alberichtano wrote: »Bucky Balls wrote: »Posting on behalf of comrade_ogilvy who is 'currently tied up in room 101'.comrade_ogilvy wrote:After wandering around pts on a low level character for a bit [actually, bucky was co-opted] into starter zones like stonefalls, auridon and senschal(s.elsewyr) the ambient npc chatter seems to be mostly silenced. This may simply be because whatever rng mechanic wasn't triggered but it did seem eerily and noticeably quiet. This silence does NOT extend to main quest line npc's ("I swear it was sai sahan..." or "do you know how long I've been looking for you" and, naturally, "dragons in your homeland...") which are still noticeably present. Additionally, some npc's (eg Nahrina in Sentinel Alik'r when approached will NOT recognise the new character and her dialogue reflects that her side quest in an alik'r delve has not been completed) seem ok too; but I only tested one or two of these. My low-level character was not greeted with anything reflecting account-wide progresss by npc monologues - no 'saviour' etc mentions in my brief wanderings in sentinel, senschal, rivenspire and wayrest but, again, those comments are rng and may simply have not been triggered.
All the previous overland issues are still conspicuously present: world objects approached like delves will show initially as dark but as soon as the 'found' trigger occurs, the map turns them white. World bosses etc are shown as complete if AWA has recorded them as complete.
The add-on created by @silvereyes (CharacterZoneTracker) makes some cosmetic changes to both the map and and the zone guide such that current, live behaviour is more or less retained: incomplete delves show as incomplete on the map and the map-inset zone guide pretty much has everything as it should be (exception: tooltips show awa data). Unfortunately, the add-on changes are cosmetic in that it has no effect, understandably, on game mechanics - when you enter a delve the boss will take 5+ mins to spawn if AWA has recorded the delve as complete. When you kill a delve boss you will get the text acknowledgement that it's complete but no corresponding pop-up graphic if awa has recorded it as already done. I didn't test world bosses or other stuff due to time constraints.
image showing u33(no add-ons) incomplete delve on approach from perspective of low-level character. Note that inset and 'full' zone guide shows completion of various zone activities not done by the character but recorded by awa as 'complete'.
image showing CharacterZoneTracker add-on changes to ui from same low-level character: the incomplete delve is still blanked as it should be and the map inset zone guide is showing that this new character has done nothing yet in zone. Once the delve boss is killed (after the LONG wait) - the add-on updates the map and inset zone guide to reflect this fact(not shown).
The CharacterZoneTracker add-on was enabled/disabled to generate the images. The data was collected from live (VERY IMPORTANT FOR ADD_ON TO WORK) by loading into each character with the add-on active then transferred to pts saved variables for testing. No other add-ons were active during testing except, briefly, to test if there were any conflicts with other add-ons or game errors.
From this brief testing, with the add-on - assuming you download it before u33 and backup your savedvariables - it seems to restore some of the replayability removed with the awa implementation. For console users dismayed by this awa implementation, I am truly sorry there is no apparent workaround for you.
All of this begs the question, however: given zos were asked for a client-side implementation why was none implemented and why was that requested potential feature question not addressed in the q&a? Personally, I remain opposed to the implementation of awa and would have preferred keeping what we have and adding account-wide separately.
Thanks to @code65536 and @silvereyes for 11th hour add-on provision. And for Bucky for passing on this test information which I hope may be of interest.
If I may play the cynic again (as it is what I do best) - they knew that modders would solve it for them. As with so, so many other bugs, issues and matters of QoL, modders do a lot of work that ZOS then simply doesn't have to. It is a rare thing to see implementations that were once part of a mod, and even then it is often (though admittedly not always) wrenched to become a selling point. Compare the modded versions of the Armory and the one created by ZOS - the modded versions were free, the ZOS-version is free to a very limited degree.
So that is why, I believe.
For what, barely one-third of the playerbase? That's hardly a solution.
SpiritKitten wrote: »I spent the last two weeks doing Kari's Hit List and some skyshard runs, but I just can't do it anymore. Burnt out. 3 of my alts will not get Kari's TG xp I guess. Skyshard runs will be more difficult going forward. I can live with this, because I learned long ago to adapt to change in MMOs. We do not have the ultimate power over our characters or the game world. The devs do. They work in mysterious ways.
I feel sad about all the alts being deleted/parked/stripped. I went the opposite route after the AWA announcement, and bought them all their own homes and have begun decorating them so they know that I love and value them and would never delete them. I've begun respeccing them so they can be whole, even if played less.
Deleting alts so their name doesn't appear on a line of text in a tooltip (in the achievement panel) seems overboard and emotional, and an act many will regret I would bet.
