FeedbackOnly wrote: »Please do test dungeon finder before dlcs for dungeons next time.
Gaeliannas wrote: »I am wondering, or maybe I just completely misread the explanation... But what was going on for the entire week between the 1st (DLC) and 2nd (sharding) patches? I read activity finder, but how did that affect logins, porting to houses, getting booted constantly and the incredible lag during that time? Or did I miss something in the explanation?
ZOS_MattFiror wrote: »Since Update 33 launched, I think the PC North American megaserver performance problems deserve some explanation. This post outlines what has been going on the last week or so for our North American PC players.
Yes, but those beta accounts are literally just taking up space because we can't access them. I also have a beta account, but it does me no good because I can't access that it or the characters on it. I had thought once the game went live that all the old beta accounts and characters had been deleted, because there is literally no way for us to use them and the game is so different now than it was back during beta that none of that data can possibly be useful now. It's stuff that's taking up space that could be used for actual live accounts, unless the beta accounts are stored in an entirely separate database.FeedbackOnly wrote: »I appreciate the honesty here, but I do have a few questions.
First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of. Unless those are kept on a completely separate, inactive server, why waste database space on them, especially when your answer to database issues was to implement AwA in the way you did?
As for the 150% Exp Scrolls, that's 10 hours of increased experience. Which is a fraction of time compared to the five days a lot of people lost. You really should be giving people 20 or so of these things, it's not like it would cost you anything, and that would still only be 40 hours of increased experience, not even a full two days. Daily Seals should also be increased for five days, not just the weekly ones.
@ZOS_MattFiror
Edit because I was wrong, a friend informed me that the 150% scrolls are only one hour long, not two as I had thought. That's even less time people are being compensated for. We really should be getting a lot more of these if this is how you want to handle the compensation.
I actually joined ESO because I had a beta account over another game. I logined into such an account too.
These accounts are now in cold storage though. So don't worry.
Whether they owe us or not isn't the question. They're already offering compensation, but it feels like the bare minimum. It's 5 hours of 150% compared to five entire days (which is 120 hours), and tripled Weekly Endeavors as opposed to also tripling the Daily Seals too. Yes, they could have chosen to give us nothing, but eh, what they're giving us feels only a step up from nothing.I appreciate the honesty here, but I do have a few questions.
First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of. Unless those are kept on a completely separate, inactive server, why waste database space on them, especially when your answer to database issues was to implement AwA in the way you did?
As for the 150% Exp Scrolls, that's 10 hours of increased experience. Which is a fraction of time compared to the five days a lot of people lost. You really should be giving people 20 or so of these things, it's not like it would cost you anything, and that would still only be 40 hours of increased experience, not even a full two days. Daily Seals should also be increased for five days, not just the weekly ones.
@ZOS_MattFiror
Edit because I was wrong, a friend informed me that the 150% scrolls are only one hour long, not two as I had thought. That's even less time people are being compensated for. We really should be getting a lot more of these if this is how you want to handle the compensation.
I mean, I get it, but they don't owe us anything as compensation.
I too was a beta player, but that doesn't really matter because our live accounts are not the same as our beta accounts. As I mentioned in my other post, we can't do anything with them, we can't access them or play those characters. We won't be losing anything if they're deleted, whereas ZOS would be gaining database space for actual live accounts.NeeScrolls wrote: »Thank YOU @ZOS_MattFiror for the extensive behind-the-code-curtain explanation and level of contrition/transparency.ZOS_MattFiror wrote: »Since Update 33 launched, I think the PC North American megaserver performance problems deserve some explanation. This post outlines what has been going on the last week or so for our North American PC players.
The DB Sharding process separates our character databases into a "live" DB and a "cold" DB; all accounts who have logged in over the past year are in the Live DB and older ones are in the Cold DB. With that background information, you can now start to understand what happened since Update 33 launched last Monday.
So, Update 33 launched last Monday and the plan was to wait until the dust settled, then actually enable sharding on PC NA. Our first big failure was we chalked these reports up to normal server startup issues after a big update.
