MovesLikeJaguar wrote: »Here's how they could fix that system: keep the loot box system, but remove the ability to buy them for real money. Make it so in order to get loot boxes, you have to do game content, you have to play their game.
MovesLikeJaguar wrote: »These services only really prey on those that are super lazy, people that are in dungeons/trials, or in most cases, new players who don't know better. 90% comes from such players, which is why it's predatory.
SilverBride wrote: »MovesLikeJaguar wrote: »These services only really prey on those that are super lazy, people that are in dungeons/trials, or in most cases, new players who don't know better. 90% comes from such players, which is why it's predatory.
That is pure speculation. There is no data to back this up. But what if there was? It is not predatory to offer players convenience.
Someone may not want to find all the skyshards on all of their alts again, for example. This doesn't mean they are super lazy, but what if they were? What does it matter what their reason is for buying skyshards? ZoS isn't going to say you can buy skyshards for convenience but not if you are super lazy.
Nor are they going to ask if a player is new and if they did their research into how the crown system works before making a purchase.
Caveat Emptor.
Jeffrey530 wrote: »Charon_on_Vacation wrote: »everyone can decide themselves if they see it as a problem or not, but there is one undeniable fact.
crown crates were made with the intent to exploit the behaviour of customers. same goes for FOMO.
that is the reason why they exist. to exploit customers.
you can say its the customers fault for falling for it, and if that is your opinion, fine.
but keep in mind, they intentionally made those loot boxes to exploit the people that do fall for it.
Yea right if you look at it that way then marketing itself is exploitation of consumers. Look at 'limited time sale','artificial scarcity','advertising only the beneficial side of the product', 'fomo' as you said.
Honestly it is up to the consumers to decide whether they would purchase the products, or else you might as well pitch for the banning of advertising and sales strategy lol, which is not sensible at all.
Honestly, FOMO is a everyday occurrence in the ESO crown store... and that is the only place I have ever encountered it in my 60+ years as a consumer. It is not a widely used practice in marketing by any means, and the places I have heard of it, were truly limited time purchases, like those fancy Air Jordans or whatever, of which they only make a few of, retire the mold and are actual collector items you can trade or sell, not a fake digital item locked to your account and they will re-release over and over and over as a "limited time item", and eventually disappear when the game ends.
FlopsyPrince wrote: »Caring about your customers has long been shown to be profitable across many types of businesses. Few companies that view their customers as fat sheep to fleece stay profitable in the long term. (Exceptions do exists, but they are exceptions for a reason.)
SeaGtGruff wrote: »Once upon a time, I vowedJeffrey530 wrote: »Charon_on_Vacation wrote: »everyone can decide themselves if they see it as a problem or not, but there is one undeniable fact.
crown crates were made with the intent to exploit the behaviour of customers. same goes for FOMO.
that is the reason why they exist. to exploit customers.
you can say its the customers fault for falling for it, and if that is your opinion, fine.
but keep in mind, they intentionally made those loot boxes to exploit the people that do fall for it.
Yea right if you look at it that way then marketing itself is exploitation of consumers. Look at 'limited time sale','artificial scarcity','advertising only the beneficial side of the product', 'fomo' as you said.
Honestly it is up to the consumers to decide whether they would purchase the products, or else you might as well pitch for the banning of advertising and sales strategy lol, which is not sensible at all.
Honestly, FOMO is a everyday occurrence in the ESO crown store... and that is the only place I have ever encountered it in my 60+ years as a consumer. It is not a widely used practice in marketing by any means, and the places I have heard of it, were truly limited time purchases, like those fancy Air Jordans or whatever, of which they only make a few of, retire the mold and are actual collector items you can trade or sell, not a fake digital item locked to your account and they will re-release over and over and over as a "limited time item", and eventually disappear when the game ends.
Okay, I'm trying to wrap my head around your comment. You're suggesting that "fear of missing out" is something that occurs only in the ESO Crown Store, that it doesn't occur anywhere else in the consumer marketplaces of the world? So does that mean the phrase "fear of missing out" and its "FOMO" abbreviation were coined entirely in response to the ESO Crown Store?
