Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
I haven't logged in yet for this very reason. I know it's going to happen and probably better to just yank off the bandage, but ignorance is bliss...right?dzugarueb17_ESO wrote: »I guess this is it, guys. I just logged my main and that autocompleted delves for all my alts. A sad day and a massive failure on all fronts by ZOS (the most important was - (lack of) communication).
In all other Elder Scrolls games when I press the New Game button I dont have half a map already done (painted white).So I really don’t see why it’s presented as a problem.
Guild Wars 2 takes the approach that almost everything on characters is shared -- bank, dyes, achievements, titles, etc. -- EXCEPT achievements related to map exploration and completion of the story. Those are unique to each character. So while all the background infrastructure type stuff is shared so you don't have to redevelop all of it on each character, each character still has their own unique story, re-discovering the world and playing through the story content. You could almost think of your characters as sort of their own mini-guild, sharing their base of operations but each on their own path. That's the system I think ESO should emulate.
Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Besides trying to explain that some people ACTUALLY ENJOY THIS, I want to turn attention to achievements having impact on the world and character story. Did you know if you roll a level 3 alt, NPC dialogue and encounters will talk about all the things they never did because those NPCs are tied to achievements and not completed quests? Did you know some quests were achievement only and now can't be repeated on alts because you did them on one character? Don't talk to me about Achievements having no impact on the world and character story! This is the one sore spot in this whole thing that has infuriated me the most.
ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
ArchangelIsraphel wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
My post had nothing to do with incentive. It had to do with wanting convenient tracking on the zone map to show if my character had completed the boss/delve or not. Currently, I cant tell my main from my alts in terms of tracking for delves and world bosses so I can repeat them when I look at the zone guide. When achievements were removed, the ability to even know whether a WB was completed or not was also removed. Achievements along with the zone guide was the only way to track this. You cant possibly expect someone to recall whether or not they completed a delve or a boss on 18 alts?
The zone guide was linked to achievements for bosses and delves, the absence of them makes the zone guide non-functional. It isn't about the "reward". Its about recording a characters journey through the game.
As to whether completing these things has impact on a characters story and the world for a player is entirely subjective. You don't get to decide whether defeating a certain boss impacts someones personal story for their character or not.
ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Besides trying to explain that some people ACTUALLY ENJOY THIS, I want to turn attention to achievements having impact on the world and character story. Did you know if you roll a level 3 alt, NPC dialogue and encounters will talk about all the things they never did because those NPCs are tied to achievements and not completed quests? Did you know some quests were achievement only and now can't be repeated on alts because you did them on one character? Don't talk to me about Achievements having no impact on the world and character story! This is the one sore spot in this whole thing that has infuriated me the most.
I said nothing about quests. My comments was about delves, dungeons and world bosses and achievements/tracking associated with them. And in those cases there are no impactful world changes or anything extra that worth separate tracking for each character.
ArchangelIsraphel wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
My post had nothing to do with incentive. It had to do with wanting convenient tracking on the zone map to show if my character had completed the boss/delve or not. Currently, I cant tell my main from my alts in terms of tracking for delves and world bosses so I can repeat them when I look at the zone guide. When achievements were removed, the ability to even know whether a WB was completed or not was also removed. Achievements along with the zone guide was the only way to track this. You cant possibly expect someone to recall whether or not they completed a delve or a boss on 18 alts?
The zone guide was linked to achievements for bosses and delves, the absence of them makes the zone guide non-functional. It isn't about the "reward". Its about recording a characters journey through the game.
As to whether completing these things has impact on a characters story and the world for a player is entirely subjective. You don't get to decide whether defeating a certain boss impacts someones personal story for their character or not.
The reason I struggle to understand why do you need tracking for those bosses on each character is there legit no changes in the game whether you beat certain delve/world boss or not. It’s not even subjective. Like quests reactions and interactions I can agree need some fixes. But tracking bosses? If you want to repeat them you can do it right now or you can ignore them. There is no difference either way only your enjoyment for fighting them all over again.
ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
ArchangelIsraphel wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
My post had nothing to do with incentive. It had to do with wanting convenient tracking on the zone map to show if my character had completed the boss/delve or not. Currently, I cant tell my main from my alts in terms of tracking for delves and world bosses so I can repeat them when I look at the zone guide. When achievements were removed, the ability to even know whether a WB was completed or not was also removed. Achievements along with the zone guide was the only way to track this. You cant possibly expect someone to recall whether or not they completed a delve or a boss on 18 alts?
The zone guide was linked to achievements for bosses and delves, the absence of them makes the zone guide non-functional. It isn't about the "reward". Its about recording a characters journey through the game.
As to whether completing these things has impact on a characters story and the world for a player is entirely subjective. You don't get to decide whether defeating a certain boss impacts someones personal story for their character or not.
The reason I struggle to understand why do you need tracking for those bosses on each character is there legit no changes in the game whether you beat certain delve/world boss or not. It’s not even subjective. Like quests reactions and interactions I can agree need some fixes. But tracking bosses? If you want to repeat them you can do it right now or you can ignore them. There is no difference either way only your enjoyment for fighting them all over again.
FrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
FrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
FrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
GawdFrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
Are NPCs praising you for dungeon and trial achievements, or are story achievements included? It kinda makes me want to delete all my alts to get rid of dungeon and trial achievements. I still don't understand how ZOS doesn't see this as broken.
alberichtano wrote: »FrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
GawdFrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
Are NPCs praising you for dungeon and trial achievements, or are story achievements included? It kinda makes me want to delete all my alts to get rid of dungeon and trial achievements. I still don't understand how ZOS doesn't see this as broken.
