spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
I don’t think we know which queue being specific unto itself is unrealistic. Considering that Zenimax saw DM only BGs experience a reduction in usage that was unhealthy it seems more likely that it’s the DM only queue that would be unrealistic and would likely have king queue times.
Players seeing DM pop more than anything else doesn’t suggest more players queue for DM than random.
thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.
I don’t want those modes back and a lot of players don’t want those modes back. Just because you don’t like my argument doesn’t mean it is t constructive. The idea that “less is more” is a very reasonable and fair point and it should be heavily considered for queue balancing. Because queues are a hodgepodge right now because we’re having to balance around objective modes that aren’t nearly as popular, when combined, as the single deathmatch mode. ZOS should know that there is a community supporting them if they need to make a tough decision that would ultimately benefit PvP in the long run.
spartaxoxo wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.
I don’t want those modes back and a lot of players don’t want those modes back. Just because you don’t like my argument doesn’t mean it is t constructive. The idea that “less is more” is a very reasonable and fair point and it should be heavily considered for queue balancing. Because queues are a hodgepodge right now because we’re having to balance around objective modes that aren’t nearly as popular, when combined, as the single deathmatch mode. ZOS should know that there is a community supporting them if they need to make a tough decision that would ultimately benefit PvP in the long run.
No. It shouldn't be. They tried your idea already and it ruined the population of Battlegrounds to below what is healthy and caused a mass exodus of players from BGs. Your idea is unproductive because it already failed.
thesarahandcompany wrote: »Objective games have never been popular in any MMO and this queue nonsense is old.
That's like saying trading is the only thing in the game that most people like to do because most of the members of my trade guild like to trade.
False equivalence. We know that trading isn't the only thing in the game, on the basis of guild existence, because we know that RP guilds exist, social guilds exist, hardcore pve guilds exist, and cyro guilds exist.
If you know of a guild with 500 members that was created and caters to relic runners and domination players, I'd be happy to learn of their existence. As is, I know of none.
I'm only using the point of my guild's existence to suggest that I know that there are at least 400 accounts that choose to queue for TDM specifically, and would continue to queue for it, regardless of if there were an exp bonus attached to it.
thesarahandcompany wrote: »spartaxoxo wrote: »thesarahandcompany wrote: »trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.trackdemon5512 wrote: »thesarahandcompany wrote: »Rich himself said objective games would never pop because an overwhelming number of players queue deathmatch.
Objective games have never been popular in any MMO and this queue nonsense is old.
We should just delete objective modes and move on from queues and start creating more deathmatch content.
It would be nice if you could offer a more constructive analysis than completely abandon 3/4ths of BG modes which have been around since they launched.
Yes we understand that you want to delete objective modes and do only Deathmatch content. You’ve only said the exact thing verbatim in several recent forum topics including one that was recently closed.
We here are identifying a longstanding PVP issue, a recent quirk that has resulted in a decided imbalance in the way matches are set up, and what is either an oversight or knowing lie by the developers that flag games have been brought back when live data is showing that the actual truth of players being able to get into them is just enough to fit the definition of not being a zero percent chance.
Many of us like flag games or domination and complained that said games were being ruined by DM players not playing to objective. ZOS rewarded this behavior and drove most of us out of the mode. They brought the modes back but in a way that requires most BG players to get a flag game once in every 25 queues if everything is perfectly conditioned.
I think we’ve seen that things aren’t perfectly conditioned mainly due in part to poor decisions made by ZOS that left a biased population in control. ZOS effectively digitally GERRYMANDERED BG queues.
I want Crazy King back. I want Capture the Flag. I’m not going to queue up 25 times for a random and play through them for a possible 1 in 4 chance of getting a mode that I enjoy. And it’s becoming increasingly clear other players aren’t going to do the same.
I don’t want those modes back and a lot of players don’t want those modes back. Just because you don’t like my argument doesn’t mean it is t constructive. The idea that “less is more” is a very reasonable and fair point and it should be heavily considered for queue balancing. Because queues are a hodgepodge right now because we’re having to balance around objective modes that aren’t nearly as popular, when combined, as the single deathmatch mode. ZOS should know that there is a community supporting them if they need to make a tough decision that would ultimately benefit PvP in the long run.
No. It shouldn't be. They tried your idea already and it ruined the population of Battlegrounds to below what is healthy and caused a mass exodus of players from BGs. Your idea is unproductive because it already failed.
It literally came on the tail of New World’s release dude. Move on from the test. It’s selection-bias filled test data and Rich even said the vast majority of players queue BG now.
You’re not the final authority on whether my views and solutions are “productive” or not. Lessening complexity is very valid and you can restructure deathmatch in a way that welcomes objective players—if you actually read my thread.
That fact that there aren't guilds isn't proof that it's not popular. All it really says it that the type of people who enjoy deathmatches most are the type of people who like to take it further by having tournaments and such, so will join a guild for it.
I've never seen a guild that specialises in questing either but people still like doing it. There aren't casual trial guilds but there's still people running normal trials.
spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
spartaxoxo wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
I don’t think we know which queue being specific unto itself is unrealistic. Considering that Zenimax saw DM only BGs experience a reduction in usage that was unhealthy it seems more likely that it’s the DM only queue that would be unrealistic and would likely have king queue times.
