When I spotted this thread I thought: "Holy... jumping water beetles! They actually finally responded."
When I noticed that the post opened with the line:ZOS_MattFiror wrote: »Since Update 33 launched, I think the PC North American megaserver performance problems deserve some explanation. This post outlines what has been going on the last week or so for our North American PC players.
I thought: "Err... What? I know that was kinda big deal, but it was probably just some technical thing that blind-sided them, and something they eventually fixed. What about an actual response and evaluation of all the issues people have had with AWA? Is that just gonna get swept under a rug"
Having read the post, it seems both thoughts proved to be true.
Though credit should be given, when credit is due, and this is an excellent post. It explains clearly what went wrong and what ZOS did about it, and came across as truly professional. It's a prime example of what sort of communication ZOS should be doing. On all points.
Now if only ZOS would approach the issues regarding AWA with equal candour.
When I spotted this thread I thought: "Holy... jumping water beetles! They actually finally responded."
When I noticed that the post opened with the line:ZOS_MattFiror wrote: »Since Update 33 launched, I think the PC North American megaserver performance problems deserve some explanation. This post outlines what has been going on the last week or so for our North American PC players.
I thought: "Err... What? I know that was kinda big deal, but it was probably just some technical thing that blind-sided them, and something they eventually fixed. What about an actual response and evaluation of all the issues people have had with AWA? Is that just gonna get swept under a rug"
Having read the post, it seems both thoughts proved to be true.
Though credit should be given, when credit is due, and this is an excellent post. It explains clearly what went wrong and what ZOS did about it, and came across as truly professional. It's a prime example of what sort of communication ZOS should be doing. On all points.
Now if only ZOS would approach the issues regarding AWA with equal candour.
It's a big step from explaining a hardware failure to explaining the rationale behind deleting eight years of hard work on our alts and throwing NPC dialogues into disarray. And, who knows? Maybe they actually want the operator of the computer to be the interactor rather than the individual characters. If they don't explain that part, how would we know the thought process behind it?
My question to the management would be, since we can only play the game completely one single time now, rather than being able to start from scratch on a new character as before.... will the prices of the new DLC and our subscriptions be lowered to mirror the reduced functionality? I can't think of any other full priced AAA titles that only give you a single playthrough. It doesn't seem the same value as before is there, so I'm wondering if you guys are taking that into consideration going forward?
Hmmmm, that's one reason I suppose they might be keeping them, for the beta pet. I'm not sure how they link that to a live account though, I don't think they need the beta accounts for it. I would assume your account itself would have a flag that you were in the beta that would give you the pet once you make an account with the live game. But maybe that's not the case, I don't think we have any way of knowing.I appreciate the honesty here, but I do have a few questions.
First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of. Unless those are kept on a completely separate, inactive server, why waste database space on them, especially when your answer to database issues was to implement AwA in the way you did?
As for the 150% Exp Scrolls, that's 10 hours of increased experience. Which is a fraction of time compared to the five days a lot of people lost. You really should be giving people 20 or so of these things, it's not like it would cost you anything, and that would still only be 40 hours of increased experience, not even a full two days. Daily Seals should also be increased for five days, not just the weekly ones.
Edit because I was wrong, a friend informed me that the 150% scrolls are only one hour long, not two as I had thought. That's even less time people are being compensated for. We really should be getting a lot more of these if this is how you want to handle the compensation.
Well now that those beta test accounts are kept in a separate database, it should be fine to keep them around right?
If a Beta test player comes back and asks for their beta pet, I’d assume this would be their way to get it.
PC EU. Thanks for the explanation. Sometimes things just go wrong, which some players can handle better than others.
This post has me wondering though. I thought the PC EU server was the biggest ESO server. Or is the PC EU server only the server with the most current players, while PC NA has the most accounts(cold/beta) but less current players?
A beta account is simply an account created before the beta, and used in the beta tests for ESO. The account is like any regular account, just much older. My game-account is a beta account as well, and I do have the beta monkey still. But my account is still in use, so is placed in the live database for faster loading. The beta players who stopped playing(and any other accounts that stopped playing), their accounts will be placed in the cold database as they do not have to be in the main database anymore(until they ever log in again, which would push them to the live database). Assuming I understood the explanation post right. Instead of beta, you might as well just read 'old'.Hmmmm, that's one reason I suppose they might be keeping them, for the beta pet. I'm not sure how they link that to a live account though, I don't think they need the beta accounts for it. I would assume your account itself would have a flag that you were in the beta that would give you the pet once you make an account with the live game. But maybe that's not the case, I don't think we have any way of knowing.I appreciate the honesty here, but I do have a few questions.
First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of. Unless those are kept on a completely separate, inactive server, why waste database space on them, especially when your answer to database issues was to implement AwA in the way you did?
