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Overland Content Feedback Thread

  • DeathStalker
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    All MMO means is that there are multiple players in the game world at the same time. It does not mean that we have to constantly group with others.

    MMOs have content meant for groups but they also have content that can be played solo. I don't know anyone that wants to have to group for every single thing they do in game.

    You have literally argued the exact opposite of this sentiment when I lobbied for instanced delves, public dungeons, and quest combat interiors: https://forums.elderscrollsonline.com/en/discussion/comment/8121537/#Comment_8121537
    I don't find it a major problem. I expect to run into other players in an MMO.

    I think we should just agree to disagree at this point.

    How are they arguing the opposite? In both comments they reference multiple people being around because of it being an mmo
  • Morvan
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    Serious question then. Why not ask for better rewards for the harder content in-game already instead of ruining all the content for casuals like me by making everything harder?

    We've been asking for that for a looong time, rewards for older content would definitely be good, but usually in a company standpoint it's more worth to put resources in newer content, so that's the only hope I have.

    Adding rewards to old dungeon trifectas achievements would be good, there are definitely tons of things they could do to revitalize old content. It's really a shame that all dungeon trifectas in the game only give you a title and very rarely a skin.

    But like I said, there is not really any difficult overland content, some of the newest world bosses are tougher to solo, which was a bit of an improvement, but with a reward system tied to them they'd sure be melted as soon as they spawn as that's what happens in events, no difficulty in that.

    Rewards tied to easy content just don't have the same value, I really doubt they'll ever make ALL the content harder, so don't worry about that, just a new different zone, would be nice.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • DeathStalker
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    Morvan wrote: »
    Serious question then. Why not ask for better rewards for the harder content in-game already instead of ruining all the content for casuals like me by making everything harder?

    We've been asking for that for a looong time, rewards for older content would definitely be good, but usually in a company standpoint it's more worth to put resources in newer content, so that's the only hope I have.

    Adding rewards to old dungeon trifectas achievements would be good, there are definitely tons of things they could do to revitalize old content. It's really a shame that all dungeon trifectas in the game only give you a title and very rarely a skin.

    But like I said, there is not really any difficult overland content, some of the newest world bosses are tougher to solo, which was a bit of an improvement, but with a reward system tied to them they'd sure be melted as soon as they spawn as that's what happens in events, no difficulty in that.

    Rewards tied to easy content just don't have the same value, I really doubt they'll ever make ALL the content harder, so don't worry about that, just a new different zone, would be nice.

    Ok, you make some valid points if your community here has been asking for better rewards for a while and has not gotten them. But what is easy or not is subjective. What is hard or challenging is subjective. I want a stress-free environment as much as possible when I'm playing. I don't want a challenge, at all...ever. I'm the full-time caregiver for a family member with cancer. On top of that, I have severe arthritis in my hands and wrists. I don't want challenging overland content. I want a fun and engaging story. I want to disappear into another world where I can feel like a god. Making things more difficult will ruin this game for me. Thank you for the chat but I think I'm done with this convo for now.
    Edited by DeathStalker on December 17, 2024 7:59PM
  • Morvan
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    OtarTheMad wrote: »
    Difficult overland should be an option, or another instance that players can port into because while players who seek that, and sometimes even I do, there are some who don't. We already had difficult overland content with old Craglorn and the way old Veteran zones were done. They were forced group content and it did not go over well. The zones were fairly empty, except the groups grinding levels. You couldn't even do quest bosses because they needed 2-3 people to do and it was hard to find help because you had to be at the same point in the quest. Basically, as an example, to me it felt like old public dungeons were the same as current dungeons are on Vet. So you can only imagine what normal and vet dungeons were like.

    If they did something like current Craglorn, that wouldn't be bad. If they go back to Adventure Zones I think a lot of people will just bail and play other stuff.

    I'm completely ok with it being an option as much as I'd prefer otherwise, as long as there are exclusive rewards tied to the "veteran" mode, no point on having a difficulty slider if you're getting the same stuff from both.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Arunei
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    @ZOS_Kevin
    I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.

    Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.

    Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.
    Edited by Arunei on December 17, 2024 8:04PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
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  • spartaxoxo
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    Just a friendly reminder to those new to this thread

    Almost nobody here asked for a forced difficulty increase, so if the difficulty follows the feedback it will not be forced on you. We (mostly) actively campaigned against a forced increase.

    The changes to overland have not been announced. We do not know what form they will take.
    Edited by spartaxoxo on December 17, 2024 8:06PM
  • spartaxoxo
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    Muizer wrote: »
    I think that about covers it. If not I'm sure the long term regulars of the thread will correct me.

    This is a pretty good summary of the arguments made in the thread. Thanks for taking the time to do it.
  • Four_Fingers
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    Agreed, they should at least indicate that increased difficulty would be opt in.
  • SilverBride
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    All MMO means is that there are multiple players in the game world at the same time. It does not mean that we have to constantly group with others.

    MMOs have content meant for groups but they also have content that can be played solo. I don't know anyone that wants to have to group for every single thing they do in game.

    You have literally argued the exact opposite of this sentiment when I lobbied for instanced delves, public dungeons, and quest combat interiors: https://forums.elderscrollsonline.com/en/discussion/comment/8121537/#Comment_8121537
    I don't find it a major problem. I expect to run into other players in an MMO.

    I think we should just agree to disagree at this point.

    There is no contradiction in my statements. My comment that was linked was that we do not need instanced delves and public dungeons because I expect to run into other players in an MMO. That does not mean I expect to have to group with them.

    And saying that there should be content we can play solo doesn't mean that there should be content that can't be played any other way than solo.

    So let's just agree to disagree again and leave it at that.
    Edited by SilverBride on December 17, 2024 9:45PM
    PCNA
  • Morvan
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    Every single combat related content except overland is challenging content. All of it. And they are not just talking about one new zone. They are saying "Increasing the difficulty of standard overworld combat" which could mean everything.

    Overland is the last bit of causal combat related content we have and we don't want that taken away from us.

    That doesn't mean they'll make all the previous content any more difficult, it could be standardization of future releases, if I understood it correctly.

    And like, we have no idea how impactful those changes will be, overland content is so easy that any increase in difficult at all is welcome.

    I completely disagree with every combat related content being challenging though, normal dungeons, especially the base game ones, are extremely easy and accessible to all new players, normal DLC dungeons are a bit tougher but still easily achievable by the vast majority.

    Most of ESO's content is casual friendly, stating otherwise is a complete distortion of reality, with all due respect.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • SilverBride
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    Arunei wrote: »
    @ZOS_Kevin
    I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.

    Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.

    This, please.
    Edited by SilverBride on December 17, 2024 8:16PM
    PCNA
  • spartaxoxo
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    Morvan wrote: »
    Most of ESO's content is casual friendly, stating otherwise is a complete distortion of reality, with all due respect.

    Most instanced content comes in both normal and vet.
  • TaSheen
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    Arunei wrote: »
    @ZOS_Kevin
    I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.

    Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.

    Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.

    Yeah, I'd like to know that much. However, knowing that there's probably no info happening any time soon, I just won't be renewing the 3 upcoming annual subs (the 4th renewed in October). In fact, I will probably not sub monthly except on the oldest one of the three accounts. Right now, until I get some concrete info, I'm actually going to cut my losses in advance.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • spartaxoxo
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    TaSheen wrote: »
    Arunei wrote: »
    @ZOS_Kevin
    I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.

    Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.

    Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.

    Yeah, I'd like to know that much. However, knowing that there's probably no info happening any time soon, I just won't be renewing the 3 upcoming annual subs (the 4th renewed in October). In fact, I will probably not sub monthly except on the oldest one of the three accounts. Right now, until I get some concrete info, I'm actually going to cut my losses in advance.

    Keep in mind they labeled this under systems/ideas. Thus far all systems are optional. We cannot know how it will pan out. But the most reasonable assumption based off past letters is that it will be something you have choose to do because that's how they have always worked. It's possible they plan to just force it on everyone, that's what they did in the past. And it is placed grouped in with other stuff that's just ideas too. But, they didn't bother announcing that before. They just did it. So, I don't personally see why this would change.