. So we – and this was our second large error – decided to move ahead with enabling DB Sharding on the PC NA megaserver without addressing the Activity Finder issues.But the system ran slowly again Monday night so we knew it was something else.
– the issue was actually caused by a bad (as in failing) network port that was unable to process as much bandwidth as it was configured for. It wasn't a software problem at all; it was a hardware failure that, in essence, slowed down the entire megaserver.
The TL;DR is that it wasn't related to Update 33, Account Wide Achievements or DB Sharding at all, even though they all happened around the same time and we spent too much time investigating a red herring because of it.
. Given the circumstances, I think full disclosure was warranted.
As a former 'Dev' on another MMO, i for one truly enjoyed (and appreciated) your post today very much.
I only wish u guys would post intel & info like this more often....and not necessarily only when things go haywire.
Anyways, KUDOS to you & the Team! Seems like it was probably just as much of a frustrating coincidence for @ZOS_ crew as it was for all of us playerbase. Onward & upward though yep. -- /tip-hatuhh excuse me @Arunei but i started in BETA (pre-beta really) and , as sad as it sounds , i'm still here playing since 2013!First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of..
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Apparently it was one of the ports in one of the servers that wasn't able to handle the amount of bandwidth it was supposed to, so it was causing a lot of bottlenecks. They replaced it during Tuesday's maintenance.Gaeliannas wrote: »I am wondering, or maybe I just completely misread the explanation... But what was going on for the entire week between the 1st (DLC) and 2nd (sharding) patches? I read activity finder, but how did that affect logins, porting to houses, getting booted constantly and the incredible lag during that time? Or did I miss something in the explanation?
Thank you for your openness on this. The transparency is refreshing.
I would love to see the same effort given to explaining why the AwA process was pushed through with out seeming to take into consideration everything that it broke.
I appreciate the honesty here, but I do have a few questions.
First, why are beta accounts and characters still being held? We don't have access to those accounts or characters, there should be no reason to keep them, at least none I can think of. Unless those are kept on a completely separate, inactive server, why waste database space on them, especially when your answer to database issues was to implement AwA in the way you did?
As for the 150% Exp Scrolls, that's 10 hours of increased experience. Which is a fraction of time compared to the five days a lot of people lost. You really should be giving people 20 or so of these things, it's not like it would cost you anything, and that would still only be 40 hours of increased experience, not even a full two days. Daily Seals should also be increased for five days, not just the weekly ones.
Edit because I was wrong, a friend informed me that the 150% scrolls are only one hour long, not two as I had thought. That's even less time people are being compensated for. We really should be getting a lot more of these if this is how you want to handle the compensation.
ZOS_MattFiror wrote: »Since Update 33 launched, I think the PC North American megaserver performance problems deserve some explanation. This post outlines what has been going on the last week or so for our North American PC players.
First, last year (which seems like decades ago) we announced a plan to increase ESO’s stability and performance, and we have been diligently performing tasks behind the scenes with every update to implement them. One of the larger items on this list was "Database Sharding" which is a simple concept: take our giant player database (DB) and separate it into two sections for "current characters" and "older characters" so the entire DB doesn't have to be queried when a player logs in. Over time, our character DB (one per Megaserver) has been growing and about two years ago, its sheer size became a bottleneck. This is why the "requesting character load" part of the login process sometimes takes a lot longer than it should.
The DB Sharding process separates our character databases into a "live" DB and a "cold" DB; all accounts who have logged in over the past year are in the Live DB and older ones are in the Cold DB. The plan, once everything is complete, is that active accounts will pull their characters from the smaller Live DB on login, greatly decreasing login time. Older characters will pull from the Cold DB on login, which will take longer, but once an account logs in their characters are moved over to the Live DB for faster access after the initial login. This character record separation happens the first time an account logs in after sharding has been enabled for that megaserver. The first login may be longer than normal as the copying happens, but after that every login afterwards should be much faster.
