I hope im wrong, I WISH im wrong but this post just reads like corporate damage control.
Server are and have been the issue for a long time, yet the client was prioritized?
FPS issues could have been solved by lowering the graphics in big fights, servers we have no way to solve ourselves.
And 2 years after the year of performance you are "starting work on it right now"
Starting to work on it now. It wont be done for atleast another year.
So we have an excuse for yet another year with zero PvP content.
Some other small scale pvp content like arenas or something to keep players happy was no option?
Its the same excuse over and over again, no cyro content cause it could make lag worse, no other pvp content so we dont split the player base. Without content the player base keeps shrinking...
-> So you are basically "working on it" for another year. Dont expect any PvP content.
I hope im wrong, I WISH im wrong but this post just reads like corporate damage control.
Server are and have been the issue for a long time, yet the client was prioritized?
FPS issues could have been solved by lowering the graphics in big fights, servers we have no way to solve ourselves.
And 2 years after the year of performance you are "starting work on it right now"
Starting to work on it now. It wont be done for atleast another year.
So we have an excuse for yet another year with zero PvP content.
Some other small scale pvp content like arenas or something to keep players happy was no option?
Its the same excuse over and over again, no cyro content cause it could make lag worse, no other pvp content so we dont split the player base. Without content the player base keeps shrinking...
-> So you are basically "working on it" for another year. Dont expect any PvP content.
This right here. I am not holding out for the possibility for it to be fixed. I would rather stay away and wait till there is actual improvements rather then continually being reassured that things are going to improve without evidence.
I hope im wrong, I WISH im wrong but this post just reads like corporate damage control.
Server are and have been the issue for a long time, yet the client was prioritized?
FPS issues could have been solved by lowering the graphics in big fights, servers we have no way to solve ourselves.
And 2 years after the year of performance you are "starting work on it right now"
Starting to work on it now. It wont be done for atleast another year.
So we have an excuse for yet another year with zero PvP content.
Some other small scale pvp content like arenas or something to keep players happy was no option?
Its the same excuse over and over again, no cyro content cause it could make lag worse, no other pvp content so we dont split the player base. Without content the player base keeps shrinking...
-> So you are basically "working on it" for another year. Dont expect any PvP content.
I hope im wrong, I WISH im wrong but this post just reads like corporate damage control.
Server are and have been the issue for a long time, yet the client was prioritized?
FPS issues could have been solved by lowering the graphics in big fights, servers we have no way to solve ourselves.
And 2 years after the year of performance you are "starting work on it right now"
Starting to work on it now. It wont be done for atleast another year.
So we have an excuse for yet another year with zero PvP content.
Some other small scale pvp content like arenas or something to keep players happy was no option?
Its the same excuse over and over again, no cyro content cause it could make lag worse, no other pvp content so we dont split the player base. Without content the player base keeps shrinking...
-> So you are basically "working on it" for another year. Dont expect any PvP content.
TechMaybeHic wrote: »As far back as 2016, there has been a post about working on it. Top priority and all.
https://www.elderscrollsonline.com/en-us/news/post/25563
Why should anyone believe anything different is going to happen this year?
Honestly I would have expected this rewrite to have been ongoing, not just started now. This is obvious and ongoing technical debt. I know no one likes to deal with it because it isn't the new shiny but technical debt needs to be addressed or we get what's happening in cyrodil.
That being said, thank you for updating us. I appreciate the effort and I hope communication continues in this vein.
Rich first started talking about this months ago. As i see it... The official message does not herald the start of work, but the commitment to finish it.
ZOS_MattFiror wrote: »It’s long past time to give everyone an update on where we are with PvP improvements. As many of you know, we did a series of tests over the last year to give us more data. These tests were successful and gave us the information we needed. We now have a plan going forward - but heads up: it is going to take some time.
In short – just like we did for the client a year or so back when we introduced multithreaded rendering to increase client frame rates – we are going to rearchitect our server. The version of ESO in 2022 is many magnitudes larger and more complex than the ESO that launched in 2014. So, in order to give everyone a good play experience in high-intensity situations like PvP and Trials, we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along.
We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.
In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events) and will continue to work on bug fixes affecting combat, but we won’t be adding any new features to PvP until the work mentioned above is complete. Doing so would not only prolong the fixes we want to implement but would also exacerbate the issue of poor performance.
We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans. This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this. Thanks for bearing with us, and we will give you periodic updates about the re-architecture progress over the course of the year.
TechMaybeHic wrote: »As far back as 2016, there has been a post about working on it. Top priority and all.
https://www.elderscrollsonline.com/en-us/news/post/25563
Why should anyone believe anything different is going to happen this year?
@ZOS_MattFiror excuse us for being sceptical but for the past 3 years all we have heard is "we are working on it"
whilst i applaud your damage control post it doesn't really tell us anything. we've had a year of performance, promises of fixes, promises of an improved cyrodiil experience but we are yet to see anything, nothing has been done, nothing has been communicated and its the cause for distrust of the devs.
we just want a working environment that was Afterall the selling point of the game upon release.
there is no other combat system like eso and thats the only reason PvPers have stuck around.
Parasaurolophus wrote: »TechMaybeHic wrote: »As far back as 2016, there has been a post about working on it. Top priority and all.
https://www.elderscrollsonline.com/en-us/news/post/25563
Why should anyone believe anything different is going to happen this year?@ZOS_MattFiror excuse us for being sceptical but for the past 3 years all we have heard is "we are working on it"
whilst i applaud your damage control post it doesn't really tell us anything. we've had a year of performance, promises of fixes, promises of an improved cyrodiil experience but we are yet to see anything, nothing has been done, nothing has been communicated and its the cause for distrust of the devs.
we just want a working environment that was Afterall the selling point of the game upon release.
there is no other combat system like eso and thats the only reason PvPers have stuck around.
It is obvious that the problem has gone far beyond PVP performance.
BloodyStigmata wrote: »Aside from the badly needed PVP performance fixes that this will supposedly address, what else can we expect from this revision of the foundational code? Will this potentially open up other avenues for different types of content or customization that weren't possible before?