DenverRalphy wrote: »I can't say with 100% certainty that you will never be satisfied, but I'm pretty sure you're just not going to get anything like what you're asking for. ZOS understands that the bulk of its players do not want an increased challenge and those people pay the bills. I would encourage you not to worry so much about what other people do with their time and prioritize your own enjoyment of the game instead.DenverRalphy wrote: »DenverRalphy wrote: »I would personally welcome an increase in difficulty for Overland content. It's long overdue. And I don't want to see it optional. No difficulty sliders. Just straight up boost the difficulty.
When anybody, even brand new players, can just truck across any overland zone training all the mobs into one giant pile then turn around at their leisure to kill them all without breaking a sweat, there's something inherently wrong. What ever happened to there being an actual reason you may need to stick to the roadways because otherwise you run the risk of running into something more challenging that you're ready to handle?
But why does it matter what someone else is doing or what their experience is? Shouldn't you only care about your experience? So what if they're racing through a zone, they aren't affecting you in any way other than that you can see them, and if that's such a big issue then you have a problem with MMOs, not just ESO overland.
Because I'd rather not have my accomplishments diminished by the fact that at any time it can be done without a challenge.
But then too, I don't believe in "Participation Trophies" either.
Bolded for emphasis...
I don't buy that for one second. Exactly where are you pulling this information from?
DenverRalphy wrote: »I can't say with 100% certainty that you will never be satisfied, but I'm pretty sure you're just not going to get anything like what you're asking for. ZOS understands that the bulk of its players do not want an increased challenge and those people pay the bills. I would encourage you not to worry so much about what other people do with their time and prioritize your own enjoyment of the game instead.DenverRalphy wrote: »DenverRalphy wrote: »I would personally welcome an increase in difficulty for Overland content. It's long overdue. And I don't want to see it optional. No difficulty sliders. Just straight up boost the difficulty.
When anybody, even brand new players, can just truck across any overland zone training all the mobs into one giant pile then turn around at their leisure to kill them all without breaking a sweat, there's something inherently wrong. What ever happened to there being an actual reason you may need to stick to the roadways because otherwise you run the risk of running into something more challenging that you're ready to handle?
But why does it matter what someone else is doing or what their experience is? Shouldn't you only care about your experience? So what if they're racing through a zone, they aren't affecting you in any way other than that you can see them, and if that's such a big issue then you have a problem with MMOs, not just ESO overland.
Because I'd rather not have my accomplishments diminished by the fact that at any time it can be done without a challenge.
But then too, I don't believe in "Participation Trophies" either.
Bolded for emphasis...
I don't buy that for one second. Exactly where are you pulling this information from?
Directly from ZOS, and the fact that people quit when they're bored which leaves those who are happy with the status quo, and the fact that in general, MMO players are not no-lifeing hardcores. As much as I want tougher overland, I think I'd be closer to casual than hardcore myself.
Franchise408 wrote: »While I am not asking for mandatory vet trial level content in overland, and I do believe that overland should be a degree easier than the rest of the content designed for higher challenge, I feel that ESO would be a far better game if it committed to an actual vision other than "we don't want to isolate players".
ESO claims the tagline of "play how you want." While playing how I want means a challenging overland, that isn't how other people want to play. So, here's hoping that there's something for everyone.
DenverRalphy wrote: »ESO claims the tagline of "play how you want." While playing how I want means a challenging overland, that isn't how other people want to play. So, here's hoping that there's something for everyone.
"Play how you want" refers to they type of play, not the difficulty or the challenge. You can be an RPer, you can be a PvPer, you can be a Quester, you can be a Crafter, a House Decorator, a Trader, a Tank, a Healer, etc. etc.
But i seriously doubt "Play how you want" also includes "I want everything to be as easy to do and come by as possible".
Nobody's asking for Overland to be made difficult in and of itself. Just boosting the current difficulty, and ZOS seems to agree. There's a significant difference between making Overland "Difficult" vs "More Difficult". Midly Difficult is more difficult than No Difficulty, but less difficult than Moderately or Insanely Difficult.
SilverBride wrote: »"Play how you want" means to play the game how you want. It doesn't mean change the game into whatever you want.
DenverRalphy wrote: »SilverBride wrote: »"Play how you want" means to play the game how you want. It doesn't mean change the game into whatever you want.
On that I agree completely. But then I'm in the camp that's happy with the direction ZOS says they want to goon this particular topic. So, who's trying to change it?
DenverRalphy wrote: »SilverBride wrote: »"Play how you want" means to play the game how you want. It doesn't mean change the game into whatever you want.
On that I agree completely. But then I'm in the camp that's happy with the direction ZOS says they want to go on this particular topic. So, who's trying to change it?
SilverBride wrote: »DenverRalphy wrote: »SilverBride wrote: »"Play how you want" means to play the game how you want. It doesn't mean change the game into whatever you want.
