I completely agree with you. What I would personally not like to see happen is ZOS only switches the labels, Deathmatch still is the only mode due to the issue with the queue statistics, and then people say that people only want to play Deathmatch.trackdemon5512 wrote: »
@Jaws343 answered your question about why they turned deathmatch only off in the first place, in a thread below.
ZOS's words, not mine.While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
If ZOS think this is the right solution why did they say this:I'm all for solutions, trust me. It wasnt exactly "fair" either when the folks who wanted to play the most popular mode were actually forced to rarely play it, if at all. Weve come full circle it looks like, now the objective based crowd is experiencing the same frustration.
I would love for there to be a way for the objective folks to have their choice, and the DM to have their choice....but were talking about a small population to begin with....
in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
CyberOnEso wrote: »They turned Deathmatch only off in the first place for a few reasons:
1. More players queued into deathmatch only, which made deathmatch the primary gamemode in the random queue. Something we are now seeing again.
2. Solo queue players being pitted against pre-made groups is a complete nightmare of an experience.
So they removed direct queue for all game modes to consolidate the queues to provide a solo and group queue. But in doing so, they made DM, the only non objective mode, appear far less frequently. Which is the problem they were trying to address
I am talking about the "Deathmatch only" test, which they said "left Battleground populations in a fairly unhealthy state.". I am unsure if we are discussing the same thing.I personally think that a better solution to all of this would have been to weight DM in the queue differently. Should be 50% chance to get DM, and 50% chance to get objective. With the objective modes further broken out within that 50% chance. So the game first says: Will this be DM or Objective. If Objective, then it randomly pulls based on the percentage for each objective.
I think this is a better solution than what is happening at the moment, especially for times of low queue population, however, during prime time I see no reason as to why there cannot be a Deathmatch only queue and a genuinely Random queue. And then only merge the queues when required, which is what I essentially suggested in my original post.
Maybe you're right on this, I am unsure but it sounds possible.trackdemon5512 wrote: »My guess is either the system can’t even merge the two queues without running into significant problems. Like the system can’t separate players by who joined for what or in what order or who would get into a BG if the two merged queues had too many players.
Out of curiosity which server do you play on? Before the "DM Only" stuff on PC EU every night I tried doing BG's at 1-2AM in the morning and found a queue pop in 20 mins, which was fine.And then the more likely issue is that outside of prime time NO ONE is doing BGs and they’re trying to balance just keeping the current low population somehow going.
Yeah, the achievement point is a real issue and I really hope they put out their ideas of the path forward soon.Really it would be a lot better If they just shut down BGs completely for 3 months and tried to sort this all out. As it is right now 31 OUT OF 47 achievements for BGs are essentially impossible to get.
CyberOnEso wrote: »@Jaws343 answered your question about why they turned deathmatch only off in the first place, in a thread below.
When ZOS distabled "Deathmatch only" they said this: https://forums.elderscrollsonline.com/en/discussion/586410/upcoming-changes-to-battleground-queues/p1ZOS's words, not mine.While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.If ZOS think this is the right solution why did they say thatI'm all for solutions, trust me. It wasnt exactly "fair" either when the folks who wanted to play the most popular mode were actually forced to rarely play it, if at all. Weve come full circle it looks like, now the objective based crowd is experiencing the same frustration.
I would love for there to be a way for the objective folks to have their choice, and the DM to have their choice....but were talking about a small population to begin with....in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
In ZOS's opinion having Deathmatch only was worse for the BG population, if ZOS wants to increase the BG population, this, according to their own words, is clearly not a good option.
I am attempting to stay objective and use quotes from ZOS where possible, I am not bothered by which crowd had it worse or whatever.
I don't think the BG population is as small as many think, the leaderboards would suggest otherwise, if there are 46 dungeons that people can choose for individually, and 92 if you consider vet and normal, then clearly there can be a choice of gamemode for BG's, even if that choice is DM or, Not DM, which I am perfectly happy with.
CyberOnEso wrote: »Maybe you're right on this, I am unsure but it sounds possible.trackdemon5512 wrote: »My guess is either the system can’t even merge the two queues without running into significant problems. Like the system can’t separate players by who joined for what or in what order or who would get into a BG if the two merged queues had too many players.Out of curiosity which server do you play on? Before the "DM Only" stuff on PC EU every night I tried doing BG's at 1-2AM in the morning and found a queue pop in 20 mins, which was fine.And then the more likely issue is that outside of prime time NO ONE is doing BGs and they’re trying to balance just keeping the current low population somehow going.
There will be times when no one is playing, and that is fine, I don't think merging the queues to fix this edge case is a must.
