I tested the new content (story, dungeons, companions, ToT) on PTS.
I do not enjoy card games IRL and I've not been able to play this one satisfactorily (my fault, but when you don't find any fun in a game, why keep playing it?)
End of line: I'll buy High Isles when/if it is on sale.
Alinhbo_Tyaka wrote: »I tested the new content (story, dungeons, companions, ToT) on PTS.
I do not enjoy card games IRL and I've not been able to play this one satisfactorily (my fault, but when you don't find any fun in a game, why keep playing it?)
End of line: I'll buy High Isles when/if it is on sale.
I feel the same or I will pay for a month ESO+ once it becomes a DLC.
MashmalloMan wrote: »Companions and Digging version 3.0. Do you remember how those turned out - glorified mini games you can find more innovation and thought put into them on a free phone app with ads. To me, this is the 3rd year in a row where they're dropping the ball for an easy out.
Half baked, not at all what people expected, way too grindy, tedious, useless in most aspects of the game. I feel like these will unfortunately be the main descriptors of the new card game, but I hope I'm wrong.
Looking back as someone who's been around since the beginning, I have not seen anyone ask for these mechanics, not anywhere close to previous requests that HAVE been fulfilled.
Here's some of the most popular requests that have been addressed over the years showing ZOS does listen, these were highly discussed topics:
- Justice system/Theives guild. *Paid DLC*
- Dark Brotherhood. *Paid DLC*
- Solo endgame content. Maelstrom Arena. *Paid DLC*
- Outfit system. *Free*
- Housing system. *Free-ish*
- No more VET ranks + play whereever and with whoever you want. *Free*
- CP 2.0 to address the issues of power being too specific, hybrid unfriendly and end game gated. *Free*
- Zone guide. *Free*
- Guild store filtering like add-ons. *Free*
- Ability bar timers like add-ons. *Free*
- Armory system. *Free-ish*
- Way to respec our skills, without starting completely from scratch. *Free*
- 2 Handed weapons counting as 2 pieces for sets instead of 1 piece. *Free*
- Stamina as a playstyle (use to just be weapon skills and very little in the way of class skills) *Free*
- Ice staves as a damage playstyle. *Free* (Somewhat there, much better than before, definitely doable on Warden).
- Hybrid scaling for armor passives. *Free*
- Hybrid scaling for class passives. *Free*
- Hybrid scaling for gear. *Free*
- Hybrid scaling for weapons, use anything you want. *Free*
- Hybrid scaling for skills, use anything you want. *Free* (Coming with U33)
- Race updates, make them more viable for many playstyles while making them less necessary to a builds success. *Free* (Much more work needs to be done, but before these changes were made, it was MUCH...MUCH worse)
- Transmutation system to change traits on gear. *Free*
- Sticker book system to reconstruct items. *Free*
- Frost/Animal class. WARDEN. *Paid Chapter* (People expected 2 classes at the time, but Warden is still solid thematically.)
- Small scale instanced based PVP. Battlegrounds. *Paid Chapter* Now turned *Free*
- Jewelry Crafting. *Paid Chapter*
- New guild with active combat abilities. Psijic Order. *Paid Chapter*
- Necromancy class. NECROMANCER. *Paid Chapter*
- More end game arena's like Maelstrom and Dragonstar = Vateshran and Black Rose Prison! *Paid DLCs*
- Account wide achievements. *Free*
So quite a lot.. they do listen and the game is a lot better today than it once was.
Here are some of the most requested things that have NOT been addressed:
- Spellcrafting. By far number 1 in terms of requests I've seen because ZOS is the one who put the idea in our minds that it was possible when they announced they were designing the system way back before the game even launched. It's taken a back seat, but no one at ZOS has ever stated it's been officially canned so many people still have hopes it will make a return and the adjustments to the combat system throughout the past few years were signs that they were making this possible.
- 1H + Magic/Rune Weapon. A dedicated melee magicka weapon skillline that so many of us were use to using in games like Skyrim. In fact, it was much more popular than it was to wield a staff since staves typically were based on charges and you could just cast regular spells for magicka. Magicka players have been stuck using staves and really only fire staves for the entire life cycle of the game.
- New class. I haven't seen as much popularity for something specific like we did when Necromancy and Frost/Animals were being theorized, but there is certainly an interest in something new to add to the 6 classes we have. I have seen Bard floated around, using a form of music for healing, buffing, and damage. I've seen a Berserker or Viking like class suggested. I've seen Spellmages frequently requested, although I believe that can be done on any class and has more to do with weapon/skill choice than an entire class. I've seen dedicated Summoners suggested since Warden, Necro and Sorc aren't really 100% summoning focussed.
- Water based pvp with boats. *Really, this was only introduced because of the new trailer, but it shows how desperate people are for more PVP content that they actually hoped a new chapter would innovate.. LOL instead we got Cards.
- Overland/quest updates in terms of difficulty. At least they are showing interest with the new official thread, but 90 + pages and no comments is dissapointing. We will see.
- Performance improvements.
- Cyro updates, anything new to update the same old.
- Ball group healing stacking.
- Server improvements.
- More battlegrounds maps.
- Flying mounts lol.
- Trial queuing system.
- Further Racial reworks.
- More guilds to play around with like Dark Brotherhood, Theiving and Psijic Order.
- Destruction staves and magic damage types in general being less reliant on FIRE damage. Shock and Frost mages should be a thing. At the bare minimum, Shock Sorcs and Frost Wardens.