Let's not lose sight of one enormous truth: we are privileged to be able to play in an MMO at all. I grew up before the internet even existed. A lot of you seem to take this wonderous digital realm for granted. Please take a step back and see the larger picture.
Speaking as a veteran player and tester of countless other games all the way back to UO and EQ, account wide achievements are just one of many features from other successful games that ESO is LONG overdue to adopt. ESO needs to learn from its competitors in terms of giving players the features and conveniences they want, in order to keep attracting and retaining new players. Otherwise, the game dies. And the way some of you are talking, I almost think you would rather have that than to have anything at all changed, much less improved. Because God forbid new players have a better, more gen pop friendly player experience than we did back in beta and early release. [snip]
If you are a hardcore roleplayer that wants to treat all of your characters as total individuals carrying out some kind of alternate existence for you, then do that; if there's not addons already to track your achievements individually by character, I'm sure there soon will be. But if you're like the casual majority that just wants to play the game on the character you feel like today without having to worry so much about what you do or don't have unlocked on a particular character, then account-wide achievements are a godsend.
Speaking as a veteran player and tester of countless other games all the way back to UO and EQ, account wide achievements are just one of many features from other successful games that ESO is LONG overdue to adopt. ESO needs to learn from its competitors in terms of giving players the features and conveniences they want, in order to keep attracting and retaining new players. Otherwise, the game dies. And the way some of you are talking, I almost think you would rather have that than to have anything at all changed, much less improved. Because God forbid new players have a better, more gen pop friendly player experience than we did back in beta and early release. [snip]
If you are a hardcore roleplayer that wants to treat all of your characters as total individuals carrying out some kind of alternate existence for you, then do that; if there's not addons already to track your achievements individually by character, I'm sure there soon will be. But if you're like the casual majority that just wants to play the game on the character you feel like today without having to worry so much about what you do or don't have unlocked on a particular character, then account-wide achievements are a godsend.
NettleCarrier wrote: »There's so much to do in this game, why does everyone want to do it all more than once?
Speaking as a veteran player and tester of countless other games all the way back to UO and EQ, account wide achievements are just one of many features from other successful games that ESO is LONG overdue to adopt. ESO needs to learn from its competitors in terms of giving players the features and conveniences they want, in order to keep attracting and retaining new players. Otherwise, the game dies. And the way some of you are talking, I almost think you would rather have that than to have anything at all changed, much less improved. Because God forbid new players have a better, more gen pop friendly player experience than we did back in beta and early release. [snip]
If you are a hardcore roleplayer that wants to treat all of your characters as total individuals carrying out some kind of alternate existence for you, then do that; if there's not addons already to track your achievements individually by character, I'm sure there soon will be. But if you're like the casual majority that just wants to play the game on the character you feel like today without having to worry so much about what you do or don't have unlocked on a particular character, then account-wide achievements are a godsend.
OleandersOne wrote: »
[snip]
NettleCarrier wrote: »OleandersOne wrote: »
[snip]
I have no intention of telling others how to enjoy a game, none whatsoever. I'm just sad about how divided this change has made everyone - something that was supposed to be good for the game. People are quitting over this.. I mean, it can't be *that* bad. This game needs to change to improve, if it didn't then we'd all get bored.
Speaking as a veteran player and tester of countless other games all the way back to UO and EQ, account wide achievements are just one of many features from other successful games that ESO is LONG overdue to adopt. ESO needs to learn from its competitors in terms of giving players the features and conveniences they want, in order to keep attracting and retaining new players. Otherwise, the game dies. And the way some of you are talking, I almost think you would rather have that than to have anything at all changed, much less improved. Because God forbid new players have a better, more gen pop friendly player experience than we did back in beta and early release. [snip]
If you are a hardcore roleplayer that wants to treat all of your characters as total individuals carrying out some kind of alternate existence for you, then do that; if there's not addons already to track your achievements individually by character, I'm sure there soon will be. But if you're like the casual majority that just wants to play the game on the character you feel like today without having to worry so much about what you do or don't have unlocked on a particular character, then account-wide achievements are a godsend.
NettleCarrier wrote: »OleandersOne wrote: »
[snip]
I have no intention of telling others how to enjoy a game, none whatsoever. I'm just sad about how divided this change has made everyone - something that was supposed to be good for the game. People are quitting over this.. I mean, it can't be *that* bad. This game needs to change to improve, if it didn't then we'd all get bored.
