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spartaxoxo wrote: »Honestly, the devs listening to the players should be considered a good thing.
I think gameplay should not be judged before a single detail is known.
For all we know the doom posts are about an optional slider.....it literally could be anything or any system. Why just automatically assume the worst possible scenario?
SilverBride wrote: »spartaxoxo wrote: »Honestly, the devs listening to the players should be considered a good thing.
I think gameplay should not be judged before a single detail is known.
For all we know the doom posts are about an optional slider.....it literally could be anything or any system. Why just automatically assume the worst possible scenario?
I think of AWA and how it was not implemented the way we expected. And why not just come out and say "Some optional choices for increased overland difficulty"? I'm not the only player with these concerns.
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spartaxoxo wrote: »
They already strongly hinted it's optional. So, I don't get the worrying.
SilverBride wrote: »I don't see anything that hints at optional. Putting the statement in a category that isn't specifically stated to contain optional features only doesn't prove anything to me.
I and many others have a lot of concerns about this and we are worried, whether others understand that or not.
In general, there are two types of content in ESO: hand-crafted, such as quests, stories and things you do one time per character; and systems, which are activities that are generally repeatable such as PvP, dungeons, trials, housing, daily crafting writs, etc
spartaxoxo wrote: »
They already strongly hinted it's optional. So, I don't get the worrying.
Where was that? I didn't see anything regarding "optional" in the letter. And Kevin's posts don't mention it either.
spartaxoxo wrote: »Why does it need to be specifically stated if systems have almost always been optional for the past 10 years?
old_scopie1945 wrote: »I agree with the SilverBride comment:- "Also, Overland is for the story. It is not a training ground for end game content."
There are some people who seem to think this game has some sort of compulsory form of basic training, such as recruits undergo in the army. I would like to point out that this is just a game that folk can enjoy in their own way. It is not up to others to determine how they should play. Believe it or not some of us don't care tuppence about high level end game or being a unicum.
SilverBride wrote: »...
Not all content is going to meet everyone's play style so players should participate in what they enjoy and not try to change the parts that don't so that others don't lose what they enjoy in the process.
AWA was requested to be optional OVER AND OVER - and when it became obvious that it would not be optional, THAT is when it was stated as a "performance fix".
I don't and didn't care about AWA personally, but I thought it was simply terrible for so many people that it should have been changed to optional. Didn't happen.
In any case, I'm done posting. I'm only one old woman, so no one needs to worry about my "clout" - I don't have any. Enjoy y'all.
First of all, just because you see a single person with this perspective, that doesn't mean there aren't far more people like this who either play the game now, or would like to play the game in the future, that want things to remain the way they are. There are also plenty of other people with other reasons for maintaining the status quo. The game should not need to change for them, and it would almost certainly be detrimental to ZOS' bottom line if it did. Finally, it simply doesn't have to change for them in order for you and me to have what we want.Franchise408 wrote: »Yes, there is one person in this thread who talks about their inability to get through overland because of age and internet connection. This might be unpopular, but I don't believe that's who the game should be balanced around.
SilverBride wrote: »spartaxoxo wrote: »Why does it need to be specifically stated if systems have almost always been optional for the past 10 years?
I have never noticed anything about announcement categories having unstated meanings. I have not summarized that because it's called a system it is automatically optional. Unless it's specifically stated that systems means optional then I cannot say without a doubt that this is what that means.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Why does it need to be specifically stated if systems have almost always been optional for the past 10 years?
I have never noticed anything about announcement categories having unstated meanings. I have not summarized that because it's called a system it is automatically optional. Unless it's specifically stated that systems means optional then I cannot say without a doubt that this is what that means.
Evidence also matters. Nobody can say without a doubt it means that. But, if all evidence points to one conclusion, then that's the most reasonable conclusion to draw.
Regardless if they have stated it or not, systems have been repeatably usable, optional content. So there is zero reason to believe this one is not until there is evidence otherwise. That will come when they share more details at a later date.
SilverBride wrote: »I just went back and read the announcement again. It says "These systems and ideas", not just systems. So this could be considered an idea by them.
Of course, ten years means ESO has accrued its own veterans, and with One Tamriel stripping away the level restrictions and putting all zones - even new ones - on the same level playing field, many old-timers now find the game too easy. It’s an interesting contrast as ESO being too hard was what once pushed so many away.
“We do hear that feedback all the time,” Lambert says. “‘Give us a difficulty slider, let us do hard modes.’ There’s things we’re looking at but it’s not a simple problem because ten different people can play the game and they all play it ten different ways and it’s hard for some and easy for others. So we have to find the happy medium ground where the most amount of people can enjoy it.”
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »Why does it need to be specifically stated if systems have almost always been optional for the past 10 years?
I have never noticed anything about announcement categories having unstated meanings. I have not summarized that because it's called a system it is automatically optional. Unless it's specifically stated that systems means optional then I cannot say without a doubt that this is what that means.
Evidence also matters. Nobody can say without a doubt it means that. But, if all evidence points to one conclusion, then that's the most reasonable conclusion to draw.
Regardless if they have stated it or not, systems have been repeatably usable, optional content. So there is zero reason to believe this one is not until there is evidence otherwise. That will come when they share more details at a later date.
I just went back and read the announcement again. It says "These systems and ideas", not just systems. So this could be considered an idea by them.
Similarly, open-world content is balanced for casual play; ZOS is not going to make the open-world game or story content too hard because they don’t want people to quit. People who want challenge are funneled into dungeons.
SilverBride wrote: »I will not be confident of this until I hear it directly from them. Which is why I feel it's important to continue to provide our feedback and concerns.
It's all speculation at this point. All we can hope for it's that it's handled in a way which serves everyone well enough. But I think we can assume that they're not going to intentionally do something which they know will turn a large portion of players off. I'd like to believe that includes forcing people into content they can't complete for whatever reason.
Franchise408 wrote: »It's all speculation at this point. All we can hope for it's that it's handled in a way which serves everyone well enough. But I think we can assume that they're not going to intentionally do something which they know will turn a large portion of players off. I'd like to believe that includes forcing people into content they can't complete for whatever reason.
To add to this, it wouldn't surprise me if part of the solution is a retuning of overland in general across the board, making things slightly more difficult, but even in that instance I don't see it reaching a level that would turn off those that are incapable or not wanting of higher difficulty.
I've also seen some other ideas in this thread that I could see them doing, like selected zones that are "enhanced", I'm thinking something similar to Diablo 4's Helltides.
Whatever their ideas are, I don't see them doing something that would force everyone into vet level overland content. I don't even see too big of a difficulty spike. Most I could see is maybe something like Imperial City level mobs, which are enough to maybe go through a rotation, and account a little bit for the power creep, but not enough to be overly "difficult".
DenverRalphy wrote: »What ever happened to there being an actual reason you may need to stick to the roadways because otherwise you run the risk of running into something more challenging that you're ready to handle?