Crom_CCCXVI wrote: »I posted this thread.... it's not meant to be mean, it is just as a long time ESO PvPer, none of my friends are happy with where the game is at..
It's so frustrating to see this game going in the absolute wrong direction the past few years...
Right now
-- there is No Q for Cyrodil's main campaign on a Friday or Sat night (PS4 NA)
-- In PvE you can't tell what sets you are wearing unless you look at the name (I'll explain later)
-- I have friends in Battlegrounds posting 3million dmg with 1 kill and like 5 assists.
THERE IS SO LITTLE DIFFERENCE BETWEEN SETS IT IS DUMB
Is this a misguided quest for balance by essentially making everything the same? Balance should be "Roles" or Good vs this, Bad vs this.. like remember when DK's were a nightmare for Sorcs, and Templars were a nightmare for DK's and Nightblades were a nightmare for anyone standing by themselves not paying attention?
Now I'm playing World of Tanks in PvP.
The average enemy is 35k health, 25k armor, in some ultra fast moving ball group that can't be CC'd and and good luck if I can even 1 focus one enemy with the tiny target window and delays on skills... regardless the hardest hitting skill I am going to muster after the Nerf's to heavy attacks is probably around 15k..
----
When I say all damage sets are the same...
--- Don't you think something that only improves FIRE or LIGHTNING Damage should actually make a difference on that?
I can show up with generic damage at 6000 (for example) or where a specified set and get maybe 6300... That is absolutely irrelevant, especially in PvP.
-- I know many people hate proc sets, but regardless 95% of them are worthless-- what good is a 5k proc? Nothing much.
-- If set does one thing, or only effects one kind of enemy it should matter.
I would hope the declining numbers in PvP would inspire ESO to reach out to the main player base, instead of whomever they are listening to now (it has to be ball groups or stam trolls with no interest in the actual game who want to be able to run away whenever they are hit, and anytime they die the game is broken and something needs nerfed)--- I say that, because these are the only effective builds in PvP at this point.
I have played Max Dmg. Single Target DPS for 5 years. I can frequently have 7k dmg, 25k pen, Crit dmg of +35%, with a 4 skill non-crit tool tip combo of 60k+, on the rare occasion I hit it perfect, everything Crits, most players still walk away. This isn't me bragging, I'm just making the point I understand damage, I love theory crafting, I like to play non-conventional even stupid builds once and a while... but right now this is so mundane, obviously others feel that way aslo, looking at the population.
I'd start by taking every damage set and TRIPLING every number on them (if something is ludicrious, fine, nerf that one set.. still better than right now) , and then maybe work down from there, unless this is exactly what you want, in which case just say so... so people like myself give up all hope and move on.
I stopped playing ESO back in 2020 because of the bad pvp performance in Cyrodil and I came back to see if any of the promised "changes" has made any difference.
Well from reading most of the stuff on the internet about it, seems it hasn't. Which sadly sucks as I thought an almost two year break will be enough time to sort this problem out.
PVP has had performance issues for years all the way back since the Beta. However It does feel like every time I do decide to back to ESO after a break the performance is only getting worse.
I will only now ever go back to ESO if I see good evidence that they have actually improved the performance in Cyrodil.
Jabbs_Giggity wrote: »I stopped playing ESO back in 2020 because of the bad pvp performance in Cyrodil and I came back to see if any of the promised "changes" has made any difference.
Well from reading most of the stuff on the internet about it, seems it hasn't. Which sadly sucks as I thought an almost two year break will be enough time to sort this problem out.
PVP has had performance issues for years all the way back since the Beta. However It does feel like every time I do decide to back to ESO after a break the performance is only getting worse.
I will only now ever go back to ESO if I see good evidence that they have actually improved the performance in Cyrodil.
Same. Quit in 2019 same reason. Saw they finally put Major Brutality on Jabs! Nope, nerfed the whole class to compensate. In addition, 3 years have gone by and PVP performance is immensely worse then when I left.
[snip] Even PVErs are getting a taste of every day PVP issues, from what I'm hearing in-game.
Where is this coming from?while being told that the "year long" code rewrite is actually going to take two years minimum after we're 11 months into the project
ZOS_GinaBruno wrote: »One of our main priorities right now is upgrading the remaining server hardware which is still ongoing and on track - we'll have an update on the timeline before the end of the year. We have also been working on the re-architecture we originally mentioned earlier this year. It's worth noting this isn't a single item that will go into an individual update, but contains many smaller pieces that will be released over multiple updates starting next year.
Like children when they say "i am going to clean up my room next week, leave me alone..." If only there was a big parent company with motivation, know-how and resources to actually do it...
Since this is the ONLY update we got in the 11 months the project has been underway, I can only assume that this statement means that they intend to finish replacing the servers hardware before implementing any "chunk" of this code rewrite. With the timeline for that being unclear, I am assuming the earliest we would see a chunk of this project roll out is Q2, but more likely Q3 2023. If I am correct about that, it means that the earliest the project would be completed would likely be in 2024, over a year after the initial completion date we were promised.
I hate to do all this inferring, because it may not be representative of what is actually going on. But since we have been given no clear updates, as @ZOS_MattFiror promised us, all we can do is infer based on the scraps of obscure information buried deep in the comments of player-made forum threads.
Ok. Another year has passed. Where are we at exactly with these updates ZOS?
Time for another official update from the management about this.
When can we expect better performance in PvP? When can we see the pop caps increased again for the main campaigns?