If getting same achievements on alts is all that was driving you to play eso then yes, that change suck. But i’m sure for a lot of players it would be a great improvement to not be chained to a single character. You can still replay every zone, dungeon and trial any time you want. Getting check mark in form of achievements is nothing more than perception.NettleCarrier wrote: »OleandersOne wrote: »
[snip]
I have no intention of telling others how to enjoy a game, none whatsoever. I'm just sad about how divided this change has made everyone - something that was supposed to be good for the game. People are quitting over this.. I mean, it can't be *that* bad. This game needs to change to improve, if it didn't then we'd all get bored.
Many of us already got all the achievements we wanted with our mains, or other characters. The only thing left for us was replaying the game from scratch with other characters. But ZOS has just told everybody, once is enough, no more achievements for you.
Don't tell us we shouldn't go.... tell us why we should stay?
If getting same achievements on alts is all that was driving you to play eso then yes, that change suck. But i’m sure for a lot of players it would be a great improvement to not be chained to a single character.NettleCarrier wrote: »OleandersOne wrote: »
[snip]
I have no intention of telling others how to enjoy a game, none whatsoever. I'm just sad about how divided this change has made everyone - something that was supposed to be good for the game. People are quitting over this.. I mean, it can't be *that* bad. This game needs to change to improve, if it didn't then we'd all get bored.
Many of us already got all the achievements we wanted with our mains, or other characters. The only thing left for us was replaying the game from scratch with other characters. But ZOS has just told everybody, once is enough, no more achievements for you.
Don't tell us we shouldn't go.... tell us why we should stay?
Yes, it was my game goal to earn the Gray Host Emperor title on all my characters. I made it through eight, including one from each class. Honestly, it all seems like wasted time now, since they sold me a game that played one way for eight years, and now they want to turn ESO into a different game, rather than staying true to the original concept. It's not surprising, because they are turning it into a card game later this year, and who knows what other kind of game it will be turned into in the future. But I signed up to play the original ESO... and I find myself playing only a fraction of the time I did before. There's no continuity any more, and wasting time in the future only to have everything turned upside down again on a whim doesn't honestly sound that appealing to me.
The card game thing annoys me too. Out of all the things I've seen people asking for in ESO, I can't recall seeing ANYBODY asking for a card game, and I really, REALLY wish they'd rethink that before it happens. There are so many more things that people actually want, so many more things that ESO actually needs to catch up with quality of life in other games, before something like a card game. If you want a reason to leave ESO, the obtuse disconnection of the devs from the desires of their players as manifest in the card game is a pretty good reason.
The difference between the card game and the quality of life things people want is that the card game can be monetized. And clearly the Crown Store is the most important part of keeping ESO going.... or at least that's how it appears. They can sell skill lines and XP scrolls and Alliance change tokens and convenience items, but those things are limited. With a card game, there are no limits. You can keep adding hundreds, even thousands of cards.... and if you don't want to grind for them, well, here... buy them in the Crown Store! And you can bet that there will be limited time only cards that play on people's FOMO, gem only cards that require you to buy Crown Crates... and if you are a collection purist and have to have them all, well get prepared to either spend your entire life grinding, or reaching for your credit card, or both. It's a brillant source of unlimited income, if you look at it strictly from a marketing standpoint.
If getting same achievements on alts is all that was driving you to play eso then yes, that change suck. But i’m sure for a lot of players it would be a great improvement to not be chained to a single character.NettleCarrier wrote: »OleandersOne wrote: »
[snip]
I have no intention of telling others how to enjoy a game, none whatsoever. I'm just sad about how divided this change has made everyone - something that was supposed to be good for the game. People are quitting over this.. I mean, it can't be *that* bad. This game needs to change to improve, if it didn't then we'd all get bored.
Many of us already got all the achievements we wanted with our mains, or other characters. The only thing left for us was replaying the game from scratch with other characters. But ZOS has just told everybody, once is enough, no more achievements for you.
Don't tell us we shouldn't go.... tell us why we should stay?
Yes, it was my game goal to earn the Gray Host Emperor title on all my characters. I made it through eight, including one from each class. Honestly, it all seems like wasted time now, since they sold me a game that played one way for eight years, and now they want to turn ESO into a different game, rather than staying true to the original concept. It's not surprising, because they are turning it into a card game later this year, and who knows what other kind of game it will be turned into in the future. But I signed up to play the original ESO... and I find myself playing only a fraction of the time I did before. There's no continuity any more, and wasting time in the future only to have everything turned upside down again on a whim doesn't honestly sound that appealing to me.