    We'll have to wait and see but for now I think assuming it will be bad is not really based on how they have handled things previously.
    Edited by spartaxoxo on December 17, 2024 8:27PM
  • TaSheen
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    spartaxoxo wrote: »
    TaSheen wrote: »
    Arunei wrote: »
    @ZOS_Kevin
    I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.

    Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.

    Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.

    Yeah, I'd like to know that much. However, knowing that there's probably no info happening any time soon, I just won't be renewing the 3 upcoming annual subs (the 4th renewed in October). In fact, I will probably not sub monthly except on the oldest one of the three accounts. Right now, until I get some concrete info, I'm actually going to cut my losses in advance.

    Keep in mind they labeled this under systems/ideas. Thus far all systems are optional. We cannot know how it will pan out. But the most reasonable assumption based off past letters is that it will be something you have choose to do because that's how they have always worked.

    Sorry, I don't have any good feelings about this following along. If it is optional, fine. But y'know, the harder story bosses are only "optional" because I know I can't do them, so I'm just not doing the zone stories....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • GatheredMyst
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    Yikes. Quite a bit of doomsaying and worrying.

    I think it's fair to say that there's a wide spectrum between "Trifecta" level difficulty and ESO's current difficulty, where you can literally stand naked after hitting Champion Level, letting a mob hit you, and in many instances, you won't die.

    Tweaking that slider up a little bit so that you actually have to pay attention doesn't come at the cost of casual play.
  • spartaxoxo
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    TaSheen wrote: »
    spartaxoxo wrote: »
    TaSheen wrote: »
    Arunei wrote: »
    @ZOS_Kevin
    I get you guys are still working on things and don't want to give out what could wind up being wrong or outdated info, but like...can you talk to the devs and ask if you can at least share whether the potential Overland difficulty increase would be optional or not? That seems like it should be something that can be given a simple yes or no answer for that won't reveal much else being worked on.

    Personally I won't be affected, I'm just asking for the people who are going to be dreading the next few months. Making people wait several months for certain answers is what leads to conspiracy stuff and other things rules for the forums have needed to be made for. It leads to worry and bitterness and resentment, even if those feelings turn out to be for nothing. Sometimes you HAVE to give people more info.

    Edit to add that everyone also needs to keep that point in mind; these changes, including the potential increase in Overland difficulty, might not even make it to the live game. So don't get too upset OR happy just yet. Temper your expectations, curb your enthusiasm, all that stuff.

    Yeah, I'd like to know that much. However, knowing that there's probably no info happening any time soon, I just won't be renewing the 3 upcoming annual subs (the 4th renewed in October). In fact, I will probably not sub monthly except on the oldest one of the three accounts. Right now, until I get some concrete info, I'm actually going to cut my losses in advance.

    Keep in mind they labeled this under systems/ideas. Thus far all systems are optional. We cannot know how it will pan out. But the most reasonable assumption based off past letters is that it will be something you have choose to do because that's how they have always worked.

    Sorry, I don't have any good feelings about this following along. If it is optional, fine. But y'know, the harder story bosses are only "optional" because I know I can't do them, so I'm just not doing the zone stories....

    That's true but they didn't announce those either. This was announced. That's usually something bigger. To me this feels like some big new system that they can't tell us about yet. It feels more like a home tours or group finder situation and less like the same old same old thing they've been doing.

    What they've been doing is forcing changes so they didn't even really need to announce that if that's all it is. I think they'll even make most vets mad if this turns out to just be that mobs have more health now or something like that.
  • Deserrick
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    If this is an across-the-board difficulty increase, then that means it should be likewise possible to implement an across-the-board difficulty decrease, opening up more zones to people who already struggle with the current difficulty.
  • Franchise408
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    spartaxoxo wrote: »
    Morvan wrote: »
    Most of ESO's content is casual friendly, stating otherwise is a complete distortion of reality, with all due respect.

    Most instanced content comes in both normal and vet.

    Yes it does.