If you queue into Lair of Maarselok at 4AM you won't get a queue pop either, and that is fine.Yeah, the achievement point is a real issue and I really hope they put out their ideas of the path forward soon.Really it would be a lot better If they just shut down BGs completely for 3 months and tried to sort this all out. As it is right now 31 OUT OF 47 achievements for BGs are essentially impossible to get.
CyberOnEso wrote: »With the change to the Battleground queue, nearly all battleground matches are deathmatch only.
In my opinion, this is an issue, especially since ZOS said after their Deathmatch only testsAlthough we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
I predicted this before the patch went live here. And now it's out ZOS, or Rich Lambert doesn't seem to think it is an issue. As "Deathmatch only is still the top queue" (Because, as he points out, it's the first one on the dropdown menu).
If we presume "Deathmatch only" has 51% of the people queuing for it (As "it's the top queue"). Then due to sheer probability, 99.984% of all games played will be Deathmatch. Which I think is an issue as 49% of hypothetical players want something else other than Deathmatch, as they went out of their way to change the drop-down to select it.0.99984% = 1-(((1-0.51)^12)*0.8)
Rich Lambert did reveal that there were some non- deathmatch games running, which I personally think is a miracle. And shows that a significant amount of people are queuing into "Random Queue", meaning they went and changed a drop-down because they want another game mode than "Deathmatch", for whatever their reasons are, but the game will not give them one.
Rich Lambert describes the queue as a set of buckets, with each bucket being assigned a gamemode. "Random Queue" puts a ticket in each of the buckets and "Deathmatch Only" puts a ticket into the "Deathmatch" bucket. When one bucket is full (has 12 people) the queue finder will start a match of that type.
Due to sheer probability, any other bucket will never fill faster than the "Deathmatch" bucket, because you cannot choose to not put your ticket into the "Deatchmatch" bucket.
It is frankly maddening how no one at ZOS saw this coming, or how this isn't seen as an issue. They seem to think if "Deathmatch Only" is the most popular queue (despite being the default) then all matches being Deathmatch is fine, which in my opinion is crazy especially considering how many achievements are tied to non- deathmatch battleground modes.
This thread is not meant as an opinion on which mode is better or whatever, it is meant to hopefully get across a point that the new battleground queue has been poorly thought out and will likely[leave] Battleground populations in a fairly unhealthy state
I just want to point out that I am aware ZOS did say thisJust because you said getting Deathmatch is more likely doesn't mean that it is a good idea or that people didn't understand, please don't treat your player base like we are stupid. We care about this game, we read what you said, however, I personally disagree with it.One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
I may be a stupid player that has no idea how complex your impressive systems are. But I think this is an issue that should be seriously looked into as I personally don't want to see the Battleground population in a 'fairly unhealthy state', again.
Quotes from Rich Lambert from: https://twitch.tv/videos/1198116853 starts around 4 hours in.
BTW, if you want my thoughts on the "Warsong gulch" issue, or "De_Dust2" issue,
- Create two buckets one labeled "Deatchmatch" one labeled "Not Deathmatch"
- When you queue into "Random Queue" you place your ticket in the "Non-Deatchmatch" bucket, when you queue "Deatchmatch Only" you place your ticket into the "Deathmatch" bucket.
- If after 5 minutes of being in the "Non-Deatchmatch" bucket you still are not in a match you then place a ticket into the "Deathmatch" bucket also.
- As soon as either bucket has 12 players the match starts, the "Deatchmatch" bucket will be deathmatch the "Non- Deathmatch" bucket will be a random "Non- Deathmatch" mode.
- That creates a system where players are given a legitimate choice as to which mode to play. And allows the "Random" queue to help the "Deatchmatch" queue ensuring people get into matches in a reasonable time.
Thanks for coming to my Ted Talk.A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice.
spartaxoxo wrote: »Here is an extremely rough transcript of what Rich said about BGs on the stream. Please don't quote this as it's not cleaned up and may have inaccuracies. It should be mostly right but I typed this as I listened and have NOT had the chance to listen a second time and read the chat to edit for accuracy.
QcellESO: turns out that BGs are still only-deathmatch, even when queueing for random is the team aware? Any hotfixes planned?
Rich: So, that was the problem right? When you click random. Random is gonna put you into the queue with everybody. And what it does is...there's a bucket, right? So, for each game mode it puts you into each one of those buckets. If people are just queuing deathmatch and solo deathmatch is the top one, random is gonna be always deathmatch. Because, it just goes to try to make a game and if sees that if everybody is queued up, or the majority of people are queued up for deathmatch, then it's just gonna start deathmatch. So, told everybody that was gonna happen. And now it happens, so um, we're gonna watch it. We'll see. But it definitely does work. But, the majority of people are just queuing for deathmatch.