Speaking as a veteran player and tester of countless other games all the way back to UO and EQ, account wide achievements are just one of many features from other successful games that ESO is LONG overdue to adopt. ESO needs to learn from its competitors in terms of giving players the features and conveniences they want, in order to keep attracting and retaining new players. Otherwise, the game dies. And the way some of you are talking, I almost think you would rather have that than to have anything at all changed, much less improved. Because God forbid new players have a better, more gen pop friendly player experience than we did back in beta and early release. [snip]
If you are a hardcore roleplayer that wants to treat all of your characters as total individuals carrying out some kind of alternate existence for you, then do that; if there's not addons already to track your achievements individually by character, I'm sure there soon will be. But if you're like the casual majority that just wants to play the game on the character you feel like today without having to worry so much about what you do or don't have unlocked on a particular character, then account-wide achievements are a godsend.
dmnqwkb16_ESO wrote: »I've been playing ESO for 10 years, MMOs for 20 and DnD for 30 (I know the numbers don't quite line up, but it makes a more compelling story )
In World of Warcraft there was a cute fuzzy mount called an Amani War Bear, available for characters who could complete a 10 man instance within a strict time limit. I was living in the EU but played on the US servers, so I'd wake up at 4:45am to log on and complete the run each week on my Druid tank, with us pretty successful each week.
Now, one week a healer couldn't make it and we could only find a substitute tank, so I switched from my Druid tank to my Shaman healer.... and wouldn't you know, that one week I ended up getting the mount... ON THE WRONG CHARACTER!
For years, I got stuck with my Amani War Bear on the wrong character, bringing me heartache every time I logged on knowing I could never get that mount (it was no longer able to be earned) on the character who actually put in the work to earn it... until, after many years down the line... mounts became ACCOUNT WIDE! So at long last, the character who DESERVED THE MOUNT finally got to RIDE THE MOUNT (I mean, seriously, one week out of 10 I switch and that's my turn for the mount, sheesh).
From the roleplaying perspective, I can appreciate you might've put a lot of effort into a character to earn specific things, of which you want the rest of your characters to be able to enjoy the accomplishments of... but honestly, the character is nothing with you. They didn't earn ANYTHING without you at the helm. So the achievements never EVER belonged to a single character, they always belonged to the player. It can be frustrating how that affects your story, or even how the character's story is brought to life, but it's a fact of the game.
I, personally, can see why people are upset over this change but I cannot agree with it. Stories need to adapt with time and while a large amount of frustration is generated when things don't go your way, it's important to understand how frustrating the game would be if, for example, NOTHING was shared between characters...
Imagine, if you will, these scenarios:
1. Single character. No alts allowed, no DELETING your character to change classes... you'd need to purchase the entire game again to switch. [there are people who'd be okay with this, before you suggest it would be insane]
2. One and done achievements. This would mean if you earned a dye on 1 character, it was NOT shared with another. If you learned a crafting motif, nobody else could share it too. Worm Wizard on your alt by mistake? Your main is never getting it! [heavily restrictive but why not eh?]
3. Everything is shared. No character is an individual, it's just your account showing what you've done. [each character is just a number]
Now, looking at all 3 of those... they each look crazy to some people and rational to others. It's a problem with shared space and the belief that if 10 people share your opinion, you're right. Account-wide may hamper your own ability to tell a story with your characters, but it's not impossible. There are plenty of people who set up spreadsheets for various reasons in game (trading, for example) and while you may not WANT to do the work... it'd be real simple for you to track the achievements yourself if it was that much of an issue. Sure, it'd be tons of work and super dull, but it's an option that exists. Yes it sucks that you'd have to put more work in to repeat Master Angler on a second character, but as it's the player completing it and not the character... the story is up to you
For those who think a character matters in terms of 'link achievement' that's definitely a fallacy, because I could earn a trifecta achievement as a tank, then re-spec to another role and they'd never know! (Having once raided 4 raids in a single day as 3 specs on the same character, it's definitely a possibility )
Overall, this change is something which will definitely make some people's lives worse and may see dozens, if not hundreds of people leave the game. Leaving a game is a good thing if it's not fun anymore, and it sucks if you're the one no longer having fun. I think AWA is excellent for me, and if I didn't make it clear I am in favour of it I'd be doing a disservice to others posting this, and think that it simply has far too many benefits to not be brought in! Though I'll be sorry to see those who cannot cope with the change leave (and yes, there will be many who do not wish to separate the fantasy of each character from the reality of them being controlled by a single person who puppeteers their every move).
dmnqwkb16_ESO wrote: »I've been playing ESO for 10 years, MMOs for 20 and DnD for 30 (I know the numbers don't quite line up, but it makes a more compelling story )
In World of Warcraft there was a cute fuzzy mount called an Amani War Bear, available for characters who could complete a 10 man instance within a strict time limit. I was living in the EU but played on the US servers, so I'd wake up at 4:45am to log on and complete the run each week on my Druid tank, with us pretty successful each week.