As for the 150% Exp Scrolls, that's 10 hours of increased experience. Which is a fraction of time compared to the five days a lot of people lost. You really should be giving people 20 or so of these things, it's not like it would cost you anything, and that would still only be 40 hours of increased experience, not even a full two days. Daily Seals should also be increased for five days, not just the weekly ones.
Edit because I was wrong, a friend informed me that the 150% scrolls are only one hour long, not two as I had thought. That's even less time people are being compensated for. We really should be getting a lot more of these if this is how you want to handle the compensation.
Well now that those beta test accounts are kept in a separate database, it should be fine to keep them around right?
If a Beta test player comes back and asks for their beta pet, I’d assume this would be their way to get it.
As for being in a separate database, I'm not sure if they are. Unless I misunderstood what Matt said, it sounded like the beta accounts are just being kept in cold storage with live accounts as well. That's why I was asking if they're in a completely separate database only used for beta accounts, so they wouldn't be competing with live accounts for space.
I too was a beta player, but that doesn't really matter because our live accounts are not the same as our beta accounts. As I mentioned in my other post, we can't do anything with them, we can't access them or play those characters. We won't be losing anything if they're deleted, whereas ZOS would be gaining database space for actual live accounts.
VaxtinTheWolf wrote: »The PC character database (especially the North American megaserver) is far, far larger than console as ESO had a big launch year in 2014 (pre-console launch) and all those accounts are still there. In addition, all the Beta accounts (and characters) are still there as well.
I appreciate not nuking old accounts. I know I've abandoned some games because I get an E-mail saying that "YOU MUST LOG IN NOW OR ELSE" when I have no intension of rushing back to this or that game when I'm not in a mood for it, and thus my account and all data on it is purged. At least I know I would be able to return here, assuming the game is still alive far into the future, knowing my memories and progress has been retained if I happened to take a break from the game.
Tenthirty2 wrote: »@ZOS_MattFiror
Thank you.
As someone who has been involved with several all-hands type IT issues over the years, THIS is the kind of communication I was looking for.
A clear and concise explanation and a no-excuses ownership of the issue and steps to recover reputation.
As of last night in another post I was starting to lose faith, but your post has restored it.
It also explains the complexity of the compounding challenges and why they took the shape, and time, they did.
@ZOS_GinaBruno (cc @ZOS_Kevin )
You have asked us awhile back what better communication looked like to the player base.
This thread from Matt, this is it.
Compensation is nice and all, but to be totally honest I would have been happy with just Matt's explanation.
It makes me feel like my time and money as a customer is respected, and well spent.
PC EU. Thanks for the explanation. Sometimes things just go wrong, which some players can handle better than others.
This post has me wondering though. I thought the PC EU server was the biggest ESO server. Or is the PC EU server only the server with the most current players, while PC NA has the most accounts(cold/beta) but less current players?
FrancisCrawford wrote: »Thank you for your openness on this. The transparency is refreshing.
I would love to see the same effort given to explaining why the AwA process was pushed through with out seeming to take into consideration everything that it broke.
That would be a totally different kind of post.
The story in this post was that they made simple, retroactively clear engineering mistakes (looking in the wrong place for a root cause) before getting to the unarguably 100% correct answer (identifying the true root cause and fixing it). Anything that was a matter of opinion (what makes Activity Finder so vulnerable to slowdowns, and is it OK that it hasn't been fixed for so long?) was ignored in the post and, even so, we think it's an excellent and greatly appreciated post.
What you're asking for would have a lot of debatable opinion in it.
FrancisCrawford wrote: »Thank you for your openness on this. The transparency is refreshing.
I would love to see the same effort given to explaining why the AwA process was pushed through with out seeming to take into consideration everything that it broke.
That would be a totally different kind of post.
The story in this post was that they made simple, retroactively clear engineering mistakes (looking in the wrong place for a root cause) before getting to the unarguably 100% correct answer (identifying the true root cause and fixing it). Anything that was a matter of opinion (what makes Activity Finder so vulnerable to slowdowns, and is it OK that it hasn't been fixed for so long?) was ignored in the post and, even so, we think it's an excellent and greatly appreciated post.
What you're asking for would have a lot of debatable opinion in it.
Ehh. Not sure I agree. It literally could be something like this:
"We have been reading all of the AwA Ascending Tide feedback, and we realize that many of you feel that we haven't adequately addressed your questions and concerns. For that, we are truly sorry. We want to be the type of company where our customers feel heard.
AwA is a complicated topic, and it simply wasn't possible for us to reverse course and address all of the preferences and comments in time for release. That said, rest assured we are dedicated to maintaining the ability for our customers to enjoy multiple play throughs and playing multiple characters in ESO, and are open to tweaking the implementation going forward (which achievements are character vs account specific, for example) as ESO evolves. We also plan to fix some of the immersion issues that have been identified, and improve your ability to track your progress through dungeons, trials, and the world with multiple characters.