The good news here is that we have already done this for most of the live megaservers over the last couple of months; all console megaservers have been upgraded already and login times have greatly decreased.
With that background information, you can now start to understand what happened since Update 33 launched last Monday. The PC character database (especially the North American megaserver) is far, far larger than console as ESO had a big launch year in 2014 (pre-console launch) and all those accounts are still there. In addition, all the Beta accounts (and characters) are still there as well.
So, Update 33 launched last Monday and the plan was to wait until the dust settled, then actually enable sharding on PC NA. On launch day, we tracked the usual in-game bugs and issues that tend to crop up and began work to address them. And there were indeed some problems. There were reports of in-game loading screen timeouts and that the Activity Finder was bogged down. Our first big failure was we chalked these reports up to normal server startup issues after a big update. We later increased our real-time monitoring which showed the Activity Finder and other processes were running a bit "hot" – they would spike a bit, then return to normal. We made adjustments both outside of and during primetime hours to try to alleviate queue issues, but this made it difficult to pinpoint if our adjustments were working or if primetime population on the server was easing. So we – and this was our second large error – decided to move ahead with enabling DB Sharding on the PC NA megaserver without addressing the Activity Finder issues.
And all of you who play on the PC NA megaserver know what happened once we flipped the DB Sharding switch: the entire server slowed down even more during primetime. The DB processes got backed up, which meant that all transfers between processes (i.e. zoning) were even slower, as well as logouts (where your character's DB record is updated) and the Activity Finder (which accesses your character records) became so bogged down it essentially ceased to function at all.
We had done the math and designed the DB Sharding system to work within normal server performance guidelines, so when we started addressing the slowdown issues, we naturally assumed that we had some bad calculations and started there. We made some changes (hence the downtime on Monday earlier this week) but they didn't help at all; performance was still terrible Monday night. Adding to the situation was that we could only troubleshoot on the live server, and only during primetime, because these problems cropped up mostly when the server was under moderate load. But the system ran slowly again Monday night so we knew it was something else.
On Tuesday, with the understanding that the problem was probably not connected to DB Sharding at all, we traced every log we could find to figure out where the bottleneck was and we finally found it – the issue was actually caused by a bad (as in failing) network port that was unable to process as much bandwidth as it was configured for. It wasn't a software problem at all; it was a hardware failure that, in essence, slowed down the entire megaserver. Tuesday’s maintenance was to take that device out of service and reconfigure a replacement, and once that was up, everything returned to normal and the DB Sharding process ran as intended: behind the scenes and with no player impact.
Obviously, there are no guarantees, but we do believe we have gotten to the root of this issue. The TL;DR is that it wasn't related to Update 33, Account Wide Achievements or DB Sharding at all, even though they all happened around the same time and we spent too much time investigating a red herring because of it.
I know this hasn't been an awesome time for any of you on PC. Many of you were unable to login to play and take advantage of the Explorer's Celebration as you otherwise might have. You may have lost time and progress, and to acknowledge that, we are going to be giving out five 150% Experience Scrolls on the first day of April through the Daily Login Rewards calendar and will be tripling the number of Weekly Endeavor Seals the week of 4/4 for players on all ESO platforms.
We have so much to look forward to in April with Jester's Festival, the Anniversary Jubilee, and even more we can't wait to share with you. We hope you'll use these Experience Scrolls during the upcoming 100% bonus XP events and catch up to where you might have been, had the game been running as intended.
Thanks so much for bearing with us and for reading this long explanation. Given the circumstances, I think full disclosure was warranted.
Estimated reading time: 5 minutes, 31 seconds. Contains 1105 wordsZOS_MattFiror wrote: »Thanks so much for bearing with us and for reading this long explanation. Given the circumstances, I think full disclosure was warranted.
Didn't read anyone's comments after reading your message. This is the communication we want and it's absolutely wonderful to see. Thank you.
ZOS_MattFiror wrote: »Thanks so much for bearing with us and for reading this long explanation. Given the circumstances, I think full disclosure was warranted.