SerafinaWaterstar wrote: »IMHO The weak link is the weakest hardware, that will say the very inadequate Playstations & Xboxes.
It would be hard but rather beneficial to rid us of these applicices. Or reduce their influence in the current build.
"Will no one rid me of this turbulent priest?"
Why blame consoles when we’re not having the issues PC is having? Some people have rather rubbish pcs too, you know.
And yes, getting ‘rid’ of potentially 2/3rds of your player base is *such* a good idea for long term sustainability. /s
SerafinaWaterstar wrote: »IMHO The weak link is the weakest hardware, that will say the very inadequate Playstations & Xboxes.
It would be hard but rather beneficial to rid us of these applicices. Or reduce their influence in the current build.
"Will no one rid me of this turbulent priest?"
Why blame consoles when we’re not having the issues PC is having? Some people have rather rubbish pcs too, you know.
And yes, getting ‘rid’ of potentially 2/3rds of your player base is *such* a good idea for long term sustainability. /s
Yes, I apologize for the mead-fuelled remark.
None of us know what makes this game tick so I'm very sorry for making such a silly post.
Servers are back to the exact same state during the time the network card was supposedly bad.
>>Cannot group people.
>>Cannot leave group.
>>Cannot disband group.
>>Finder doesn't work unless it's a 4 man premade.
>>Once the finder pops, only one person actually zones in, and everyone else has to manual port.
>>Logging in, or out, at the password screen or the character screen, is all a complete joke.
>>Zoning *anywhere* for any reason is laughable. And for a game that relies SO heavily on zoning, what with having 10 doors and ladders for even the simplest of quests, the inability to zone--basically at all--makes it nearly impossible to do "other" things besides dungeons to pass the time.
>>Node picking (really our only option left?) is now crazy slow
All these things are the exact same issues we had when the network card "supposedly died". All these things were happening during an event, just like this time. In the last 2 years, we have had horrible server performance *each time* an event came. So forgive me if I just don't believe that it's a matter of a "simple lan card issue" anymore.
The coincidences just keep piling up. Who wants to bet if they stopped the Jesters Event, right now, that all the login queues and broken finder and grouping issues and poor zoning performance suddenly vanishes? What? No bet? Yeahhhh....
GuildedLilly wrote: »I can confirm game is still crashing every 5-10min for me on PC NA/EU, getting multiple 'an error has occurred', lost lobby connection, stuck in eternal 1 sec queue to login, and requesting character load screens. Console seems to be less prone to crashing (NA/EU), but it still happens. I want to keep ESO+ active while jubilee Loot-a-palooza happens to help with inventory management, but if ZOS can't get the issues fixed by the end of the event, there's no point in keeping it. The game crashes during BGs, dungeons, overland, crafting, in housing, ect. I can get in some of the time-- but crash out multiple times attempting to do ANYTHING.