Players seeing DM pop more than anything else doesn’t suggest more players queue for DM than random.
The devs are the one that said DM is the one players are queueing most for and said there's only so much they can do when the the things people choose to queue for is that one-sided.
By his own admission some of that is because DM is first on the list, but some of that is also people just would pick DM more period. This is why I suggested the following.
1) make random first on the list. If DM is so much more popular on it's own merits it doesn't need the help of also being first. Like they said, a lot of people just pick whatever is first. This is overinflating the percentage of people "choosing" DM.
2) have the random matchmaker prioritize trying to make Objective modes first and foremost. If it takes too long to make one, then have it put those players in a DM game if one is already available.
You'd probably very rarely see DM games during high pop times but during low pop ones it would be a mixed bag.
SkaraMinoc wrote: »thesarahandcompany wrote: »Objective games have never been popular in any MMO and this queue nonsense is old.
Arathi Basin was and still is the most popular battleground of all time. It's basically ESO domination with a better map.
SkaraMinoc wrote: »thesarahandcompany wrote: »Objective games have never been popular in any MMO and this queue nonsense is old.
Arathi Basin was and still is the most popular battleground of all time. It's basically ESO domination with a better map.
spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
You are absolutely wrong. There WAS only objective queue. There was 3 different queues: dm, capture the point/crazy king and chaos ball/capture the relic. And there was possible to find a game. Yes, it took sometimes over 20 min, but it was possible. I guess if they put 2nd and 3rd together it will be even easier to find a match than it was a year ago.
I doubt those that were driven away by the DM-only queue will be quick to return since there have been multiple threads, including this one, noting that most of the random queues are popping for DMs I did not think the test was a good idea to start with and it seems the effects are being demonstrated as we speak.
As such I do stand by my comment.
So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Read the whole thread to this point.
I'm shocked at how many players still don't understand just how bad the Hrothgar and DC terror-meta was for the BG population. We thought the procalypse of Crimson/Unfathomable was bad... that was like 5 weight classes below what we suffered through the last couple months.
ZOS even called it! They released a set calling it "game breaking"... Congrats! It broke the game.
I'm not alone in saying that I LOVED the DM only test, but stopped playing entirely for the last three weeks of the test because I couldn't do it anymore. Playing "run from 8 DC procs" for 10 minutes was the most unenjoyable experience.
As someone who like this game's combat, I have full faith in requesting ZOS split the queue so non-deathmatchers can get a game. The issue is that ZOS isn't okay with it because, as hard as it is to accept, objectives just aren't that popular. They never have been. If ZOS gives into these requests, objective queue will suffer from 30min+ queue times. There are some in this thread saying they don't care. ZOS seems to currently not agree with them and thinks that it would result in no games.
As someone with a semblance of empathy, I understand the frustration objective players are having right now. I would go 20-30 games without getting a DM prior to the DM-only test. It was terrible. I don't get any satisfaction knowing that you all are now in the same boat.
I can't help but think of this as some sort of analogy to the cabbage and grape monkey experiment and everyone is so focused on arguing who likes what more. But you know what? A few of us are here going "Why not both?! Why are we submitting to this zero-sum, mutually exclusive experiment?!"
This argument shouldn't be DM vs Objective.
This argument should be a unified riot: ZOS needs to improve their BG content to make something suitable for ALL players.
That's it. There's no way ZOS can't put some brain power into this conundrum and come up with something that makes DMers like objectives and Objective players tolerate combat.
The easiest way to do it, in my limited perspective, is to stop having 3 teams for objectives. I think I'd actually like Domination the most of any mode if it were only 2 teams. As is, it's the absolute dumbest mode in my opinion. I also don't think I'm alone in this. I think many DMers identify as DMers only because that mode is the only mode currently offered that highlights ESO's superior combat system, in relation to other MMOs. I'm sure there are dozens of other good ideas their employees can brainstorm to solve this.
I pay this game a lot of money. I like cabbage, but I also like grapes. I refuse to subjected to choosing one over the other. I want it all! Why don't you?
Darkmage1337 wrote: »Problem solved.
Darkmage1337 wrote: »Problem solved.
The proposed solution would fragment the queue from 2 separate queues with 2 bucket options:
- Solo DM Only
- Solo Random (Feeds into DM Only)
- Group DM Only
- Group Random (Feeds into DM Only)
...into 4 separate queues with 3 bucket options:
- Solo DM Only
- Solo Objective Only
- Solo Random (Feeds into either DM Only or Objective Only)
- Group DM Only
- Group Objective Only
- Group Random (Feeds into DM Only or Objective Only)
I'll agree that by making random the first choice you might be able to influence the queue times more than not having it be an option, but it still seems like a lot of work being done to fix a problem rather than solve a problem. I'd rather have ZOS spend their time rethinking how BG modes work to make the choice between DM or Objective less polarizing.
I rolled non-DM literally just once last week and got golden mail for it today