    And the overland content is far larger a percentage of the overall game than all of the instanced content combined. So the argument that "all of the combat content except overland comes in normal and vet" is disingenuous, as overland is a larger percentage of the game's content than all of that other content combined.
  • Andreakos
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    Impact on Casual Players: Increasing the difficulty of open world mobs would negatively affect casual players who do not have high-level gear or extensive time to grind.
    These players might struggle to defeat mobs, leading to longer and more stressful gameplay sessions.

    Player Retention: The increased difficulty could result in casual players leaving the game due to frustration and inability to progress efficiently.
    This could harm the overall player base and community.

    Balancing High-Level Players: While high-level players with 3600CP and top-tier gear are one-shotting mobs, adjusting the difficulty for all players is not the solution.
    Instead, introducing more challenging content specifically for high-level players would be a better approach.

    Game Enjoyment: Maintaining a balance that keeps the game enjoyable for both casual and hardcore players is crucial. Ensuring that casual players can still have a fun and relaxing experience will help sustain the game's player base.

    Optional Difficulty Toggle: As an additional option, a toggle button could be implemented, allowing players to adjust the open world difficulty to match their level.
    This feature would cater to those seeking a more challenging experience without affecting the overall accessibility of the game.

    Conclusion: To keep Elder Scrolls Online accessible and enjoyable for all players, it is important to avoid making open world mobs harder and instead focus on creating separate, challenging content for high-level players, along with an optional difficulty toggle for those who desire it.
  • SilverBride
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    Add up all the Dungeons, Trials, Arenas, Bastian Nymics, Public Dungeons and Infinite Archives and that is a LOT of content. Not to mention Geysers, Harrowstorms, Vents and Incursions, while not instanced they are group content.
    Edited by SilverBride on December 17, 2024 9:51PM
    PCNA
  • BahometZ
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    Mark my words, if they actually proceed this will be terrible for so many reasons. A minority of a minority want this. Seriously, how many people want to have a more annoying time on the way between a wayshrine and a dolmen in Grahtwood. To get snared and chased down by something that won't die straight away. Most people treat overland like flies in your face on a bike ride.

    The implementation will not even satisfy all the people who want it, because it never does. At the least some will expect more rewards for it being harder, and those rewards will be unsatisfying.

    New players will be even more at sea, depending if the harder difficulty is a toggle, and if it defaults to harder, or how easy it is to accidentally toggle it, or if it just bugs out in some zones.

    As others have said there is so much other content that is challenging if you want a challenge. I have completed all veteran perfecta content in the game and I have no interest in being hassled by super bats in Glenumbra.

    What a terrible waste of resources.
    Pact Magplar - Max CP (NA XB)
  • spartaxoxo
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    spartaxoxo wrote: »
    Morvan wrote: »
    Most of ESO's content is casual friendly, stating otherwise is a complete distortion of reality, with all due respect.

    Most instanced content comes in both normal and vet.

    Yes it does.

    And the overland content is far larger a percentage of the overall game than all of the instanced content combined. So the argument that "all of the combat content except overland comes in normal and vet" is disingenuous, as overland is a larger percentage of the game's content than all of that other content combined.

    That really depends on how you view it. Overland is one and done while instanced content is meant to be done repeatedly. Overall, I'm probably not the only one that has gotten more playtime out of repeatable content than questing.

    If you look at as just the number of quests than sure overland wins pretty easily. But that ignores how something like a dungeon is meant to be played.
    Edited by spartaxoxo on December 17, 2024 10:11PM
  • CP5
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Morvan wrote: »
    Most of ESO's content is casual friendly, stating otherwise is a complete distortion of reality, with all due respect.

    Most instanced content comes in both normal and vet.

    Yes it does.

    And the overland content is far larger a percentage of the overall game than all of the instanced content combined. So the argument that "all of the combat content except overland comes in normal and vet" is disingenuous, as overland is a larger percentage of the game's content than all of that other content combined.

    That really depends on how you view it. Overland is one and done while instanced content is meant to be done repeatedly. Overall, I'm probably not the only one that has gotten more playtime out of repeatable content than questing.

    If you look at as just the number of quests than sure overland wins pretty easily. But that ignores how something like a dungeon is meant to be played.