Brokenmolde: If no one queues for anything other than DM, all randos will be DM lol
Rich: Yup, because that's what the buckets are. Everybody is in the bucket, and it looks at people, and that's the way it goes.
QcellESO: Someone did the math and the chance of a non-DM is <0.1%, since a single DM can make 11 others end up in DM. Is this seen as an issue? Should we expect changes before the Q1 DLC?
Rich: Haha, someone did the math? Let me see here, I'm gonna go...Let me go see here. Uh, Battlegrounds (dogs barks, rich to dog: Shut the front door) This report takes a little while to load. And we can't really do anything, if everyone is queueing up for Deathmatch still. We can't really change that, right? Like, the only thing we could possibly do is have a deathmatch only and a non-deathmatch only. But, then that fragments the player base even more than it already is. Like, let's see...Yup, there are definitely other than deathmatch games going on. There's not a lot. Everyone is still queuing up for deathmatch, as it's the top queue. That's kinda what, that's absolutely what I thought was gonna happen, so...um, there's a choice there. And y'all can choose. But, because this is the first one, everybody clicks that. If solo random was there, it would be random. But, you'd still get Deathmatch games. Especially if people switched it down to Deathmatch.
doinstrun: I've only had 1 objective game since the patch. 99% deathmatch. That's random btw
Rich: I don't know if you ever heard what I said doinkstrun, but what random does is puts an entry into each of the buckets. So if there's 4 game types, what random does is put you into 4 different queues or 4 different buckets. And then everybody else goes in and clicks deathmatch only, they just go in the deathmatch only queue. And what the queue does is it goes and looks "how many players are in here?" and "What are the likelihood of me starting s game in anything other than deathmatch?" Or you know, and it goes "Oh hey, look! The likelihood of me starting a game of deathmatch is higher!" So, it starts a deathmatch game. That's how it works. That's how we said it was gonna work. I'm not sure what to say, or how we could change it. Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
FioFioFIO: It worked before you combined the queues tho
Rich: So people used to say that Deathmatch only popped up, and the reason we combined the queues is you couldn't specifically choose the game types.
Brokenmolde: would it be a bad idea to do like only x% of matches started per timeframe can be DM?
Rich: yes, it would be a very bad idea Brokenmolde. Because then games just wouldn't start at all. And players would be complaining that games don't start at all.
Caindele: make it two buttons, join DM join non-DM, the drop down isn't intuititive.
Rich: So if we do that, players will actually get to a point where they could never get a game. The game could never start, which is bad. Which is why we've done the system we've done where it's buckets. If they are exclusive buckets then 3 people can be in 1 queue, and 6 people could be in another queue, and a Battleground could never start. That would be bad, right? Never want that to happen. In my opinon, any battleground is better than no battleground, even if it's not necessarily a game type that I want to play. Same thing, you know, perfect example, when I was queuing earlier on my tank I was queuing specifically for dread cellar, and I was waiting forever. Soon as I did random, I got in right away instantly.
Elistix: People complain that objective maps don't get any pvp, so they go for DM where they face other players. But what if objective modes just had 1 objective that players had to fight over? It would be deathmatch but with an extra step.
Rich: I'm not sure what you mean by that. There's an objective if you have to do but you have to fight over it? Isn't that Capture the Flag is, you capture the flag? Isn't that what holding an area is?
QcellESO: Last question: If non-DM BGs are inaccessible, is removing the non-DM achievements something you guys would consider?
Rich: Maybe so, if it ever gets to that point. I don't think it will ever get to that point but...
NesESO: the issue with Battlegrounds that many players have is dm is seen as pvp. the other game modes other ppl can avoid pvp the entire match and still win and this is why ppl love or hate obj game modes.
Rich: (reading comment I can't see?) You'd be surprised how many go into pvp but don't actually want to pvp. (seems to be answering question) They just want to run around on the flags. Yup. It's a huge divide in playstyles. (reading comment I can't see?) 80% of your players want to DM (seems to be answering question) I mean it depends on the circles you run in bro. All the elites just want to kill people, right? They want to prove they are better than everybody else and they do that by killing them. There's a lot of other people that enjoy being in pvp but not necessarily having to kill players. Objective based stuff is a ton of fun, Sammy.
(I also can't see this question) Can you move the dropdown rate below the button or is the dropdown not the problem?
