Credible_Joe wrote: »SilverBride wrote: »
All MMO means is that there are multiple players in the game world at the same time. It does not mean that we have to constantly group with others.
MMOs have content meant for groups but they also have content that can be played solo. I don't know anyone that wants to have to group for every single thing they do in game.
You have literally argued the exact opposite of this sentiment when I lobbied for instanced delves, public dungeons, and quest combat interiors: https://forums.elderscrollsonline.com/en/discussion/comment/8121537/#Comment_8121537SilverBride wrote: »I don't find it a major problem. I expect to run into other players in an MMO.
I think we should just agree to disagree at this point.
DeathStalker wrote: »Serious question then. Why not ask for better rewards for the harder content in-game already instead of ruining all the content for casuals like me by making everything harder?
DeathStalker wrote: »Serious question then. Why not ask for better rewards for the harder content in-game already instead of ruining all the content for casuals like me by making everything harder?
We've been asking for that for a looong time, rewards for older content would definitely be good, but usually in a company standpoint it's more worth to put resources in newer content, so that's the only hope I have.
Adding rewards to old dungeon trifectas achievements would be good, there are definitely tons of things they could do to revitalize old content. It's really a shame that all dungeon trifectas in the game only give you a title and very rarely a skin.
But like I said, there is not really any difficult overland content, some of the newest world bosses are tougher to solo, which was a bit of an improvement, but with a reward system tied to them they'd sure be melted as soon as they spawn as that's what happens in events, no difficulty in that.
Rewards tied to easy content just don't have the same value, I really doubt they'll ever make ALL the content harder, so don't worry about that, just a new different zone, would be nice.
OtarTheMad wrote: »Difficult overland should be an option, or another instance that players can port into because while players who seek that, and sometimes even I do, there are some who don't. We already had difficult overland content with old Craglorn and the way old Veteran zones were done. They were forced group content and it did not go over well. The zones were fairly empty, except the groups grinding levels. You couldn't even do quest bosses because they needed 2-3 people to do and it was hard to find help because you had to be at the same point in the quest. Basically, as an example, to me it felt like old public dungeons were the same as current dungeons are on Vet. So you can only imagine what normal and vet dungeons were like.
If they did something like current Craglorn, that wouldn't be bad. If they go back to Adventure Zones I think a lot of people will just bail and play other stuff.
Credible_Joe wrote: »SilverBride wrote: »All MMO means is that there are multiple players in the game world at the same time. It does not mean that we have to constantly group with others.
MMOs have content meant for groups but they also have content that can be played solo. I don't know anyone that wants to have to group for every single thing they do in game.
You have literally argued the exact opposite of this sentiment when I lobbied for instanced delves, public dungeons, and quest combat interiors: https://forums.elderscrollsonline.com/en/discussion/comment/8121537/#Comment_8121537SilverBride wrote: »I don't find it a major problem. I expect to run into other players in an MMO.
I think we should just agree to disagree at this point.
SilverBride wrote: »Every single combat related content except overland is challenging content. All of it. And they are not just talking about one new zone. They are saying "Increasing the difficulty of standard overworld combat" which could mean everything.
Overland is the last bit of causal combat related content we have and we don't want that taken away from us.
@ZOS_Kevin
I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.
Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.
@ZOS_Kevin
I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.
Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.
Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.
@ZOS_Kevin
I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.
Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.
Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.
Yeah, I'd like to know that much. However, knowing that there's probably no info happening any time soon, I just won't be renewing the 3 upcoming annual subs (the 4th renewed in October). In fact, I will probably not sub monthly except on the oldest one of the three accounts. Right now, until I get some concrete info, I'm actually going to cut my losses in advance.
spartaxoxo wrote: »@ZOS_Kevin
I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.
Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.
Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.
Yeah, I'd like to know that much. However, knowing that there's probably no info happening any time soon, I just won't be renewing the 3 upcoming annual subs (the 4th renewed in October). In fact, I will probably not sub monthly except on the oldest one of the three accounts. Right now, until I get some concrete info, I'm actually going to cut my losses in advance.
Keep in mind they labeled this under systems/ideas. Thus far all systems are optional. We cannot know how it will pan out. But the most reasonable assumption based off past letters is that it will be something you have choose to do because that's how they have always worked.
spartaxoxo wrote: »@ZOS_Kevin
I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.
Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.
Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.
Yeah, I'd like to know that much. However, knowing that there's probably no info happening any time soon, I just won't be renewing the 3 upcoming annual subs (the 4th renewed in October). In fact, I will probably not sub monthly except on the oldest one of the three accounts. Right now, until I get some concrete info, I'm actually going to cut my losses in advance.
Keep in mind they labeled this under systems/ideas. Thus far all systems are optional. We cannot know how it will pan out. But the most reasonable assumption based off past letters is that it will be something you have choose to do because that's how they have always worked.
Sorry, I don't have any good feelings about this following along. If it is optional, fine. But y'know, the harder story bosses are only "optional" because I know I can't do them, so I'm just not doing the zone stories....
spartaxoxo wrote: »
Franchise408 wrote: »spartaxoxo wrote: »
Yes it does.
