So we should note that we haven't announced what overland changes are yet. We'll have more information to share next year. We wanted to just note that there will be changes to overland difficulty generally. What form that takes will be shared next year.
@ZOS_KevinIncreasing the difficulty of standard overworld combat
This will be the worst possible change the devs could possibly make. This game already has lots of challenging content for the people who want it. I cannot express strong enough how much this would make the game worse. Please leave this alone for all the people who enjoy it. Most of us like the ease of solo gameplay in overland zones.
Attorneyatlawl wrote: »So we should note that we haven't announced what overland changes are yet. We'll have more information to share next year. We wanted to just note that there will be changes to overland difficulty generally. What form that takes will be shared next year.
@ZOS_KevinIncreasing the difficulty of standard overworld combat
This will be the worst possible change the devs could possibly make. This game already has lots of challenging content for the people who want it. I cannot express strong enough how much this would make the game worse. Please leave this alone for all the people who enjoy it. Most of us like the ease of solo gameplay in overland zones.
It has challenging story content for veteran players?
I do also want to reiterate something I said earlier - if the Craglorn-like zone that was mentioned in the letter is the entire plan for increased overland challenge, this is not a satisfactory implementation of an increase in overland challenge. I'm giving ZOS the benefit of the doubt here, and I really hope we aren't let down.
ZOS understands that the bulk of its players do not want an increased challenge and those people pay the bills.
spartaxoxo wrote: »Other people connect with the story better when they aren't distracted by combat. And they have no interest in group content, so they don't need to improve.
There is no need to force everyone to conform to just one way of play. And that goes both ways. Not everyone needs to play the same way or has the same idea of fun. This is a video game not a job.
spartaxoxo wrote: »
ZOS has made it pretty clear the vast majority of players enjoy story and exploration.
However, this does not mean that the game will die if they give us some optional way to increase difficulty.
colossalvoids wrote: »spartaxoxo wrote: »
ZOS has made it pretty clear the vast majority of players enjoy story and exploration.
However, this does not mean that the game will die if they give us some optional way to increase difficulty.
Especially if we'll remember that enjoying story and exploration or being a casual doesn't equal to enjoying things how they are currently difficulty-wise nor to the opposition for a "difficulty" whatever form it can take.
spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »
ZOS has made it pretty clear the vast majority of players enjoy story and exploration.
However, this does not mean that the game will die if they give us some optional way to increase difficulty.
Especially if we'll remember that enjoying story and exploration or being a casual doesn't equal to enjoying things how they are currently difficulty-wise nor to the opposition for a "difficulty" whatever form it can take.
Yup. Unlike some other vets in this thread, I actually do use overland. I enjoy the occasional walking sim type gameplay, especially when I want to play something but my hands are bothering too much to do anything difficult (sidenote: companions are such a gift for this). But, I also would be happier with a way to increase the difficulty as well. It is simply far more immersive when the end of the world thread isn't a push over for me.
Enjoying overland =/= wants no changes
Yes, we have been told by the devs that this is the case and I don't think they have an incentive to lie to us about it.alpha_synuclein wrote: »Do they though?
I don't really have a frame of reference to make a judgement on this, but 852 players doesn't seem like that many players. And just because you don't see players around in the zone you frequent (if you do in fact spend a lot of time there) that doesn't mean they aren't there where/when you aren't looking, and it doesn't mean they aren't just in some other zone somewhere. Zone populations are not evenly spread and they move based on events. The entirety of overland is incredibly huge.alpha_synuclein wrote: »That 852 players
I don't really have a frame of reference to make a judgement on this, but 852 players doesn't seem like that many players.
colossalvoids wrote: »I don't really have a frame of reference to make a judgement on this, but 852 players doesn't seem like that many players.
Not to be that "but actually" person, but *actually* it's one tenth of a steam population currently logged in or sitting at the launcher screen. That's a few people who bought the game and if tot has a place despite a poor reception, thoughts of even 1k people makes sense and can be substantial enough? If those had a unison of thoughts, obviously, but there's no such thing in ESO for absolutely anything.
