I get why people are upset but i don't mind the card game. If it's fun i'll play it, if it isn't I won't. Recent communications from ZOS seemed to indicate a small year anyway.
I also think people forget that ZOS has reworked the cp system and item sets stats and they seem to want to make skills more approachable to hybrid builds. They also seem to be working on fixing pvp and making the game more stable.
All of that might be why they don't want to add new skills and classes that could mess with balance and performance and make it harder to fix the problems they aim to fix.
2022 might not be the most memorable year but it might lay groundwork for better content in 2023.
Eccentric_Vampire wrote: »I've always been bad at card games. I hope I'm not missing out on any rewards by not playing it.
GetAgrippa wrote: »I feel nothing because Zos has killed my excitement for the game. It's dead and not even my necromancer can revive it with 325 ult.
But I don't think that many players that use the Antiquity system to get rewards, actually enjoy the system by itself all that much. And that would be a pity for a card game if players would start to do it like they do dueling for Endeavours ("let's start a duel, I'll just die so we get the reward").
MindOfTheSwarm wrote: »Another question is how will these cards be stored?
I don't think this is a fair poll because it presumes the card game is everyone's "main feature". Personally I find that slightly crazy and have seen similar posts on Reddit. It's like saying the main feature of Greymoor was scrying for antiquities, which is absurd. The main feature of each chapter is, to me, the zone and its story.
markulrich1966 wrote: »I was already disappointed that attractive rewards are hidden behind a minesweeper style game-in-game (antiquities).
They should drop as rewards from the normal content. Like bosses or quests.