And the overland content is far larger a percentage of the overall game than all of the instanced content combined. So the argument that "all of the combat content except overland comes in normal and vet" is disingenuous, as overland is a larger percentage of the game's content than all of that other content combined.
spartaxoxo wrote: »Franchise408 wrote: »spartaxoxo wrote: »
Yes it does.
And the overland content is far larger a percentage of the overall game than all of the instanced content combined. So the argument that "all of the combat content except overland comes in normal and vet" is disingenuous, as overland is a larger percentage of the game's content than all of that other content combined.
That really depends on how you view it. Overland is one and done while instanced content is meant to be done repeatedly. Overall, I'm probably not the only one that has gotten more playtime out of repeatable content than questing.
If you look at as just the number of quests than sure overland wins pretty easily. But that ignores how something like a dungeon is meant to be played.
Mark my words, if they actually proceed this will be terrible for so many reasons. A minority of a minority want this. Seriously, how many people want to have a more annoying time on the way between a wayshrine and a dolmen in Grahtwood. To get snared and chased down by something that won't die straight away. Most people treat overland like flies in your face on a bike ride.
The implementation will not even satisfy all the people who want it, because it never does. At the least some will expect more rewards for it being harder, and those rewards will be unsatisfying.
New players will be even more at sea, depending if the harder difficulty is a toggle, and if it defaults to harder, or how easy it is to accidentally toggle it, or if it just bugs out in some zones.
As others have said there is so much other content that is challenging if you want a challenge. I have completed all veteran perfecta content in the game and I have no interest in being hassled by super bats in Glenumbra.
What a terrible waste of resources.
Impact on Casual Players: Increasing the difficulty of open world mobs would negatively affect casual players who do not have high-level gear or extensive time to grind.
These players might struggle to defeat mobs, leading to longer and more stressful gameplay sessions.
Player Retention: The increased difficulty could result in casual players leaving the game due to frustration and inability to progress efficiently.
This could harm the overall player base and community.
Balancing High-Level Players: While high-level players with 3600CP and top-tier gear are one-shotting mobs, adjusting the difficulty for all players is not the solution.
Instead, introducing more challenging content specifically for high-level players would be a better approach.
Game Enjoyment: Maintaining a balance that keeps the game enjoyable for both casual and hardcore players is crucial. Ensuring that casual players can still have a fun and relaxing experience will help sustain the game's player base.
Optional Difficulty Toggle: As an additional option, a toggle button could be implemented, allowing players to adjust the open world difficulty to match their level.
This feature would cater to those seeking a more challenging experience without affecting the overall accessibility of the game.
Conclusion: To keep Elder Scrolls Online accessible and enjoyable for all players, it is important to avoid making open world mobs harder and instead focus on creating separate, challenging content for high-level players, along with an optional difficulty toggle for those who desire it.
Mark my words, if they actually proceed this will be terrible for so many reasons. A minority of a minority want this. Seriously, how many people want to have a more annoying time on the way between a wayshrine and a dolmen in Grahtwood. To get snared and chased down by something that won't die straight away. Most people treat overland like flies in your face on a bike ride.
The implementation will not even satisfy all the people who want it, because it never does. At the least some will expect more rewards for it being harder, and those rewards will be unsatisfying.
New players will be even more at sea, depending if the harder difficulty is a toggle, and if it defaults to harder, or how easy it is to accidentally toggle it, or if it just bugs out in some zones.
As others have said there is so much other content that is challenging if you want a challenge. I have completed all veteran perfecta content in the game and I have no interest in being hassled by super bats in Glenumbra.
What a terrible waste of resources.
SilverBride wrote: »Mark my words, if they actually proceed this will be terrible for so many reasons. A minority of a minority want this. Seriously, how many people want to have a more annoying time on the way between a wayshrine and a dolmen in Grahtwood. To get snared and chased down by something that won't die straight away. Most people treat overland like flies in your face on a bike ride.
The implementation will not even satisfy all the people who want it, because it never does. At the least some will expect more rewards for it being harder, and those rewards will be unsatisfying.
New players will be even more at sea, depending if the harder difficulty is a toggle, and if it defaults to harder, or how easy it is to accidentally toggle it, or if it just bugs out in some zones.
As others have said there is so much other content that is challenging if you want a challenge. I have completed all veteran perfecta content in the game and I have no interest in being hassled by super bats in Glenumbra.
What a terrible waste of resources.
I agree 100% with this post.
These are accurate observations and that makes it all the more baffling why they would do this.
- Many new players don't know what their skills do because they never have to know, success is handed to them so often that when they run into content that expects anything, it is seen as an unfair difficulty spike. Subtle difficulty teaches players, such as in the first level of the first Mario game, if you don't jump over the first goomba, you'll not see the rest of the game, players need to learn to jump to succeed in that game, but in ESO as has been shown in many videos, you don't need to be paying attention to survive against the likes of a giant animated suit of ancient armor.