Ultimate bigger or smaller population matters not here, it's about making more different communities heard and comfortable in the end. Currently there's a lot of communities that feel abandoned for years already, that's never a good thing.
spartaxoxo wrote: »Other people connect with the story better when they aren't distracted by combat. And they have no interest in group content, so they don't need to improve.
There is no need to force everyone to conform to just one way of play. And that goes both ways. Not everyone needs to play the same way or has the same idea of fun. This is a video game not a job.
spartaxoxo wrote: »You won't see a few hundred in a zone at time for the same reason that you won't see a few hundred people in a trial at the same time. They have instances. ZOS breaks up the players in a shard when there's too many.
I don't really have a frame of reference to make a judgement on this, but 852 players doesn't seem like that many players. And just because you don't see players around in the zone you frequent (if you do in fact spend a lot of time there) that doesn't mean they aren't there where/when you aren't looking, and it doesn't mean they aren't just in some other zone somewhere. Zone populations are not evenly spread and they move based on events. The entirety of overland is incredibly huge.
alpha_synuclein wrote: »Overland is indeed incredibly huge. That was a bit of my point. It's so huge that the playerbase is so spread out that many players complain about stuff being too hard to do solo when there is not enough people around. I wasn't the one making those complains. I was only implying that if they keep focusing on creating more and more new zones it will only get worse, especially if overland becomes more difficult.
We're talking about 852 people visiting a bit of content over the span of 52 days. I'm sorry but this is not a relevant comparison.
I'm not sure if you're trying to start a back-and-forth with me for the sake of it, but I think that if you go back and read some of this thread, you will understand my position a little better. I'm happy they're not introducing more zones. I want them to improve what we have. I want optional challenging overland. There is no need for you make these points to me.
The reason I said "and these people pay the bills" is because it's true, and because it's better for everyone if we find ways of coexisting rather than trying to defeat one another in a silly and unnecessary zero-sum game. I generally want what you want, but it's not in our best interest to try and force out those who might not agree with us. It's detrimental, in fact.
Attorneyatlawl wrote: »I hope some increase in overland isn't optional so that people learn how to play better...
colossalvoids wrote: »I don't really have a frame of reference to make a judgement on this, but 852 players doesn't seem like that many players.
Not to be that "but actually" person, but *actually* it's one tenth of a steam population currently logged in or sitting at the launcher screen. That's a few people who bought the game and if tot has a place despite a poor reception, thoughts of even 1k people makes sense and can be substantial enough? If those had a unison of thoughts, obviously, but there's no such thing in ESO for absolutely anything.
Ultimate bigger or smaller population matters not here, it's about making more different communities heard and comfortable in the end. Currently there's a lot of communities that feel abandoned for years already, that's never a good thing.
We're talking about 852 people visiting a bit of content over the span of 52 days. I'm sorry but this is not a relevant comparison.
spartaxoxo wrote: »Other people connect with the story better when they aren't distracted by combat. And they have no interest in group content, so they don't need to improve.
There is no need to force everyone to conform to just one way of play. And that goes both ways. Not everyone needs to play the same way or has the same idea of fun. This is a video game not a job.
I can't say with 100% certainty that you will never be satisfied, but I'm pretty sure you're just not going to get anything like what you're asking for. ZOS understands that the bulk of its players do not want an increased challenge and those people pay the bills. I would encourage you not to worry so much about what other people do with their time and prioritize your own enjoyment of the game instead.DenverRalphy wrote: »DenverRalphy wrote: »I would personally welcome an increase in difficulty for Overland content. It's long overdue. And I don't want to see it optional. No difficulty sliders. Just straight up boost the difficulty.
When anybody, even brand new players, can just truck across any overland zone training all the mobs into one giant pile then turn around at their leisure to kill them all without breaking a sweat, there's something inherently wrong. What ever happened to there being an actual reason you may need to stick to the roadways because otherwise you run the risk of running into something more challenging that you're ready to handle?
But why does it matter what someone else is doing or what their experience is? Shouldn't you only care about your experience? So what if they're racing through a zone, they aren't affecting you in any way other than that you can see them, and if that's such a big issue then you have a problem with MMOs, not just ESO overland.
Because I'd rather not have my accomplishments diminished by the fact that at any time it can be done without a challenge.
But then too, I don't believe in "Participation Trophies" either.