On that I agree completely. But then I'm in the camp that's happy with the direction ZOS says they want to go on this particular topic. So, who's trying to change it?
This 253 page thread has people wanting to change overland from what it's been very successfully for the past 8 years to something that it isn't, and that failed before.
SilverBride wrote: »I don't agree that a minority of players, many of whom do not actively play and haven't for quite awhile, should be accomodated over those that are happy with the game as it's been for 8 years and are actively playing and supporting it by subscribing all this time.
SilverBride wrote: »I don't agree that a minority of players, many of whom do not actively play and haven't for quite awhile, should be accomodated over those that are happy with the game as it's been for 8 years and are actively playing and supporting it by subscribing all this time.
SilverBride wrote: »There has never even been a consensus on how much more difficult or what type of difficulty or if it's just for story bosses or if it's for trash mobs too. Or if it would be accomplished by a separate instance, or a debuff on the player, or a difficulty slider, or as some want an across the board increase that will ruin the game for many of us that do not want to struggle through the story, or physically can't.
How do you come up with something that will please all those asking when there is no consensus on what it would actually mean? And in the meantime many may be forced out.
We are not trying to stop those that want more difficulty from enjoying the game. We are trying to protect the game we love and play and have supported for years.
Even though I do not want more difficulty I supported optional suggestions in good faith so others would enjoy the game as much as I do. But I did not agree that it would happen at the expense of players no longer being able to enjoy the game because of it.
spartaxoxo wrote: »All current evidence points towards something completely optional, which is what the vast majority have requested.
SilverBride wrote: »spartaxoxo wrote: »All current evidence points towards something completely optional, which is what the vast majority have requested.
I don't see it that way.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »All current evidence points towards something completely optional, which is what the vast majority have requested.
I don't see it that way.
Then what evidence are you referencing to come to the conclusion that it's forced?
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »All current evidence points towards something completely optional, which is what the vast majority have requested.
I don't see it that way.
Then what evidence are you referencing to come to the conclusion that it's forced?
I have no evidence if it is or isn't. We can speculate but no one knows until they announce it.
SilverBride wrote: »I don't agree that a minority of players, many of whom do not actively play and haven't for quite awhile, should be accomodated over those that are happy with the game as it's been for 8 years and are actively playing and supporting it by subscribing all this time.
SilverBride wrote: »I don't agree that a minority of players, many of whom do not actively play and haven't for quite awhile, should be accomodated over those that are happy with the game as it's been for 8 years and are actively playing and supporting it by subscribing all this time.
KingNutella wrote: »The overwhelming majority of us would appreciate more engaging overland content. I don't think the "famous" (as someone earlier mentioned) content creators' opinions should dictate the game's direction by any means, but they have arguably supported the game more than any random player and all the ones I've watched seem to be in favor of harder overland too.
colossalvoids wrote: »Renato90085 wrote: »i alway think it why we can in rnd see a dps do 5k(1%)
because basegame overland trash only 10~30k health, 5k dps still can cook them in 2-6sec
Partially, for me personally it was that my base regen and sturdiness was enough to tank anything pretty much without using block, dodge or healing myself when I started. Like why would I learn if it makes no difference? Why would I invest into crafting or collect a full gear set if those aren't needed? And then one day I queued into the veteran dlc dungeon. Pretty sure most people would just quit with that spike not even understanding what went wrong.
spartaxoxo wrote: »KingNutella wrote: »The overwhelming majority of us would appreciate more engaging overland content. I don't think the "famous" (as someone earlier mentioned) content creators' opinions should dictate the game's direction by any means, but they have arguably supported the game more than any random player and all the ones I've watched seem to be in favor of harder overland too.
So, just to clarify what I said about the famous creators. I didn't mean that we should listen to them because they content create.
I was pointing out that there are more ways to support a game than just subscribing. And I cited things people create to help others as example. When I said not only "famous" ones, I meant other vet players help each other out too. At least in some of the guilds I've been in, people would share build advice, videos of their parse, spreadsheets, etc. They did that to help people learn how to do stuff. It was just guildmates helping guildmates. That's what I meant. Sorry for any confusion.
I've never understood the mindset of wanting others to struggle to accomplish something in a game just so one can feel 'strong'. How others play the game and whether they achieve any given thing or not, they don't affect your own ability. Demanding that others need to have their ability to play the game negatively impacted just so you feel good about what you've accomplished is...I'm sorry it's selfish, and it feels like a game like an MMO isn't the sort of game to play with that mindset.
Not everything needs to be a grueling struggle to accomplish even the most basic of things. Overland doesn't need to be some grand challenge just so someone feels like their "efforts" seem validated because they're able to do it but most others struggle. It's a game not a competition to see who can do what and who can't.
Edit to add this is in response to another post. I was gonna quote it but I hit the Last button on accident and couldn't remember what page the comment was on or the name of who posted it so...