess with the vid's logic, DK OP, can beat players with no gears. Skill gap clearly isn't the one that was showcased, nope. Not at all.
i hit 8k whips with no other gear but the ring, no dual wield passives, no bloodthirsty etc. show me another setup with a mythic/1pc off trait jewelry and weapons that comes close to that. feel free to go into bgs and show how it can be replicated. ill be here!
There has been a lot of interesting logic used to say why you were able to do that and not because of the ring. I gave up because it's like arguing with a wall
yeah, im not sure why some people's default is to immediately denigrate other players in defense of a set but it's quite common. It also has no bearing on the actual discussion of how powerful oakensoul is compared to other mythics.
Of course this is a lower mmr bg but damage is damage. I thought it was clear that oakensoul gives you the strength of multiple different 5 pc bonuses, so much so that you can literally not run other damage. Major force, courage and berserk is such a strong combination stacked w major heroism and the supplemental buffs. imo you cannot replicate anywhere close to similar dmg with a one piece mythic, off set weapons and offset jewelry.
I haven't played PvP for a while, certainly not since the ring was added, so I'm curious: What would be your specific suggestion to nerf it? There have been many suggestions floating around, but mostly from PvE folk or those that say it shouldn't work in PvP at all.
Specifically I'm wondering if the ring would still be considered OP in PvP if it lost Major Berserk, Major Courage and Major Force, but kept Major Heroism? Because that is certainly the most unique aspect of the ring, whereas the other 3 buffs are doing more or less the same, i.e. more damage.
lPeacekeeperl wrote: »I will address my thoughts to all who says Oakensoul is OP in PVP without a doubt and, especialy, to them who belives "naked char with only one mythic can outperform everything" and belives video was maid in completely fair enviroment in high mmg against strong oponents(and difenetly not on a new char without any mmr against noobs)
I hope we can discuss problem without unnecessary emotions (we all know feeling from PVP "thing X killed me, unfair,nerf it")
Lets make experiment:
lets grab two equaly expirienced high performance PVPers in duel or BG-like suroundings;
give one of them freedom of choice of 2bar class for winning (so he will pick magDK)
and other get magden with only "broken ring" and, to be more OP, full nostat set
Can you assume results of this "confrontation" ?
In simplier words - some classes was too strong even without ring and become even stronger.
In more clear point of view: some classes need more then one bar to just have enough skills to surviwe in pvp, but others can do dmg,unblokable stun an be mobile using only one button. or be unkillable and kill full emeny stuck, by using one button
One additional thought: some blames ZOS for "making item to sell chapter"... Well, other companyes "nerfs" everithing by releasing new addons with full power creep. Is it better business model for you?
And last thyng adressed to all, who blames ring only because dont have chapter - are you serious?
lPeacekeeperl wrote: »TechMaybeHic wrote: »How is it raising the floor if the guy is in low MMR BGs killing other players in his underwear? Should a raised floor get it to where low MMR players can kill a guy in his underwear? Doesn't that seem to show it just allows the higher MMR guy to do even better?
Sir, I belive there is a bit of misaderstanding, probably because om my bad language knowlege.
Let me try to use even simplier words: Guy in a video is highly skilled pvp-player, who kills unexpirienced players(by creating new char to get in low mmr i suppose). He plays the most imbalanced class(manadk). He puts only the most "imbalanced" moments in his video.
So basicly he creates huge disinformations in favor of views and hipe. But this self-centered behavior missleads players to opinion where "thats because of ring"
In my proposal i'm triying to show you, thats less imbalanced class dont get that mach of advantage by using ring. And evtn more - whit equaly skillend and avare players this "trick" probably wont work.
They changed Clever Alchemist so you needed to be in combat to proc it. Because of the potential it was giving gankers.
TechMaybeHic wrote: »IZZEFlameLash wrote: »TechMaybeHic wrote: »
Yes, there's really nothing to see here. Those people he killed 'by himself' are gonna get killed by him even without the ring. People that he killed spammed execute on full health target, panic spam skills when CC'd, doesn't have unblockable CC while wee bit more competent ones were first destroyed by others and he just finished off the ones with low resources and so on. If he can replicate this on actual competent pvper, I'd incline to believe that the ring is OP because it clearly trivializes the set.
Hell, is barehanded DK OP too? Because when IC patch dropped because I've seen someone drop a player with no gear (weapons too) on his DK against a new pvper. I should have recorded that legendary duel. But I guess with the vid's logic, DK OP, can beat players with no gears. Skill gap clearly isn't the one that was showcased, nope. Not at all.
i hit 8k whips with no other gear but the ring, no dual wield passives, no bloodthirsty etc. show me another setup with a mythic/1pc off trait jewelry and weapons that comes close to that. feel free to go into bgs and show how it can be replicated. ill be here!
