gariondavey wrote: »
Lastly PLEASE separate the bg queues into dm + objective (backfills into dm after 10-15 minutes if necessary) for next patch. PLEASE...this is so desperately needed.
@ZOS_MattFiror @ZOS_Kevin @ZOS_GinaBruno
I appreciate the honesty here, but I do have a few questions.
First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of. Unless those are kept on a completely separate, inactive server, why waste database space on them, especially when your answer to database issues was to implement AwA in the way you did?
As for the 150% Exp Scrolls, that's 10 hours of increased experience. Which is a fraction of time compared to the five days a lot of people lost. You really should be giving people 20 or so of these things, it's not like it would cost you anything, and that would still only be 40 hours of increased experience, not even a full two days. Daily Seals should also be increased for five days, not just the weekly ones.
@ZOS_MattFiror
Edit because I was wrong, a friend informed me that the 150% scrolls are only one hour long, not two as I had thought. That's even less time people are being compensated for. We really should be getting a lot more of these if this is how you want to handle the compensation.
gariondavey wrote: »
Lastly PLEASE separate the bg queues into dm + objective (backfills into dm after 10-15 minutes if necessary) for next patch. PLEASE...this is so desperately needed.
@ZOS_MattFiror @ZOS_Kevin @ZOS_GinaBruno
I'm pretty sure the backfill timer was around that before when there were separate queues. It resulted in everything being a deathmatch because 1 person picking dm would force the 11 who queued random into their dm queue.
Could we now please have a similarly clear explanation and engagement to address the other concerns many have expressed in the last month or two over the way acount-wide achievements have been implemented? Specifically, what issues that were highlighted on the PTS and Live forums do you acknowledge and to what extent are you working on them or simply dismissing them as "working as intended"?
I'm thinking of things like broken NPC interactions and quests, routine NPC dialogue, and broken zone maps and guides. Your thoughts on how these things are working would be very much appreciated.
I appreciate the honesty here, but I do have a few questions.
First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of. Unless those are kept on a completely separate, inactive server, why waste database space on them, especially when your answer to database issues was to implement AwA in the way you did?
JoeCapricorn wrote: »Could we now please have a similarly clear explanation and engagement to address the other concerns many have expressed in the last month or two over the way acount-wide achievements have been implemented? Specifically, what issues that were highlighted on the PTS and Live forums do you acknowledge and to what extent are you working on them or simply dismissing them as "working as intended"?
I'm thinking of things like broken NPC interactions and quests, routine NPC dialogue, and broken zone maps and guides. Your thoughts on how these things are working would be very much appreciated.
Seconding this.
However, in one of the threads, there was a list of NPC interactions that may be affected by AWA and a player went through and tested them - only one was affected, the others seemed to work properly.
I haven't checked if the Verandis epilogue is affected.
I would still strongly prefer if delves, world-bosses, dungeons, public dungeons and world-events remained character specific in terms of completion.
Various NPC interactions that might currently pull from achievements should also be character specific. You have to make the entire ESO narrative experience replayable in full.
But this post was a good acknowledgement and explanation.