Now, one week a healer couldn't make it and we could only find a substitute tank, so I switched from my Druid tank to my Shaman healer.... and wouldn't you know, that one week I ended up getting the mount... ON THE WRONG CHARACTER!
For years, I got stuck with my Amani War Bear on the wrong character, bringing me heartache every time I logged on knowing I could never get that mount (it was no longer able to be earned) on the character who actually put in the work to earn it... until, after many years down the line... mounts became ACCOUNT WIDE! So at long last, the character who DESERVED THE MOUNT finally got to RIDE THE MOUNT (I mean, seriously, one week out of 10 I switch and that's my turn for the mount, sheesh).
From the roleplaying perspective, I can appreciate you might've put a lot of effort into a character to earn specific things, of which you want the rest of your characters to be able to enjoy the accomplishments of... but honestly, the character is nothing with you. They didn't earn ANYTHING without you at the helm. So the achievements never EVER belonged to a single character, they always belonged to the player. It can be frustrating how that affects your story, or even how the character's story is brought to life, but it's a fact of the game.
I, personally, can see why people are upset over this change but I cannot agree with it. Stories need to adapt with time and while a large amount of frustration is generated when things don't go your way, it's important to understand how frustrating the game would be if, for example, NOTHING was shared between characters...
Imagine, if you will, these scenarios:
1. Single character. No alts allowed, no DELETING your character to change classes... you'd need to purchase the entire game again to switch. [there are people who'd be okay with this, before you suggest it would be insane]
2. One and done achievements. This would mean if you earned a dye on 1 character, it was NOT shared with another. If you learned a crafting motif, nobody else could share it too. Worm Wizard on your alt by mistake? Your main is never getting it! [heavily restrictive but why not eh?]
3. Everything is shared. No character is an individual, it's just your account showing what you've done. [each character is just a number]
Now, looking at all 3 of those... they each look crazy to some people and rational to others. It's a problem with shared space and the belief that if 10 people share your opinion, you're right. Account-wide may hamper your own ability to tell a story with your characters, but it's not impossible. There are plenty of people who set up spreadsheets for various reasons in game (trading, for example) and while you may not WANT to do the work... it'd be real simple for you to track the achievements yourself if it was that much of an issue. Sure, it'd be tons of work and super dull, but it's an option that exists. Yes it sucks that you'd have to put more work in to repeat Master Angler on a second character, but as it's the player completing it and not the character... the story is up to you
For those who think a character matters in terms of 'link achievement' that's definitely a fallacy, because I could earn a trifecta achievement as a tank, then re-spec to another role and they'd never know! (Having once raided 4 raids in a single day as 3 specs on the same character, it's definitely a possibility )
Overall, this change is something which will definitely make some people's lives worse and may see dozens, if not hundreds of people leave the game. Leaving a game is a good thing if it's not fun anymore, and it sucks if you're the one no longer having fun. I think AWA is excellent for me, and if I didn't make it clear I am in favour of it I'd be doing a disservice to others posting this, and think that it simply has far too many benefits to not be brought in! Though I'll be sorry to see those who cannot cope with the change leave (and yes, there will be many who do not wish to separate the fantasy of each character from the reality of them being controlled by a single person who puppeteers their every move).
You're talking about WoW...
Mounts, dyes, style pages, etc... are account-wide already in ESO. It's a nice anecdote, but literally doesn't apply to this situation.
Now it has gone live, I'm amazed that the basic math wasn't corrected.
If two characters each know four crafting styles, and they both know two of those four. e.g
Character 1 knows Orc Bretom, Wood Elf and Redguard
Character 2 knows Orc, Breton, Argonian, and Dark Elf
then the account as a whole knows six styles. NOT EIGHT!
The same failure seems to apply in several other situations where it should be counting distinct occurrences but is simply adding instead. Quests completed in a zone is another, unlocking housing if you just have enough characters who've all done the same few quests.
Was a DISTINCT keyword left out of some SQL request?
Guild Wars 2 takes the approach that almost everything on characters is shared -- bank, dyes, achievements, titles, etc. -- EXCEPT achievements related to map exploration and completion of the story. Those are unique to each character. So while all the background infrastructure type stuff is shared so you don't have to redevelop all of it on each character, each character still has their own unique story, re-discovering the world and playing through the story content. You could almost think of your characters as sort of their own mini-guild, sharing their base of operations but each on their own path. That's the system I think ESO should emulate.