Rich: So the problem and you see this everywhere is most players just click the button, they don't change the dropdown, right? So, that is one thing. But, the exact same thing happens in campaigns. They see this list of campaigns here, right, and they just click and they do the first one. They don't click on these other things. It's just human nature. You see the first thing, you click it, you go, right? And we've experimented with changing that so this patch we actually changed this to solo, it used to be group being the top one. We changed it to solo to see what would happen. And guess what happened? More people are queuing solo than they were before. It is just because we changed the drop down. It's all we did was change the dropdown.
doinkstrun: I just want fast bgs
Rich: That's what we all want. for sure
(answering unseen question) Elites in pvp won't fight each other? yeah, they want to hunt the sheep. They want the easy kills. BTW, I am a sheep. So I'm not being mean. (question I can't see) Wait times are gross? Not sure how to solve that problem Doink. To be perfectly honest, if people aren't queueing for specific things or the thing you're queueing up for it's tough to solve. But, we have ideas of things we could do. But ultimately it comes down to, players gotta queue. [transcriber note: I think this might be about dungeons]
If say, 60% of people are queuing for Deathmatch, then 60% of games should be deathmatch.
Not 99.9%, which is what is happening with the current queue.
People who are queueing for a NOT DEATHMATCH random are being dragged out of the NOT DEATHMATCH buckets and put in the DEATHMATCH queue where they did not want to be.
I would rather play objective, ANY objective, than Deathmatch. I want a fair chance of getting a NOT DEATHMATCH game.
Take Deathmatch out of the "random" queue... Deathmatch queue will still fill faster... but there will be people getting their random non-Deathmatch battlegrounds still.
If say, 60% of people are queuing for Deathmatch, then 60% of games should be deathmatch.
Not 99.9%, which is what is happening with the current queue.
People who are queueing for a NOT DEATHMATCH random are being dragged out of the NOT DEATHMATCH buckets and put in the DEATHMATCH queue where they did not want to be.
I would rather play objective, ANY objective, than Deathmatch. I want a fair chance of getting a NOT DEATHMATCH game.
Take Deathmatch out of the "random" queue... Deathmatch queue will still fill faster... but there will be people getting their random non-Deathmatch battlegrounds still.
spartaxoxo wrote: »If say, 60% of people are queuing for Deathmatch, then 60% of games should be deathmatch.
Not 99.9%, which is what is happening with the current queue.
People who are queueing for a NOT DEATHMATCH random are being dragged out of the NOT DEATHMATCH buckets and put in the DEATHMATCH queue where they did not want to be.
I would rather play objective, ANY objective, than Deathmatch. I want a fair chance of getting a NOT DEATHMATCH game.
Take Deathmatch out of the "random" queue... Deathmatch queue will still fill faster... but there will be people getting their random non-Deathmatch battlegrounds still.
They can't do that because there's not always enough players that want objective games.
spartaxoxo wrote: »If say, 60% of people are queuing for Deathmatch, then 60% of games should be deathmatch.
Not 99.9%, which is what is happening with the current queue.
People who are queueing for a NOT DEATHMATCH random are being dragged out of the NOT DEATHMATCH buckets and put in the DEATHMATCH queue where they did not want to be.
I would rather play objective, ANY objective, than Deathmatch. I want a fair chance of getting a NOT DEATHMATCH game.
Take Deathmatch out of the "random" queue... Deathmatch queue will still fill faster... but there will be people getting their random non-Deathmatch battlegrounds still.
They can't do that because there's not always enough players that want objective games.
Should be 50% chance to get DM, and 50% chance to get objective. With the objective modes further broken out within that 50% chance. So the game first says: Will this be DM or Objective. If Objective, then it randomly pulls based on the percentage for each objective.
AlbertVonMoosseedorf wrote: »Should be 50% chance to get DM, and 50% chance to get objective. With the objective modes further broken out within that 50% chance. So the game first says: Will this be DM or Objective. If Objective, then it randomly pulls based on the percentage for each objective.
Thats far from beeing random: You have deathmatch, Relic, Domination, Crazy King, or Chaos Ball means 5 different modes
Random means you have a equal percentage to get one of this 5 BG's if you choose random.
Yeah, I was very disappointed when I read that they were adding Deathmatch to the random queue. I don't *want* Deathmatch, that's just Cyrodiil with a different skin on it. Boring. I want the other games that are actually something different from vanilla PvP. And it's dismaying to learn that "higher chance" of Deathmatch means "all the time." So still no point in trying, and I will contribute to the low population they think is because nobody wants objective matches, when actually it's the inevitability of getting DM that's keeping me from queueing.
spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable