spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
If you just wanna kill people you can do that in any BG mode. Most BG turn into a dm anyways so who cares I have achievements I wanna complete in this lifetime in the other modes.
DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes.
Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes. Every single poll I've seen posted here asking about favorite game mode has had TDM somewhere from 25-35% of the votes... with all of the others broken down into individual modes. You do know what that means, right? It means that anywhere from 65%-75% (depending on poll) of the people like OBJECTIVE modes more. Yes, if you break down every single game mode into its own category, TDM gets 'the most.' That's because there is only 1 deathmatch mode, but 4 different objective modes, spreading the votes out between them. In reality, most people who like objective modes like them in general over TDM. Note I say most, not all. If you combine the people who like an objective mode over TDM together, TDM is washed out several times over. TDM has a 'majority,' but not a simple majority. Yes, there is a difference, and it is massive.
So if TDM has enough for its own queue, objective modes do too. If they don't, then I'm fine with waiting longer for a game mode I actually enjoy, not one I do my utmost to avoid at all costs.
Simple solution: Have 3 queues each for solo and group. TDM-only, objective-only, and true random. True random is the default. Absolutely any game mode. Objectives-only gives you objective modes. TDM-only gives you TDM matches. That way if you don't care and will go for anything, you can contribute to anything. If you absolutely, positively, do NOT want TDM (like many, many, many players out there) then you can jump into the objective queue accepting that maybe it'll be longer than the true random queue, but when you get a match it's a mode you're more likely to enjoy. And then TDM-only queue for those who only want TDM.
DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes. Every single poll I've seen posted here asking about favorite game mode has had TDM somewhere from 25-35% of the votes... with all of the others broken down into individual modes. You do know what that means, right? It means that anywhere from 65%-75% (depending on poll) of the people like OBJECTIVE modes more. Yes, if you break down every single game mode into its own category, TDM gets 'the most.' That's because there is only 1 deathmatch mode, but 4 different objective modes, spreading the votes out between them. In reality, most people who like objective modes like them in general over TDM. Note I say most, not all. If you combine the people who like an objective mode over TDM together, TDM is washed out several times over. TDM has a 'majority,' but not a simple majority. Yes, there is a difference, and it is massive.
So if TDM has enough for its own queue, objective modes do too. If they don't, then I'm fine with waiting longer for a game mode I actually enjoy, not one I do my utmost to avoid at all costs.
Simple solution: Have 3 queues each for solo and group. TDM-only, objective-only, and true random. True random is the default. Absolutely any game mode. Objectives-only gives you objective modes. TDM-only gives you TDM matches. That way if you don't care and will go for anything, you can contribute to anything. If you absolutely, positively, do NOT want TDM (like many, many, many players out there) then you can jump into the objective queue accepting that maybe it'll be longer than the true random queue, but when you get a match it's a mode you're more likely to enjoy. And then TDM-only queue for those who only want TDM.
spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes.
Well according to Rich's reports...Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
It's not that you'd wait a little longer. Is that you wouldn't get a match at all. Separate queue don't work because most people want to play at least some Deathmatch.
DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes.
Well according to Rich's reports...Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
It's not that you'd wait a little longer. Is that you wouldn't get a match at all. Separate queue don't work because most people want to play at least some Deathmatch.
Rich can say what he wants. He's working completely off of a hypothetical that isn't lining up.
DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes.
Well according to Rich's reports...Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
It's not that you'd wait a little longer. Is that you wouldn't get a match at all. Separate queue don't work because most people want to play at least some Deathmatch.
Rich can say what he wants. He's working completely off of a hypothetical that isn't lining up.
But you arent, correct? You have MORE data and facts available to you than Rich Lambert, is that correct?
DerAlleinTiger wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes.
Well according to Rich's reports...Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
It's not that you'd wait a little longer. Is that you wouldn't get a match at all. Separate queue don't work because most people want to play at least some Deathmatch.
Rich can say what he wants. He's working completely off of a hypothetical that isn't lining up.
But you arent, correct? You have MORE data and facts available to you than Rich Lambert, is that correct?
Yes, because I'm working off what ZOS themselves have told us, and what the playerbase has voiced countless times before.
DerAlleinTiger wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes.
Well according to Rich's reports...Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
It's not that you'd wait a little longer. Is that you wouldn't get a match at all. Separate queue don't work because most people want to play at least some Deathmatch.