There has been a lot of interesting logic used to say why you were able to do that and not because of the ring. I gave up because it's like arguing with a wall
yeah, im not sure why some people's default is to immediately denigrate other players in defense of a set but it's quite common. It also has no bearing on the actual discussion of how powerful oakensoul is compared to other mythics.
Of course this is a lower mmr bg but damage is damage. I thought it was clear that oakensoul gives you the strength of multiple different 5 pc bonuses, so much so that you can literally not run other damage. Major force, courage and berserk is such a strong combination stacked w major heroism and the supplemental buffs. imo you cannot replicate anywhere close to similar dmg with a one piece mythic, off set weapons and offset jewelry.
I haven't played PvP for a while, certainly not since the ring was added, so I'm curious: What would be your specific suggestion to nerf it? There have been many suggestions floating around, but mostly from PvE folk or those that say it shouldn't work in PvP at all.
Specifically I'm wondering if the ring would still be considered OP in PvP if it lost Major Berserk, Major Courage and Major Force, but kept Major Heroism? Because that is certainly the most unique aspect of the ring, whereas the other 3 buffs are doing more or less the same, i.e. more damage.
In my opinion the two strongest buffs on the ring in pvp are major force and major heroism. the ring would still be the strongest mythic if they both went to minor, or if you change major force to minor and then replace heroism with another buff, maybe something like vitality or mending since your amount of heals are lower.
I did a video on it comparing oakensoul to other mythics and even with the lack of a back bar 5 piece it's still modestly 2-3x better than other mythics. removing 2 major buffs entirely wouldn't be a big deal imo.
I'd prefer it if it wasn't just nuked from pvp though. It's currently problematic of course, but more gear variety in that environment is always better, it just has to be closer in relative strength so people cannot abuse certain mechanics. If I were a dev in this situation I'd make one of those adjustments and have a group of players whose opinions I trust provide feedback on what they see in pvp. Also open up a thread for discussion and be ready to make some more tweaks if it's still needed.
The majority of examples in these posts is the exact reason balance is such a mess.
1. 1v1 scenarios
2. Class X skill hit for X
3. BG examples
All the wrong reasons to balance around.
Now, please show me how, a 12 man group can have 100% uptime on every single buff this ring provides. 100% uptime only. And then show me how, that same 12 man group, all running oakensoul, wouldn't be outrageously better.
The majority of examples in these posts is the exact reason balance is such a mess.
1. 1v1 scenarios
2. Class X skill hit for X
3. BG examples
All the wrong reasons to balance around.
Fine, let's ignore all other aspects of possible PVP in the game, including an entire game mode, and focus on just a perfectly optimized 12 man ball group in Cyrodil.
Now, please show me how, a 12 man group can have 100% uptime on every single buff this ring provides. 100% uptime only. And then show me how, that same 12 man group, all running oakensoul, wouldn't be outrageously better.
TechMaybeHic wrote: »IZZEFlameLash wrote: »TechMaybeHic wrote: »
Yes, there's really nothing to see here. Those people he killed 'by himself' are gonna get killed by him even without the ring. People that he killed spammed execute on full health target, panic spam skills when CC'd, doesn't have unblockable CC while wee bit more competent ones were first destroyed by others and he just finished off the ones with low resources and so on. If he can replicate this on actual competent pvper, I'd incline to believe that the ring is OP because it clearly trivializes the set.
Hell, is barehanded DK OP too? Because when IC patch dropped because I've seen someone drop a player with no gear (weapons too) on his DK against a new pvper. I should have recorded that legendary duel. But I guess with the vid's logic, DK OP, can beat players with no gears. Skill gap clearly isn't the one that was showcased, nope. Not at all.
i hit 8k whips with no other gear but the ring, no dual wield passives, no bloodthirsty etc. show me another setup with a mythic/1pc off trait jewelry and weapons that comes close to that. feel free to go into bgs and show how it can be replicated. ill be here!
There has been a lot of interesting logic used to say why you were able to do that and not because of the ring. I gave up because it's like arguing with a wall
yeah, im not sure why some people's default is to immediately denigrate other players in defense of a set but it's quite common. It also has no bearing on the actual discussion of how powerful oakensoul is compared to other mythics.
Of course this is a lower mmr bg but damage is damage. I thought it was clear that oakensoul gives you the strength of multiple different 5 pc bonuses, so much so that you can literally not run other damage. Major force, courage and berserk is such a strong combination stacked w major heroism and the supplemental buffs. imo you cannot replicate anywhere close to similar dmg with a one piece mythic, off set weapons and offset jewelry.
I haven't played PvP for a while, certainly not since the ring was added, so I'm curious: What would be your specific suggestion to nerf it? There have been many suggestions floating around, but mostly from PvE folk or those that say it shouldn't work in PvP at all.
Specifically I'm wondering if the ring would still be considered OP in PvP if it lost Major Berserk, Major Courage and Major Force, but kept Major Heroism? Because that is certainly the most unique aspect of the ring, whereas the other 3 buffs are doing more or less the same, i.e. more damage.
In my opinion the two strongest buffs on the ring in pvp are major force and major heroism. the ring would still be the strongest mythic if they both went to minor, or if you change major force to minor and then replace heroism with another buff, maybe something like vitality or mending since your amount of heals are lower.
I did a video on it comparing oakensoul to other mythics and even with the lack of a back bar 5 piece it's still modestly 2-3x better than other mythics. removing 2 major buffs entirely wouldn't be a big deal imo.
I'd prefer it if it wasn't just nuked from pvp though. It's currently problematic of course, but more gear variety in that environment is always better, it just has to be closer in relative strength so people cannot abuse certain mechanics. If I were a dev in this situation I'd make one of those adjustments and have a group of players whose opinions I trust provide feedback on what they see in pvp. Also open up a thread for discussion and be ready to make some more tweaks if it's still needed.
Well, my thinking was instead of removing it from PvP entirely, we could consolidate the 3 aforementioned Major buffs - Force, Berserk and Courage - into a new buff that increases damage against PvE enemies. Think Major Slayer, but for overland mobs, too. Those buffs are doing more or less the same thing, increasing damage, so consolidation seems economical, and a PvE exclusive buff seemed more elegant than adding a big fat WARNING: THIS ITEM DOES NOT WORK IN PVP to the description.
That way we might be able to eat our cake (PvE accessibility mythic) and eat it, too (better PvP balance) - if losing those 3 Major buffs would already help to bring it more in line with other mythics in PvP. I can see how further adjustments might be warranted, but it seemed like a good compromise to me.
Snipe spammers not even in stealth hitting 10k on each one against a target with 27k physical, swift (10%) 2.7k critical resistance. And 2 damage reduction CP (12%). Someone spamming snipe from 24 meters away hitting 10k each one is absolutely broken. He did NOTHING else but press 1 button and over doing ridiculous amounts of damage. All because of Oakensoul. Something has to be done about this item. In my 5 years of playing this is THEE worst patch I have ever played. Pathetic how this item even got passed PTS for PvP. What an absolute joke lol.
Now, please show me how, a 12 man group can have 100% uptime on every single buff this ring provides. 100% uptime only. And then show me how, that same 12 man group, all running oakensoul, wouldn't be outrageously better.
I've noticed that one of the side effects of Oakensoul in Cyrodiil is that a lot less people are running siege shields, since there's not really room for that sort of thing on a one bar build.
VaranisArano wrote: »The problem with the ring is that for much, much less effort you can almost do as well as a two bar setup.
More.
You can do a lot more.It's so blatantly obvious how overpowered this item is yet still people defend it.
Passive major heroism, major berserk, major courage, AND major force...
It's no wonder gankers are one shotting people with all that frontloaded damage %.
They changed Clever Alchemist so you needed to be in combat to proc it. Because of the potential it was giving gankers.
Now we have this, lol.
They changed Clever Alchemist because of the way gear swapping works. Allowing it to proc outside of combat meant that PC gankers would proc the effect, then use addons to quickly swap into ganking gear, and then blow someone up with all the benefits of CA and none of the downsides.
Giving gankers frontloaded damage wasn't the issue, so much as gankers exploiting an unintended interaction with gear swapping.
The3sFinest wrote: »Snipe spammers not even in stealth hitting 10k on each one against a target with 27k physical, swift (10%) 2.7k critical resistance. And 2 damage reduction CP (12%). Someone spamming snipe from 24 meters away hitting 10k each one is absolutely broken. He did NOTHING else but press 1 button and over doing ridiculous amounts of damage. All because of Oakensoul. Something has to be done about this item. In my 5 years of playing this is THEE worst patch I have ever played. Pathetic how this item even got passed PTS for PvP. What an absolute joke lol.
You could do this without the ring before, stop blaming everything on Oakensoul. It was even more op in pts, this is the nerfed version. I really hope zos listens to the majority here and just leaves the ring alone and disables it in pvp, instead of always resorting to making sets useless.
The3sFinest wrote: »Snipe spammers not even in stealth hitting 10k on each one against a target with 27k physical, swift (10%) 2.7k critical resistance. And 2 damage reduction CP (12%). Someone spamming snipe from 24 meters away hitting 10k each one is absolutely broken. He did NOTHING else but press 1 button and over doing ridiculous amounts of damage. All because of Oakensoul. Something has to be done about this item. In my 5 years of playing this is THEE worst patch I have ever played. Pathetic how this item even got passed PTS for PvP. What an absolute joke lol.
You could do this without the ring before, stop blaming everything on Oakensoul. It was even more op in pts, this is the nerfed version. I really hope zos listens to the majority here and just leaves the ring alone and disables it in pvp, instead of always resorting to making sets useless.
No you couldn't 🤣🤣. In my 5 years of playing ive never ever been hit like that before. You could probably hit someone like that with less resistance and less damage reduction. But absolutely no chance with the resistance ive had over the years. [snip]
[edited for baiting]