SilverBride wrote: »FlopsyPrince wrote: »Caring about your customers has long been shown to be profitable across many types of businesses. Few companies that view their customers as fat sheep to fleece stay profitable in the long term. (Exceptions do exists, but they are exceptions for a reason.)
How is the crown store an example of not caring about their customers? They offer a product, the player can purchase it or not. They are not responsible to make sure the player can afford it any more than a department store or a movie theater or a new car dealership is. It is up to the consumer to monitor their own spending.
FlopsyPrince wrote: »Selling things that are overpriced is an example of that.
SeaGtGruff wrote: »Once upon a time, I vowedJeffrey530 wrote: »Charon_on_Vacation wrote: »everyone can decide themselves if they see it as a problem or not, but there is one undeniable fact.
crown crates were made with the intent to exploit the behaviour of customers. same goes for FOMO.
that is the reason why they exist. to exploit customers.
you can say its the customers fault for falling for it, and if that is your opinion, fine.
but keep in mind, they intentionally made those loot boxes to exploit the people that do fall for it.
Yea right if you look at it that way then marketing itself is exploitation of consumers. Look at 'limited time sale','artificial scarcity','advertising only the beneficial side of the product', 'fomo' as you said.
Honestly it is up to the consumers to decide whether they would purchase the products, or else you might as well pitch for the banning of advertising and sales strategy lol, which is not sensible at all.
Honestly, FOMO is a everyday occurrence in the ESO crown store... and that is the only place I have ever encountered it in my 60+ years as a consumer. It is not a widely used practice in marketing by any means, and the places I have heard of it, were truly limited time purchases, like those fancy Air Jordans or whatever, of which they only make a few of, retire the mold and are actual collector items you can trade or sell, not a fake digital item locked to your account and they will re-release over and over and over as a "limited time item", and eventually disappear when the game ends.
Okay, I'm trying to wrap my head around your comment. You're suggesting that "fear of missing out" is something that occurs only in the ESO Crown Store, that it doesn't occur anywhere else in the consumer marketplaces of the world? So does that mean the phrase "fear of missing out" and its "FOMO" abbreviation were coined entirely in response to the ESO Crown Store?
No, I didn't say that at all. I said it is a fairly rare marketing technique IRL, at least one I rarely encounter.... yet ZOS uses it constantly, to the point of it being their main way of marketing crown store items.
SeaGtGruff wrote: »SeaGtGruff wrote: »Once upon a time, I vowedJeffrey530 wrote: »Charon_on_Vacation wrote: »everyone can decide themselves if they see it as a problem or not, but there is one undeniable fact.
crown crates were made with the intent to exploit the behaviour of customers. same goes for FOMO.
that is the reason why they exist. to exploit customers.
you can say its the customers fault for falling for it, and if that is your opinion, fine.
but keep in mind, they intentionally made those loot boxes to exploit the people that do fall for it.
Yea right if you look at it that way then marketing itself is exploitation of consumers. Look at 'limited time sale','artificial scarcity','advertising only the beneficial side of the product', 'fomo' as you said.
Honestly it is up to the consumers to decide whether they would purchase the products, or else you might as well pitch for the banning of advertising and sales strategy lol, which is not sensible at all.
Honestly, FOMO is a everyday occurrence in the ESO crown store... and that is the only place I have ever encountered it in my 60+ years as a consumer. It is not a widely used practice in marketing by any means, and the places I have heard of it, were truly limited time purchases, like those fancy Air Jordans or whatever, of which they only make a few of, retire the mold and are actual collector items you can trade or sell, not a fake digital item locked to your account and they will re-release over and over and over as a "limited time item", and eventually disappear when the game ends.
Okay, I'm trying to wrap my head around your comment. You're suggesting that "fear of missing out" is something that occurs only in the ESO Crown Store, that it doesn't occur anywhere else in the consumer marketplaces of the world? So does that mean the phrase "fear of missing out" and its "FOMO" abbreviation were coined entirely in response to the ESO Crown Store?
No, I didn't say that at all. I said it is a fairly rare marketing technique IRL, at least one I rarely encounter.... yet ZOS uses it constantly, to the point of it being their main way of marketing crown store items.
But I see it used all the time in the consumer marketplace. I get emails from companies I've bought from before about new software synths that are on sale for a special introductory price for a limited time, after which they will go up to their normal selling price, so hurry up and buy them at their introductory price while you can! I get coupons in the mail for special prices on food items and combo meals from restaurant chains and fast food restaurants, valid only for the date range printed on the coupons, so come in and eat now! I see new book releases on sale for 30% off-- members save 40%!-- but only for a limited time, after which they go up to their normal cover prices. I can go on, but you get the drift. If all of that isn't trying to appeal to the potential buyer's fear of missing out, then what is it appealing to?
ZOS takes FOMO to a whole new level.
No, I didn't say that at all. I said it is a fairly rare marketing technique IRL, at least one I rarely encounter..
No, I didn't say that at all. I said it is a fairly rare marketing technique IRL, at least one I rarely encounter.... yet ZOS uses it constantly, to the point of it being their main way of marketing crown store items.
ZOS takes FOMO to a whole new level.
Well I will stop repeating myself after this. In almost every example each of you gave above, while some are slimy practices, all those things are still obtainable for the right price.... if you are really motivated and want that thing. Is that true of a crown store item? Nope, buy now or forever hold your peace.
The three common statements I see when people pay for overpriced game content:These companies have real people working for them. They have to find a way to pay them somehow.
SilverBride wrote: »It is not predatory to offer players convenience.
Someone may not want to find all the skyshards on all of their alts again, for example. This doesn't mean they are super lazy, but what if they were? What does it matter what their reason is for buying skyshards? ZoS isn't going to say you can buy skyshards for convenience but not if you are super lazy.
Nor are they going to ask if a player is new and if they did their research into how the crown system works before making a purchase.
Caveat Emptor.
FlopsyPrince wrote: »The Endeavor system seems to do some of this.
I am not sure how anyone can buy some of the things there. I though I have done them since they started (with only a few missed ones) but can't afford the more expensive items.
Ironically I will probably never buy something with them though since they take so long to earn and I have this idea that hangs in my head "what if I need it later" in so many areas.
I would highly recommend tweaking the loot box system to give more rewards in a sustainable (from their view) way. Let people gamble with them, but don't make it so rare as it is now for a single "good" item. How many skins, emotes and useless mats do I need?
MovesLikeJaguar wrote: »...keep the stuff in the shop, but give a warning when you try to buy it that tells you where the free version is and how much it costs based on your level? Yes, offer the services. But hiding the knowledge of how to get it done for free behind menus, and not telling players that it's available in the crown store is predatory towards newer players and younger players who may not know any better.
MovesLikeJaguar wrote: »Let lazy players be lazy, but let ignorant players have a choice.
Well I will stop repeating myself after this. In almost every example each of you gave above, while some are slimy practices, all those things are still obtainable for the right price.... if you are really motivated and want that thing. Is that true of a crown store item? Nope, buy now or forever hold your peace.
SilverBride wrote: »This is not predatory. Do you think Fancy Department Store is going to put a disclaimer by their advertised products saying "You can get this same exact product for half the cost at Discount Department Store." ?
SilverBride wrote: »Ignorance is curable. All you need to do is educate yourself.
It is the player's responsibility to know what they are purchasing before they spend their money. They can ask around in game and Google the item they want to find out if there is another way to get the product. If they don't perform their due diligence and end up paying more than they needed to, that is on them.
Well I will stop repeating myself after this. In almost every example each of you gave above, while some are slimy practices, all those things are still obtainable for the right price.... if you are really motivated and want that thing. Is that true of a crown store item? Nope, buy now or forever hold your peace.
Kiralyn2000 wrote: »ZOS takes FOMO to a whole new level.
Important safety tip - avoid f2p mobile 'gacha' games. They really "take FOMO to a whole new level".
edit: I fiddle with one every now and then, if I heard it has interesting gameplay or just for giggles. The one I'm laughing at now has four different limited-time lootboxes (each with unique 'main prize'), two limited time events (again, unique main prize), and a one-month battlepass (with a $28 paid tier, that includes a unique character costume). Oh, and the introduction of a new character, with special limited-time release $40 & $80 bundles including rare stuff. Yeeeaaaahhhh.
But yeah, thinking about FOMO, and FOMO_adjacent, things I've seen in the real world. People lining up for (concert tickets, 'limited edition' anything, sports tickets, new game releases, etc) hours or days before release. Of course, you see less actual lines of people stretching down the block these days since it's all online now. And sold out within seconds due to scalper-bots, "omg, new stock available!" discord & text alert systems, etc.
Or Black Friday - "open at 5am! Doorbuster uber-deals, limited quantities! Today only!"
Or the latest meme toy kids want for Christmas, scenes of supposed "adults" breaking down store doors, trampling workers, and fighting each other to get the last Furby/Beanie Baby/Cabbage Patch Kid/whatever.
Or... well, you get the idea. Welcome to human nature, and retailers taking advantage of it. Been that way for decades/centuries.
(they've been training us with Random Loot Boxes since we were pre-computer-era kids. I certainly remember, as an under-10 in the 70's, begging my parents for a nickel/dime/quarter to put in the Random Toy Capsule Machine in the entrance to the grocery store. And baseball & movie collector card packs. TOPS Star Wars series 1, or whichever. )
edit: and for Christmas, in our stockings, my 86-y/o mother gave my father and I each a Kinder Egg (collect all the random toys! Download our app to keep track) and a "Super Mario Series 3" Lego blind-bag random collectable kit (she just saw "Lego", has no idea about that Mario thing.)
Ooh, ooh! And all the classic free-to-play game systems. Let's think back to video arcades in the 80s:
Custom currency? Sure - just insert some bills into our change machine that'll give you the Arcade Tokens. And if you put in $10 or $20 at a time, we'll give you bonus tokens!
Pay to Win? Oh, you died? Just insert more money for a continue!
Taking advantage of PvP Competitiveness? Hey, everyone! Line up your tokens on that Street Fighter machine, to be the next to challenge >Current Champion>! He'll kick your butt in 30 seconds, but you can always try again with more money!
(and then there's the associated carnival games, like Skee-ball/etc. Pay your money, collect lots of tickets, and then trade in thousands of tickets for... total cheap garbage from the prize counter. Hmm, how many Endeavors/Kombat Koins/Reputation Marks/<insert Overwatch/Destiny/etc currency here> do i need to collect in order to get that silly shiny skin? Isn't it horrible how these evil game devs have invented this brand new system of evil, which didn't exist back in the Innocent Days Of Our Youth? /s)
RicAlmighty wrote: »Well I will stop repeating myself after this. In almost every example each of you gave above, while some are slimy practices, all those things are still obtainable for the right price.... if you are really motivated and want that thing. Is that true of a crown store item? Nope, buy now or forever hold your peace.
Just so I understand, you are morally ok with scalping (aftermarket sales at "the right price", but you are morally opposed to limited time digital cosmetics? That seems like an awfully strange line to draw in my opinion.
PrimusTiberius wrote: »my .02, Crown store is all cosmetic, I couldn't care less..... can't afford it, don't get it, think its too much, don't get it.
on a side note, we all see lots of people complaining about the high cost of crown store items but no one has a problem charging high gold prices for their merchant items, funny how that works...haha
I wish there were more in game achievements that you could show off (housing trophies)...now that's something to work (grind) for.
Cheers,
AuraStorm43 wrote: »Its not all cosmetic there’s quite a few non cosmetic items on there, some of which take advantage of new players