Rich can say what he wants. He's working completely off of a hypothetical that isn't lining up.
But you arent, correct? You have MORE data and facts available to you than Rich Lambert, is that correct?
Yes, because I'm working off what ZOS themselves have told us, and what the playerbase has voiced countless times before.
Right.........
You watched the video clip, right?
I guess theres nothing left for me to say in this thread....
DerAlleinTiger wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
Except DM isn't, and we know it's not by numbers both here and with ZOS's test. They literally tested this, and the results are pretty clear-cut: The BG population dropped off MASSIVELY when they took away objective modes.
Well according to Rich's reports...Like we could totally split it out, like I said, and say "Random is everything but Deathmatch." But then, randoms just won't ever start up because people are still going and queuing for Deathmatch. So, right, like how do you want to do it? WoW has the exact same problem with Battlegrounds. When they do, you know, Warsong Gultch. People back in the day hated Warsong Gultch and never queued up. And people were like "Hey, your queue is broken. Warsong Gultch never pops," and it's like "yeah, because nobody is queuing up for Warsong Gultch." Like, I'm not sure how to fix that. At least this way Deathmatch is playing the objectives instead of everything being Deathmatch. It's one of those things, it's glass half full, glass half empty kind of weirdness there.
It's not that you'd wait a little longer. Is that you wouldn't get a match at all. Separate queue don't work because most people want to play at least some Deathmatch.
Rich can say what he wants. He's working completely off of a hypothetical that isn't lining up.
But you arent, correct? You have MORE data and facts available to you than Rich Lambert, is that correct?
Yes, because I'm working off what ZOS themselves have told us, and what the playerbase has voiced countless times before.
Right.........
You watched the video clip, right?
I guess theres nothing left for me to say in this thread....
DerAlleinTiger wrote: »I did, yes. Rich still is working off a hypothetical.
So, for a while BGs are DM only, they drove away the people who didn't want DM all the time.
It can take a while for the word to get out that BGs are back to being all modes. Combine that with threads like this that say BGs are still almost entirely DM, you're going to keep the people who liked the other modes to a minimal number.
Now that "random" BGs can technically be any type, but you have the hardcore DM people requesting DM all the time, and the DM queue will also fill from the few people who have come back wanting a random, it seems we are stuck in the situation where BGs are still almost entirely DM. Which continues to drive away people who don't want only DM.
Suggestion:
Enforce that the the random BG queue only allocates the same number of people to each BG mode.
eg. if 100 people queue for DM only, and 50 people queue for a random BG, make the game ensure that of the 50 people queuing for a random 10 get each of the 5 possible game modes. A maximum of 10 random queuers will get added into the DM only queue to top up numbers there.
Yes this will mean that people queuing for a random queue will wait a bit longer, but I'd be happy to queue longer for an even distribution of random BG types.
spartaxoxo wrote: »DerAlleinTiger wrote: »I did, yes. Rich still is working off a hypothetical.
He literally pulled a data report on screen. BG is also now split into both solo and group. So the queues needed would be double what was needed before.
Like...solutions offered should just accept the data he has given us because they are gonna trust their data over our perceptions (and they should).
I don't think they can guarantee everyone gets the mode they want. But they could improve things from where they are now.
I want it all! Why don't you?
DerAlleinTiger wrote: »2. That 'most players' (how much is 'most?' Is it 51%? Is it 90%? It could be anything between and even above) are queuing for deathmatch right now. Except that he himself admits in almost the same breath that it's likely because deathmatch is the default choice.
Read the whole thread to this point.
I'm shocked at how many players still don't understand just how bad the Hrothgar and DC terror-meta was for the BG population. We thought the procalypse of Crimson/Unfathomable was bad... that was like 5 weight classes below what we suffered through the last couple months.
ZOS even called it! They released a set calling it "game breaking"... Congrats! It broke the game.
I'm not alone in saying that I LOVED the DM only test, but stopped playing entirely for the last three weeks of the test because I couldn't do it anymore. Playing "run from 8 DC procs" for 10 minutes was the most unenjoyable experience.
DerAlleinTiger wrote: »
No. I don't. I want objective modes without TDM. Period. End of. Nothing will make me like TDM. It's boring, unoriginal, and highlights the worst aspect of the game: the horribly unbalanced PvP combat.
the1andonlyskwex wrote: »
I think you're greatly underestimating the effect DM-only had in creating your so-called "Hrothgar and DC terror-meta". Previously, BGs had a mix of hardcore DMers, hardcore objective players, and more casual players. All of those groups geared and played differently, which helped prevent any particular meta from becoming too overwhelming. Now, with basically only the hardcore DM crowd playing, a single overwhelming meta was allowed to develop. Additionally, DMs in general became more "competitive" because all of the previous cannon fodder basically stopped playing.
Frankly, it sounds to me like you should be hating the DM-only "test" as much as anyone here. It drove you away from BGs entirely by changing the meta (and level of competition) to something you couldn't handle.
DerAlleinTiger wrote: »
No. I don't. I want objective modes without TDM. Period. End of. Nothing will make me like TDM. It's boring, unoriginal, and highlights the worst aspect of the game: the horribly unbalanced PvP combat.
Really? You can't come up with any possible creative solutions that might make you enjoy PvP combat? Like I said before, I would love to play objective modes that are actually thought out in a way that promotes competitive play. I hate the current objective modes. You hate the current TDM. I want this million dollar company to create something that makes this "I win, you lose" argument into a win win for all of us.the1andonlyskwex wrote: »
I think you're greatly underestimating the effect DM-only had in creating your so-called "Hrothgar and DC terror-meta". Previously, BGs had a mix of hardcore DMers, hardcore objective players, and more casual players. All of those groups geared and played differently, which helped prevent any particular meta from becoming too overwhelming. Now, with basically only the hardcore DM crowd playing, a single overwhelming meta was allowed to develop. Additionally, DMs in general became more "competitive" because all of the previous cannon fodder basically stopped playing.
Frankly, it sounds to me like you should be hating the DM-only "test" as much as anyone here. It drove you away from BGs entirely by changing the meta (and level of competition) to something you couldn't handle.
You're entitled to your opinion. I'm entitled to mine.
I'm in one of the largest BG centered guilds, with more than 90% of its 500 members preferring TDM exclusively. We're not all on at the same time, nor queuing at the same time, but when we do, 90% of us are queuing for TDM not because it's first on the list, but because that's what we want. It's what we wanted all along.
I don't know of any BG guilds that are centered around objective only play. I don't know of any BG tournaments that were created to compete around relics or land-grabs, but there have been numerous tournaments orchestrated around TDM. I'd be easier to convince on your points if there were.
Speculating over what causes metas is a non-starter. The crimson/unfathomable meta occurred during a time when TDM could not be queued for. I don't really care what caused DC to be used by 75% of BGers more than I care that ZOS released a broken set after being told for weeks on the PTS forums that it was broken and 100% should not have been released.
Now that DC has been fixed and no one is using it on PCNA, my wife and I have started playing BGs again and it's honestly the most enjoyable experience. It's what the start of the DM-only test felt like.
I'm happy that I'm happy. I'm not happy that you're not happy and I will be an advocate for you to convince ZOS to step up their game and start treating us like a source of revenue that they actually care about.
Edit- FWIW, my wife and I have started queueing for random instead of DM only. We have yet to get anything but TDM, but I just want you to know that we are attempting to be more proactive in balancing this out for those that HATE TDM more than we dislike objectives.
spartaxoxo wrote: »DerAlleinTiger wrote: »spartaxoxo wrote: »spartaxoxo wrote: »After x timeframe, then automatically priotize DM. They can figure out which timeframe is the most realistic, as of course they aren't gonna want to have situations where people don't get a match or have people wait half an hour.
No, thx, I'd better wait. Just. Separate. Dm and Objective. And give an option to choose both. This is the simpliest solution with no need of "testing". But ZOS did this in the worst way ever possible.
There's not enough people for that. You might get games if you play at a high pop time, but they want everyone to be able to get any game over none. And that's pretty reasonable
I'd rather have none than a TDM. Besides, if TDM is so popular, why don't they have enough to fill out their queue on their own?
DM does, Objective does not. That's part of the problem. Being put into a DM queue is to ensure that a match is always eventually made. Right now though it's over aggressive about it.
Objective only queue is simply unrealistic atm. But they could definitely do better than what they are doing now by hard forcing DM so aggressively just because it's the most popular.
That's like saying trading is the only thing in the game that most people like to do because most of the members of my trade guild like to trade.