- Server wide auction house. Coming from other MMO's the way ESO handles guild stores can be frustrating, annoying and tedious to deal with.
Yet.. They gave us Digging, Companions and now a Card Game. ZOS has become so out of touch with what the community really wants. It's a disaster and as many people have stated above, it seems like they're investing less into this game for some reason, as if they're just trying to cash out it's last few years.
Digging/Scrying:
- Fun for the first hour when the chapter released.. This quickly turns into tedium as it takes hours upon hours to level so you can starting farming the main thing this is meant for... MYTHICS.
- Any small satisfaction I got from playing the scrying minigame quickly dissapears the moment you get the extra stars and line perk. Even with the hardest scrying rarity, it's impossible to fail and there is 0 variety as you can make 4-5 lines in a row as the lines are long enough to get you to a node that gives you another line to use.
- Digging can still be somewhat challenging by comparison, but mostly due to dumb mistakes I make trying to do it so fast. They at least got this right as there IS variety and it does have somewhat of a challenge, scrying is just completely a joke.
- Regardless of challenge, it's hard not to see these 2 minigames as completely pointless. Had they not been introduced, Mythics could of still been released in another form of farming. Maybe then we wouldn't have to farm 5 leads taking on average 3hours each. Some leads take endless farming, I know people that have completed Dragonstar Arena upwards of 100 times in months. This is not fun. RNG is not fun. I can't believe this was a chapter selling mechanic we were remotely looking forward to. The carrot on the stick is not worth the endless treadmill to get to. It's just another way to keep us farming and wasting time instead of enjoying the game. That sucks.
Companions:
- Companions only help in overland where help isn't needed in the first place, they're not meant for endgame which implies they should be for beginners yet they're impossible for a new player to find as they're given from side quests in the middle of nowhere on a chapter/zone out of 7+ they may never touch.
- Boring to play with, rapport system is a bare minimum. Romancing or doing anything interesting with them does not exist, even a year after launch.
- Annoying, dialogue gets stale fast.
- Take way too long to level (especially for a new player which again, who is this for then?)
- Have very little build variety. Notice how no one actually theory crafts for Companions. It's basically throw whatever on, it doesn't matter anyway.
- Have no inventory.
- Skill choice is lacking, morphs don't exist, skill power and uniqueness is bare minimum. They don't remotely mirror the classes they're based on.
- Only 2 out of 6 classes to choose from.
- Only 2 out of 10 races to choose from.
- The gear they have is completely redundant provding only minor stat boosts instead of the vast array of unique sets available in the game we're use to and what makes ESO great and replayable.
- They can't even heal your characters summons, what is the point of this system?
- They can't tank any bosses, let alone mobs without getting destroyed because they stand in stupid.
- Their DPS is 5k, 10k at best when we're possible of doing 50-60k solo, 110k + in a group setting. They are about as strong as 1 single target dot the player can cast.
Card Game:
- Could be cool.. but based on the previous 2 mechanics it will be heavily monitized or extremely grindy, killing all fun it had.
- They already announced that this system will mix your deck with your oponents deck to try and even the playing field... Any hope we had of this being competitive like other popular card games goes out the window. Imagine spending hours upon hours making a perfect deck, theeory crafting different builds, only for ZOS to swap your deck around with your oponents so none of your synergies work and they get to enjoy all the hard work you put into customizing your deck. When I speak about inonvation and new ideas, this isn't one of them. This is a bad idea.
- If the only way to have a card game with someone is to walk up to them and "duel" them, this system will die out fast. How many people do you see duel vs how many people you see in dungeons, trials, arenas, BGs or Cyrodill. It's a fraction. Most of the dedicated duelers are gone. Without leaderboards, lobbies or a tournament system, this will go unplayed after the hype dies down after launch. What could make this interesting is if you were able to spectate, but I highly doubt it and would be very surprised if ZOS pulls that off.
the notion that development time was somehow devoted to this minigame that could have been devoted to other portions of the game is misguided and completely misunderstands how video games are actually developed
I would have liked a simpler card game that more people are likely to start playing. I think the number of players who play more than a handful of ToT games will be very few. I believe it will flop unless they make major changes.
Tavern games in ESO would be awesome, but they missed the point. Almost no one wants a 30 minute game. They want a short 5 minute game. Even a dice table would be fun, could be a way for guilds to do certain events, like high roller gets to pick the weekly trial, or something like that. Simple tavern games. Darts could be fun. ToT is not fun.
FlopsyPrince wrote: »Alinhbo_Tyaka wrote: »I tested the new content (story, dungeons, companions, ToT) on PTS.
I do not enjoy card games IRL and I've not been able to play this one satisfactorily (my fault, but when you don't find any fun in a game, why keep playing it?)
End of line: I'll buy High Isles when/if it is on sale.
I feel the same or I will pay for a month ESO+ once it becomes a DLC.
I don't think an expansion ever becomes a DLC.
FlopsyPrince wrote: »Alinhbo_Tyaka wrote: »I tested the new content (story, dungeons, companions, ToT) on PTS.
I do not enjoy card games IRL and I've not been able to play this one satisfactorily (my fault, but when you don't find any fun in a game, why keep playing it?)
End of line: I'll buy High Isles when/if it is on sale.
I feel the same or I will pay for a month ESO+ once it becomes a DLC.
I don't think an expansion ever becomes a DLC.
You're poll is biased and benefits the ridiculous hate machine on the forums.
I like the card game and it is a done deal that it is going to be super popular no matter how much shade haters throw it's way.