Again we apologize that communication felt lacking, and unfortunately the loss of historical data was a necessary trade-off to bring this functionality to the community. However we believe we can improve as time goes by and appreciate the ongoing feedback."
Literally just directly touching on the fact that they are aware of what people have been saying, even if they won't or can't change it, would be a huge improvement in transparency.
FrancisCrawford wrote: »Thank you for your openness on this. The transparency is refreshing.
I would love to see the same effort given to explaining why the AwA process was pushed through with out seeming to take into consideration everything that it broke.
That would be a totally different kind of post.
The story in this post was that they made simple, retroactively clear engineering mistakes (looking in the wrong place for a root cause) before getting to the unarguably 100% correct answer (identifying the true root cause and fixing it). Anything that was a matter of opinion (what makes Activity Finder so vulnerable to slowdowns, and is it OK that it hasn't been fixed for so long?) was ignored in the post and, even so, we think it's an excellent and greatly appreciated post.
What you're asking for would have a lot of debatable opinion in it.
Ehh. Not sure I agree. It literally could be something like this:
"We have been reading all of the AwA Ascending Tide feedback, and we realize that many of you feel that we haven't adequately addressed your questions and concerns. For that, we are truly sorry. We want to be the type of company where our customers feel heard.
AwA is a complicated topic, and it simply wasn't possible for us to reverse course and address all of the preferences and comments in time for release. That said, rest assured we are dedicated to maintaining the ability for our customers to enjoy multiple play throughs and playing multiple characters in ESO, and are open to tweaking the implementation going forward (which achievements are character vs account specific, for example) as ESO evolves. We also plan to fix some of the immersion issues that have been identified, and improve your ability to track your progress through dungeons, trials, and the world with multiple characters.
Again we apologize that communication felt lacking, and unfortunately the loss of historical data was a necessary trade-off to bring this functionality to the community. However we believe we can improve as time goes by and appreciate the ongoing feedback."
Literally just directly touching on the fact that they are aware of what people have been saying, even if they won't or can't change it, would be a huge improvement in transparency.
I would have been so happy for this, and if we got something like this I would not have cancelled my sub.
FrancisCrawford wrote: »Thank you for your openness on this. The transparency is refreshing.
I would love to see the same effort given to explaining why the AwA process was pushed through with out seeming to take into consideration everything that it broke.
That would be a totally different kind of post.
The story in this post was that they made simple, retroactively clear engineering mistakes (looking in the wrong place for a root cause) before getting to the unarguably 100% correct answer (identifying the true root cause and fixing it). Anything that was a matter of opinion (what makes Activity Finder so vulnerable to slowdowns, and is it OK that it hasn't been fixed for so long?) was ignored in the post and, even so, we think it's an excellent and greatly appreciated post.
What you're asking for would have a lot of debatable opinion in it.
Ehh. Not sure I agree. It literally could be something like this:
"We have been reading all of the AwA Ascending Tide feedback, and we realize that many of you feel that we haven't adequately addressed your questions and concerns. For that, we are truly sorry. We want to be the type of company where our customers feel heard.
AwA is a complicated topic, and it simply wasn't possible for us to reverse course and address all of the preferences and comments in time for release. That said, rest assured we are dedicated to maintaining the ability for our customers to enjoy multiple play throughs and playing multiple characters in ESO, and are open to tweaking the implementation going forward (which achievements are character vs account specific, for example) as ESO evolves. We also plan to fix some of the immersion issues that have been identified, and improve your ability to track your progress through dungeons, trials, and the world with multiple characters.
Again we apologize that communication felt lacking, and unfortunately the loss of historical data was a necessary trade-off to bring this functionality to the community. However we believe we can improve as time goes by and appreciate the ongoing feedback."
Literally just directly touching on the fact that they are aware of what people have been saying, even if they won't or can't change it, would be a huge improvement in transparency.
I would have been so happy for this, and if we got something like this I would not have cancelled my sub.
I don't know. "We're sorry" doesn't bring back years of wasted gameplay and achievements, or make playing our alts going forward any better. It's still one and done for most achievements, and no amount of apologizing will restore the game to what it was originally intended to be (and what we have been paying all these years to play.)
FrancisCrawford wrote: »Thank you for your openness on this. The transparency is refreshing.
I would love to see the same effort given to explaining why the AwA process was pushed through with out seeming to take into consideration everything that it broke.
That would be a totally different kind of post.
The story in this post was that they made simple, retroactively clear engineering mistakes (looking in the wrong place for a root cause) before getting to the unarguably 100% correct answer (identifying the true root cause and fixing it). Anything that was a matter of opinion (what makes Activity Finder so vulnerable to slowdowns, and is it OK that it hasn't been fixed for so long?) was ignored in the post and, even so, we think it's an excellent and greatly appreciated post.
