FrancisCrawford wrote: »BloodyStigmata wrote: »Aside from the badly needed PVP performance fixes that this will supposedly address, what else can we expect from this revision of the foundational code? Will this potentially open up other avenues for different types of content or customization that weren't possible before?
They don't know. Because when they fix the worst bottlenecks they now know of, hard-to-predict new ones will come to the fore.
https://www.dbms2.com/2009/08/21/bottleneck-whack-a-mole/
FrancisCrawford wrote: »BloodyStigmata wrote: »Aside from the badly needed PVP performance fixes that this will supposedly address, what else can we expect from this revision of the foundational code? Will this potentially open up other avenues for different types of content or customization that weren't possible before?
They don't know. Because when they fix the worst bottlenecks they now know of, hard-to-predict new ones will come to the fore.
https://www.dbms2.com/2009/08/21/bottleneck-whack-a-mole/
Pretty telling in what state the remaining PvP playerbase is when the message "after 3years of investigating we have now decided to start from scratch, don't expect any performance improvememts for another year" is widely seen as a huge positive thing...how dire must the mindset be?
neferpitou73 wrote: »Madhatten512 wrote: »I find the timing of this post interesting. So if your creative directors wife hadn't rammed her foot in her mouth and insulted a portion of the player base would this post have even been made? People have been telling you for years the servers need updated this isn't news.
That's my concern. As this thread and the thread on 'the incident' show there's not a lot of trust between the devs and players. ZOS needs to do something to fix that over the next year while they (hopefully) fix the servers.
Well, trust is earned.
.Pretty telling in what state the remaining PvP playerbase is when the message "after 3years of investigating we have now decided to start from scratch, don't expect any performance improvememts for another year" is widely seen as a huge positive thing...how dire must the mindset be?
Well, stop and think about what is happening here. They could have just said "as-is" and put no further work into PVP or Cyrodiil performance. I mean, that is what it feels like they have been doing all this time, anyway. Saying it would have gotten people up in arms, but many would have expected it.
What that are actually doing is spending money to basically rewrite a portion of the "engine" (server code), which is not a trivial, or cheap, prospect. You can probably tell from the way he talked about rolling it out that it is not insignificant work. It is like changing drivers in a car while the car is motoring down a curvy highway at 70 MPH.
Yeah, the timeline is a lot longer than ideal, but it is a huge positive thing, if they can pull it off.neferpitou73 wrote: »Madhatten512 wrote: »I find the timing of this post interesting. So if your creative directors wife hadn't rammed her foot in her mouth and insulted a portion of the player base would this post have even been made? People have been telling you for years the servers need updated this isn't news.
That's my concern. As this thread and the thread on 'the incident' show there's not a lot of trust between the devs and players. ZOS needs to do something to fix that over the next year while they (hopefully) fix the servers.
Well, trust is earned.
On both sides.
ZOS_MattFiror wrote: »We’ve been planning this for the last quarter and we’re starting work on it right now.
@ZOS_Kevin perhaps some additional points could be addressed.ZOS_MattFiror wrote: ».
In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events) and will continue to work on bug fixes affecting combat, but we won’t be adding any new features to PvP until the work mentioned above is complete. Doing so would not only prolong the fixes we want to implement but would also exacerbate the issue of poor performance.
You may be saying PVP, but when I see server rewrite and dramatic performance increases, I am instead reading: Furnishing limit increases and unlimited Furnishing Storage.
The issues are in the foundational server core software...as Matt said, you have to be very careful because you don't want to blow up a live game. It will take a lot of time because basically you need to jack up the house and replace the foundation while people are still living in the house....and you have to maintain all of the functionality of that house at the same time. If they put an addition onto that house that is on a bad foundation, the whole house can collapse.
If it was an easy fix, they would have done it already. ZoS has nothing to gain by not fixing it, if it was easy. Making changes to the server code can be tested, but you will never be able to get the same or simulate the server load that you can on a live server. So, it will go through extensive QA, then onto PTS, but they really won't know how much of an improvement until it is live and players start playing on it.
