I don't know, it seems uncreative to me. It's disappointing.
Having so many other interesting things such as, for example, taking advantage of the place and the culture and making a system of jousting or horse racing tournaments, etc.
Looking forward to it, fluff like this is what makes MMOs feel more immersive and fun to me.
Hi All! We also have an official thread for feedback. You can check it out here.
Hi Kevin,
I saw your thread and I'm verry happy that you created the poll to allow ppl left their opinion, that is something fresh and very nice
But I believe your topic is about the whole new chapter, what i Wanted here is to only focus on new card game without focusing on other stuff as i feel the new region, story and overall look of the chapter is great but believe card feature need to be examinated separately.
Honestly I'm surprised how widely this is rejected. While antiquities and companions were disappointing and lackluster to many as well, I don't remember them being opposed with such fervor over the whole community.
Has ZOS jumped the were-shark this time? Is this the non-system that broke the Guar's back?
James-Wayne wrote: »Why are so many players crying over a strategy card system for ESO?
We got new combat abilities with the Companion system last year so if you want a new class or skill line you will just have to wait till the following year maybe.
Housing was our first new system not for everyone but look at the community now. A CCG type game will bring in more players and create new communities which can only be good for ESO.
James-Wayne wrote: »Why are so many players crying over a strategy card system for ESO?
We got new combat abilities with the Companion system last year so if you want a new class or skill line you will just have to wait till the following year maybe.
Housing was our first new system not for everyone but look at the community now. A CCG type game will bring in more players and create new communities which can only be good for ESO.
So many people are disappointed with the main feature of High Isle being that card game, because this is essentially the second year in a row without having anything new added to all but 1 already existing playstyles.
Last year's chapter gave us companions which is absolutely useless for me because even if I wanted to you can't use them in pvp anyways.
And now with that card game PvP players wont have anything new for their playstyle to look forward to.
I also feel like a lot of players feel bad about High Isle because ZOS seems to put way less work in the newer chapters when compared to the older chapters.
Here are the main new features for the chapters (aside from the zone, trial etc, because those are in every chapter).
Morrowind: new Warden class and Battlegrounds
Summerset: Jewelry Crafting and Psijic Order Skill Line
Elsweyr: new Necromancer class
Greymoor: Antiquities
Blackwood: Companions
High Isle: an ingame Card Game
So in my opinion it's quite okay to be disappointed with chapters like High Isle or Blackwood because in comparison to the other chapters they offer basically nothing to a lot of ESO players.
James-Wayne wrote: »Why are so many players crying over a strategy card system for ESO?
We got new combat abilities with the Companion system last year so if you want a new class or skill line you will just have to wait till the following year maybe.
Housing was our first new system not for everyone but look at the community now. A CCG type game will bring in more players and create new communities which can only be good for ESO.
So many people are disappointed with the main feature of High Isle being that card game, because this is essentially the second year in a row without having anything new added to all but 1 already existing playstyles.
Last year's chapter gave us companions which is absolutely useless for me because even if I wanted to you can't use them in pvp anyways.
And now with that card game PvP players wont have anything new for their playstyle to look forward to.
I also feel like a lot of players feel bad about High Isle because ZOS seems to put way less work in the newer chapters when compared to the older chapters.
Here are the main new features for the chapters (aside from the zone, trial etc, because those are in every chapter).
Morrowind: new Warden class and Battlegrounds
Summerset: Jewelry Crafting and Psijic Order Skill Line
Elsweyr: new Necromancer class
Greymoor: Antiquities
Blackwood: Companions
High Isle: an ingame Card Game
So in my opinion it's quite okay to be disappointed with chapters like High Isle or Blackwood because in comparison to the other chapters they offer basically nothing to a lot of ESO players.
That's the point, every year an expansion is too short time to create something new. I would prefer as i said a timeline of 2-3 years like WOW but at least when u have an expansion you really have something new, with new trials, bg, class, skil line, weapons etc...
That absolutely didnt seem the case for the first 3 years though.
They still managed to have a decent amount of new game mechanics / classes added with each of those chapters and they were only 1 year apart as well.
But with the newer chapters they are adding basically nothing new at all.
James-Wayne wrote: »Why are so many players crying over a strategy card system for ESO?
We got new combat abilities with the Companion system last year so if you want a new class or skill line you will just have to wait till the following year maybe.
Housing was our first new system not for everyone but look at the community now. A CCG type game will bring in more players and create new communities which can only be good for ESO.
francesinhalover wrote: »Pirates? Check
Sea? Check
Companions? Check
Companions i always wanted? Lucky check
Cool card game? Check
All factions? Check
Not daedra is bad must save world!? Check