What you're asking for would have a lot of debatable opinion in it.
Ehh. Not sure I agree. It literally could be something like this:
"We have been reading all of the AwA Ascending Tide feedback, and we realize that many of you feel that we haven't adequately addressed your questions and concerns. For that, we are truly sorry. We want to be the type of company where our customers feel heard.
AwA is a complicated topic, and it simply wasn't possible for us to reverse course and address all of the preferences and comments in time for release. That said, rest assured we are dedicated to maintaining the ability for our customers to enjoy multiple play throughs and playing multiple characters in ESO, and are open to tweaking the implementation going forward (which achievements are character vs account specific, for example) as ESO evolves. We also plan to fix some of the immersion issues that have been identified, and improve your ability to track your progress through dungeons, trials, and the world with multiple characters.
Again we apologize that communication felt lacking, and unfortunately the loss of historical data was a necessary trade-off to bring this functionality to the community. However we believe we can improve as time goes by and appreciate the ongoing feedback."
Literally just directly touching on the fact that they are aware of what people have been saying, even if they won't or can't change it, would be a huge improvement in transparency.
I would have been so happy for this, and if we got something like this I would not have cancelled my sub.
I don't know. "We're sorry" doesn't bring back years of wasted gameplay and achievements, or make playing our alts going forward any better. It's still one and done for most achievements, and no amount of apologizing will restore the game to what it was originally intended to be (and what we have been paying all these years to play.)
FrancisCrawford wrote: »Thank you for your openness on this. The transparency is refreshing.
I would love to see the same effort given to explaining why the AwA process was pushed through with out seeming to take into consideration everything that it broke.
That would be a totally different kind of post.
The story in this post was that they made simple, retroactively clear engineering mistakes (looking in the wrong place for a root cause) before getting to the unarguably 100% correct answer (identifying the true root cause and fixing it). Anything that was a matter of opinion (what makes Activity Finder so vulnerable to slowdowns, and is it OK that it hasn't been fixed for so long?) was ignored in the post and, even so, we think it's an excellent and greatly appreciated post.
What you're asking for would have a lot of debatable opinion in it.
Ehh. Not sure I agree. It literally could be something like this:
"We have been reading all of the AwA Ascending Tide feedback, and we realize that many of you feel that we haven't adequately addressed your questions and concerns. For that, we are truly sorry. We want to be the type of company where our customers feel heard.
AwA is a complicated topic, and it simply wasn't possible for us to reverse course and address all of the preferences and comments in time for release. That said, rest assured we are dedicated to maintaining the ability for our customers to enjoy multiple play throughs and playing multiple characters in ESO, and are open to tweaking the implementation going forward (which achievements are character vs account specific, for example) as ESO evolves. We also plan to fix some of the immersion issues that have been identified, and improve your ability to track your progress through dungeons, trials, and the world with multiple characters.
Again we apologize that communication felt lacking, and unfortunately the loss of historical data was a necessary trade-off to bring this functionality to the community. However we believe we can improve as time goes by and appreciate the ongoing feedback."
Literally just directly touching on the fact that they are aware of what people have been saying, even if they won't or can't change it, would be a huge improvement in transparency.
I would have been so happy for this, and if we got something like this I would not have cancelled my sub.
I don't know. "We're sorry" doesn't bring back years of wasted gameplay and achievements, or make playing our alts going forward any better. It's still one and done for most achievements, and no amount of apologizing will restore the game to what it was originally intended to be (and what we have been paying all these years to play.)
I do agree that losing individual character data hurt, and trust me, I'm not any happier about it than you are. I'm losing individual dates of completions, each alt's special accomplishments, easy tracking for dungeons, delves, and world bosses, and figuring out where I am in different zones and whether I need to go to one to start its story or not. My drawing the line happened when NPCs and quests were being bugged out on PTS and seeing each patch not only not address those bugs, but not even acknowledge they were bugged. Moving to present time, it might be some things were patched between then and live, but I have no way of knowing it because nothing was mentioned in the patch notes. People are testing things to figure out if anything got fixed or not, but we shouldn't have to go figure that out for ourselves, they should have told us. If things are being fixed and they decided to just keep it hush hush, I feel like I'm being gaslighted for even complaining about it at all, even though I was there right along with everyone else on PTS. All I wanted was an acknowledgement and a word that things would be fixed in time. I didn't care if I'd have to wait until a few patches in on live, or even until Update 34, just communicate that things are being looked into and fixes will come. They would have had my sub money for this month and however long into the future plus my crown purchases. Now I'm trying other games, and started getting back into an MMO I used to play. Is that how they want things to go down with their customers.
This thread is a huge example of why ZOS needs to communicate with us. Most people here responded positively to the honesty, and this proves that ZOS really needs to do this sort of things more often, and especially for things that get a huge and diverse response like AwA.