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ESO PvP Update – January 2022

ZOS_MattFiror
It’s long past time to give everyone an update on where we are with PvP improvements. As many of you know, we did a series of tests over the last year to give us more data. These tests were successful and gave us the information we needed. We now have a plan going forward - but heads up: it is going to take some time.

In short – just like we did for the client a year or so back when we introduced multithreaded rendering to increase client frame rates – we are going to rearchitect our server. The version of ESO in 2022 is many magnitudes larger and more complex than the ESO that launched in 2014. So, in order to give everyone a good play experience in high-intensity situations like PvP and Trials, we need to essentially rewrite some of the foundational server code to account for it. This should dramatically increase server performance, but obviously we will need to test and evaluate as we go along.

We’ve been planning this for the last quarter and we’re starting work on it right now. But, as you can imagine, changing the fundamentals of a huge live game such as ESO is a delicate and multi-stepped process, so expect this to take up much of 2022. Much of the early work is going to happen behind the scenes and we are definitely not going to rush it. A re-architecture of this magnitude will require the entire game to be re-tested and evaluated, as this particular code is the foundation on which the game is built. It will take tons of QA and testing time as well, and I’m sure that when the time comes, we’ll do as large a test as we can on the PTS.

In the meantime, we’ll consider additional ways to keep Cyrodiil and Battlegrounds interesting and exciting (for example, potentially special rulesets or weekend events) and will continue to work on bug fixes affecting combat, but we won’t be adding any new features to PvP until the work mentioned above is complete. Doing so would not only prolong the fixes we want to implement but would also exacerbate the issue of poor performance.

We completely understand the frustration many of you are feeling, especially with lack of information about our PvP plans. This was a huge decision to make and we needed to make sure we had exhausted all other possibilities before announcing this. Thanks for bearing with us, and we will give you periodic updates about the re-architecture progress over the course of the year.
Edited by ZOS_GinaBruno on January 12, 2022 6:29PM
Matt Firor
ESO Game Director
Staff Post
  • BuildMan
    BuildMan
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    I appreciate this.

    I have been a long time supporter of this game, I talk nothing but praise until last December.

    I understand tensions are high and sometimes that leads to less then desireable communication from both sides.

    At this point I need more then a statement of good times to come though, this alone is not enough. I will however keep an eye on the community and notes. In the event that the game improves I have no issue returning and continuing the praise I had before.
  • Sylvermynx
    Sylvermynx
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    Bravo, @ZOS_MattFiror.
  • Wolfkeks
    Wolfkeks
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    Thank you for listening to us! I appreciate this!
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai

    EU PC 1700+ CP
    professional mudballer and pie thrower
  • BloodyStigmata
    BloodyStigmata
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    Aside from the badly needed PVP performance fixes that this will supposedly address, what else can we expect from this revision of the foundational code? Will this potentially open up other avenues for different types of content or customization that weren't possible before?
    Owner and proprietor of the Northern Elsweyr Guar Reserve, home to guar of all shapes and sizes!
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  • huskandhunger
    huskandhunger
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    Thank you for keeping us updated! :D
  • Vevvev
    Vevvev
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    Thankyou for the update and the plan. It means a lot us, Matt.
    PC NA
    Ceyanna Ashton - Breton MagDK
  • helloelli
    helloelli
    Soul Shriven
    this is great to hear! thank you for keeping us in the loop, looking forward to more communication like this in the future! :blush:
    PC/NA | all DC PvX | SMoD guild lead
  • Luke_Flamesword
    Luke_Flamesword
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    That's a great news! I'm really happy that you don't rush it, because last thing we need is doing fundamental work too quick, just to make more game breaking bugs.

    Also short events for PvP sound really good :)
    PC | EU | DC |Stam Dk Breton
  • Rohamad_Ali
    Rohamad_Ali
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    Blessings to you and your family Matt. This one hopes your adventure to destroy Lag will be fruitful with as little finger cramps as possible.
  • LalMirchi
    LalMirchi
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    Excellent! @ZOS_MattFiror.

    This is the type of communication I would like to say is very welcome to us who play your game.

    Bugs are bugs, issues will emerge no matter what the platform or architecture is but engaging with the millions of players is invaluable in terms of continued commitment to your customers.

    With communication one can have patience and endure current anomalies, without official comments like this: not so much.
  • gariondavey
    gariondavey
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    M0R_Gaming wrote: »
    Thank you so much for letting us know! Stuff like this greatly helps us be informed that things are being worked on and is much more effective than the previous communication!

    Agreed!

    Thank you for the communication.
    PC NA @gariondavey, BG + Cyrodiil Focused Since October 2017
    Stamplar (main), Magplar, Magsorc, StamDK, MagDK, Stamblade
  • AltmerGF
    AltmerGF
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    I suggest giving some rewards on the live server for participating in the coming PTS tests. Would incentivize people to give the PTS client a download and help out with stress testing.
  • MipMip
    MipMip
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    Sounds good! Excited to hear this - many thanks!

    And meanwhile - things like weekend events: looking forward :)
    PC NA ∙ PC EU

    Current Guilds (main): Project Nova
    Former Guilds (main): Dracarÿs ∙ Týr ∙ Lagacy ∙ Unfriendly Fire

    'My only complaint about ball groups is that there aren't enough of them. Moar Balls.'
    - Vilestride
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    good yous gave a statement
  • Flaaklypa
    Flaaklypa
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    put skill loads back to client side and revert the block changes you implimented. doesnt really take a rocket scientist to figure this one out.
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