Not sure that that would help... the achievements are still on your account even if you remove every last alt, I believe. You'd need to start a new account to get it all clean. But then, of course, you would have to buy all the nifty stuff you had again. Ooops.
alberichtano wrote: »FrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
GawdFrancisCrawford wrote: »ArchangelIsraphel wrote: »Consider a comparison with Steam Achievements on Skyrim.
You can get the achievement for "completing the Dark Brotherhood quest storyline".
If you start a second character, you still have that Achievement - but the quest storyline, because it is remembered separately, is still incomplete.
So, on that second character, you might choose to destroy the Brotherhood instead, and get the Achievement for that.
Now you have both Achievements. Even if you delete one or both characters. But the characters exist(ed) in separate instances, separate timelines, you aren't in a state where you have both destroyed the DB AND completed the questline on any specific given character.
And when you start a third character, and decide that THIS time you really are going to play a pure caster-type mage and not end up converting it into yet another stealth archer after the first three quests... You still have the Achievements, which are global and account-wide, BUT, your actual quest progress starts off at the beginning.
Account-wide achievements are good. Account-wide COMPLETION is bad. Completion - of any quest line, or side quest, or even individual features such as Dolmens, WBs, Dungeons, Delves - SHOULD BE DIVORCED FROM ACHIEVEMENTS.
The opportunity to complete quests on different characters is one thing, but all achievements for killing delve, dungeon and world bosses should be account wide and i’m glad it’s that way on live. The is no lore, dialogues or anything extra for beating them multiple times. You should not be pressured to do it on as many alts as possible, there is dailies for that. So I really don’t see why it’s presented as a problem.
Imagine, for a moment, by a stretch of the imagination, that you have a favorite movie that you like watching more than once, but there are people in the world that don't want to feel pressured to watch movies more than once just because they own them. For some reason, these people feel that just because they bought a movie and its sitting there in their collection of movies, that they absolutely have to re-watch it simply because it's there, even though they don't want to. They think that they are being pressured to do something, when in reality, they aren't, and don't have to just because its there. The pressure to re-watch the movie is only coming from themselves.
Meanwhile there's another group that wants to re-watch the movie, because they really liked it! They don't feel pressured to do it at all, they think its great! But they also think that people who don't want to re-watch the movie, should just, you know, not re-watch it instead of pressuring themselves to do it just because the movie exists.
However, the group that feels pressure decides that because they feel they HAVE TO redo something when they don't want to, that NOBODY should be able to re-do it! Therefore a mandate goes out saying that you can never watch your favorite movie more than once again, because someone else felt that they were being pressured to re-watch it simply because it existed.
Is it not a problem that you cant re-watch your favorite movie any more because someone else decided for you that they didn't want re-watching movies to be a thing?
It's the same for delves and world bosses. People who enjoyed doing them over wanted the tracking for it, and on top of it all, its pretty much a sham because the new alt never completed the delve or world boss to begin with that a main already did.
I have every respect for the fact that you don't want to repeat this content, but the fact of the matter is, nothing and no one was ever forcing you to repeat it and taking that tracking away from others because some felt that the presence of an empty bar meant they "had to" do something is a bad choice all around. I have no desire to make you repeat this content, nor do I think you should if you don't want to, but that doesn't mean the tracking for it shouldn't exist for those who do.
I didn’t say I want to prevent someone to kill same bosses again. In fact, i said it because i do repeat same wb or delve dailies in spare times to farm motives and such. I just don’t find it appropriate to start making exemptions for them in form of character specific achievements in light of implementation of AWA. Why do you need additional incentive in form of separate achievements for tracking something that have no impact on the world or character story?
Perhaps people care about the impact you falsely say doesn't exist?
I agree that the impact is minor -- people praising you for your accomplishments is most of what I notice. Besides, the last time I was praised for finishing a dungeon, it was one I'd completed on all 18 characters, and the time before that, it was for one I'd done on 14. (I know that because I keep a spreadsheet.) Personally, I'm much more concerned about tracking skyshards and other skill point opportunities.
But as I said, other people do care more about the pure accomplishment-credit side of things.
Are NPCs praising you for dungeon and trial achievements, or are story achievements included? It kinda makes me want to delete all my alts to get rid of dungeon and trial achievements. I still don't understand how ZOS doesn't see this as broken.
Not sure that that would help... the achievements are still on your account even if you remove every last alt, I believe. You'd need to start a new account to get it all clean. But then, of course, you would have to buy all the nifty stuff you had again. Ooops.
I haven't logged in yet. I have a level 3 alt with zero achievements that I'm using to run my guild. I hate deleting eight years of history, and some of that history I can't get back like some of the older tutorials for new chars. Either that or just run all my toons through all the dungeons done in my achievements and then the world will make sense again. My main concern is the story achievements. I have specific stories in mind for my alts and don't want nonsense spouted at them for quests they never did and stories I don't plan to take them through.
[snip]
[snip]
LoneStar2911 wrote: »
Seminolegirl1992 wrote: »
LoneStar2911 wrote: »Seminolegirl1992 wrote: »
Thank you, I appreciate that. I'm feeling bruised and salty over this whole thing, please forgive me. I'm not seeing clearly through all the anger and loss this is making me feel. And on top of Covid, the Russian war, and the rest of the world just being generally crappy right now, my ESO world just became crappy on top of it all.
SpiritKitten wrote: »Let's not lose sight of one enormous truth: we are privileged to be able to play in an MMO at all. I grew up before the internet even existed. A lot of you seem to take this wonderous digital realm for granted. Please take a step back and see the larger picture.