    I think it's more important to look at what kind of content these activities provide. If you want to do the classic Elder Scrolls, exploring, adventuring, and questing, that is exclusively overland. You have quests in dungeons, and trials, but as you said those other pieces of content are about being repeated, where you can't repeat the quests, and repeating the quest isn't really the questing activity. If you want the classic experience, you have overland.
    BahometZ wrote: »
    Mark my words, if they actually proceed this will be terrible for so many reasons. A minority of a minority want this. Seriously, how many people want to have a more annoying time on the way between a wayshrine and a dolmen in Grahtwood. To get snared and chased down by something that won't die straight away. Most people treat overland like flies in your face on a bike ride.

    The implementation will not even satisfy all the people who want it, because it never does. At the least some will expect more rewards for it being harder, and those rewards will be unsatisfying.

    New players will be even more at sea, depending if the harder difficulty is a toggle, and if it defaults to harder, or how easy it is to accidentally toggle it, or if it just bugs out in some zones.

    As others have said there is so much other content that is challenging if you want a challenge. I have completed all veteran perfecta content in the game and I have no interest in being hassled by super bats in Glenumbra.

    What a terrible waste of resources.

    There are many players who leave the game due to overland, the first piece of content they ever run into, being so dull for them. It may be easy to expect every new player being overwhelmed by anything greater than what is already in game, but as a video game, many players come in with expectations of needing to engage with the game. As many people have shown, when you can stand still doing nothing and major zone threats are not able to do anything meaningful on the scale of minutes, the game doesn't demand attention, and by extension care. Also, there have been countless ideas shared on this thread how ZOS could leverage the tools they have in game to provide an option. Would the option be a waste of resources, and, by extension, wouldn't any addition (see ToT, companions, housing, exc.)?

    When I am questing in THE Deadlands, I don't want it to feel like a casual bike ride with some demon looking flies in my face, I want to experience THE Deadlands. But if every zone can be someone's first zone, no zone can go beyond the expectations that the player is level 3 with no skills unlocked. That is why people want something.
    Andreakos wrote: »
    Impact on Casual Players: Increasing the difficulty of open world mobs would negatively affect casual players who do not have high-level gear or extensive time to grind.
    These players might struggle to defeat mobs, leading to longer and more stressful gameplay sessions.

    Player Retention: The increased difficulty could result in casual players leaving the game due to frustration and inability to progress efficiently.
    This could harm the overall player base and community.

    Balancing High-Level Players: While high-level players with 3600CP and top-tier gear are one-shotting mobs, adjusting the difficulty for all players is not the solution.
    Instead, introducing more challenging content specifically for high-level players would be a better approach.

    Game Enjoyment: Maintaining a balance that keeps the game enjoyable for both casual and hardcore players is crucial. Ensuring that casual players can still have a fun and relaxing experience will help sustain the game's player base.

    Optional Difficulty Toggle: As an additional option, a toggle button could be implemented, allowing players to adjust the open world difficulty to match their level.
    This feature would cater to those seeking a more challenging experience without affecting the overall accessibility of the game.

    Conclusion: To keep Elder Scrolls Online accessible and enjoyable for all players, it is important to avoid making open world mobs harder and instead focus on creating separate, challenging content for high-level players, along with an optional difficulty toggle for those who desire it.
    • Many new players don't know what their skills do because they never have to know, success is handed to them so often that when they run into content that expects anything, it is seen as an unfair difficulty spike. Subtle difficulty teaches players, such as in the first level of the first Mario game, if you don't jump over the first goomba, you'll not see the rest of the game, players need to learn to jump to succeed in that game, but in ESO as has been shown in many videos, you don't need to be paying attention to survive against the likes of a giant animated suit of ancient armor.
    • Similarly to players leaving due to the game being too difficult, people leave because the game is too easy. See Frostbreak's 100% zone series for details on that, as he does a good job showing the friction players who expect more gameplay from their video game run into. It's like having a steak that, when you bite into it, just falls apart into goop. Easy to eat, but not satisfying or memorable.
    • Overland is the classic Elder Scrolls experience. I like the archive. I couldn't care less about the special dungeon from, what zone was it, the one that came with the arcanist class. I don't want to be told 'go play in that corner, this corner isn't for you.' It's overland, it is Elder Scrolls at its core, and unlike every other piece of pve content in the game, you don't have options.
  • SilverBride
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    BahometZ wrote: »
    Mark my words, if they actually proceed this will be terrible for so many reasons. A minority of a minority want this. Seriously, how many people want to have a more annoying time on the way between a wayshrine and a dolmen in Grahtwood. To get snared and chased down by something that won't die straight away. Most people treat overland like flies in your face on a bike ride.