Matt's statement just reinforces what Rich has been saying, that they have a handle on the issue and it is deep in the code and will take a long time to fix. I still don't get what people want them to do....I guess there is no pleasing some people. Look at it this way, they could have made the decision to just remove PVP from the game, but they decided instead to keep working on it, to make it a better experience.
Anyway, thanks to ZOS for continuing to work on ESO and continually looking to improve it.
If this actually happens before something better to play comes out or New World pulls a "ESO" and turns their game around to be something great, that would be cool. But at this point, what reassurances do we have as players that this isn't just another in the very long line of yearly posts saying something will be done, but isn't? In just the recent years we had... Year of performance improvements... complete bust. Year of new servers... someone forgot to order them apparently.
Also, not to be confrontational, but a recent video made fun of PVPers because it is supposedly a well know fact that PVP was being worked on forever... and here we now hear "We’ve been planning this for the last quarter and we’re starting work on it right now"?
All I can say is, please deliver and provide updates on progress to the community along the way. We can be very understanding and if you hit a bump in the road, let us know, make a breakthrough, let us know. Communication is key and a very simple method of keeping you customers happy. Also, most MMO's now have a public roadmap posted in one form or another, please consider doing the same. It doesn't have to contain spoilers, just a general idea of what is being worked on and the progress of those items.
If this actually happens before something better to play comes out or New World pulls a "ESO" and turns their game around to be something great, that would be cool. But at this point, what reassurances do we have as players that this isn't just another in the very long line of yearly posts saying something will be done, but isn't? In just the recent years we had... Year of performance improvements... complete bust. Year of new servers... someone forgot to order them apparently.
Also, not to be confrontational, but a recent video made fun of PVPers because it is supposedly a well know fact that PVP was being worked on forever... and here we now hear "We’ve been planning this for the last quarter and we’re starting work on it right now"?
All I can say is, please deliver and provide updates on progress to the community along the way. We can be very understanding and if you hit a bump in the road, let us know, make a breakthrough, let us know. Communication is key and a very simple method of keeping you customers happy. Also, most MMO's now have a public roadmap posted in one form or another, please consider doing the same. It doesn't have to contain spoilers, just a general idea of what is being worked on and the progress of those items.
Nah, this step is admitting - we can't really achieve it with the old design, so if we want to get it done (and we do), we really need to redesign it. because the old technology was based on premises, which have changed so drastically, that it requires a redesign to address the issues. This is about what Matt's decision is based on and I think he is completely right with it.
A roadmap in regards to server redesign - nah, what would you do with it - give them a chance to be flexible and innovative, don't put them into a cage of a roadmap to achieve - this is creative work, redesigning the server architecture, just let them do it and be free to make changes or even discard steps they took, because they found a better solution meanwhile - a roadmap could hinder this creative freedom.
If this actually happens before something better to play comes out or New World pulls a "ESO" and turns their game around to be something great, that would be cool. But at this point, what reassurances do we have as players that this isn't just another in the very long line of yearly posts saying something will be done, but isn't? In just the recent years we had... Year of performance improvements... complete bust. Year of new servers... someone forgot to order them apparently.
Also, not to be confrontational, but a recent video made fun of PVPers because it is supposedly a well know fact that PVP was being worked on forever... and here we now hear "We’ve been planning this for the last quarter and we’re starting work on it right now"?
All I can say is, please deliver and provide updates on progress to the community along the way. We can be very understanding and if you hit a bump in the road, let us know, make a breakthrough, let us know. Communication is key and a very simple method of keeping you customers happy. Also, most MMO's now have a public roadmap posted in one form or another, please consider doing the same. It doesn't have to contain spoilers, just a general idea of what is being worked on and the progress of those items.
Nah, this step is admitting - we can't really achieve it with the old design, so if we want to get it done (and we do), we really need to redesign it. because the old technology was based on premises, which have changed so drastically, that it requires a redesign to address the issues. This is about what Matt's decision is based on and I think he is completely right with it.