    The implementation will not even satisfy all the people who want it, because it never does. At the least some will expect more rewards for it being harder, and those rewards will be unsatisfying.

    New players will be even more at sea, depending if the harder difficulty is a toggle, and if it defaults to harder, or how easy it is to accidentally toggle it, or if it just bugs out in some zones.

    As others have said there is so much other content that is challenging if you want a challenge. I have completed all veteran perfecta content in the game and I have no interest in being hassled by super bats in Glenumbra.

    What a terrible waste of resources.

    I agree 100% with this post.

    These are accurate observations and that makes it all the more baffling why they would do this.
    PCNA
  • CP5
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    BahometZ wrote: »
    Mark my words, if they actually proceed this will be terrible for so many reasons. A minority of a minority want this. Seriously, how many people want to have a more annoying time on the way between a wayshrine and a dolmen in Grahtwood. To get snared and chased down by something that won't die straight away. Most people treat overland like flies in your face on a bike ride.

    The implementation will not even satisfy all the people who want it, because it never does. At the least some will expect more rewards for it being harder, and those rewards will be unsatisfying.

    New players will be even more at sea, depending if the harder difficulty is a toggle, and if it defaults to harder, or how easy it is to accidentally toggle it, or if it just bugs out in some zones.

    As others have said there is so much other content that is challenging if you want a challenge. I have completed all veteran perfecta content in the game and I have no interest in being hassled by super bats in Glenumbra.

    What a terrible waste of resources.

    I agree 100% with this post.

    These are accurate observations and that makes it all the more baffling why they would do this.

    This thread exists.
    Players who love the game want options to better engage with overland.
    Overland is the classic Elder Scrolls experience.
    With a more agile development style, ZOS can actually have teams do moderate sized projects like this rather than always having to be part of the big chapter release.
    Just because it is something you don't care for doesn't mean other people don't want it.
    Just because another player left the game doesn't mean they don't matter.
    Options are optional.
  • SilverBride
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    CP5 wrote: »
    Options are optional.

    No one said anything is going to be optional.
    PCNA
  • CP5
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    Nor did anyone say it would be forced. We don't have that information yet, but you can't be clueless as to why they would recognize the people who have both spoken here on this thread, and beyond it when they voice their criticisms of the game.
  • SilverBride
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    I'm not clueless. I'm realistic.
    PCNA
  • Flangdoodle
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    CP5 wrote: »
    • Many new players don't know what their skills do because they never have to know, success is handed to them so often that when they run into content that expects anything, it is seen as an unfair difficulty spike. Subtle difficulty teaches players, such as in the first level of the first Mario game, if you don't jump over the first goomba, you'll not see the rest of the game, players need to learn to jump to succeed in that game, but in ESO as has been shown in many videos, you don't need to be paying attention to survive against the likes of a giant animated suit of ancient armor.

    Well said.

    I've said it before and I'll keep saying it until I don't need to: This game does a horrible job of teaching players how to play it. Thus far, with few exceptions they've outsourced that function either to veteran players or to third party "content creators" who may or may not know what the ___ they're talking about. I firmly believe that the longevity of this game and its appeal to new players would be better served by putting some resources into some bona fide in-game tutorials - like the one for Volendruung in Cyrodiil for instance, where you not only get to use each skill outside of the high pressure combat situation, but you can go back and "brush-up" on them any time you want in a safe zone. That tutorial proves that they have the capability to do it, but for some reason (likely financial) they lack the will.
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