A roadmap in regards to server redesign - nah, what would you do with it - give them a chance to be flexible and innovative, don't put them into a cage of a roadmap to achieve - this is creative work, redesigning the server architecture, just let them do it and be free to make changes or even discard steps they took, because they found a better solution meanwhile - a roadmap could hinder this creative freedom.
Umm ok, so basically you are saying "it will be different this time". I would love to believe that, but after 6+ years of "we are working on it", I am a tad jaded and feel a bit more than yearly words are required at this point. Also due to timing, this seems a lot more like damage control to a viral video than a sincere attempt at improving the players game experience, which could in fact, have been done at any time in years past.
If it took that video to spur actual action, then that is awesome, because quite honestly, I love playing PVP in this game and if it actually performed, I will probably play ESO for another decade, even though the PVE end of things has pretty much dried up for me. The yearly chapters or whatever they are called are great most of the time, but that's like a weeks worth of play and doesn't come near to filling my time in game... PVP keeps it fresh and since I am here, I still spend about $1000 in the crown store every year.
If this actually happens before something better to play comes out or New World pulls a "ESO" and turns their game around to be something great, that would be cool. But at this point, what reassurances do we have as players that this isn't just another in the very long line of yearly posts saying something will be done, but isn't? In just the recent years we had... Year of performance improvements... complete bust. Year of new servers... someone forgot to order them apparently.
Also, not to be confrontational, but a recent video made fun of PVPers because it is supposedly a well know fact that PVP was being worked on forever... and here we now hear "We’ve been planning this for the last quarter and we’re starting work on it right now"?
All I can say is, please deliver and provide updates on progress to the community along the way. We can be very understanding and if you hit a bump in the road, let us know, make a breakthrough, let us know. Communication is key and a very simple method of keeping you customers happy. Also, most MMO's now have a public roadmap posted in one form or another, please consider doing the same. It doesn't have to contain spoilers, just a general idea of what is being worked on and the progress of those items.
Nah, this step is admitting - we can't really achieve it with the old design, so if we want to get it done (and we do), we really need to redesign it. because the old technology was based on premises, which have changed so drastically, that it requires a redesign to address the issues. This is about what Matt's decision is based on and I think he is completely right with it.
A roadmap in regards to server redesign - nah, what would you do with it - give them a chance to be flexible and innovative, don't put them into a cage of a roadmap to achieve - this is creative work, redesigning the server architecture, just let them do it and be free to make changes or even discard steps they took, because they found a better solution meanwhile - a roadmap could hinder this creative freedom.
Umm ok, so basically you are saying "it will be different this time". I would love to believe that, but after 6+ years of "we are working on it", I am a tad jaded and feel a bit more than yearly words are required at this point. Also due to timing, this seems a lot more like damage control to a viral video than a sincere attempt at improving the players game experience, which could in fact, have been done at any time in years past.
If it took that video to spur actual action, then that is awesome, because quite honestly, I love playing PVP in this game and if it actually performed, I will probably play ESO for another decade, even though the PVE end of things has pretty much dried up for me. The yearly chapters or whatever they are called are great most of the time, but that's like a weeks worth of play and doesn't come near to filling my time in game... PVP keeps it fresh and since I am here, I still spend about $1000 in the crown store every year.
When the game was designed, they thought a lot of the computation can be outsourced to the client machines - and that is why they had good performance at start. Problem with this approach is, that it opened up the possibility to cheat quite drastically - (because it was breaking the basic rule of client-server architecture "never trust the client") - so they transferred vital steps back to the servers, which now choked on this because they were never designed to have this kind of workload. All the steps which have been done to better the situation, where just band aids and workaround basically, because they had to do it on a server-architecture, which was never designed to deal with this kind of workload.
A redesign will address this major design problem and I am quite hopeful, that this will not just benefit pvp, but as well give us better performance in other crowded areas - it is a step into the right direction, imo.